tag:blogger.com,1999:blog-74473147759474351552024-03-18T15:15:33.176-07:00Divinities and CultsClassic roleplaying game & mythology resources. A new post every Wednesday evening.Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comBlogger441125tag:blogger.com,1999:blog-7447314775947435155.post-45676869602327638552024-03-13T14:00:00.000-07:002024-03-13T15:24:21.696-07:00Lords of Maidens, Part I<p></p><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoiJ52AJLnIcO0WdWSYsSMUW9KXe-gxcyv0rN3UPTdMUAbj-8r9sAz3bDv2Oy33zuseuHYeajaDN6fe7c6BVcYXy5d96TULKB5u-DZCTsTKfLAp0BYuSsiX2nZbDbB3yqz3LSY7Xoq1D2jpDb3KZt88P7_5vsSbdR6p0nz4lE6H09sezSm12cSesZHGYQI/s3811/Maidens%20The_Nymph_of_Fontainebleau_MET_DT5184A.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2254" data-original-width="3811" height="379" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoiJ52AJLnIcO0WdWSYsSMUW9KXe-gxcyv0rN3UPTdMUAbj-8r9sAz3bDv2Oy33zuseuHYeajaDN6fe7c6BVcYXy5d96TULKB5u-DZCTsTKfLAp0BYuSsiX2nZbDbB3yqz3LSY7Xoq1D2jpDb3KZt88P7_5vsSbdR6p0nz4lE6H09sezSm12cSesZHGYQI/w640-h379/Maidens%20The_Nymph_of_Fontainebleau_MET_DT5184A.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: justify;"><span style="font-size: 13.3333px; text-align: left;">Working at the behest of divinities, lords of Maidens send </span><span style="font-size: 13.3333px; text-align: left;">angelic, fey, elemental, demonic, or devilish spirit women to be companions for mortals. Such maidens may then use their powers on their behalf, which can be quite compelling.</span></div></div><p></p><div><div style="text-align: left;"><b style="font-size: 14pt;">Ways of Maidens</b></div><span style="font-size: 10pt;">Maidens are...</span></div><div><span style="font-size: 10pt;">* <b>Angelic</b>: peaceful, harmonious, & bountiful, remaining honorable and pure<br /></span><span style="font-size: 10pt;">* <b>Fey</b>: wondrous, enchanting, & sentient, though elusive or entrapping</span></div><div><span style="font-size: 10pt;">* <b>Elemental</b>: fiery, cold, wet, dry, or airy.</span></div><div><span style="font-size: 10pt;">* <b>Demonic</b>: bizarre, mutagenic, wanton, and possessing, but can be quite enticing.</span><span style="font-size: 10pt;"><br /></span><span style="font-size: 10pt;">*<b> Devilish</b>: empowering, dominating, punishing, and entrapping, though may be rewarding</span></div><div><p><span><span></span></span></p><a name='more'></a><span><b><span style="font-size: 14pt;">Working with Maidens</span><span style="font-size: 18.6667px;"><br /></span></b></span><b><span style="font-size: 10pt;">Special</span></b><span style="font-size: 10pt;">: Any individual can be born with a maiden companion or even gain one by taking certain actions (per Referee). In any case, those who work with them are known as enchanted ones. <br /></span><b style="font-size: 10pt;"><br /></b></div><div><b style="font-size: 10pt;">Call Maiden</b><span style="font-size: 10pt;">: Maidens can be called upon by an enchanted one usually up to thrice per day. Alternatively, the Referee may decide that the enchanted one is in need, so the maiden will intervene even if not called. However it is done, the maiden may then choose to assist the mortal according to her ways, often remaining in spirit (ethereal) form when doing so (see Magical Side-Effects of Maidens below). </span><span style="font-size: 10pt;">If she does assist, she will do so via her powers or spells (see Part II). </span></div><div><span style="font-size: 10pt;"><br /></span></div><div><span style="font-size: 10pt;"><b>Maiden Varieties</b>: Each maiden is of a certain type, such as Angelic or Fey, and also has 1 or more emphasis, such as muse or sprite. While her type remains the same, her emphasis can remain set or change every 1d12 days, per Referee. For example, a muse might remain so ongoingly, or act as a guardian angel or either other emphasis at times too. What is more, they can combine aspects of more than one maiden type, allowing for muse sprites, guardian angel muses, fire dominatrices, etc.</span></div><div><span style="font-size: 10pt;"><br /></span></div><div><span style="font-size: 13.3333px;"><b>Angelic Maidens</b></span><span style="font-size: 13.3333px;"><b> </b></span><span style="font-size: 13.3333px;">(roll d6) </span></div><div><span style="font-size: 13.3333px;">Will care for and guide their enchanted one.</span><span style="font-size: 13.3333px;"> They emphasize (roll </span><span style="font-size: 13.3333px;">d6).</span></div><div><span style="font-size: 13.3333px;"> <b>1. </b>Guardian Angel / Fylgjukona: Doing good deeds.<br /> <b>2.</b> Valkyrie: F</span><span style="font-size: 13.3333px;">ighting bravely, dying well if need be</span><span style="font-size: 13.3333px;">.</span></div><div><span style="font-size: 13.3333px;"> <b>3.</b> Muse: Gaining insights and expressing inspiration.</span></div><div><span style="font-size: 13.3333px;"> <b> 4. </b>Ancestral Spirit / Disir: Maintaining the ways of their people.</span></div><div><span style="font-size: 13.3333px;"><b> 5. </b>Reroll twice.<br /><b> 6. </b>Roll as Fey or Elemental Maiden, while still following Angelic Maiden ways.</span></div><div><br /></div><div><span style="font-size: 13.3333px;"><b>Fey<span style="font-size: 13.3333px;"> Maidens</span></b><span style="font-size: 13.3333px;"><b> </b></span><span style="font-size: 13.3333px;">(roll d6) </span><div style="font-size: medium;"><div><span style="font-size: 13.3333px;">Will grant their enchanted one some wonder.</span><span style="font-size: 13.3333px;"> They emphasize (roll </span><span style="font-size: 13.3333px;">d6).</span></div><div><span style="font-size: 13.3333px;"> <b>1. </b>Fairy Godmother: Having good fortune.</span></div><div><span style="font-size: 13.3333px;"> <b>2.</b> Sprite: Playing in the world.</span></div><div><span style="font-size: 13.3333px;"> </span><b style="font-size: 13.3333px;">3.</b><span style="font-size: 13.3333px;"> Siren: Drawing others to remain with them.</span></div><div><span style="font-size: 13.3333px;"> <b>4. </b>Nymph / Huldra: Becoming lost in erotic delight.</span></div><div><span style="font-size: 13.3333px;"> <b>5. </b>Reroll twice.<br /> <b>6. </b>Roll as Angelic, Elemental, or Demonic Maiden, but will do her best to abide by Fey Maiden ways as well.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><b>Elemental Maidens </b></span><span style="font-size: 13.3333px;">(roll d6) </span></div><div><span style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px;">Act in a way according to their element.</span><span style="font-size: 13.3333px;"> They emphasize (roll </span><span style="font-size: 13.3333px;">d6).</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> <b>1. </b>Fire Woman: Aggression, spark, brightness.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> </span><b style="font-size: 13.3333px;">2.</b><span style="font-size: 13.3333px;"> Cold Woman: Withdrawing, restriction, reclusiveness.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> </span><b style="font-size: 13.3333px;">3.</b><span style="font-size: 13.3333px;"> Wet Woman: Indulgence, flowing, cleansing.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> </span><b style="font-size: 13.3333px;">4. </b><span style="font-size: 13.3333px;">Dry Woman: Prohibition, stability, preserving.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> </span><b style="font-size: 13.3333px;">5. </b><span style="font-size: 13.3333px;">Air Women: Freedom, movement, changing.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> <b>6. </b>Roll as Angelic, Fey, another Elemental, Demonic, or Devilish Maiden, combining with the type of elemental maiden she is.</span></div></span></div><div><span style="font-size: 13.3333px;"><br /></span></div></div><div style="font-size: medium;"><span><span style="font-size: 13.3333px;"><b>Demonic Maidens </b></span><span style="font-size: 13.3333px;">(roll d6) </span></span></div></span></div><div><span><span style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px;">Will grant something bizarre.</span><span style="font-size: 13.3333px;"> They emphasize (roll </span><span style="font-size: 13.3333px;">d6).</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> <b>1. </b>Mother of Monsters: Creating unpleasantly altered things.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> </span><b style="font-size: 13.3333px;">2.</b><span style="font-size: 13.3333px;"> Possessing Spirit: Making others sin.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> </span><b style="font-size: 13.3333px;">3.</b><span style="font-size: 13.3333px;"> Succubus: Draining others erotically.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> <b>4. </b>Fury: Running amok for it own sake.<br /> <b>5</b></span><b style="font-size: 13.3333px;">. </b><span style="font-size: 13.3333px;">Reroll twice</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> <b> 6. </b>Roll as Fey, elemental, or Devilish Maiden, but will usually still behave in Demonic Maiden ways.</span></div></span></span></div><div><span><span style="font-size: 13.3333px;"><br /></span></span></div><div><b style="font-size: 13.3333px;">Devilish</b><span style="font-size: 13.3333px;"> (roll d6)</span></div><div><span style="font-size: 13.3333px;">Work with the price of hierarchy. </span><span style="font-size: 13.3333px;">They thus emphasize (roll </span><span style="font-size: 13.3333px;">d6).</span></div><div><div><span style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px;"> <b>1. </b>Nemesis: Being adversarial.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> </span><b style="font-size: 13.3333px;">2.</b><span style="font-size: 13.3333px;"> Dominatrix: Controlling others.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> </span><b style="font-size: 13.3333px;">3.</b><span style="font-size: 13.3333px;"> Erinyes: </span><span style="font-size: 13.3333px;">Getting revenge.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> <b>4. </b>Hellion: </span><span style="font-size: 13.3333px;">Torturing others.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> <b>5</b></span><b style="font-size: 13.3333px;">. </b><span style="font-size: 13.3333px;">Reroll twice</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> 6<b>. </b>Roll as Fey, Elemental, or Demonic Maiden, but must ultimately obey Devil Maiden ways.</span></div></span></div><div><br /></div><div><span style="text-align: justify;"><b style="font-size: 14pt;">Magical Side-Effects of Maidens</b></span></div><div><span style="text-align: justify;"><div><span style="font-size: 13.3333px; text-align: left;">When called upon for assistance (or even when not). maidens might assist, often depending on whether it corresponds to their ways or emphasis. Roll 1d12.</span></div></span></div><p></p><div><div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><p><b style="font-size: 10pt; text-align: justify;">1. Now Isn't Right</b><span style="font-size: 10pt; text-align: justify;">: The maiden will not respond this time. What is more, every time this result is experienced thrice. the enchanted one will experience a maiden test.</span></p><p><span style="text-align: justify;"><span style="line-height: 15.3333px;"><b style="font-size: 10pt;">2. I May Be Able to Help</b><span style="font-size: 10pt;">: Unless it would directly serve her ways, the </span><span style="font-size: 13.3333px;">maiden cannot assist.</span></span></span></p><div style="margin-bottom: 0in;"><div style="text-align: justify;"><span style="font-size: 13.3333px;"><b>3. I Can Provide Some Assistance</b>: While t</span><span style="font-size: 13.3333px;">he maiden might assist, it will only be </span><span style="font-size: 13.3333px;">at half her usual strength unless doing so matches her emphasis. </span></div><div style="text-align: justify;"><b><span style="font-size: 10pt;"><br /></span></b></div><div style="text-align: justify;"><b><span style="font-size: 10pt;">4-5. Soon</span></b><span><span style="font-size: 10pt;">: </span></span><span style="font-size: 13.3333px;">The maiden </span><span style="font-size: 13.3333px;">will assist, but <span style="font-size: 13.3333px;">if it doesn't match her emphasis</span>, then she will only do so after 1d20 rounds pass, 1d20 turns if it doesn't even match her ways.</span></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><span><span style="font-size: 10pt;"><b>6-9. I am Felt</b>: The maiden assists. What is more, on <b>a roll of 7</b>, all within 120' have a 50% chance of gaining a +1 bonus to rolls related to the maiden's ways, +2 for rolls related to her emphasis for the next 2d6 rounds.</span></span></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><span style="font-size: 10pt; line-height: 15.3333px;"><b>10-11. You Are Doing It</b>: </span><span style="font-size: 13.3333px;">The maiden is pleased. aiding by 50% more if it would align with her ways, 100% if it would align with her emphasis too</span><span style="font-size: 13.3333px;">. Otherwise, it just works normally.</span></div><div style="text-align: justify;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: justify;"><span style="font-size: 10pt; line-height: 15.3333px;"><b>12. Now Is Right</b>: With a boost of </span><span style="font-size: 13.3333px;">100%, the maiden will assist greatly. I</span><span style="font-size: 13.3333px;">f doing so would also align with her emphasis, then she will conjoin with the enchanted one for a time, a wonderful process taking at least 1d6 minutes, preventing them both from harm, but also preventing them from doing little else.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBmvVT2Xd0JN_F8-V2QdkfP66PUyXKnCKxPdB7tRVkbu0n7WqT7S9QOdjhWAUY7Hj3fmTLCIiLDRsrwo4kDgsidbr7GRS5wQbaRSeNPl6viPyvbGwiQVhrmRSqXQsL8aWT3ofzpYHzRsN_fogPp9EKzUU7MdXzr5AsJw5yMZ6YdDdQDcg3amKGiaibaRTI/s1024/woman%20in%20a%20forest%203.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBmvVT2Xd0JN_F8-V2QdkfP66PUyXKnCKxPdB7tRVkbu0n7WqT7S9QOdjhWAUY7Hj3fmTLCIiLDRsrwo4kDgsidbr7GRS5wQbaRSeNPl6viPyvbGwiQVhrmRSqXQsL8aWT3ofzpYHzRsN_fogPp9EKzUU7MdXzr5AsJw5yMZ6YdDdQDcg3amKGiaibaRTI/s320/woman%20in%20a%20forest%203.jpg" width="320" /></a></div><br /></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><span style="font-size: 10pt;"><i>For example, a man is an enchanted one of a Fey Maiden, a siren. He calls upon her help (or the Referee determines that he might need it). A 5 is rolled for this time's Magical Side-Effect of Maidens, indicating that if her assistance wouldn't elicit drawing things to her or involve even that which is </i></span></span></span></span><span style="font-size: 13.3333px; text-align: left;"><i>wondrous, enchanting, sentient, elusive, or entrapping, then it would take 1d20 turns to occur. If just the latter was met, it would only take 1d20 rounds to occur; if the former, then it would occur </i></span><i style="font-size: 13.3333px; text-align: left;">immediately</i><i style="font-size: 13.3333px; text-align: left;">.</i></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><span style="font-size: 10pt;"><i><br /></i></span></span></span></span></div><div style="text-align: justify;"><br /></div></div></div><div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 13.3333px;">Next week: Maiden Tests and Powers!</span></div></div></div></div>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-69977231878604659772024-03-06T14:00:00.000-08:002024-03-06T14:00:00.138-08:00Lords of Realms, Part III<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGhTyajgjK2AE9TbC7D4nu_CvztcwwgP_EWqOBJmhOQogdoRy1aHWAzRn4zOrLZnHW97T8c6VxpDXr4y8NGxYLal3tpcU28lOAgEV-y0u8gqKgIj2JfrZWW-iYv0XiFnkgjeIWaiykKakXk1ww6o9VNog4ckOrNkmAA6GtT4b1q0Smr1CunpaZZLg1lxv7/s640/lords%20of%20realms%20Cole_Thomas_Expulsion_from_the_Garden_of_Eden_1828.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="463" data-original-width="640" height="389" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGhTyajgjK2AE9TbC7D4nu_CvztcwwgP_EWqOBJmhOQogdoRy1aHWAzRn4zOrLZnHW97T8c6VxpDXr4y8NGxYLal3tpcU28lOAgEV-y0u8gqKgIj2JfrZWW-iYv0XiFnkgjeIWaiykKakXk1ww6o9VNog4ckOrNkmAA6GtT4b1q0Smr1CunpaZZLg1lxv7/w537-h389/lords%20of%20realms%20Cole_Thomas_Expulsion_from_the_Garden_of_Eden_1828.jpg" width="537" /></a></div><b style="font-size: 10pt;"><span style="font-size: 13.3333px; font-weight: 400;">Realms can range from heavenly to horrifying, and might even stretch to where one is. The lords provide the doors to such places, but the gods themselves can give their followers the keys, even if they themselves don't exactly match the realm's alignment.</span></b><p></p><p><b><span style="font-size: medium;">Realm Divinities & Cults</span></b></p><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><u style="font-size: 13.3333px;">Greek & Roman</u></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Hades (Dis Pater)</b>: Beneath the earth, his faithful call upon earthy elemental and taking demonic lords of realms most often.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Hermes (Mercury)</b>: Travelling any of the realms, his messengers are most at home in the angelic and fey.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Poseidon</b>: To sea realms, watery elemental and fey lords are fitting.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Zeus</b>: Atop Mt. Olympus, he is served by both the angelic and the airy elemental lords.<br /><br /></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span><a name='more'></a></span></span></div><div style="text-align: left;"><u style="font-size: 13.3333px;">Norse</u></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Freyr</b>: The bright realms Alfheim & Vanaheim enlist angelic and fey lords in his name.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Hel</b>: Ruling Helheim into Niflheim, she is served by both devilish and cold elemental lords.</span></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Odin</b><span style="font-size: 13.3333px;">: To Asgard & the other realms upon Yggdrasil, he sees most in angelic and elemental realms of high adventure.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b><br /></b></span></div><div style="text-align: left;"><u style="font-size: 13.3333px;">Celtic</u></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Balor</b><span style="font-size: 13.3333px;">: Dark places of backward signs, such where demonic and devilish realm lords dwell.</span></span></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Ceridwen</b><span style="font-size: 13.3333px;">: Transformative realms are fitting to the angelic and demon lords who obey her.</span></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Cernunnos</b><span style="font-size: 13.3333px;">: Wild places harken to elemental and fey lords with plenty of fauna and flora.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Danu</b>: She rules the Sidhe realms of the Tuatha de Danaan, and angelic and fey lords follow.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Manannan Mac Lir</b>: To all the reflective realms apparent, his realms can be any, though must remain close to the current one as only a mirror would.</span></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><u style="font-size: 13.3333px;">Finnish</u></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Ilmatar</b>: Aerie & other elemental Realms beckon, and such lords who follow her answer.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Louhi</b>: The dark northern realm of Pohjola is beset by realm lords both devilish and demonic.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Mielikki</b>: Tontu laugh and watch, harkening to fey and earthy realms.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b><br /></b></span></div><div style="text-align: left;"><u style="font-size: 13.3333px;">Slavic</u></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Baba Yaga</b>: Such challenges await that only the worthy may answer. Fey and devilish lords of realms assist her with that.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Lada</b>: Loving realms gush with light, water, joy, love. Lords of angelic, fey, and elemental water realms are only too happy to oblige. </span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Svarog</b>: Orderly lands of fire and forging requires angelic, elemental air, and elemental fire realm lords, and so he utilizes them.</span></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><u style="font-size: 13.3333px;">Cults</u></div><div style="text-align: left;"><div><b style="font-size: 13.3333px;">Glycon</b><span style="font-size: 13.3333px;">: Claimed to be Asclepius or a snake spirit (or both), this being is possibly the Shield Ghul, and is served by angelic and demon lords in any case.</span></div><div><b style="font-size: 13.3333px;">Tezschnaz</b><span style="font-size: 13.3333px;">: Goblin shamans are eccentric to say the least, and it is served by demonic and devilish lords.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: center;"><span><div style="font-size: medium;"><span style="font-size: medium;"><b>Oh, The Worlds</b></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;">a Realm Lord Encounter</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><br /></span></div><div><div class="separator" style="clear: both; font-size: medium; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpzYm5Tpl9WobEgC6HdQZfEjhvy4kS_zLZusQTSwU1wZRLDD0cl8HpjYvqg46w9gW_2ARisygu5dsIJfT3juuBJ1lwoknhkwd4fGYiV6AM-CH9MHtKvncgeqIILnqmrBymAOG1OmDxm5lSjQ0eav3icZKGuNXEBNUnXVqcM1ydKPKYrRsX6AdAFJ4Xj4-s/s1344/download.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1344" height="322" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpzYm5Tpl9WobEgC6HdQZfEjhvy4kS_zLZusQTSwU1wZRLDD0cl8HpjYvqg46w9gW_2ARisygu5dsIJfT3juuBJ1lwoknhkwd4fGYiV6AM-CH9MHtKvncgeqIILnqmrBymAOG1OmDxm5lSjQ0eav3icZKGuNXEBNUnXVqcM1ydKPKYrRsX6AdAFJ4Xj4-s/w562-h322/download.jpg" width="562" /></a></div></div></span></div><div><span style="font-size: 13.3333px;">Word is, some strange doings can be found at a nearby beach. Those who investigate will find that the fey beings rumored in the area aren't such a tall tale after all.</span></div></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU11BNZr5nrUUeBC63uqeXjgwou2THtjyu2r5qEIVCIFkDTdErNz7B_GQmoz8Qx0YGloGaLNmuTebMW5ClVxSXLHHxZ2R34GSdvM54X6pHj4o41NcQ1N_7CYuxpOTESrIMa51luyrrFS1yfd41k4KfIkEa4pSjPi_4sjOedtRv6JDVkhomnLZfrpNDpVk7/s900/Realms%20map.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="900" height="581" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU11BNZr5nrUUeBC63uqeXjgwou2THtjyu2r5qEIVCIFkDTdErNz7B_GQmoz8Qx0YGloGaLNmuTebMW5ClVxSXLHHxZ2R34GSdvM54X6pHj4o41NcQ1N_7CYuxpOTESrIMa51luyrrFS1yfd41k4KfIkEa4pSjPi_4sjOedtRv6JDVkhomnLZfrpNDpVk7/w581-h581/Realms%20map.jpg" width="581" /></a></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; font-size: medium;"><span style="font-size: 13.3333px;">Map © John Godsland <a href="https://www.gozzys.com">https://www.gozzys.com</a> - licensed under CC BY 4.0 </span></div><div class="separator" style="clear: both; font-size: medium;"><span style="font-size: 13.3333px; text-align: left;">Each square = 10'. (Grass color has been modified).</span></div></div><br /><div class="separator" style="clear: both; text-align: left;"><u style="font-size: 13.3333px;">Locations</u></div></span></div><div style="text-align: left;"><div class="separator" style="clear: both;"><span><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>1. The Sandy Reaches:</b> This sandy area has an inviting freshwater stream drifting gently, roughly 80' away. Conifers waft upon the mild breeze belying a sense of wonder in the air. </span></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">2. Mr. Sparklespoon</b><span style="font-size: 13.3333px;">: A strange looking, man-sized rabbit in a dinner robe sits on a fallen log, admiring a spoon. Though amiable and silly, those who fail to play along might earn its ire (and surprising strength).</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;">MV: 60’, AC 2, HP 20, HD 4, Atk: 1, Dmg: 1d6+4, SP: +2 to saves vs. those who are cruel or limiting, conjure fey realm (x2), knows 5 fey realm spells, SV: F4, Mor: 10, AL: N</span></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><br /></b></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">3. Angered Pixies</b><span style="font-size: 13.3333px;">: While still fun, there's also a sense of disturbance in the air. A pixie, greatly annoyed that she is not truly in Fairyland, will take her angst out on any party members who remain in the vicinity, leading to only practical jokes if they're lucky.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">MV: 60’ (fly), AC 3, HP 4, HD 1, Atk: 1, Dmg: 1d4, <span style="font-size: 13.3333px;">SP: can become invisible at will (-4 penalty to hit), SV: E1</span>, Mor: 7, AL: N</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div><b style="font-size: 13.3333px;">4. Wayfarer Statue</b><span style="font-size: 13.3333px;">: A stone representation of a man stands here. Close examination will show him to be wearing strange, ornate garb, and to have a look of shock on his face. He might very well be a former mortal now frozen in place, and might be a loyal wayfarer ally if one were enterprising enough to break the curse.</span></div><div><b style="font-size: 13.3333px;"><br /></b></div><div><b style="font-size: 13.3333px;">5. A Portal Apparent</b><span style="font-size: 13.3333px;">: A conjured fey realm effect originates here thanks to a wayfarer's test (possibly the statue at location 4. It has a radius of 300', stretching throughout the entire map. It is here that the party might experience its enchanting effect: that w</span><span style="font-size: 13.3333px;">hat is sought most is here, preventing any wanting to leave (see <a href="https://www.divinitiesandcults.com/2024/02/lords-of-realms-part-i.html">Part I</a>). That effect might change within the next 1d2 hours (the realm will last here until the test ends in 8 hours- see also <a href="https://www.divinitiesandcults.com/2024/02/lords-of-realms-part-ii.html">Part II</a>).</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;">The hollow stone structure nearby, sacred to Hermes, Freyr, Danu, or Mielikki, can lead to other adventures, possibly even to Fairyland itself, per Referee.</span></div><div><span style="font-size: 13.3333px;"><b><br /></b></span></div><div><span style="font-size: 13.3333px;"><br />Next week: our series on Lords continues with Lords of Maidens!</span></div></span></div></div></div></div><p><br /></p>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-85896848798051269302024-02-28T14:00:00.000-08:002024-03-03T12:19:02.297-08:00Lords of Realms, Part II<p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzReJd3FTqP7xYwz6-lA9QShBfNfVM2v4hs9KqKxftocQKagMn6_HFcsxb7Hw9Oc3fR66xjPJYx-x_I0JRLAhJBmLnMInBZVaYciJBGdl7mSiM8T9Q7MWBmE-CWiEp4X_lQcu5Clae-1PROJ74O5YqXTnByfQhD9Ojjq5MNYM5t5XHPLq2YrNsAhERz7Xs/s800/Lords%20of%20Realms%20800px-Thomas_Cole_The_Garden_of_Eden_detail_Amon_Carter_Museum.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="600" data-original-width="800" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzReJd3FTqP7xYwz6-lA9QShBfNfVM2v4hs9KqKxftocQKagMn6_HFcsxb7Hw9Oc3fR66xjPJYx-x_I0JRLAhJBmLnMInBZVaYciJBGdl7mSiM8T9Q7MWBmE-CWiEp4X_lQcu5Clae-1PROJ74O5YqXTnByfQhD9Ojjq5MNYM5t5XHPLq2YrNsAhERz7Xs/w640-h480/Lords%20of%20Realms%20800px-Thomas_Cole_The_Garden_of_Eden_detail_Amon_Carter_Museum.jpg" title="test" width="640" /></a><b style="font-size: 10pt;"><span style="font-size: 13.3333px; font-weight: 400;">Harnessing the power of lords of supernal realms doesn't come without risk. Those who do so can face such tests, whether they travel to such realms or not.</span></b></p><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><b><span style="font-size: medium;">Realm Tests</span></b></div></div><span><div><span style="font-size: 10pt; text-align: justify;"><span style="font-size: 10pt;"><b>1-7.</b></span></span><span style="font-size: 10pt; text-align: justify;"><b> </b>Oh, the places that know you. </span><span style="font-size: 10pt; text-align: justify;">The wayfarer loses </span><span style="text-align: justify;"><span><span><span style="font-size: 10pt;">access to all his powers and spells (not just his realm ones). He also emits an aura of the realm he follows for the next 4d6 hours. Treat as Conjure Realm (see <a href="https://www.divinitiesandcults.com/2024/02/lords-of-realms-part-i.html">Part I</a>), but it follows him wherever he goes, having a range of 1d6 x 60', and its characteristics change every 1d3 hours (reroll on the realm table). Once it ends, then his powers and spells will be returned to him.<br /><br /></span><span><a name='more'></a></span></span></span></span></div><div><b style="font-size: 13.3333px;">8-13. </b><span style="font-size: 13.3333px;">The wayfarer begins to increase his association with the realm with which he works even when not there, gaining solace against that which it opposes. And though he enjoys a cumulative bonus to saves as a result, he also suffers a cumulative -2 penalty to all Charisma rolls made with those not associated with that realm each time he experiences this test too. </span></div><div><span style="text-align: justify;"><span><span><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><div style="font-size: medium;"><span style="font-size: 10pt;"><b> Angelic Realms</b>: +2 to saves vs. those who are cruel or disruptive.<br /></span><span style="font-size: 10pt;"><b> Fey Realms</b></span><span style="font-size: 13.3333px;">: +2 to saves vs. those who are</span><span style="font-size: 13.3333px;"> cruel or limiting.</span></div><div style="font-size: medium;"><span style="font-size: 10pt;"><b> Elemental Realms</b><span style="font-size: 13.3333px;">: +2 to saves vs. those who are cold, hot, airy, wet, or dry (pick one based on which opposes the latest elemental type the wayfarer worked with).</span><br /></span><span style="font-size: 10pt;"> <b>Demonic Realms</b></span><span style="font-size: 10pt;"><span style="font-size: 13.3333px;">: +2 to saves vs. those who are kind or limiting.</span><br /></span><span style="font-size: 10pt;"><b> Devilish Realms</b></span><span style="font-size: 13.3333px;">: +2 to saves vs. those who are</span><span style="font-size: 13.3333px;"> kind or disruptive.</span></div></span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><br /></span></div><div style="font-size: 10pt;"><b style="font-size: 10pt;">13-17.</b><span style="font-size: 10pt;"> A being from the realm the wayfarer works with comes to pay him a visit. It will arrive within 1d6 hours and remain for 3d6 more, acting according to its nature, accompanying the wayfarer, whether for weal or for woe.</span></div><div><span style="font-size: xx-small;"> </span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left; text-decoration-line: underline;">Realm Being</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;">MV: 60’, AC 2, HD 1 per wayfarer's level, Atk: 1, Dmg: 1d6 (+2 per <span style="font-size: 13.3333px;">wayfarer's</span> level), SP: realm save bonuses (see above), use of wayfarer's powers and spells, SV: F1 per <span style="font-size: 13.3333px;">wayfarer's</span> level, Mor: 10</span><span style="font-size: 13.3333px; text-align: left;">, AL:</span><span style="font-size: 13.3333px; text-align: left;"> per type<br /><br /></span></div><div style="font-size: 10pt;"><b style="font-size: 10pt; text-align: left;">18+ </b><span style="font-size: 10pt; text-align: left;">W</span><span style="font-size: 10pt; text-align: left;">hether the wayfarer would wish it to, his realm comes to visit. A portal to the realm of the type he works with opens for 2d6 hours per realm test result over 17. During this time, treat it as test results #1-7 above except that the Conjure Realm effect remains static. A realm being (per test results #13-17 or selected as appropriate by the Referee) also has a 25% chance of emerging every 2d6 turns too. If using results #13-17, such beings will have random HD and damage, each acting as if they were visiting a level 1d12 wayfarer rather than just using the level of the wayfarer who caused the test. They will have 1d6 matching Conjure Realm uses available and also know 1d8 corresponding realm spells too.</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><span style="font-size: 10pt; text-align: justify;"><div style="font-size: 10pt;"><span style="font-size: 10pt; text-align: left;"><br /></span></div><div style="font-size: 10pt;"><br /></div></span></span></div><div><span style="font-size: medium; text-align: left;"><b>Realm Spells</b></span></div><div><span style="font-size: 10pt; text-align: left;">Spellcasters who work with lords of realms can </span><span style="font-size: 10pt; text-align: left;">exchange spells they know for realm spells of the same level.</span></div><div style="font-size: 10pt;"><span style="font-size: 10pt; text-align: left;"><span style="font-size: 10pt;"><br /></span></span></div><div style="font-size: 10pt;"><span style="font-size: 10pt; text-align: left;"><span style="font-size: 10pt;"><span style="font-size: 13.3333px;">Spells marked "(AF)" are only available for those who work with Angelic or Fey Lords.<br /><span style="font-size: 13.3333px;">Spells marked "(DD)" are only available for those who work with Demonic or Devilish Lords.</span></span></span></span></div><div style="font-size: 10pt;"><span style="font-size: 10pt; text-align: left;"><span style="font-size: 10pt;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Spells marked "(Elem)" are only available for those who work with Elemental Lords of the appropriate type for the spell- fire, air, water, earth, or frost.</span></span></span></span></div><div style="font-size: 10pt;"><span style="font-size: 10pt; text-align: left;"><span style="font-size: 10pt;">Spells marked "(rev)" are always used in the normal way by those who work with Angelic Lords, are always </span></span><span style="font-size: 13.3333px; text-align: left;">reversed for those who work with Demonic Lords, and are reversible for workers with Fey or Devilish Lords. Whether they are reversed or not for those who work with Elemental Lords is per Referee.</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;">Spells marked '(D)' are druid spells.</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;">Spells marked '(*)' are magic-user spells.</span></div><div style="font-size: 10pt;"><b style="font-size: 13.3333px; text-align: left;"><br /><u>1st Level</u></b></div><div style="font-size: 10pt;"><b style="font-size: 13.3333px; text-align: left;">1. </b><span style="font-size: 13.3333px; text-align: left;">Cure Light Wounds (rev)</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><b>2. </b></span><span style="font-size: 13.3333px; text-align: left;">Detect Evil: shows those who are directly oppositional to their supernatural lord (angelic vs. demonic; fey vs. devilish; fire vs. cold, etc.)</span></div><div style="font-size: 10pt;"><b style="font-size: 13.3333px; text-align: left;">3. </b><span style="font-size: 13.3333px; text-align: left;">Detect Magic: detects that of travel and of other planes.<br /></span><span style="font-size: 13.3333px; text-align: left;"><b>4. </b></span><span style="font-size: 13.3333px; text-align: left;">Sanctuary<br /></span><b style="font-size: 13.3333px; text-align: left;">5. </b><span style="font-size: 13.3333px; text-align: left;">Protection from Evil </span><span style="font-size: 13.3333px; text-align: left;">(rev)<br /></span><b style="font-size: 13.3333px; text-align: left;">6. </b><span style="font-size: 13.3333px; text-align: left;">Purify Food and Drink (rev)<br /></span><b style="font-size: 13.3333px; text-align: left;">7.</b><span style="font-size: 13.3333px; text-align: left;"> Remove Fear (rev)<br /></span><span style="font-size: 13.3333px; text-align: left;"><b>8. </b></span><span style="font-size: 13.3333px; text-align: left;">Hold Portal*<br /></span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><br /></span></div><div style="font-size: 10pt;"><b style="font-size: 13.3333px; text-align: left;"><u>2nd Level</u></b></div><div style="font-size: 10pt;"><span style="font-size: 10pt; text-align: left;"><b>1. </b>Bless (rev)</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><div style="font-size: 10pt;"><b>2. </b>Delay Poison (AF)</div><div style="font-size: 10pt;"><b>3. </b>Find Traps</div><div style="font-size: 10pt;"><b>4.</b> Know Alignment</div><div style="font-size: 10pt;"><b>5.</b> Hold Person</div><div style="font-size: 10pt;"><b>6. </b>Holy Chant</div><div style="font-size: 10pt;"><b>7. </b>Resist Fire (AF)</div><div style="font-size: 10pt;"><span style="font-size: 10pt;"><b>8. </b>Silence 15' Radius (AF, Elem)</span></div><div style="font-size: 10pt;"><b>9. </b><span style="font-size: 10pt;">Spiritual Weapon (wielded by a phantom being of that realm)</span></div><div style="font-size: 10pt;"><span style="font-size: 10pt;"><div style="font-size: 10pt;"><b>10.</b> Fire Trap (D, DD, Elem)</div><div style="font-size: 10pt;"><b>11.</b> Heat Metal (D, Elem)</div><div style="font-size: 10pt;"><b>12. </b>Obscuring Mist (D)</div><div style="font-size: 10pt;"><b style="font-size: 10pt;">13.</b><span style="font-size: 10pt;"> Stumble/Trip (D)</span></div><div style="font-size: 10pt;"><b>14. </b>Warp Wood (D, DD, Elem)</div><div style="font-size: 10pt;"><b>15. </b>Arcane Lock*</div><div style="font-size: 10pt;"><b>16. </b><span style="font-size: 10pt;">Knock*</span></div><div style="font-size: 10pt;"><div style="font-size: 10pt;"><b style="font-size: 10pt;">17. </b><span style="font-size: 10pt;">Ray of Enfeeblement* (DD, Elem)</span></div><div style="font-size: 10pt;"><b>18.</b> Rope Trick*</div><div style="font-size: 10pt;"><b>19.</b> Scare* (DD)</div><div style="font-size: 10pt;"><b>20. </b><span style="font-size: 10pt;">Stinking Cloud</span><span style="font-size: 13.3333px;">* (Elem)</span></div></div><div style="font-size: 10pt;"><br /></div></span></div><div style="font-size: 10pt;"><b style="font-size: 13.3333px;">3rd Level</b></div></span></div><div style="font-size: 10pt;"><b style="font-size: 10pt; text-align: left;">1.</b><span style="font-size: 10pt; text-align: left;"> Continual Light (rev)</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><div style="font-size: 10pt;"><span style="font-weight: bold;">2. </span>Cure Blindness (rev)</div><div style="font-size: 10pt;"><span style="font-weight: bold;">3. </span>Cure Disease (rev)</div><div style="font-size: 10pt;"><span style="font-weight: bold;">4. </span>Dispel Magic</div><div style="font-size: 10pt;"><span style="font-size: 10pt;"><b>5. </b>Glyph of Warding</span></div><div style="font-size: 10pt;"><span style="font-size: 10pt;"><b>6. </b>Remove Curse (rev)</span></div><div style="font-size: 10pt;"><b style="font-size: 10pt;">7. </b><span style="font-size: 10pt;">Plant Growth</span></div><div style="font-size: 10pt;"><div style="font-size: 10pt;"><b>8. </b>Protection from Fire</div><div style="font-size: 10pt;"><span style="font-size: 10pt;"><b>9. </b>Stone Shape (D, Elem)</span></div><div style="font-size: 10pt;"><b>10. </b><span style="font-size: 10pt;">Water Breathing (D, Elem)</span></div><div style="font-size: 10pt;"><div style="font-size: 10pt;"><span style="font-size: 10pt;"><b>11. </b>Fire Ball (Elem)</span></div><div style="font-size: 10pt;"><span style="font-weight: bold;">12.</span> <span style="font-size: 10pt;">Gust of Wind (Elem)</span></div><div style="font-size: 10pt;"><span style="font-size: 10pt; font-weight: bold;">13. </span><span style="font-size: 10pt;">Lightning Bolt (Elem)</span></div><div style="font-size: 10pt;"><span style="font-size: 10pt; font-weight: bold;">14. </span><span style="font-size: 10pt;"> Tiny Hut</span></div><div style="font-size: 10pt; font-weight: bold;"><br /></div></div></div></span></div></span></span></span></div></span></div><p><span style="font-size: 13.3333px;">Next week: Lords of Realms concludes with Realm Divinities and Encounters!</span></p><p><br /></p>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-52358651572005073742024-02-21T14:00:00.000-08:002024-02-21T17:55:32.572-08:00Lords of Realms, Part I<p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHRK-kzgZKiO4LuMhZTK0dm48jWe42Oo3Ugn-RFOZOkL5JOLWxuwySdLuXEKyY5-xcseyzPePOmT10ki__0NF1GY-hUR7N5ofy8jRCKx5b6zz9ylCEKMozQNa41vQAdZjFDafzgNRe7gpmcNVnbv4JIhceBlU3kJ2dFcczu1-kGpWgDU75-5lYHeXvh7VH/s800/Lords%20of%20Realms%20Jan_Brueghel_de_Oude_en_Peter_Paul_Rubens_-_Het_aards_paradijs_met_de_zondeval_van_Adam_en_Eva.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="517" data-original-width="800" height="414" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHRK-kzgZKiO4LuMhZTK0dm48jWe42Oo3Ugn-RFOZOkL5JOLWxuwySdLuXEKyY5-xcseyzPePOmT10ki__0NF1GY-hUR7N5ofy8jRCKx5b6zz9ylCEKMozQNa41vQAdZjFDafzgNRe7gpmcNVnbv4JIhceBlU3kJ2dFcczu1-kGpWgDU75-5lYHeXvh7VH/w640-h414/Lords%20of%20Realms%20Jan_Brueghel_de_Oude_en_Peter_Paul_Rubens_-_Het_aards_paradijs_met_de_zondeval_van_Adam_en_Eva.jpg" width="640" /></a><br /><span style="font-size: 13.3333px;">Lords of Realms are supernatural servants of divinities and </span><span style="font-size: 13.3333px;">can be angelic, fey, elemental, demonic, or devilish. They grant different abilities and spells to mortals, though what they are is based on other planes of existence.</span></p><div><span style="font-size: 14pt;"><b>Ways of Realms</b></span><span style="font-size: 18.6667px;"><b><br /></b></span><span style="font-size: 10pt;">Realms can be...</span></div><div><span style="font-size: 10pt;">* <b>Angelic</b>: peaceful, harmonious, bountiful, but restricted to the goodly<br /></span><span style="font-size: 10pt;">* <b>Fey</b>: wondrous, enchanting, sentient, but tricky</span></div><div><span style="font-size: 10pt;">* <b>Elemental</b>: fiery, frosty, airy, watery, or earthy<br /></span><span style="font-size: 10pt;">* <b>Demonic</b>: bizarre, mutagenic, wanton, and possessing</span><span style="font-size: 10pt;"><br /></span><span style="font-size: 10pt;">*<b> Devilish</b>: empowering, dominating, punishing, and entrapping</span></div><div><p><span><span></span></span></p><a name='more'></a><span><span style="font-size: 13.3333px;"><br /></span><b><span style="font-size: 14pt;">Working with Realms</span><span style="font-size: 18.6667px;"><br /></span></b></span><b><span style="font-size: 10pt;">Special</span></b><span style="font-size: 10pt;">: Those of any class can associate with one type of lord of realms and are known as wayfarers.<br /></span><b style="font-size: 10pt;"><br /></b></div><div><b style="font-size: 10pt;">Conjure Realm</b><span style="font-size: 10pt;">: This power is granted in return for the wayfarer giving up a daily use of another ability or spell of similar magnitude. Each use of Conjure Realm can </span><span style="font-size: 13.3333px;">cause a 60' radius area effect up to </span><span style="font-size: 10pt;">once per day per level in which some realmlike state occurs. It has a range of 30', lasts for 2d6 rounds, and its effects can be resisted with a save vs. spell/ Will save DC 15. Multiple uses of Conjure Realm on the same place at the same time can expand its area of effect or duration. </span><span style="font-size: 13.3333px;">What otherwise happens to all those inside is determined at</span><span style="font-size: 13.3333px;"> random each time its used, based on what type of realm is being conjured.</span></div><div><span style="font-size: 10pt;"><br /></span></div><div><span style="font-size: 13.3333px;"> <b>Angelic </b>(d6) </span></div><div><span style="font-size: 13.3333px;"> <b>1. </b>Peaceful: All fighting must cease.<br /> <b>2.</b> Harmonious: Each body, mind, or soul </span><span style="font-size: 13.3333px;">is healed here </span><span style="font-size: 13.3333px;">(pick one for each use for each individual).</span></div><div><span style="font-size: 13.3333px;"> <b>3.</b> Bountiful: None want for food, drink, shelter, or other succor in this place and for the next 1d3 days upon </span><span style="font-size: 13.3333px;">leaving.</span></div><div><span style="font-size: 13.3333px;"> <b>4.</b> Restricted to the Goodly: Any non-good beings must leave.</span></div><div><span style="font-size: 13.3333px;"> <b>5. </b>Angelic Fey: Roll as a Fey Realm, but the good cannot be harmed by its effects.</span></div><div><span style="font-size: 13.3333px;"> 6<b>. </b>Reroll twice.</span></div><div><span style="font-size: 13.3333px;"><br /></span><span style="font-size: 13.3333px;"> <b>Fey<span style="font-size: 13.3333px;"> </span></b><span style="font-size: 13.3333px;">(d6) </span><div style="font-size: medium;"><span style="font-size: 13.3333px;"> <b>1. </b>Wondrous: All are stunned in amazement or must remain otherwise engaged.<br /> <b>2.</b> Enchanting: What is sought most is here, preventing any wanting to leave.<br /> <b>3.</b> Sentient: All plants, animals, and even inanimate objects can talk and move in this place, relaying what they </span><span style="font-size: 13.3333px;">know, however nonsensical.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> <b>4.</b> Tricky: A random elemental, demonic, or devilish effect befalls any who fail to abide by a certain fey custom, such as partaking of or taking something from the place without permission.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> <b>5. </b>Fey Angelic: Roll as an Angelic Realm, but all is whimsical, and any benefit may come with a price (a base 66% chance).</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> <b>6. </b>Reroll twice</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><br /></span></div></span><span style="font-size: 13.3333px;"> <b>Elemental</b> (d6)</span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"> </span><b style="font-size: 13.3333px;">1. </b><span style="font-size: 13.3333px;">Fiery: All within take 1d3 fire damage per round, along with a -3 to all rolls unless they like heat.</span><br style="font-size: 13.3333px;" /><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"> </span><b>2. </b>Frosty: All within take 1d3 frost damage per round, along with a -3 to all rolls unless they like cold.</span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;"> </span><b>3</b></span><b style="font-size: 13.3333px;">.</b><span style="font-size: 13.3333px;"> Airy: Only those who can fly can control their movement, all others are moved in a random direction at a </span></span><span style="font-size: 13.3333px;">speed of 1d10 x 5' per round. 10% chance of taking 1d8 electrical damage each round too.</span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;"> </span><b>4</b></span><b style="font-size: 13.3333px;">.</b><span style="font-size: 13.3333px;"> Watery: Only those who can breathe water can function, all others might drown (a base 66% chance).</span><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"> </span></span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;"> </span><b>5</b></span><b style="font-size: 13.3333px;">.</b><span style="font-size: 13.3333px;"> Earthy: Water-loving beings take 1d3 drying damage per round and a -3 to all rolls.</span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;"> </span><b>6. </b>Combination: Roll as an Angelic, Fey, Demonic, Devilish, or other Elemental Realm, but also has 1 of the 5 Elemental qualities too.</span></span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"> </span><span><span style="font-size: 13.3333px;"> <b>Demonic </b></span><span style="font-size: 13.3333px;">(roll d6) </span><div style="font-size: medium;"><span style="font-size: 13.3333px;"> <b>1. </b>Bizarre: Disturbing phenomena make those not chaotic or evil suffer a -3 to all rolls.</span></div><div><span style="font-size: 13.3333px;"> <b>2.</b> Mutagenic: Each visitor grows a random new body part. It is (roll 1d4): [1] especially bizarre, [2] perverse, </span></div><div><span style="font-size: 13.3333px;">[3] dangerous- can be used to make an extra attack for 1d6 damage each round, [4] all three. Also treat as Bizarre, above, for 1d3 rounds to those who first see the new part and do not save. Each part is otherwise functional and remains after leaving the realm until physically removed from the ones who have them.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"> <b>3.</b> Wanton: Any base urges must be engaged in here.<br /> <b>4.</b> Possessing: Demonic spirits possess any that they can, making them do anarchic and cruel things. They continue</span><span style="font-size: 13.3333px;"> even after leaving the realm, until exorcised.</span></div><span style="font-size: 13.3333px;"><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"> <b>5. </b>Combination</span></span><span style="font-size: 13.3333px;">: Roll as a Fey, Elemental, or Devilish Realm, but also has a Demonic quality too.</span></div> <b>6</b></span><span style="font-size: 13.3333px;"><b>. </b></span><span style="font-size: 13.3333px;">Reroll twice.</span></span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"> <b>Devilish</b> (roll d5)</span></div><div><div><span style="font-size: 13.3333px;"> <b>1. </b>Empowering: All within gain 1 level or HD, and for 1d9 hours after too if used for evil or law.<br /> <b>2.</b> Dominating: All must vie to be the one in charge while here, and then completely obey the one who emerges on top.<br /> <b>3.</b> Punishing: A random elemental or demonic effect occurs for each individual.<br /> <b>4.</b> Entrapping: Those within cannot leave unless they choose one of their number to be stranded instead.<br /></span></div><span style="font-size: 13.3333px;"> </span><b style="font-size: 13.3333px;">5. </b><span style="font-size: 13.3333px;">Reroll twice.</span><span style="font-size: 13.3333px;"><br /></span><p></p><p></p><div><span style="text-align: justify;"><br /><b style="font-size: 14pt;">Magical Side-Effects of Realms</b><span style="font-size: 18.6667px;"><b><br /></b></span><div><span style="font-size: 13.3333px; text-align: left;">Roaming may not always be where they want to. Roll whenever Conjure Realm or a realms spell is used. If a requirement is called, then consult the Requirements table further below.</span></div></span></div><p></p><div><div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><p><b style="font-size: 10pt; text-align: justify;">1. Needed for a Slice of the Realm</b><span style="font-size: 10pt; text-align: justify;">: A requirement must be met for the power or spell to work. Once done, it will.</span></p><p><span style="text-align: justify;"><span style="line-height: 15.3333px;"><b style="font-size: 10pt;">2. Perhaps Only a Little Slice of the Realm</b><span style="font-size: 10pt;">: Unless a requirement is met, the <span style="font-size: 13.3333px;">power or magic </span>will only occur at half its usual strength. </span></span></span></p><div style="margin-bottom: 0in;"><div style="text-align: justify;"><span style="font-size: 13.3333px;"><b>3-4. Soon Cometh the Realm</b>: The </span><span style="font-size: 13.3333px;">power or</span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">spell will happen, but if a requirement isn't met, then its effects will only occur 1d6 turns later.</span></div><div style="text-align: justify;"><b><span style="font-size: 10pt;"><br /></span></b></div><div style="text-align: justify;"><b><span style="font-size: 10pt;">5. Very Soon Cometh the Realm</span></b><span><span style="font-size: 10pt;">: </span></span><span style="font-size: 13.3333px;">The </span><span style="font-size: 13.3333px;">power or</span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">spell will happen, but <span style="font-size: 13.3333px;">if a requirement isn't met</span>, then its effects will only occur 1d20 rounds later.</span></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><span><span style="font-size: 10pt;"><b>6-9. </b></span></span><span><span><span style="font-size: 13.3333px;"><b>No Side-Effect</b>:</span><span style="font-size: 13.3333px;"><b> </b>The power or spell occurs normally this time</span></span><span style="font-size: 10pt;">.</span></span><b><span style="font-size: 10pt; line-height: 15.3333px;"> </span></b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><span style="font-size: 10pt; line-height: 15.3333px;"><b>10-11. A Potentially Potent Slice of a Realm</b>: </span><span style="font-size: 13.3333px;">The power or magic's effect, range, or duration can be boosted by 50% if a requirement is met</span><span style="font-size: 13.3333px;">. If not, then it just works normally.</span></div><div style="text-align: justify;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: justify;"><span style="font-size: 10pt; line-height: 15.3333px;"><b>12. A Quite Potent </b></span><b style="font-size: 13.3333px;">Slice of a Realm</b><span style="font-size: 10pt; line-height: 15.3333px;">: </span><span style="font-size: 13.3333px;">The power or spell's effect, range, or duration is boosted by 50%. I<span style="font-size: 13.3333px;">f a requirement is also met</span>, then one of those aspects can be doubled instead.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: justify;"><span style="font-size: 10pt; line-height: 15.3333px;"><br /><b style="font-size: 18.6667px; text-align: left;">Realm Requirements</b></span></div><div style="text-align: justify;"><span style="font-size: 10pt;"><span style="font-size: 13.3333px;">When a realm magical side-effect has a requirement, roll on one of the matching tables below to see what it is. Each refers to what the 60' radius around the target of the power or spell should be.</span></span></div><div style="text-align: justify;"><span style="font-size: 10pt;"><b><br /></b></span></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><b>Angelic Realms </b>(d4)</span></span></span></div><div style="text-align: justify;"><b style="font-size: 13.3333px;">1. </b><span style="font-size: 13.3333px;">The area is clean, organized, or symmetrical already, whether physically or spiritually.</span></div><div style="text-align: justify;"><b style="font-size: 13.3333px;">2. </b><span style="font-size: 13.3333px;">The area is blessed, whether by spell or holy water.</span><br style="font-size: 13.3333px;" /><b style="font-size: 13.3333px;">3. </b><span style="font-size: 13.3333px;">At least one in the area is good</span><span style="font-size: 13.3333px;">.</span></div><div style="text-align: justify;"><span style="font-size: 13.3333px;"><b>4. </b>At least one </span><span style="font-size: 13.3333px;">in the area </span><span style="font-size: 13.3333px;">is in great need (so as to be helped).</span></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><b><br /></b></span></span></span></div><div style="text-align: justify;"><b style="font-size: 13.3333px;">Fey </b><span style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Realms </b>(d4)</span></div><div style="text-align: justify;"><div><b style="font-size: 13.3333px;">1. </b><span style="font-size: 13.3333px;">The area has an alluring, beautiful, or whimsical element within it already.</span></div><div><b style="font-size: 13.3333px;">2. </b><span style="font-size: 13.3333px;">The area is at a crossroads, other nexus, or potent weather change.</span><br style="font-size: 13.3333px;" /><b style="font-size: 13.3333px;">3. </b><span style="font-size: 13.3333px;">At least one within is intoxicated, dancing, hopeful, or playing music.</span></div><div><span style="font-size: 13.3333px;"><b>4. </b>At least one within has lost their bearings, is following an animal, or has spun around 3 times.</span></div></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><b><br /></b></span></span></span></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Elemental </b><b style="font-size: 13.3333px;">Realms </b><span style="font-size: 13.3333px;">(d4)</span><br style="font-size: 13.3333px;" /><div style="font-size: medium;"><div><div><span style="font-size: 13.3333px;">Requirements vary based on what type of elemental realm is being called.</span></div><div><b style="font-size: 13.3333px;">1. </b><span style="font-size: 13.3333px;">The area has an item or an individual already in it that </span><span style="font-size: 13.3333px;">is at least somewhat fiery, frosty, airy, watery, or earthy.</span></div><div><b style="font-size: 13.3333px;">2. </b><span style="font-size: 13.3333px;">The area itself is already at least associated somewhat with fire, frost, air, water, or earth.</span><br style="font-size: 13.3333px;" /></div><div><span style="font-size: 13.3333px;"><b>3.</b> Both 1 and 2 above.</span></div><div><span style="font-size: 13.3333px;"><b>4. </b>Either 1 or 2 above.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div></div></div></span></span></span></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><b>Demonic </b><b style="font-size: 13.3333px;">Realms </b>(d4)<br /><div style="font-size: medium;"><div><b style="font-size: 13.3333px;">1. </b><span style="font-size: 13.3333px;">The area is very dirty, disorganized, or asymmetrical, whether physically and/or spiritually.</span></div><div><b style="font-size: 13.3333px;">2. </b><span style="font-size: 13.3333px;">The area is defiled, whether by spell and/or unholy water.</span><br style="font-size: 13.3333px;" /><b style="font-size: 13.3333px;">3. </b><span style="font-size: 13.3333px;">At least one in the area is evil</span><span style="font-size: 13.3333px;">.</span></div><div><span style="font-size: 13.3333px;"><b>4. </b>At least one </span><span style="font-size: 13.3333px;">in the area </span><span style="font-size: 13.3333px;">is in great need (so as to be harmed).</span></div></div></span></span></span></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><b><br /></b></span></span></span></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><div style="font-size: medium;"><span><span><span style="font-size: 13.3333px;"><b>Devilish Realms </b>(d4)</span></span></span></div><div style="font-size: medium;"><div><b style="font-size: 13.3333px;">1. </b><span style="font-size: 13.3333px;">The area has a controlling, torturous, or judgmental element or individual within it already.</span></div><div><b style="font-size: 13.3333px;">2. </b><span style="font-size: 13.3333px;">The area is at a crossroads, other nexus, or potent weather change.</span><br style="font-size: 13.3333px;" /><b style="font-size: 13.3333px;">3. </b><span style="font-size: 13.3333px;">At least one within is sinful, somber, disillusioned, and/or immiserated.</span></div><div><span style="font-size: 13.3333px;"><b>4. </b>At least one within has done something wrong, is planning on doing so, or would defy the Gods.</span></div></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><br /></span></div></span></span></span></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><b><br /></b><span style="font-size: 10pt;"><i>For example, </i></span></span></span></span><i style="font-size: 10pt;">a cleric decides to work with a Lord of Angelic Realms. He gives up one use of his divinity's mysteries in order to conjure an angelic realm. When doing so, he gets a 5 as a magical side-effect and a 1 for Angelic Realms. So if he doesn't want the conjuring to only happen 1d20 rounds later, the area where the angelic realm would appear must be clean, organized, or symmetrical.</i></div></div></div><div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 13.3333px;"><i><br /></i></span></div><div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 13.3333px;"><br />Next week: Realm Tests and Spells!</span></div></div></div></div><p><br /></p>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-54910878646375854402024-02-14T14:00:00.000-08:002024-02-20T17:41:36.645-08:00Lords of Puppets, Part III<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO579t2qggbqBwrmOXwLV1_Q8Xt8DCkZctlhs4j4hCvzgiUfgan4MABrtbFqUnU-teepOar9FJoP3d5kF71EZvylrtSr2gR4c5vzTf3m77HDhA5Ih3GsGuH_2CTLc-O1EaU8n6A7xw5rPo5ExLcjeDiZnoE5rEptZ0rOUIz1oxeetONlVh669LKOnP76zh/s1024/evil%20women%20with%20puppet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO579t2qggbqBwrmOXwLV1_Q8Xt8DCkZctlhs4j4hCvzgiUfgan4MABrtbFqUnU-teepOar9FJoP3d5kF71EZvylrtSr2gR4c5vzTf3m77HDhA5Ih3GsGuH_2CTLc-O1EaU8n6A7xw5rPo5ExLcjeDiZnoE5rEptZ0rOUIz1oxeetONlVh669LKOnP76zh/w400-h400/evil%20women%20with%20puppet.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><b style="font-size: 10pt;"><span style="font-size: 13.3333px; font-weight: 400;">Puppets can serve many masters. Supernatural lords serve divinities and cults, and the mortals who follow both can serve as vessels for such power. And though they are called angelic, fey, demonic, or devilish, they aren't necessarily innately lawful, good, chaotic, or evil. Any divinity or cult can have such servants, though the more likely ones are noted below.</span></b></div><div style="text-align: left;"><b style="font-size: 10pt;"><span style="font-size: 13.3333px; font-weight: 400;"><br /></span></b></div><div style="text-align: left;"><b><span style="font-size: medium;">Puppet Divinities & Cults</span></b></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span><br /></span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span><u>Greek & Roman</u></span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span><b>Apanchomene (Artemis/ Diana)</b>: Espousing childlike innocence, she is served by angelic and fey lords.</span></span></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Dionysus/ Bacchus</b><span style="font-size: 13.3333px;">: As used in his theatres, </span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">fey and demonic lords</span><span style="font-size: 13.3333px;"> abound.</span></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Hecate/ Trivia</b><span style="font-size: 13.3333px;">: Demanding justice via magic poppets, she is served by angelic and devilish lords.<br /><br /></span></div><span><a name='more'></a></span><div style="text-align: left;"><u style="font-size: 13.3333px;">Norse</u></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span><b>Freya</b>: Loving magic makes dolls of </span></span><span style="font-size: 13.3333px;">us all</span><span style="font-size: 13.3333px;">, and she is served by angelic and fey lords.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span><b>Hel</b>: Dark tidings can be proper playthings, so demonic and devilish lords serve her.</span></span></div><div style="text-align: left;"><span><span><b style="font-size: 13.3333px;">Loki</b><span style="font-size: 13.3333px;">: Mischievous mocking personified, he is suitably served by fey and demon lords.</span></span></span></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><u>Celtic</u></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span><b>Balor</b>: Crude and critical, some find puppets a fitting way, so he is served by demonic and devilish lords.</span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span><b>Danu</b>: Being one for the ways of one's people and fey magic, she is s</span></span><span style="font-size: 13.3333px;">erved by angelic and fey lords.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span><b>Gwydion</b>: Transformation and tricks help one to see the bigger picture</span></span><span style="font-size: 13.3333px;">. Fey and devilish lords serve him.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span><br /></span></span></div><div style="text-align: left;"><u style="font-size: 13.3333px;">Finnish</u></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span><b>Ilmarinen</b>: Maker of dolls, a</span></span><span style="font-size: 13.3333px;">ngelic and fey lords serve him.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span><br /></span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span><u>Slavic</u></span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span><b>Mokosh</b>: A good mother entertains children well, so she is s</span></span><span style="font-size: 13.3333px;">erved by angelic and fey lords.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Morana</b>: Coldness might hold and move us. Angelic and demonic lords serve her.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><u style="font-size: 13.3333px;">Cults</u></div><div style="text-align: left;"><div><b style="font-size: 13.3333px;">Glycon</b><span style="font-size: 13.3333px;">: Claimed to be Asclepius or a snake spirit (or both), this being is possibly the Shield Ghul, and is served by angelic and demon lords in any case.</span></div><div><b style="font-size: 13.3333px;">Tezschnaz</b><span style="font-size: 13.3333px;">: Goblin shamans are eccentric to say the least, and it is served by demonic and devilish lords.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><br /></div></div><div style="text-align: center;"><span style="font-size: medium;"><b>Now You'll Do the Talking!</b></span></div><div style="text-align: center;"><span style="font-size: 13.3333px;">a Puppet Lord Encounter</span></div><div style="text-align: center;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg52jJqy3UOKg4SkerzJp2yp41HuDJtg2JJ3wT1Xp6hCUZ5R4VsWUPr-AL8CNoEuh8o0rzfbFTlDGNwec64t7T2n7FaYfHyS_Qw1rvw4msZtjn6rVypxeZe-taopu3XMVNn6MQ7mea0vEY-jixbNpae8FfI2H4l3uZD2Ux_bE181LmBr3-fbjOqFjaq-ZLD/s512/Scary%20Puppet.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="471" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg52jJqy3UOKg4SkerzJp2yp41HuDJtg2JJ3wT1Xp6hCUZ5R4VsWUPr-AL8CNoEuh8o0rzfbFTlDGNwec64t7T2n7FaYfHyS_Qw1rvw4msZtjn6rVypxeZe-taopu3XMVNn6MQ7mea0vEY-jixbNpae8FfI2H4l3uZD2Ux_bE181LmBr3-fbjOqFjaq-ZLD/s320/Scary%20Puppet.jpg" width="294" /></a></div><div style="text-align: left;"><span style="font-size: 13.3333px;">Though they can please both the youthful and the magically interested, puppets can turn on their masters, demanding such roles be reversed. </span></div><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: center;"><span style="font-size: 13.3333px;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_NPZqm8lpTgptg3H3dpYVcAL5aOGrs5daXe4mXBryniEFR7ctQdBstEs8Ib7yo1qyDH4fCPoAqS3vWuk_qu8xVhmDDBUxPGUoFToyrVF7yoHu-xk4WTW2CzFbWoTNpeLk9VFpZzrWi4CgjZbvraTWWAtSOVYQJ3nxgNkxwLq305WkO-hO40cjsVu1rrdm/s817/puppet%20map.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="506" data-original-width="817" height="332" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_NPZqm8lpTgptg3H3dpYVcAL5aOGrs5daXe4mXBryniEFR7ctQdBstEs8Ib7yo1qyDH4fCPoAqS3vWuk_qu8xVhmDDBUxPGUoFToyrVF7yoHu-xk4WTW2CzFbWoTNpeLk9VFpZzrWi4CgjZbvraTWWAtSOVYQJ3nxgNkxwLq305WkO-hO40cjsVu1rrdm/w535-h332/puppet%20map.png" width="535" /></a></div><div class="separator" style="clear: both; text-align: center;"><span>Map by Kassoon </span><span><a href="https://watabou.itch.io/village-generator">https://www.kassoon.com/dnd/house-map-generator/</a></span></div></span></div><div style="text-align: left;"><div class="separator" style="clear: both;"><div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><span style="font-size: 13.3333px; text-align: left;">(</span><span style="font-size: 13.3333px; text-align: left;">Each square = 5')</span><span style="font-size: 13.3333px;"> </span></div></div></div></div><div class="separator" style="clear: both; font-weight: bold;"><br /></div><div><div class="separator" style="clear: both;"><span><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><u>Locations</u><br /><b>1. </b></span><b style="font-size: 13.3333px;">Cottage</b><span style="font-size: 13.3333px;"><b>:</b> This building looks charming and rustic, though otherwise deserted. It has various windows, though only a single door leading in. The doormat out front says 'Welcome!'</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">2. Hallway/ Mudroom</b><span style="font-size: 13.3333px;"><b>: </b>Many paintings line the walls. Most show an elderly man with a smiling puppet. A number of empty spaces indicate that some paintings have been </span><span style="font-size: 13.3333px;">recently </span><span style="font-size: 13.3333px;">removed.</span></div><div><br /></div><div><b style="font-size: 13.3333px;">3. Bedroom: </b><span style="font-size: 13.3333px;">A s</span><span style="font-size: 13.3333px;">ingle bed, chest, table, and woodstove (lit) are here. Close examination will show that a smaller (puppet-sized) bedspread has been strangely placed in the middle.</span></div><div><b style="font-size: 13.3333px;"><br /></b></div><div><b style="font-size: 13.3333px;">4. Bath Room</b><span style="font-size: 13.3333px;"><b>:</b> A large wooden soaking tub is here, large enough for a person or two. Though pleasantly warm, a strange smell will be noted. Examination will find dog remains inside, likely a pet that met some tragic (puppet) fate.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><b>5. Kitchen: </b>A large table, two chairs, and woodstove (also lit) fill this place. An elderly man dressed in fancy robes feverishly works at the corner counter, attempting and arranging confectionary. If disturbed, he will demand the party leave.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;">If not, then he will attack, strangely without using spells. </span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><u>Austil, Deranged Elderly Man</u></span></div><div><span style="font-size: 13.3333px;">Mve: 40’, AC 9, HD 1, HP 5 Attk: 1, Dmg: 1d3 (knife), SP: Is actually a 4th level magic-user, but currently without power, Sve: M4</span><span style="font-size: 13.3333px;">, Mor: 6</span><span style="font-size: 13.3333px;">, AL: N</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><b><br />6. Sitting Room: </b>Sitting upon the furthest chair at the table is a plush puppet with a bizarre mien. Upon the table are scattered paintings (showing Austil with his loyal hound). A chamber pot, counter, and small stand are here too, the latter covered with confectionary. What is more striking is the foul graffiti festooning the walls, saying such things as 'Get me candy!', 'Now you'll do the talking!', and 'How does it feel to stick a hand up your...?'</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 10pt; text-decoration-line: underline;">Cutsie the Demonic Puppet</span></div><div><span style="font-size: 13.3333px;"><div style="font-size: 10pt; text-align: justify;"><span style="text-align: left;"><span style="font-size: 10pt; text-align: justify;"><div style="font-size: medium; text-align: left;"><span style="font-size: 13.3333px;">MV: 30’, AC 8, HD 4, HP 24, Atk: 1, Dmg: 1d4+2, SP: puppet immunities (see <a href="https://www.divinitiesandcults.com/2024/02/lords-of-puppets-part-ii.html">Part II</a>), use of Austil's 4th level magic-user powers and spells, SV: F4, Mor: 9</span><span style="font-size: 13.3333px;">, AL:</span><span style="font-size: 13.3333px;"> C</span></div></span></span></div></span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;">Of course, Austil made the mistake of working with a demonic lord of puppets. Suffering a puppet test, his puppet 'Cutsie' became animate, turned on him, and has relegated him to being the servant for the next 52 hours.</span></div><div><br /></div><div><span style="font-size: 13.3333px;"><br />Next week: our series of Lords continues with Lords of Realms!</span></div></span></div></div></div></div></div></div></div><p> <br /><br /></p>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-1930219943738465852024-02-07T14:00:00.000-08:002024-02-08T18:24:13.079-08:00Lords of Puppets, Part II<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgtIjB4fj9iVX-OTb6I_Sgv7Vn4rF3dtPcF-97yHIvcWPxVryAUvfLqJgv-WZMXHVkEGU7gEL5Trmf_LU-3aiCBY8u_9MZ6a3sZ_-rZCJXuK_py0u6DiASGSh1a7ADc7Oovtd6BpHxYOq5BQi3hO_IONzLOuNGBbXiXgwO6BvvW_YNsU_x1n1JILTjErgB/s881/Puppets%20Pinocchio%20Enrico%20Mazzanti%201883.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="881" data-original-width="640" height="537" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgtIjB4fj9iVX-OTb6I_Sgv7Vn4rF3dtPcF-97yHIvcWPxVryAUvfLqJgv-WZMXHVkEGU7gEL5Trmf_LU-3aiCBY8u_9MZ6a3sZ_-rZCJXuK_py0u6DiASGSh1a7ADc7Oovtd6BpHxYOq5BQi3hO_IONzLOuNGBbXiXgwO6BvvW_YNsU_x1n1JILTjErgB/w390-h537/Puppets%20Pinocchio%20Enrico%20Mazzanti%201883.jpg" width="390" /></a><br /><div style="text-align: left;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><b style="font-size: 10pt;"><span style="font-size: 13.3333px; font-weight: 400;">As servants of divinities, supernatural lords understand that the former can test their faithful. Still, lords grant powers and spells themselves too, and those who fail to abide can be punished in much the same manner. Whether such is done in an </span></b><b style="font-size: 10pt;"><span style="font-size: 13.3333px; font-weight: 400;">angelic, fey, demonic, or devilish way, those who deal with puppets shouldn't be fooled by their toylike appearance.</span></b></div><div style="text-align: left;"><b><div style="font-size: medium; font-weight: 400;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-weight: 400;"><b><span style="font-size: medium;">Puppet Tests</span></b></div></b></div></div><span><div><span style="font-size: 10pt; text-align: justify;"><span style="font-size: 10pt;"><b>1-7.</b></span></span><span style="font-size: 10pt; text-align: justify;"><b> </b>Who's pulling the strings? </span><span style="font-size: 10pt; text-align: justify;">The puppeteer loses </span><span style="text-align: justify;"><span><span><span style="font-size: 10pt;">access to all his granted powers and spells (not just the </span></span></span></span><span style="font-size: 13.3333px; text-align: justify;">puppet lord's</span><span style="font-size: 13.3333px; text-align: justify;"> ones)</span><span style="font-size: 10pt; text-align: justify;">. See what must be done to get them back. </span></div><div><span style="text-align: justify;"><span><span><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"> <u>Angelic</u>: Give their puppet to a good person. It is then entirely up to the latter when they give it back to the puppeteer, if at all.</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"> <u>Fey</u>: Win an argument with the puppet. An Intelligence check with a -5 penalty may be required (DC 20). Failed debates can be retried 1d6 hours later, though they'd likely be very trying.</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"> <u>Demonic</u>: Engage in a horrific act of anarchic aggression, having the puppet seem to assist. It might even smile on its own.</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"> <u>Devilish</u>: Promise one's soul, or trick another into doing so, using the puppet to seal the deal. Hopefully a kiss won't be required.<br /><br /></span></div><div style="font-size: 10pt;"><span><a name='more'></a></span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><b>8-13. </b>The puppeteer begins to become like one himself. Each time he experiences this test, he gains one of the following puppet immunities: sleep, charm, aging, hunger, thirst, poison, disease, blunt injury, or need for air. In return, he also suffers a cumulative -2 penalty to all Charisma rolls made to interact with those who aren't fond of puppets, gaining what seems to be such things as unmoving eyes, a growing nose, a ridiculous visage, or even a strange gait.</span></div><div style="font-size: 10pt;"><b style="font-size: 10pt;"><br /></b></div><div style="font-size: 10pt;"><b style="font-size: 10pt;">13-17.</b><span style="font-size: 10pt;"> A pantomime of life can become all too real. The puppeteer's puppet takes on a life of its own for the next 1d100 hours. During this time, it will act according to its puppet lord's ways (see <a href="https://www.divinitiesandcults.com/2024/01/lords-of-puppets-part-i.html">Part I</a> for Things Done), having only some chance of obeying its puppeteer</span><span style="font-size: 13.3333px;">: </span><span style="font-size: 13.3333px; text-align: left;">Angelic: 85%, </span><span style="font-size: 13.3333px; text-align: left;">Fey: 66%, </span><span style="font-size: 13.3333px; text-align: left;">Demonic: 33%, </span><span style="font-size: 13.3333px; text-align: left;">Devilish: 50%. </span><span style="font-size: 13.3333px;">Disobeying puppets cannot be used to enable a puppeteer's powers or spells- the puppets are too busy using them themselves. </span><span style="font-size: 13.3333px;">Puppeteers who fail to exert control of their puppets will then motivate the puppet to prevent the puppeteer from being able to exert control again, typically by trying to silence them.</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left; text-decoration-line: underline;">Animated Puppet</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><span style="font-size: 10pt; text-align: justify;"><div style="font-size: medium; text-align: left;"><span style="font-size: 13.3333px;">MV: 30’, AC 8, HD 1 per puppeteer's level, Atk: 1, Dmg: 1d4 (+1/2 per puppeteer's level, rounded down), SP: puppet immunities (see above), use of puppeteer's powers and spells, SV: F1 per puppeteer's level, Mor: 9</span><span style="font-size: 13.3333px;">, AL:</span><span style="font-size: 13.3333px;"> per type</span></div></span></span></div><div style="font-size: 10pt;"><br /></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><span style="font-size: 10pt; text-align: justify;"><div style="font-size: 10pt;"><b style="font-size: 10pt; text-align: left;">18+ </b><span style="font-size: 10pt; text-align: left;">Who is the dummy now? The puppeteer is essentially turned into one, acting only as his puppet lord directs for 2d6 hours per puppet test result over 17. He has a 50% chance of remaining in his usual form while this test occurs, otherwise he will assume an animated puppet version of himself (see above for stats).</span></div></span></span></div><div style="font-size: 10pt;"><span style="font-size: 10pt; text-align: left;"><br /></span></div><div style="font-size: 10pt;"><span style="font-size: 10pt; text-align: left;"><b style="font-size: 10pt; text-decoration-line: underline;"><br /></b></span></div><div><span style="font-size: medium; text-align: left;"><b>Puppet Spells</b></span></div><div style="font-size: 10pt;"><span style="font-size: 10pt; text-align: left;"><span style="font-size: 10pt;">Spellcasters who work with lords of puppets can exchange spells they know for puppet spells of the same level. </span></span></div><div style="font-size: 10pt;"><span style="font-size: 10pt; text-align: left;"><span style="font-size: 10pt;"><br /></span></span></div><div style="font-size: 10pt;"><span style="font-size: 10pt; text-align: left;"><span style="font-size: 10pt;"><span style="font-size: 13.3333px;">Spells marked "(AF)" are only available for those who work with Angelic or Fey Lords</span></span></span></div><div style="font-size: 10pt;"><span style="font-size: 10pt; text-align: left;"><span style="font-size: 10pt;">Spells marked "(rev)" are always used in the normal way by those who work with Angelic Lords, are always </span></span><span style="font-size: 13.3333px; text-align: left;">reversed for those who work with Demonic Lords, and are reversible for workers with Fey or Devilish Lords.</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;">Spells marked (*) are magic-user spells.</span></div><div style="font-size: 10pt;"><b style="font-size: 13.3333px; text-align: left;"><br /><u>1st Level<br /></u></b><b style="font-size: 13.3333px; text-align: left;">1. </b><span style="font-size: 13.3333px; text-align: left;">Command: used in the same manner as their powers of puppets (see Part I)<br /></span><span style="font-size: 13.3333px; text-align: left;"><b>2. </b></span><span style="font-size: 13.3333px; text-align: left;">Detect Evil: shows those who are directly oppositional to their supernatural lord (angelic vs. demonic; fey vs. devilish)<br /></span><b style="font-size: 13.3333px; text-align: left;">3. </b><span style="font-size: 13.3333px; text-align: left;">Detect Magic: also detects special items used by those work with supernatural lords, such as a puppeteer's puppet.<br /></span><span style="font-size: 13.3333px; text-align: left;"><b>4. </b></span><span style="font-size: 13.3333px; text-align: left;">Sanctuary (AF)<br /></span><b style="font-size: 13.3333px; text-align: left;">5. </b><span style="font-size: 13.3333px; text-align: left;">Protection from Evil </span><span style="font-size: 13.3333px; text-align: left;">(rev)<br /></span><b style="font-size: 13.3333px; text-align: left;">6. </b><span style="font-size: 13.3333px; text-align: left;">Purify Food and Drink (rev)<br /></span><b style="font-size: 13.3333px; text-align: left;">7.</b><span style="font-size: 13.3333px; text-align: left;"> Remove Fear (rev)<br /></span><span style="font-size: 13.3333px; text-align: left;"><b>8. </b></span><span style="font-size: 13.3333px; text-align: left;">Charm Person*<br /></span><b style="font-size: 13.3333px; text-align: left;">9. </b><span style="font-size: 13.3333px; text-align: left;">Jarring Hand/ Push*<br /></span><span style="font-size: 13.3333px; text-align: left;"><b>10.</b> Ventriloquism*</span></div><div style="font-size: 10pt;"><b style="font-size: 13.3333px; text-align: left;"><u><br /></u></b></div><div style="font-size: 10pt;"><b style="font-size: 13.3333px; text-align: left;"><u>2nd Level<br /></u></b><span style="font-size: 13.3333px; text-align: left;"><b>1. </b></span><span style="font-size: 13.3333px; text-align: left;">Bless (rev)<br /></span><span style="font-size: 13.3333px; text-align: left;"><b>2.</b></span><span style="font-size: 13.3333px; text-align: left;"> Find Traps<br /></span><b style="font-size: 13.3333px; text-align: left;">3. </b><span style="font-size: 13.3333px; text-align: left;">Holy Chant</span></div><div style="font-size: 10pt;"><b style="font-size: 13.3333px; text-align: left;">4. </b><span style="font-size: 13.3333px; text-align: left;">Speak with Animal<br /></span><b style="font-size: 13.3333px; text-align: left;">5.</b><span style="font-size: 13.3333px; text-align: left;"> Spiritual Weapon</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><b>6. </b>Detect Invisible*</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><b>7. </b>Knock*</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><b>8. </b>Locate Object*</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><b>9. </b>Rope Trick*</span></div><div style="font-size: 10pt;"><span style="font-size: 13.3333px; text-align: left;"><b>10. </b>Scare*</span></div></span></span></span></div></span></div><p><span style="font-size: 13.3333px;"><b>3rd Level<br /></b></span><span style="font-size: 13.3333px;"><b>1. </b></span><span style="font-size: 13.3333px;">Cure Disease<br /></span><span style="font-size: 13.3333px;"><b>2.</b> Dispel Magic<br /></span><span style="font-size: 13.3333px;"><b>3.</b> Feign Death<br /></span><span style="font-size: 13.3333px;"><b>4.</b> Glyph of Warding<br /></span><span style="font-size: 13.3333px;"><b>5.</b> Remove Curse (rev)<br /></span><span style="font-size: 13.3333px;"><b>6.</b> Speak with Dead<br /></span><span style="font-size: 13.3333px;"><b>7.</b> Striking<br /><b>8.</b> Infravision*<br /><b>9.</b> Protection from Normal Missiles*<br /><b>10.</b> Suggestion*</span></p><p><span style="font-size: 13.3333px;"><br />Next week: Lords of Puppets concludes with Puppet Divinities and Encounters!</span></p><p><span style="font-size: 13.3333px;"><br /></span></p></div></div>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-25653541186570536522024-02-03T11:29:00.000-08:002024-02-22T17:55:36.706-08:00Volume V Coming Soon<div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg922tz98atjxocAf3ms1XHu89QVjWWdPkrW7xr-nwfrgMq6bNhiYkU-DEYj33toA8MHkqkERWsBtE4cOF6lQUOH_45lmEL66X_5ocSEgHYSQhc9uCmTeFcTgzo0EiSTxdq1r17Kdq8M77E3LYaPGESeAbEEOD7tK3bz0rI3yhliGRUGmSIqIUyalHJEdwk/s528/Volume%20V%20cover%20lines%20A.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="528" data-original-width="410" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg922tz98atjxocAf3ms1XHu89QVjWWdPkrW7xr-nwfrgMq6bNhiYkU-DEYj33toA8MHkqkERWsBtE4cOF6lQUOH_45lmEL66X_5ocSEgHYSQhc9uCmTeFcTgzo0EiSTxdq1r17Kdq8M77E3LYaPGESeAbEEOD7tK3bz0rI3yhliGRUGmSIqIUyalHJEdwk/s16000/Volume%20V%20cover%20lines%20A.png" /></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-weight: bold;">DIVINITIES & CULTS </span></div></div></div><div class="separator" style="clear: both; text-align: center;"><span style="font-weight: bold;">Volume V: Beast Spirits & Folk<br /><br /></span></div><div style="text-align: center;"><div style="text-align: justify;"><span style="font-size: 13.3333px;">The next tome in the Divinities & Cults series explores various beast spirits and mythic folk, including new rules to use in your old-school game. Along with additional </span><span style="font-size: 13.3333px; text-align: center;">guidelines, magical side-effects, tests, and spell lists, assorted bestial and folk abilities are also available. These animalistic and kindred endowments allow for even greater customization of barbarian characters that follow beast spirits or of others whose race is from myth or folklore. What is more, these abilities are sorted by various divinities and cults, expanding upon the information presented in previous volumes.<br /><br /></span></div><div style="text-align: justify;"><span><a name='more'></a></span></div><div style="text-align: justify;"><span style="font-size: 13.3333px;">With outstanding art by Teresa Guido and also Donald Kent, this pdf book will be a captivating and versatile addition to your Divinities & Cults library.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: justify;"><span style="font-size: 13.3333px;">Long-term fans of this site will recall that both beast spirits and mythic folk have been previewed here years earlier. Their rules have now been updated and expanded in Volume V.</span></div><div style="text-align: justify;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: justify;"><span style="font-size: 13.3333px;">Contents include:</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><div><div><span style="font-size: 13.3333px;"><b>BEAST SPIRITS</b></span></div><div><span style="font-size: 13.3333px;">The Bear</span></div><div><span style="font-size: 13.3333px;">The Boar</span></div><div><span style="font-size: 13.3333px;">The Bull</span></div><div><span style="font-size: 13.3333px;">The Cat</span></div><div><span style="font-size: 13.3333px;">The Eagle</span></div><div><span style="font-size: 13.3333px;">The Horse</span></div><div><span style="font-size: 13.3333px;">The Raven</span></div><div><span style="font-size: 13.3333px;">The Wolf</span></div></div><div><br /></div><div><div><span style="font-size: 13.3333px;"><b>FOLK</b></span></div><div><span style="font-size: 13.3333px;">Beastmen and Their Spirits</span></div><div><span style="font-size: 13.3333px;">Dwarves</span></div><div><span style="font-size: 13.3333px;">Elves</span></div><div><span style="font-size: 13.3333px;">Giants</span></div><div><span style="font-size: 13.3333px;">Goblins</span></div><div><span style="font-size: 13.3333px;">Orcs</span></div></div><div><br /></div><div><div><span style="font-size: 13.3333px;"><b>SIDEBARS</b></span></div><div><span style="font-size: 13.3333px;">Additional Beast Spirits (Fox, Goat, & Stag)</span></div><div><span style="font-size: 13.3333px;">Barbaric Exorcism</span></div><div><span style="font-size: 13.3333px;">Bestial Appearance</span></div><div><span style="font-size: 13.3333px;">Bestial Personality</span></div><div><span style="font-size: 13.3333px;">Centaurs</span></div><div><span style="font-size: 13.3333px;">Fighting in Spirit Form</span></div><div><span style="font-size: 13.3333px;">Followers of Multiple Beast Spirits</span></div><div><span style="font-size: 13.3333px;">Halflings</span></div><div><span style="font-size: 13.3333px;">Magic While Mounted</span></div><div><span style="font-size: 13.3333px;">Minotaurs</span></div><div><span style="font-size: 13.3333px;">Sources of Bestial Power</span></div><div><span style="font-size: 13.3333px;">Variant Terminology</span></div><div><span style="font-size: 13.3333px;">Werebears</span></div><div><span style="font-size: 13.3333px;">Wereboars</span></div><div><span style="font-size: 13.3333px;">Werewolves</span></div></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;">Stay tuned to <a href="http://www.divinitiesandcults.com">www.divinitiesandcults.com</a> to see when the book is released!</span></div></div></div>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-17812640573751316942024-01-31T14:00:00.000-08:002024-01-31T14:00:00.131-08:00Lords of Puppets, Part I<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsZs2Xnz7yAXjV9kvZPcQs9QFxOgjNBP7PigofHYYpMMaV1k7XK9x3jyBfRvO-QvS_mG2Ry8OrYpb-7M3vBSoVwGmJgMnBu6UnYIMMxdM0WvlpdwCOIxahr9qyfdzJCXKSGyKBhM4GkbFqCQOO6XQ6aOUwXPItOT-tzZxdJA8hjud1ivxK6X6T4Lfyq1NI/s750/Puppet%20Medieval_knight_puppets_from_Hortus_Deliciarum.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="347" data-original-width="750" height="296" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsZs2Xnz7yAXjV9kvZPcQs9QFxOgjNBP7PigofHYYpMMaV1k7XK9x3jyBfRvO-QvS_mG2Ry8OrYpb-7M3vBSoVwGmJgMnBu6UnYIMMxdM0WvlpdwCOIxahr9qyfdzJCXKSGyKBhM4GkbFqCQOO6XQ6aOUwXPItOT-tzZxdJA8hjud1ivxK6X6T4Lfyq1NI/w640-h296/Puppet%20Medieval_knight_puppets_from_Hortus_Deliciarum.jpg" width="640" /></a></div><span style="font-size: 13.3333px;">Lords are supernatural servants of divinities that </span><span style="font-size: 13.3333px;">can be angelic, fey, demonic, or devilish. They grant different abilities and spells to mortals who follow their ways, though it might be unclear just who the servant and who the lord is.</span><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;">Our first example begins with Lords of Puppets. Each kind has their own general guidelines that are followed.<br /></span><p></p><p></p><p></p><p><span><span><span style="line-height: 21.4667px;"><span style="font-size: 14pt; font-weight: bold;">Ways of Puppets</span><span style="font-size: 18.6667px;"><b><br /></b></span></span></span></span><span style="font-size: 10pt;">* <b>Angelic Lords</b>: Use puppets to promote what is orderly and good.<br /></span><span style="font-size: 10pt;">* <b>Fey Lords</b>: Puppets help with enjoying and celebrating life!<br /></span><span style="font-size: 10pt;">* <b>Demonic Lords</b>: Puppets </span><span style="font-size: 13.3333px;">help with enjoying</span><span style="font-size: 10pt;"> great mayhem and slaughter!<br />* <b>Devilish Lords</b>: Make puppets of others.</span><span style="font-size: 13.3333px;"><br /></span><span><span></span></span></p><a name='more'></a><span><span style="font-size: 13.3333px;"><br /></span><b><span style="font-size: 14pt;">Working with Puppets</span><span style="font-size: 18.6667px;"><br /></span></b></span><b><span style="font-size: 10pt;">Special</span></b><span style="font-size: 10pt;">: Individuals of any class can associate with one type of lord of puppets. They must then follow their ways in order to access the associated powers and spells, and are known as puppeteers.<br /></span><b style="font-size: 10pt;">Powers of Puppets</b><span style="font-size: 10pt;">: These are granted in return for the puppeteer giving up a daily use of another ability or spell of similar power. Each can be </span><span style="font-size: 13.3333px;">used to influence others up to </span><span style="font-size: 10pt;">once per day per level, has a range of 60', and lasts for 2d6 rounds. They can be resisted with a save vs. spell/ Will save DC 15. </span><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px; text-align: justify;">The puppeteer must at least have a puppet on his person in order for the power to work.</span></span></div><div><span style="font-size: 13.3333px;"> <b>Angelic</b>: Help one to realize their proper role for the greatest good.<br /></span><span style="font-size: 13.3333px;"> <b>Fey</b>: Entice one to indulge in a joy, liberation, or pleasure.<br /></span><span style="font-size: 13.3333px;"> <b>Demonic</b>: Tempt one to indulge in bedlam or destruction.<br /></span><span style="font-size: 13.3333px;"> <b>Devilish</b>: Force one to obey and serve.</span><p></p><p></p><div style="text-align: left;"><span style="text-align: justify;"><br /><b style="font-size: 14pt;">Magical Side-Effects of Puppets</b><span style="font-size: 18.6667px;"><b><br /></b></span><div style="text-align: justify;"><span style="font-size: 13.3333px; text-align: left;">Who is controlling whom? Roll whenever a power of puppets or puppet spell is used. If something needs to be done, then consult the Things Done table further below.</span></div></span></div><p></p><div><div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><p><b style="font-size: 10pt; text-align: justify;">1. Come On, Doll</b><span style="font-size: 10pt; text-align: justify;">: The puppet needs to do something for the power or spell to work. Once done, it will.</span></p><p><span style="text-align: justify;"><span style="line-height: 15.3333px;"><b style="font-size: 10pt;">2. Puppet or Weak</b><span style="font-size: 10pt;">: If the puppet doesn't do something, then the <span style="font-size: 13.3333px;">power or magic </span>will only occur at 50% its usual strength. </span></span></span></p><div style="margin-bottom: 0in;"><div style="text-align: justify;"><span style="font-size: 13.3333px;"><b>3-4. Marion-yet?</b> The </span><span style="font-size: 13.3333px;">power or</span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">spell will happen, but if the puppet doesn't perform a requirement, its effects will only transpire 1d6 turns later.</span></div><div style="text-align: justify;"><b><span style="font-size: 10pt;"><br /></span></b></div><div style="text-align: justify;"><b><span style="font-size: 10pt;">5. Puppet Show</span></b><span><span style="font-size: 10pt;">: </span></span><span><span style="font-size: 10pt;">All within 1d6 x 10' have a 50% chance of gaining a +2 bonus to act in the way of the Puppet Lord in question for the next 1d6 rounds.</span></span></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><span><span style="font-size: 10pt;"><b>6-9. </b></span></span><span><span><span style="font-size: 13.3333px;"><b>No Side-Effect</b>:</span><span style="font-size: 13.3333px;"><b> </b>The power or spell occurs without anything else happening this time</span></span><span style="font-size: 10pt;">.</span></span><b><span style="font-size: 10pt; line-height: 15.3333px;"> </span></b></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><span style="font-size: 10pt; line-height: 15.3333px;"><b>10-11. Many Can</b>: </span><span style="font-size: 13.3333px;">The power or magic's effect, range, or duration can be boosted by 50% if the puppet is used to do something</span><span style="font-size: 13.3333px;">. If not, then it just works normally.</span></div><div style="text-align: justify;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: justify;"><span style="font-size: 10pt; line-height: 15.3333px;"><b>12. Puppets Take a Bow</b></span><span style="font-size: 10pt; line-height: 15.3333px;">: </span><span style="font-size: 13.3333px;">The power or spell's effect, range, or duration is boosted by 50%. If something is also done by the puppet, then one of those aspects can be doubled.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: justify;"><span style="font-size: 10pt; line-height: 15.3333px;"><br /><b style="font-size: 18.6667px; text-align: left;">Things Done</b></span></div><div style="text-align: justify;"><span style="font-size: 10pt;"><span style="font-size: 13.3333px;">When a magical side-effect has a requirement, roll on one of the matching tables below. A puppet must then be used to do what's described, or at least to narrate what's happening, recite a poem, or sing a song about it.</span></span></div><div style="text-align: justify;"><span style="font-size: 10pt;"><b><br /></b></span></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><b>Angelic Puppets </b>(d4)</span></span></span></div><div style="text-align: justify;"><b style="font-size: 13.3333px;">1. </b><span style="font-size: 13.3333px;">Clean up a mess or organize things.</span></div><div style="text-align: justify;"><b style="font-size: 13.3333px;">2. </b><span style="font-size: 13.3333px;">Properly recite words, remember letters, or count numbers.</span><br style="font-size: 13.3333px;" /><b style="font-size: 13.3333px;">3. </b><span style="font-size: 13.3333px;">Assist one who's downtrodden or calm one who's angered.</span></div><div style="text-align: justify;"><span style="font-size: 13.3333px;"><b>4. </b>Right some wrong.</span></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><b><br /></b></span></span></span></div><div style="text-align: justify;"><b style="font-size: 13.3333px;">Fey </b><span style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Puppets </b>(d4)</span></div><div style="text-align: justify;"><div><b style="font-size: 13.3333px;">1. </b><span style="font-size: 13.3333px;">Partake of silly merriment</span><span style="font-size: 13.3333px;">.</span></div><div><b style="font-size: 13.3333px;">2. </b><span style="font-size: 13.3333px;">Beguile one to do </span><span style="font-size: 13.3333px;">something desired.</span><br style="font-size: 13.3333px;" /><b style="font-size: 13.3333px;">3.</b><span style="font-size: 13.3333px;"> Strike a bargain.</span></div><div><b style="font-size: 13.3333px;">4. </b><span style="font-size: 13.3333px;">Be strange.</span></div></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><b><br /></b></span></span></span></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><b>Demonic </b><b style="font-size: 13.3333px;">Puppets </b>(d4)<br /><div style="font-size: medium;"><b style="font-size: 13.3333px;">1. </b><span style="font-size: 13.3333px;">Create a mess or disorganize things.</span></div><div style="font-size: medium;"><b style="font-size: 13.3333px;">2. </b><span style="font-size: 13.3333px;">Destroy something.</span><br style="font-size: 13.3333px;" /><b style="font-size: 13.3333px;">3. </b><span style="font-size: 13.3333px;">Threaten and h</span><span style="font-size: 13.3333px;">arm another</span><span style="font-size: 13.3333px;">.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>4. </b>Wrong some right.</span></div></span></span></span></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><b><br /></b></span></span></span></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><div style="font-size: medium;"><span><span><span style="font-size: 13.3333px;"><b>Devilish </b><b style="font-size: 13.3333px;">Puppets </b><b> </b>(d4)</span></span></span></div><div style="font-size: medium;"><b style="font-size: 13.3333px;">1. </b><span style="font-size: 13.3333px;">Punish one who has made a mess or disorganized things.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>2. </b>Force another to p</span><span style="font-size: 13.3333px;">roperly recite words, remember letters, or count numbers.</span><br style="font-size: 13.3333px;" /><b style="font-size: 13.3333px;">3. </b><span style="font-size: 13.3333px;">Trick one into indulging in order to then control them later.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>4. </b>Control another elsewise.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><br /></span></div></span></span></span></div><div style="text-align: justify;"><span><span><span style="font-size: 13.3333px;"><b><br /></b><span style="font-size: 10pt;"><i>For example, a cleric decides to work with a Lord of Fey Puppets. He gives up one use of his divinity's mysteries in order to tempt one to indulge in a joy or pleasure. When using that power, he gets a 2 as a magical side-effect and a 3 for fey puppets. So if he doesn't want the power to be at 1/2 strength, he must have his puppet make some sort of bargain.</i></span></span></span></span></div></div></div><div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 13.3333px;"><i><br /></i></span></div><div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 13.3333px;"><br />Next week: Puppet Tests and Spells!</span></div><div class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-size: 13.3333px;"><i><br /></i></span></div></div></div></div>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-29598631880575897672024-01-24T14:00:00.000-08:002024-01-24T14:00:00.235-08:00Zeus Encounters, Part III<p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgroL7IvKF71cmeEZtA7609aZscWJbwEmP4shcoFeCp-Y1tocHy7BZu7d_5CN5t_jxXYU_hOE7mFAWjus7e3HiAnzAeXgfbJMu_MiENnj0-0kO282qpASoTvJKSPn9PB_62mPkMTAVjsEhG5kzzydXPkPryerGVVrnoUIKI3sh0L7HQ_cf1-oujXy7QWkk9/s800/Zeus%20Zeus_y_Hera_detail_of__Council_of_the_Gods__in_Galleria_Borghese_(Rome)%20Guivabbu%20Kabfrabci%201624%20,%201625.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="416" data-original-width="800" height="333" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgroL7IvKF71cmeEZtA7609aZscWJbwEmP4shcoFeCp-Y1tocHy7BZu7d_5CN5t_jxXYU_hOE7mFAWjus7e3HiAnzAeXgfbJMu_MiENnj0-0kO282qpASoTvJKSPn9PB_62mPkMTAVjsEhG5kzzydXPkPryerGVVrnoUIKI3sh0L7HQ_cf1-oujXy7QWkk9/w640-h333/Zeus%20Zeus_y_Hera_detail_of__Council_of_the_Gods__in_Galleria_Borghese_(Rome)%20Guivabbu%20Kabfrabci%201624%20,%201625.jpg" width="640" /></a><b style="font-size: large;">Quests of Zeus</b><span style="font-size: medium;"><b><br /></b></span><span style="font-size: 13.3333px;">The father above will see who his heroes are. Roll 1d20.</span></p><div><span style="font-size: 13.3333px; font-weight: bold;">1-2. </span><span style="font-size: 13.3333px;"><b> Exercise your leadership in the name of Zeus</b>: If not so already, the most patriarchal member of the party feels compelled to be leader. If already leader, then he will work to expand his authority for at least the next 1d3 days. Others might protest, but they do so at the peril of Zeus' ire.</span></div><div><span style="font-size: 13.3333px;"><br /></span><span style="font-size: 13.3333px; font-weight: bold;">3-4. </span><span style="font-size: 13.3333px; font-weight: bold;">Usurp those who are unfit</span><span style="font-size: 13.3333px;">: Though technically a king, there is one who no longer protects his subjects nor keeps his house in order. </span><span style="font-size: 13.3333px;">He and his circle of corrupt advisors must be removed before his land is destroyed by the many invaders they are allowing in.</span></div><div><span style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px;"><span><b><a name='more'></a></b></span></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b><br /></b></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>5-6. Rule justly</b>: A henchman, associate, or hireling of the party demands better treatment and pay. There's a 50% chance of this being just. Whether they should be rewarded or flogged is up to Zeus, though one of his priests or clerics could help the party gain a better idea before that happens.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>7-8. Sow your royal oats</b>: Three fine women come into a lucky male party member's life. Each exhibits the qualities he desires, though allocated with different emphasis and amounts per woman. Still, he must work fast to bed them down, for they will become actual harpies sometime within the next 1d3 days if he does not, and they have him line their nest-beds instead.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>9. The Greeks Themselves</b>: A threat to a group of Greek city-states is on the horizon. Roll 1d4 to see what it is: [1] orcish 'settlers', [2] a cult of debased degeneracy, [3] a tyrannical army of Nergal (see Volume III), [4] all three. Those who warn city-state residents will be met with doubt or even scorn, but great approval by Zeus himself. </span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b><br /></b></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>10. Heroic Adventure</b>: Heroes are needed. Those who agree to a fitting quest will receive a divine blessing of Zeus until it is complete, and for 1d3 days afterwards. Those who attempt any deception will receive a divine test instead. Roll 1d4: [1] like Perseus, slay a gorgon, gaining +2 to Wisdom or Charisma, [2] like Theseus, slay a minotaur, gaining +2 to Intelligence or Dexterity, [3] like Achilles, defeat a non-Greek human, gaining a +2 to hit or AC bonus, [4] like Hercules, defeat a hydra, gaining +3 Strength.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b><br /></b></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>11. Syncretism with another sky and/or storm god</b>: Thunder crackles, showing mortals that the ire of a god is nigh. Though it may be Zeus, other candidates might be correct (roll 1d4): [1] Thor (see Volume I), [2] Perun (see Volume IV, [3] Jupiter (Roman equivalent of Zeus, see Volume II), [4] Taranis (combine Dagda in Volume II with Thor until he can be detailed separately).</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>12. Local variation</b>: Zeus Lykaios reins here, representing Zeus' ways along with much wolf iconography. The association doesn't end there, for his worshippers, though regal, are savage too. For more details on such wolf barbarians, see upcoming Volume V.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b><br /></b></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px; font-weight: bold;">13. </span><span style="font-size: 13.3333px;"><b>Archaic, Mycenaean</b>: A strikingly gorgeous woman is rumored to dwell in a cave nearby. Those who investigate will find that to indeed be true, and that she is caring for a young boy-child as well. The sound of his cries are drowned out by wild satyr-men. That he is an avatar of Zeus might make things more interesting.</span></div><div style="font-size: medium;"><b><span style="font-size: 13.3333px;"><br /></span></b></div><div style="font-size: medium;"><span style="font-size: 13.3333px; font-weight: bold;">14. </span><span style="font-size: 13.3333px;"><b>Eagle spirit</b>: Soaring above, a great eagle is seen. And though it has abducted various people over the last few weeks, followers of Zeus state that it is all part of the Sky God's plan. When titan worshippers move into the area, the plan becomes clearer.</span></div><div style="font-size: medium;"><b><span style="font-size: 13.3333px;"><br /></span></b></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>15-20. All are emphasized</b>: Reroll twice.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><br /></span></div></span></div><div class="separator" style="clear: both;"><span><span style="font-size: 13.3333px;"><div style="font-size: medium;"><br /><br /></div></span></span></div><div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div style="text-align: center;"><span><div><b style="font-size: large;">Titan Times</b></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjawRF76wkdc7Eu0cu4Ieoc9FXlHmgHYbn9CU6PFgPobY75MkxbIuJCYBNbyX89er5B52hlTZWmjuAMWb-Wz6xlJuEPxLGgYuif_JhPEfklhaS3tDxTfVGVL8yisaAbai3NfY1qwZlkDWPohlmejbRDDcFB7aMACjS3k116ppVCk_8V45X37nAwRiaxcFBW/s735/Zeus%20Cronos_and_Rhea_by_Karl_Friedrich_Schinkel%2019th%20century.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="540" data-original-width="735" height="436" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjawRF76wkdc7Eu0cu4Ieoc9FXlHmgHYbn9CU6PFgPobY75MkxbIuJCYBNbyX89er5B52hlTZWmjuAMWb-Wz6xlJuEPxLGgYuif_JhPEfklhaS3tDxTfVGVL8yisaAbai3NfY1qwZlkDWPohlmejbRDDcFB7aMACjS3k116ppVCk_8V45X37nAwRiaxcFBW/w594-h436/Zeus%20Cronos_and_Rhea_by_Karl_Friedrich_Schinkel%2019th%20century.jpg" width="594" /></a></div></div><div style="text-align: left;"><span style="font-size: 13.3333px;">Older gods once ruled the cosmos. Dethroned by Zeus and his siblings, most were banished to Tartarus. Some mortals foolishly wish to return their reign. Below is such a place.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHeqltpBVRgdNoV-693Y8_LlDYiMwfgegHLCFLuwYMoJzMabKKxRBiTGU5JzTfPgMhyphenhyphen6e_K4206NaxO3m4Y2ZRIvvPiKGBKzNFjInJgjHmlkb7daSdsDieTWYAEWqr1sj-Dd-pimwEZHrmiyw-M7cuNY0U46vOrdcTVeljRyBxaKPKDQ2efxbaxH_yAJLG/s900/Zeus%20map.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="900" height="567" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHeqltpBVRgdNoV-693Y8_LlDYiMwfgegHLCFLuwYMoJzMabKKxRBiTGU5JzTfPgMhyphenhyphen6e_K4206NaxO3m4Y2ZRIvvPiKGBKzNFjInJgjHmlkb7daSdsDieTWYAEWqr1sj-Dd-pimwEZHrmiyw-M7cuNY0U46vOrdcTVeljRyBxaKPKDQ2efxbaxH_yAJLG/w567-h567/Zeus%20map.jpg" width="567" /></a></div></div><div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><span style="font-size: 13.3333px;">Map © John Godsland <a href="https://www.gozzys.com">https://www.gozzys.com</a> - licensed under CC BY 4.0 </span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: 13.3333px; text-align: left;">Each square = 5'. Buildings are megalithic structures, roughly 15' tall.</span></div><div style="text-align: center;"><div class="separator" style="clear: both;"><br /></div></div></div></div><div style="text-align: left;"><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 1</b></div><div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;">The woods surrounding are strange, though not uninviting. Still, the presence of titan followers may attract the interest of a cyclops (a 33% chance), and it will attack any it meets indiscriminately. </span></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;"><br /></span></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;"><div style="font-size: medium; text-decoration-line: underline;"><span style="font-size: 13.3333px;">Cyclops</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;">MV: 40’, AC 4, HD 10, Atk: 1, Dmg: 4d6, SP: hurl boulders for 2d10 damage, suffers -4 to ranged attack rolls, but will attempt them anyway; for additional special abilities, see upcoming Volume V, SV: F10, Mor: 9</span><span style="font-size: 13.3333px;">, AL:</span><span style="font-size: 13.3333px;"> N</span><span style="font-size: 13.3333px;">, Items: giant club, 3 boulders, loincloth, 44 gold pieces</span></div></span></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;"><br /></span></div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;"><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 2</b></div><div style="font-size: 13.3333px;">2 titan followers are on watch here. The back area holds food stores along with a bas relief showing a gigant (Enceladus) imprisoning an armored goddess (Athena). Vanquishing these foes and breaking the bas relief will please Athena greatly.</div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><div style="font-size: medium; text-decoration-line: underline;"><span style="font-size: 13.3333px;">Battle Titan Guards</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;">MV: 40’, AC 6, HD 1+1, Atk: 1, Dmg: 1d6 (spear), SP: +2 to all rolls made against followers of Athena while within the building, -4 when not, SV: F1, Mor: 8</span><span style="font-size: 13.3333px;">, AL:</span><span style="font-size: 13.3333px;"> C</span><span style="font-size: 13.3333px;">, Items:</span><span style="font-size: 13.3333px;"> spear, light Grecian armor, 1d12 silver pieces</span></div></div><div style="font-size: 13.3333px;"><br /></div></span></div><div class="separator" style="clear: both;"><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><br />Location 3</b></div><div style="font-size: 13.3333px;">3 titan followers guard this place along with 5 noncombatants. Various art and craft supplies are strewn about, including a fresco showing a youthful god (Apollo) being defeated by a gigant (Ephialtes). Apollo will smile on those who purify this place and eliminate the fresco.</div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><div style="font-size: 13.3333px;"><div style="font-size: medium; text-decoration-line: underline;"><span style="font-size: 13.3333px;">Solar Titan Guards</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;">MV: 40’, AC 8, HD 1+1, Atk: 1, Dmg: 1d6 (short bow), SP: +2 to all rolls made against followers of Apollo while within the building,-4</span><span style="font-size: 13.3333px;"> when not, SV: F1, Mor: 8</span><span style="font-size: 13.3333px;">, AL:</span><span style="font-size: 13.3333px;"> C</span><span style="font-size: 13.3333px;">, Items: short bow, leather armor, 1d12 silver pieces</span></div></div><div style="font-size: 13.3333px;"><br style="font-size: 13.3333px;" /></div></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 4</b></div><div style="font-size: 13.3333px;">A single titan follower dwells at what seems to be a dormitory. Small amounts of valuables and extra short swords can be found here too. A portrait of a sea god (Poseidon) being crushed by a gigant (Polybotes). <span style="font-size: 13.3333px;">Those who defeat this foe and destroy the portrait will enjoy Poseidon's favor.</span></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px; text-decoration-line: underline;">Sea Titan Guards</span></div><div style="font-size: 13.3333px;"><div style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px;">MV: 40’, AC 7, HD 1+1, Atk: 1, Dmg: 1d8 (long spear), SP: +2 to all rolls made against followers of Poseidon </span><span style="font-size: 13.3333px;">while within the building, -4</span><span style="font-size: 13.3333px;"> when not, SV: F1, Mor: 8</span><span style="font-size: 13.3333px;">, AL:</span><span style="font-size: 13.3333px;"> C</span><span style="font-size: 13.3333px;">, Items:</span><span style="font-size: 13.3333px;"> long spear, studded leather armor, 14 silver pieces</span></div></div></div></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><br /></div><div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 5</b></div><div style="font-size: 13.3333px;">This larger structure has 2 elite titan guards outside. Within are a number of temple rooms, 4 more elite guards, and Meurius, wizard of Cronos (<a href="https://www.divinitiesandcults.com/2018/11/wizards-of-cronos-part-i.html">link 1</a>, <a href="https://www.divinitiesandcults.com/2018/11/wizards-of-cronos-part-ii.html">link 2</a>, <a href="https://www.divinitiesandcults.com/2018/12/wizards-of-cronos-part-iii.html">link 3</a>). </div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px; text-decoration-line: underline;">Elite Titan Guards</span></div><div style="font-size: 13.3333px;"><div style="font-size: 13.3333px;"><div style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px;">MV: 35’, AC 5, HD 2, Atk: 1, Dmg: 1d6+1 (short sword), SP: +1 to all rolls made against followers of the Gods </span><span style="font-size: 13.3333px;">while within the building, -3 when not, SV: F2, Mor: 9</span><span style="font-size: 13.3333px;">, AL:</span><span style="font-size: 13.3333px;"> C</span><span style="font-size: 13.3333px;">, Items:</span><span style="font-size: 13.3333px;"> short swords, light Grecian armor, shield, 1d3 silver pieces</span></div></div></div></div><div style="font-size: 13.3333px;"><br /></div><div><span style="font-size: 13.3333px;"><u>Meurius</u></span></div></div><div><span style="font-size: medium;"><span><span style="font-size: 13.3333px;">Lvl 5 Greek wizard of Cronos, </span></span></span><span style="font-size: 13.3333px;">Align: C, MV: 40’, </span><span style="font-size: 13.3333px;">AC: 9, HD: 5, HP: 13, Atk: 1, Dmg: 1d5 </span><span style="font-size: 13.3333px;">(harpe: lops off smaller, hanging body parts on an attack roll of natural 20)</span><span style="font-size: 13.3333px;">, SP: Cronos wizard abilities </span><span style="font-size: 13.3333px;">S</span><span style="font-size: 13.3333px;">pells prepared:</span></div><div><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">1st Level (x4): </span><span style="font-size: 13.3333px;">Resist Cold (if recipient is unclad in a Golden Age manner), Shield* (deflects via Time displacement), Time Missile x2 (as Magic Missile*, but rather than causing actual damage, targets must save vs. spell or every 3 damage it would have done gives them a cumulative -1 penalty to all rolls for the next hour due to unnatural aging)</span></div><div><span style="font-size: 13.3333px;"> 2nd Level (x2): </span><span style="font-size: 13.3333px;">Mirror Image* (showing an image of oneself from the past and/or future), Ray of Enfeeblement* (by causing rapid aging)</span></div><div><span><div><span style="font-size: 13.3333px;"> 3rd Level (x1): </span><span style="font-size: 13.3333px;">Time Bomb (as Fireball*, but causes an aging effect like Time Missile, above, to those caught in the radius instead)</span></div><div><span style="font-size: 13.3333px;">SV: M5, Mor: 8</span><span style="font-size: 13.3333px;">, Items: </span><span style="font-size: 13.3333px;">titan symbol, starry garments, harpe, 25 gold pieces, 1d4 additional items per Referee. </span></div></span></div><div><span style="font-size: 13.3333px;">Main Emphasis: Seek a return to the Golden Age (where the titans ruled). </span></div><div><span style="font-size: 13.3333px;">Appearance: gray hair, slender build, medium complexion.</span></div></div></div><div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /><div style="font-size: medium; text-decoration-line: underline;"><br /></div></span></div></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><br /></b></div><div style="font-size: 13.3333px;"><i style="font-size: 13.3333px;">Next week: we begin our series on harnessing </i><i style="font-size: 13.3333px;">the power of </i><i style="font-size: 13.3333px;">various types of angelic, fey, demonic, & devilish lords!</i><span style="font-size: 13.3333px;"> </span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div></div></span></div></div></div></div></div></div></div></div>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-66623524971809648732024-01-17T14:00:00.000-08:002024-01-17T17:44:40.723-08:00Zeus Encounters, Part II<p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0Tyac2gmYBHHk4y5_tykEK4Xw5pGKNblsEIEd53auMONlC0kDSdtx2-9YgLWleHdyNacqGOswGTaaDyLeATf0HvWx7xPPFW9tpdSjfuOK1FwhqiAVa-ljOW5nydG0OFRZMYlGI55fGIbqV9lgVu7jIkTvfOuYhBTx4RfvDiKQ6jiS8csMCGXglMmbAZaN/s731/Zeus%20Standbeeld_van_Zeus_in_Olympia_Olympy_Iovis_simvlacrvm_(titel_op_object)_De_acht_wereldwonderen_(serietitel),_RP-P-1904-3300.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="585" data-original-width="731" height="500" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0Tyac2gmYBHHk4y5_tykEK4Xw5pGKNblsEIEd53auMONlC0kDSdtx2-9YgLWleHdyNacqGOswGTaaDyLeATf0HvWx7xPPFW9tpdSjfuOK1FwhqiAVa-ljOW5nydG0OFRZMYlGI55fGIbqV9lgVu7jIkTvfOuYhBTx4RfvDiKQ6jiS8csMCGXglMmbAZaN/w625-h500/Zeus%20Standbeeld_van_Zeus_in_Olympia_Olympy_Iovis_simvlacrvm_(titel_op_object)_De_acht_wereldwonderen_(serietitel),_RP-P-1904-3300.jpg" width="625" /></a><br /><b style="font-size: large;">Temples of Zeus</b></p><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><span><div style="font-size: medium; font-weight: 400;"><b style="font-size: 13.3333px;">Style </b><span style="font-size: 13.3333px;">(d8)</span></div><div style="font-size: medium; font-weight: 400;"><span style="font-size: 13.3333px;"><b>1.</b> </span><b style="font-size: 13.3333px;">Aeolic</b><span style="font-size: 13.3333px;">: windy</span></div><div style="font-size: medium; font-weight: 400;"><span style="font-size: 13.3333px;"><b>2-4. </b></span><b style="font-size: 13.3333px;">Ionic</b><span style="font-size: 13.3333px;">: regal</span></div><div style="font-size: medium; font-weight: 400;"><span style="font-size: 13.3333px;"><b>5. </b></span><b style="font-size: 13.3333px;">Corinthian</b><span style="font-size: 13.3333px;">: imperial</span></div><div style="font-size: medium; font-weight: 400;"><span style="font-size: 13.3333px;"><b>6-8. </b></span><b style="font-size: 13.3333px;">Doric</b><span style="font-size: 13.3333px;">: stately</span></div><div style="font-size: medium; font-weight: 400;"><br /></div><div style="font-size: medium; font-weight: 400;"><b style="font-size: 13.3333px;">Form </b><span style="font-size: 13.3333px;">(d12)</span></div><div style="font-size: medium; font-weight: 400;"><span style="font-size: 13.3333px;"><b>1-3.</b> </span><span style="font-size: 13.3333px;">Shrine</span></div><div style="font-size: medium; font-weight: 400;"><span style="font-size: 13.3333px;"><b>4. </b></span><span style="font-size: 13.3333px;">Tholos (Round)</span></div><div style="font-size: medium; font-weight: 400;"><span style="font-size: 13.3333px;"><b>5-12. </b></span><span style="font-size: 13.3333px;">Rectangular</span></div><div style="font-size: medium; font-weight: 400;"><br /></div><div style="font-size: medium; font-weight: 400;"><span><a name='more'></a></span></div><div style="font-size: medium; font-weight: 400;"><b style="font-size: 13.3333px;">Temple's Access is Forbidden to </b><span style="font-size: 13.3333px;">(d10)</span></div><div><span style="font-size: 13.3333px;">Followers of, dealers with, or actual:</span></div><div><span style="font-size: 13.3333px;"><b>1. </b>Demons<br /><b>2. </b>Titans<br /><b>3. </b>Undead<br /><b>4. </b>Those who insult the Olympian gods</span></div><div style="font-size: medium; font-weight: 400;"><b style="font-size: 13.3333px; text-align: center;">5.</b><span style="font-size: 13.3333px; text-align: center;"> Foreigners</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px; text-align: center;"><b>6-8. </b>Reroll twice</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px; text-align: center;"><b>9-10. </b>All the above</span></div></span></div><div style="text-align: left;"><b style="font-size: 13.3333px;"><br /></b></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Sacred Space </b><span style="font-size: 13.3333px;">(d30)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;">Reflecting Greek rulership and order, such places are often replete with a feeling of (roll 1d20):</span></div><div style="text-align: left;"><b style="font-size: 13.3333px;">1-2. </b><span style="font-size: 13.3333px;"> Exercise your leadership in the name of Zeus</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>3-4. </b>Usurp those who are unfit</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>5-6.</b> Rule justly </span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>7-8. </b>Sow your royal oats</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>9. </b>The Greeks Themselves</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>10. </b>Heroic Adventure</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>11. </b>Syncretism with another sky and/or storm god</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>12.</b> Local variation</span></div><div style="font-size: medium;"><b style="font-size: 13.3333px;">13. </b><span style="font-size: 13.3333px;">Archaic, Mycenaean </span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>14. </b></span><span style="font-size: 13.3333px;">Eagle spirit</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>15-30. </b>All are emphasized</span></div></span></div><div style="text-align: left;"><b style="font-size: 13.3333px;"><br /></b></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>Random Temple Encounters<br /></b></span><span style="font-size: 13.3333px;">(See Volume I)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><div><b style="font-size: 13.3333px;">Magical </b><span style="font-size: 13.3333px;"><b>Special Properties </b>(all temples of Zeus)</span></div><div><span style="font-size: 13.3333px;">-</span><span style="font-size: 13.3333px;"> </span><u style="font-size: 13.3333px;">Anywhere within the temple</u><span style="font-size: 13.3333px;">: All Greek cleric-types can reroll their magical side-effects up to once per day, but must take the second result.</span></div><div><span style="font-size: 13.3333px;">- </span><span style="font-size: 13.3333px;"><u>Cella (the temple's main sanctum/ most sacred area)</u>: Those who specifically follow Zeus </span><span style="font-size: 13.3333px;">can reroll their magical side-effects, gaining a +1d3 bonus to the roll, even picking which ones they wish to use, up to 3 times per day. In all cases, the chances of triggering divine tests are also doubled at this place since a 6 + 1d12' tall statue of Zeus is watching.</span></div></div></div><p><b style="font-size: 13.3333px;">Other </b><b style="font-size: 13.3333px;">Special Properties</b><span style="font-size: 13.3333px;"> (percent chance each)<br /></span><span style="font-size: 13.3333px;">- Located near a mountain (25%)<br />- Located on a mountain (5%)<br />- +1d3 bonus to all rolls made related to its sacred space (75%)</span><br /><span style="font-size: 13.3333px;">- +1d3 bonus to all rolls made related to a different aspect of Zeus' sacred space (25%)<br /></span><span style="font-size: 13.3333px;">- Includes a natural source of sustenance and/or succor (25%)<br /></span><span style="font-size: 13.3333px;">- Located near a node, see Volume II (20%)</span></p><div><b style="font-size: 13.3333px;">Special Temple Guardians<br /></b><span style="font-size: 13.3333px;">(d12, roll multiple times for larger temples)</span></div><p><b style="font-size: 13.3333px;">1.</b><span style="font-size: 13.3333px;"> <b>Faithful Servants</b>: Noncombatant but devoted, they will alert other guardians to threats when possible. </span></p><p><b style="font-size: 13.3333px;">3-7. </b><span style="font-size: 13.3333px;"><b>Zeusian Hoplites</b>: Per hoplites in Volume I, they also</span><span style="font-size: 13.3333px;"> gain a </span><span style="font-size: 13.3333px;">+2 to hit those who are on lower ground or are of lower station</span><span style="font-size: 13.3333px;">, but also suffer a -2 penalty to all rolls when fighting on uneven terrain.</span></p><div><span style="font-size: 13.3333px;"><b>8-11. Myrmidons</b>: Skilled anti-fighter fighters, they gain a +2 bonus per odd level to hit, damage, or AC when facing those with similar abilities (<a href="https://www.divinitiesandcults.com/2021/02/philosophers-myrmidons-peltasts.html">link</a>). Armed with short swords, armor, helms, and shields, treat them otherwise as hoplites.</span></div><div><b style="font-size: 13.3333px;"><br /></b></div><div><b style="font-size: 13.3333px;">12. Eagles</b><span style="font-size: 13.3333px;">: Flying above, they can signal to the faithful when danger approaches, reading Zeus' wrath.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><br /></span></div></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><b style="font-size: large; text-align: left;">SAMPLE TEMPLE OF ZEUS</b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwCE-9Y512xAkJ4PNevVBX7qbCTTuJIA-BLP_i8JW3xAW03v3KUSf0t_fYZj7wNkLmcFI9PUYF0RFtw9-TWiS6vJW8yLDzO-WMb9Jatw8ocALBcJT0qISJ6Lg0WBUd6jNbTL6PaZoR7NpFCTPQ_X56uk7uuKd9mqZM6Vww3Od2rpVdEvFdiOnrpeNkgm33/s690/690px-Temple_of_Zeus_(Olympia)_Plan.svg.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="324" data-original-width="690" height="280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwCE-9Y512xAkJ4PNevVBX7qbCTTuJIA-BLP_i8JW3xAW03v3KUSf0t_fYZj7wNkLmcFI9PUYF0RFtw9-TWiS6vJW8yLDzO-WMb9Jatw8ocALBcJT0qISJ6Lg0WBUd6jNbTL6PaZoR7NpFCTPQ_X56uk7uuKd9mqZM6Vww3Od2rpVdEvFdiOnrpeNkgm33/w596-h280/690px-Temple_of_Zeus_(Olympia)_Plan.svg.png" width="596" /></a></div><div class="separator" style="clear: both; text-align: center;"><b style="font-size: 13.3333px;"><span style="font-size: 13.3333px; font-weight: 400;">Temple's height up to the pediment is 68 feet, its breadth is 95 feet, and its length is 230 feet</span></b></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;"><br /><b><br /></b></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;"><div class="separator" style="clear: both; font-size: medium; text-align: center;"><div class="separator" style="clear: both; text-align: left;"><b style="font-size: 13.3333px;">General</b><span style="font-size: 13.3333px;">: It is Doric.</span></div></div><div class="separator" style="clear: both; font-size: medium; text-align: center;"><div style="text-align: left;"><div style="text-align: center;"><div style="text-align: left;"><b><div class="separator" style="clear: both; font-weight: 400;"><span style="font-size: 13.3333px;">The temple's form is rectangular</span></div><div class="separator" style="clear: both; font-weight: 400;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Access is forbidden to f</span><span style="font-size: 13.3333px;">ollowers of, dealers with, or actual foreigners and titans.</span></span></div><div class="separator" style="clear: both; font-weight: 400;"><span style="font-size: 13.3333px;">Its sacred space emphasizes all that Zeus embodies.</span></div><div class="separator" style="clear: both; font-weight: 400;"><span style="font-size: 13.3333px;">Magical properties (see above).</span></div><div class="separator" style="clear: both; font-weight: 400;"><span style="font-size: 13.3333px;">Other special properties: +2 bonus to all rolls made that reflect Zeus' sacred space.</span></div></b></div></div></div></div></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;"><b><br /></b></span></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div><span style="font-size: 13.3333px;"><u>Locations<br /></u></span><b style="font-size: 13.3333px;">1. Ramp</b><span style="font-size: 13.3333px;">: Guarded by 1d3 faithful servants, they keep their eyes open for any who might be forbidden.</span></div><div><b style="font-size: 13.3333px;"><br /></b></div><div><div><b style="font-size: 13.3333px;">2. Peristasis </b><span style="font-size: 13.3333px;">(columns around the temple): M</span><span style="font-size: 13.3333px;">arking the outer edge of the temple area, they </span><span style="font-size: 13.3333px;">can grant cover. Foreigners and titan-types will feel a sense of repulsion here. Any obvious ones caught by the 1d3 Zeusian hoplites who watch over this area will be brought before Aster and his guards (at Location 4) to pass sentence</span><span style="font-size: 13.3333px;">.</span></div><div><b style="font-size: 13.3333px;"><br /></b></div><div><b style="font-size: 13.3333px;">3. Pronaos </b><span style="font-size: 13.3333px;">(entrance porch): In antis, the entrance is is well-defended. 2d4 Zeusian hoplites remain vigilant here.</span></div><div><b style="font-size: 13.3333px;"><br /></b></div><div><b style="font-size: 13.3333px;">4. Cella </b><span style="font-size: 13.3333px;">(main statue room): The most sacred area, the walls are lined with carvings of Zeus, his many exploits, and the other Olympians. Aster (from <a href="https://www.divinitiesandcults.com/2024/01/zeus-encounters-part-i.html">Part I</a>) will be present during daytime hours too, guarded by 3 myrmidons. A</span><span style="font-size: 13.3333px;"> 15' tall statue of Zeus is at this location too, gilded and shining regally. </span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><b style="font-size: 13.3333px;">5. Opisthodomos</b><span style="font-size: 13.3333px;"> (treasury): Zeus' local treasures are stored at this place. For those who attempt something as foolish as stealing them, there's a 85% chance of Zeus causing them to experience a 10 + 1d12 divine test to demonstrate his displeasure. The remaining temple guards will also be notified.</span></div></div><p><br /></p><div><span style="font-size: 13.3333px;"><i>Next week: quests of Zeus in Part III!</i></span></div>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-7262056780021223552024-01-10T14:00:00.000-08:002024-01-13T11:00:49.006-08:00Zeus Encounters, Part I<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitn22OUWwSLuJz0ItTYavnt-qyO5pXax4uxcPdy9IRmKrokYg4IbAKNrAVQl-TgpjVb3sOEMw5mGzTQld2QIebodATy3IiQnyyv-0A94E6f8xWI2zODOghUn92WR0Z3PbWnz_SYpUQWSI3ljl6VOCL1UFsTRTzYnF3cuyIISYWpRSuI2Gpv9lkxVMS0hc0/s999/zeus%20J%C3%BApiter_y_Tetis,_por_Dominique_Ingres%201811.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="999" data-original-width="800" height="615" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitn22OUWwSLuJz0ItTYavnt-qyO5pXax4uxcPdy9IRmKrokYg4IbAKNrAVQl-TgpjVb3sOEMw5mGzTQld2QIebodATy3IiQnyyv-0A94E6f8xWI2zODOghUn92WR0Z3PbWnz_SYpUQWSI3ljl6VOCL1UFsTRTzYnF3cuyIISYWpRSuI2Gpv9lkxVMS0hc0/w492-h615/zeus%20J%C3%BApiter_y_Tetis,_por_Dominique_Ingres%201811.jpg" width="492" /></a></div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><b>ZEUSIAN PHILOSOPHY</b></div><div style="text-align: left;"><div><span style="font-size: 13.3333px;">Rulership shines above.</span><span style="font-size: 13.3333px;"><br /><b><br /></b></span></div><div><span style="font-size: 13.3333px;"><b>Main Emphasis </b></span><span style="font-size: 13.3333px;">(d20)<br /></span></div><div><span><div><b style="font-size: 13.3333px;">1-2. </b><span style="font-size: 13.3333px;"> Exercise your leadership in the name of Zeus</span></div><div><span style="font-size: 13.3333px;"><b>3-4. </b>Usurp those who are unfit</span></div><div><span style="font-size: 13.3333px;"><b>5-6.</b> Rule justly </span></div><div><span style="font-size: 13.3333px;"><b>7-8. </b>Sow your royal oats</span></div><div><div><span style="font-size: 13.3333px;"><b>9. </b>The Greeks Themselves</span></div><div><span style="font-size: 13.3333px;"><b>10. </b>Heroic Adventure</span></div></div><div><span style="font-size: 13.3333px;"><b>11. </b>Syncretism with another sky and/or storm god</span></div><div><span style="font-size: 13.3333px;"><b>12.</b> Local variation</span></div><div><b style="font-size: 13.3333px;">13. </b><span style="font-size: 13.3333px;">Archaic, Mycenaean </span></div><div><span style="font-size: 13.3333px;"><b>14. </b></span><span style="font-size: 13.3333px;">Eagle spirit</span></div><div><span style="font-size: 13.3333px;"><b>15-20. </b>All are emphasized<br /><br /></span></div><div></div></span></div><div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div><span><a name='more'></a></span></div><div><span><span><span style="font-size: 13.3333px;">For example, if a cleric of Zeus emphasized a syncretism with another storm god, then some of that god's magical side-effect requirements could be substituted for Zeus', and even sounds of thunder could be heard in the distance when that happens.</span></span></span></div><div><br /></div><div><span style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><br />CLERIC-TYPE OF ZEUS GENERATOR</b><br style="font-size: 13.3333px;" /><br /></span></div><div><span><div><span><div style="font-size: medium;"><b style="font-size: 13.3333px;">Male Classes </b><span style="font-size: 13.3333px;">(90% chance, d12)</span></div><div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>1-5.</b> Cleric</span><span style="font-size: 13.3333px;"> </span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>6-10.</b><span> Priest</span><br /></span></div><div><span style="font-size: 13.3333px;"><b>11. </b>Noble Priest (see below)</span></div><div><span style="font-size: 13.3333px;"><b>12. </b>Sellus (pl. Selloi, Dodonan tree augurs of Zeus, see below)</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><br /></span></div></div></span></div><div><b style="font-size: 13.3333px;">Female Classes </b><span style="font-size: 13.3333px;">(10% chance</span><span style="font-size: 13.3333px;">, d12)</span></div><div><div><b style="font-size: 13.3333px;">1-11.</b><span style="font-size: 13.3333px;"> Priestess</span></div><div><span style="font-size: 13.3333px;"><b>12. </b></span><span style="font-size: 13.3333px;">Noble Priestess (see below)</span></div></div><div><span><div><span><div style="font-size: 13.3333px;"><br /></div></span></div><div><div><span style="font-size: 13.3333px;"><b>Hair Color </b>(d8)</span></div><div><div><span><div><span style="font-size: 13.3333px;">1-2. blond</span></div><div><span style="font-size: 13.3333px;">3-5. brown</span></div><div><span style="font-size: 13.3333px;">6-8. black</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><b>Build </b>(d6)</span></div><div><span style="font-size: 13.3333px;">1-2. Slender</span></div><div><span style="font-size: 13.3333px;">3-5. Medium</span></div><div><span style="font-size: 13.3333px;">6. Stocky</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><b>Complexion </b>(d6)</span></div><div><span style="font-size: 13.3333px;">1. fair</span></div><div><span style="font-size: 13.3333px;">2-4. medium</span></div><div><span style="font-size: 13.3333px;">5-6. tanned</span></div><div style="font-size: 13.3333px;"><br /></div></span></div><div><b style="font-size: 13.3333px;">Garb </b><span style="font-size: 13.3333px;">(d8)</span></div></div><div><b style="font-size: 13.3333px;">1-6. </b><span style="font-size: 13.3333px;">Robes<br /><b>7-8. </b>Practical garb</span></div><div><br /></div><div><span><span><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>Special Possessions </b>(percent chance each)</span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">- Magic Weapon (7% per level)</span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">- Magic Armor (7% per level)</span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">- Magic Item (5% per level)</span></span></div><div><br /></div><div><span style="font-size: 13.3333px;"><b>Main Weapon </b>(d4)</span></div><div><span><span style="font-size: 13.3333px;"><b>1. </b>Javelin</span></span></div><div><span><span style="font-size: 13.3333px;"><b>2. </b>Short sword</span></span></div><div><span><span style="font-size: 13.3333px;"><b>3. </b>Scepter (mace)</span></span></div><div><span><span style="font-size: 13.3333px;"><b>4. </b>Staff</span></span></div><div><br /></div><div><b style="font-size: 13.3333px;">Special Qualities </b><span style="font-size: 13.3333px;">(percent chance)</span></div><div><span><div><span style="font-size: 13.3333px;">- Divine Blood (7%): gain +2 to Wisdom or Charisma (determined at random)</span></div><div style="font-size: 13.3333px;"><br /></div></span></div><div><span style="font-size: 13.3333px;">- Currently undergoing:</span></div><div><span style="font-size: 13.3333px;"> a #1-10 (1d10) divine test (10%)</span></div><div><span style="font-size: 13.3333px;"> an #11-14 (1d4+10) divine test (5%)</span></div><div><span style="font-size: 13.3333px;"> a #15-20 (1d6+14) divine test (2%)</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"> </span></div><div><br /></div></span></span></div></div></span></div></span></div><div><b style="font-size: large;">Sample Cleric-Type of Zeus</b></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXWVwxKoagbSfNhyqnMz018RRMmAtWELObOLQFsAeEABt5YPNdg9fZCGtNH6izE_iWETVdEOoRgw9vbk3llk0pct62x0Fqo0cuPbKlvLdPCzslC2N0kJZ6FzyvV19ZGne9Qb4rX0rmLMVuu37nq3X1K4woj-fSElj_ADDSY2Fic5XeSvL8Z2MOVHqaBqyQ/s689/Zeus%20public%20domain.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="689" data-original-width="300" height="449" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXWVwxKoagbSfNhyqnMz018RRMmAtWELObOLQFsAeEABt5YPNdg9fZCGtNH6izE_iWETVdEOoRgw9vbk3llk0pct62x0Fqo0cuPbKlvLdPCzslC2N0kJZ6FzyvV19ZGne9Qb4rX0rmLMVuu37nq3X1K4woj-fSElj_ADDSY2Fic5XeSvL8Z2MOVHqaBqyQ/w196-h449/Zeus%20public%20domain.jpg" width="196" /></a></div></div><div><div class="separator" style="clear: both; text-align: left;"><span style="text-align: center;"><span style="text-align: left;"><span><span><span><span><span style="font-size: 13.3333px; text-align: center;"><b>Aster, </b></span></span></span></span></span></span></span><span style="text-align: center;"><span style="text-align: left;"><span><span><span><b style="font-size: 13.3333px;"> </b></span></span></span></span></span><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">Lvl 7 Greek priest of Zeus</span></span></div></div><div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div><span style="text-align: center;"><span><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">Align: L, MV: 40', </span></span><span style="font-size: 13.3333px;">AC 9, HD: 7, HP: 39, </span><span style="font-size: 13.3333px;">Atk: 1, Dmg: 1d6+1 (+1 staff)</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">SP: </span></span><span style="font-size: 13.3333px;">priest abilities abilities, </span><span style="font-size: 13.3333px;">spells prepared </span></div><div class="separator" style="clear: both; text-align: left;"><span style="text-align: center;"><span style="font-size: 13.3333px; text-align: left;"> 1st Level (5+4): </span></span><span style="font-size: 13.3333px;">Command, Cure Light Wounds, Detect Evil, Detect Magic, Protection from Evil, Remove Fear (reversible), Sanctuary, Divine Weather (D), Shocking Grasp*</span></div><div class="separator" style="clear: both; text-align: left;"><span style="text-align: center;"><span style="text-align: left;"><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;"> 2nd Level (5): Augury, Bless, Know Alignment, Hold Person, Spiritual Weapon (appears as a lightning bolt)</span></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;"> 3rd Level (2): Cure Blindness (reversible), Lightning Bolt*</span></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;"> 4th Level (1): Cure Serious Wounds</span></div></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;">SV: C7, Mor: 9, </span><span style="font-size: 13.3333px;">Items: </span><span style="font-size: 13.3333px;">holy symbol, +1 staff, fine robes, 34 gold pieces. </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;">Main Emphasis: Rule justly. Appearance: brown hair, medium build, medium complexion. </span></div></span></span></div><div><span style="text-align: center;"><span><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;"><br /></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;"><br /></span></span></div></span></span></div></div></div><div><div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><div style="text-align: left;">===========================</div><div style="text-align: left;"><div><br /></div><div><span style="font-size: 13.3333px;"> </span><b style="font-size: 13.3333px;">Noble Priest/ Noble Priestess</b><span style="font-size: 13.3333px;"> (new class)</span></div></div><div><div style="text-align: left;"><span style="text-align: center;"><div style="font-size: 13.3333px; text-align: left;"><div style="font-size: 13.3333px;">* Treat as clerics<span style="font-size: 13.3333px;">, except that they fight as and have the armor and weapon restrictions of magic-users.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">* In return, they </span><span style="font-size: 13.3333px;">have servants who assist and protect them: 1 HD for every noble priest level they have. This arrangement allows for either multiple, weaker servants or stronger, fewer servants. Their ability scores are determined at random. The noble priest must also pay to equip and provide for them, though he would likely have ample funds, being a noble. Those who mistreat their servants will find they will turn on and even betray their masters.</span></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Sellus </b><span style="font-size: 13.3333px;">(pl. Selloi)</span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">(new class)</span></div></div><div style="text-align: left;"><span style="font-size: 13.3333px;">* Treat as clerics, except that they fight as and have the armor and weapon restrictions of magic-users.</span><div><span style="font-size: 13.3333px;">* In return, they can cast any divinatory spells that would be available to spellcasters of their level in lieu of any other spells that they may have prepared from their divinity's list. This ability allows them ongoing access to such magic.</span></div><div><span style="font-size: 13.3333px;">* Still, they must also roll for Selloi Magical Side-Effects when casting any spells (see below) in addition to their divinity's ones. These results can be adjusted based on the sellus tradition, per Referee.</span></div><div><br /></div><div><span style="font-size: 13.3333px;"><u>Selloi Magical Side-Effects</u> (d4)</span></div><div><span style="font-size: 13.3333px;">The sellus must do or have done 1d3 of the following to make the spell work (roll a d4 three times, repeat rolls indicate that less requirements are needed this time). </span></div><div><span style="font-size: 13.3333px;"><b>1.</b> Be barefoot with unwashed feet.</span></div><div><b style="font-size: 13.3333px;">2.</b><span style="font-size: 13.3333px;"> Have slept upon the bare ground.</span></div><div><b style="font-size: 13.3333px;">3.</b><span style="font-size: 13.3333px;"> Be within 30' of a tree.</span></div><div><b style="font-size: 13.3333px;">4. </b><span style="font-size: 13.3333px;">Receive a suitable donation for their divination.</span></div><div><br /></div></div><div style="font-size: 13.3333px; text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px; text-align: left;"><br /></div><div style="font-size: 13.3333px; text-align: left;"><span style="font-size: 13.3333px;">Next week: Temples of Zeus, Part II!</span> </div></span></div></div></div></div></div></div></div></div></div></div></div></div><p> <br /><br /></p>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-43270585897476733222024-01-03T14:00:00.000-08:002024-01-03T14:00:00.140-08:00Tyr Encounters, Part III<div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLzGCrmtZwKzdQeeWkxmUUHTLpnmKzL41N40T8oZcEh8oJ6folWsk6qNz2ULV-tf85FoOUoCoiuUbG604f8_mUNQCewoge_r_zGJbHUCwdcnjvCpCNlIdGTKgPEzzqzNzJapNx_2A0IM9JTrnPI_cajvKmRsngboOEG3eMgbPwV9N-PwPdXrmSUJUT3g2a/s599/tyr%20Fenrir_binded.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="599" data-original-width="416" height="501" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLzGCrmtZwKzdQeeWkxmUUHTLpnmKzL41N40T8oZcEh8oJ6folWsk6qNz2ULV-tf85FoOUoCoiuUbG604f8_mUNQCewoge_r_zGJbHUCwdcnjvCpCNlIdGTKgPEzzqzNzJapNx_2A0IM9JTrnPI_cajvKmRsngboOEG3eMgbPwV9N-PwPdXrmSUJUT3g2a/w348-h501/tyr%20Fenrir_binded.png" width="348" /></a></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: medium;"><b>Quests of Tyr<br /></b></span><span style="font-size: 13.3333px;">Who has the mettle to do what's right? Roll 1d20.</span></div><div class="separator" style="clear: both;"><span><span style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px; font-weight: bold;"><br /></span></div><div style="font-size: medium;"><div><span style="font-size: 13.3333px;"><b>1-2. Be prepared to give whatever is necessary in the name of the Law</b>: One party member's father (who happens to be a giant) has an enormous keg that is required by the Gods. It must be acquired at any cost, even if one's multi-headed grandmother intervenes (a base 75% chance).</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><b>3-4. Keep one’s word, even unto death</b>: The next quest a party member agrees to must be completed, even if they and the rest of the party die trying. To do otherwise would be to provoke a divine test of Tyr.</span></div><div><span style="font-size: 13.3333px;"><span><a name='more'></a></span><b><br /></b></span></div><div><span style="font-size: 13.3333px;"><b>5-6. Purge that which is unclean before Lord Tyr’s eyes</b>: A new establishment is enjoying phenomenal success, employing new folk and even keeping the riff-raff in line. Unfortunately for them, a follower of Tyr has decided that, due to its serving too much heavy drink, it must be burned to the ground with any riff-raff along with it.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><b>7-8. Bring fiery doom to all witches</b>: Use of magic in a public place draws the attention of a witch hunter (see Volume I). He will follow the user and those who accompany, waiting for the right time to 'acquire them for questioning'.</span></div><div><span style="font-size: 13.3333px;"><b><br /></b></span></div><div><span style="font-size: 13.3333px;"><b>9-10. An idle wit leads to the heretic’s spit</b>: Merriment is fine until one goes too far. Some might debate on what that is, but Tyr will make it final, bestowing a -1d4 penalty to all rolls made by the latest jokester in the party, if not player, </span><span style="font-size: 13.3333px;">for the next hour</span><span style="font-size: 13.3333px;">.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><b>11. War</b>: Odin espouses cunning, Thor, strength, but Tyr makes one ready for pure battle. 2d4 ulfhednar arrive to show how it is done, though in this case, no special tactics nor strength bonuses may be used by either side as they melee the party.</span></div><div><span style="font-size: 13.3333px;"><b><br /></b></span></div><div><span style="font-size: 13.3333px;"><b>12. Germanic Leader, Sky Father</b>: Lawful tendencies (detailed in Volume I) are the right way to be, granting those who follow them a +1d4 bonus to all rolls for the next 1d4 hours, 2d4 for both if it happens to be a Tuesday.</span></div><div><span style="font-size: 13.3333px;"><b><br /></b></span></div><div><span style="font-size: 13.3333px;"><b>13. The T Rune</b>: Victory is absolute and necessary. A sword bearing such a rune is found, granting +2 to hit as well as double damage whenever a hit is scored, but loss of the wielder's next turn when it is not. Victory might thus be elusive.</span></div><div><span style="font-size: 13.3333px;"><b><br /></b></span></div><div><span style="font-size: 13.3333px;"><b>14-20. All are emphasized</b>: Reroll twice, but make sure any combinations remain orderly.</span></div></div><div style="font-size: medium;"><span style="font-size: 13.3333px; font-weight: bold;"><br /></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px; font-weight: bold;"><br /></span></div><div style="font-size: medium;"><br /></div></span></span></div><div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div style="text-align: center;"><span><div><b style="font-size: large;">Heathen Hamlet</b></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqp0y7KiXcO7zKs8AcG_Q-0DFVz0D1CRGBFvmf9AKyJoRIQbUJ2YgWC26CcWZAQJArWfv_JDvJ0N-sPDJEBeAc9DvMg3kLYCyTk43bHyDG3HRronnIcp-8ZL3pl9IS_k9p0XTgQGhSie4xV7cQBbln4z-uITnusPLwQarwfrQAsaKWax3OaDJlNdL9cxpz/s600/Tyr%20Shakespeare's_Tragedy_of_Hamlet,_Prince_of_Denmark_(1890)_(14586366959).jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="487" height="445" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqp0y7KiXcO7zKs8AcG_Q-0DFVz0D1CRGBFvmf9AKyJoRIQbUJ2YgWC26CcWZAQJArWfv_JDvJ0N-sPDJEBeAc9DvMg3kLYCyTk43bHyDG3HRronnIcp-8ZL3pl9IS_k9p0XTgQGhSie4xV7cQBbln4z-uITnusPLwQarwfrQAsaKWax3OaDJlNdL9cxpz/w361-h445/Tyr%20Shakespeare's_Tragedy_of_Hamlet,_Prince_of_Denmark_(1890)_(14586366959).jpg" width="361" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;">Some arrangements must give way to one's higher duty. One of the party's mothers (or other female relative)</span><span style="font-size: 13.3333px;">, named Svanhild unless otherwise known,</span><span style="font-size: 13.3333px;"> has been taken by their father's (or other male relative's) apparent killer. They are rumored to be hiding in a hamlet along a river. Investigation may lead to the area below.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinOm7jm4add-AFQmV5ig5sNvcf7Q3dQYNj_kqvD_ScJ7zOKpy4u61nJojYUEa-RrXpp3dPjgd23NCyn85cNB2rEF9epQKEggLycseFhXqXHU-zkuk3x7IWLEWT9aLAkC8GYwtYCQABWtmQAmXjE4PvpuK7t67A8IyljEH69rk3J7cud9MTE250dXcOdlWk/s659/Tyr.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="633" data-original-width="659" height="485" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinOm7jm4add-AFQmV5ig5sNvcf7Q3dQYNj_kqvD_ScJ7zOKpy4u61nJojYUEa-RrXpp3dPjgd23NCyn85cNB2rEF9epQKEggLycseFhXqXHU-zkuk3x7IWLEWT9aLAkC8GYwtYCQABWtmQAmXjE4PvpuK7t67A8IyljEH69rk3J7cud9MTE250dXcOdlWk/w506-h485/Tyr.jpg" width="506" /></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: 13.3333px;">Map by watabou.itch.io </span><span style="font-size: 13.3333px;"><a href="https://watabou.itch.io/village-generator">https://watabou.itch.io/village-generator</a><br />Largest buildings are about 50' long.</span></div><div style="text-align: center;"><div class="separator" style="clear: both;"><br /></div></div></div></div><div style="text-align: left;"><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 1</b></div><div><div class="separator" style="clear: both; font-size: medium;"><span style="font-size: 13.3333px;">The settlement on the south side of the river consists of trading posts and workshops. A functional arrangement, it is unlikely that the pair would be hiding here. The locals know not of that, though they do warn that the settlement to the north has grown strange of late, with those people suspected of following something darker.</span></div><div class="separator" style="clear: both; font-size: medium;"><span style="font-size: 13.3333px;"><br /></span></div><div class="separator" style="clear: both; font-size: medium;"><span style="font-size: 13.3333px;"><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><br />Location 2</b></div><div style="font-size: 13.3333px;">The bridges spanning the nearly 100' wide river are old and rickety, though still serviceable. Those attempting to run across or put great weight upon them risk a base 5% partial collapse chance though.</div><div style="font-size: 13.3333px;"><br style="font-size: 13.3333px;" /></div></span></div><div class="separator" style="clear: both;"><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><br /></b></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 3</b></div><div style="font-size: 13.3333px;">Here in the hamlet proper, villagers stare at any strangers and quickly move away. In the center pediment lies 3 slain chickens, left as some blood offering. </div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;">In time or if the party soon starts pressing the villagers, the mother (or other female relative) of the party member emerges, looking mirthful and in good health. She will insist that, if they come in peace, they are welcome to stay the night, but she is "oh so happy here" and will not return with them.</div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;">Suspicious party members may question her immediately, others may play it coy. In the former case, she and the villagers will attack if sorely pressed, or in the latter, she will drug the party's food in order to capture them (save vs. poison/ make a Fortitude save DC 15 or fall unconscious in 2d3 rounds. </div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;">Whether done by the one who captured her or if it was always the case, she is now a trollkona who follows Hel (<a href="https://www.divinitiesandcults.com/2023/07/hel-encounters-part-i.html">link</a>).</div><div style="font-size: 13.3333px;"><br /></div><div><span><span style="font-size: 13.3333px;"><u>Svanhild</u> (or whatever the name of the female relative is)</span></span></div><div><span style="font-size: medium;"><span><span style="font-size: 13.3333px;">Lvl 4 Norse trollkona of Hel, </span></span></span><span style="font-size: 13.3333px;">Align: C, MV: 40’, </span><span style="font-size: 13.3333px;">AC: 9, HD: 4, HP: 11, Atk: 1, Dmg: 1d3 </span><span style="font-size: 13.3333px;">(curved knife)</span><span style="font-size: 13.3333px;">, SP: trollkona abilities </span><span style="font-size: 13.3333px;">S</span><span style="font-size: 13.3333px;">pells prepared:</span></div><div><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">1st Level: Cure Light Wounds (reverse), Create Water (reverse), Sleep* (filled with nightmares)</span></div><div><span><div><span style="font-size: 13.3333px;"> 2nd Level: Stinking Cloud*, Feign Death (D)</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">SV: C4, Mor: 7</span><span style="font-size: 13.3333px;">, Items: holy symbol, dark garments, curved knife, 21 silver pieces. </span></div></span></div><div><span style="font-size: 13.3333px;">Main Emphasis: Remain hidden. Appearance: blond hair, medium build, pale complexion.</span></div></div></div><div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /><div style="font-size: medium; text-decoration-line: underline;"><span style="font-size: 13.3333px;">Deranged Villagers x15</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;">MV: 40’, AC 9, HD 1-1, Atk: 1, Dmg: 1d5 (farm implement), SP: +3 to all saves when deranged around Svanhild, SV: F1, Mor: 11 (3 if Svanhild falls)</span><span style="font-size: 13.3333px;">, AL:</span><span style="font-size: 13.3333px;"> C</span></div></span></div><div style="font-size: 13.3333px;"><u style="font-size: 13.3333px;"><br /></u></div><div><br /></div></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 4</b></div><div style="font-size: 13.3333px;">This suspiciously isolated and <span style="font-size: 13.3333px;">suspiciously </span><span style="font-size: 13.3333px;">dark cottage is located suspiciously close to the woods. Inside will be the possessions of Svanhild, along with herself if not defeated already. Then, depending on the actual reason for her 'abduction, it can be determined </span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">who or </span><span style="font-size: 13.3333px;">what else might be found there (roll 1d4).</span></div><div style="font-size: 13.3333px;">[1] She was captured by the man who killed her husband, and turned to Hel for her salvation. His corpse has a 75% chance of being found.</div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">[2] She ran off with the man who killed her husband, and he turned her to following Hel. He has a 75% chance being found here alive and having similar powers to her.</span></div><div style="font-size: 13.3333px;">[3] She was a trollkona before, lured <span style="font-size: 13.3333px;">or grew tired of </span><span style="font-size: 13.3333px;">the man who killed her husband here, and slew him. His corpse has a 100% chance of being found and a 50% chance of being a zombie too.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">[4] She was a trollkona before and had her lover killer her husband. There's a 50% chance of her lover being here. Treat him as a 1+1 HD deranged villager.</span></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;">Followers of Tyr would take great interest in such a concerning place.</div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><br /></b></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><br /></b></div><div style="font-size: 13.3333px;"><i style="font-size: 13.3333px;">Next week: our series on divinity encounters from Volume I concludes with Zeus!</i><span style="font-size: 13.3333px;"> </span></div><div style="font-size: 13.3333px;"><br /></div></div></span></div></div></div></div></div></div></div></div></div></div><p></p>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-36666901011368921382023-12-27T14:00:00.000-08:002023-12-27T14:00:00.146-08:00Tyr Encounters, Part II<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1YWHACFzN26HgaQlvxdLMn70KuOferF59aCUn7Z2Hlme5Z3sfuLdFB9j7XPVIY816xzcb91275HggFoY3CSDbXW_C7mucrKw_mKCf7yfkxn44Kj__jed45d6yzs_JetKZvSL6uPc8Cj9Lx4xBjCeS-k4vwRzGIKdhSlanUnEdWF_ZWGydoxnGHzmuLT6L/s1950/Tyr%20The_binding_of_Fenrir_by_George_Wright.%201908.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1950" data-original-width="1200" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1YWHACFzN26HgaQlvxdLMn70KuOferF59aCUn7Z2Hlme5Z3sfuLdFB9j7XPVIY816xzcb91275HggFoY3CSDbXW_C7mucrKw_mKCf7yfkxn44Kj__jed45d6yzs_JetKZvSL6uPc8Cj9Lx4xBjCeS-k4vwRzGIKdhSlanUnEdWF_ZWGydoxnGHzmuLT6L/w394-h640/Tyr%20The_binding_of_Fenrir_by_George_Wright.%201908.jpg" width="394" /></a></div><b style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><b style="font-size: large;">Temples (Hofs) of Tyr</b></b></b><p></p><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><p></p><p></p><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><b style="font-size: 13.3333px;">Form </b><span style="font-size: 13.3333px;">(d6)</span></div></div></div></div><div><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><span style="font-size: 13.3333px;">A dutiful dwelling is required for pure faith.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>1-4.</b> Chapel</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>5-6.</b> Stave Church</span></div><div style="text-align: left;"><b style="font-size: 13.3333px;"><br /></b></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Node </b><span style="font-size: 13.3333px;">(a Natural Place of Power, see Volume II)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;">- Chance of hof actually being located in one (5%)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;">- Chance of hof having one nearby instead (15%)</span></div></div><p><span><span style="font-size: 13.3333px;"><span></span></span></span></p><p><span><span></span></span></p><a name='more'></a><p></p><p><span><span style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Sacred Space </b><span style="font-size: 13.3333px;">(d20)<br /></span></span></span><span style="font-size: 13.3333px;">The area will reflect one or more Tyrian tenet.</span></p><div><div><span style="font-size: 13.3333px;"><b>1-2. </b>Be prepared to give whatever is necessary in the name of the Law </span></div><div><span style="font-size: 13.3333px;"><b>3-4. </b>Keep one’s word, even unto death</span></div><div><span style="font-size: 13.3333px;"><b>5-6. </b>Purge that which is unclean before Lord Tyr’s eyes</span></div><div><span style="font-size: 13.3333px;"><b>7-8. </b>Bring fiery doom to all witches</span></div><div><span style="font-size: 13.3333px;"><b>9-10. </b>An idle wit leads to the heretic’s spit</span></div><div><span style="font-size: 13.3333px;"><b>11. </b>War</span></div><div><span style="font-size: 13.3333px;"><b>12. </b>Germanic Leader, Sky Father</span></div><div><span style="font-size: 13.3333px;"><b>13.</b> The T Rune</span></div><div><span style="font-size: 13.3333px;"><b>14-20. </b>All are emphasized</span></div></div><p><b style="font-size: 13.3333px;">Special Properties </b><span style="font-size: 13.3333px;">(for all of Tyr's hofs)<br /></span><span style="font-size: 13.3333px;">- </span><u style="font-size: 13.3333px;">At the Hof</u><span style="font-size: 13.3333px;">: Any pure and dutiful Norse can gain a +1d3 bonus to rolls that reflect its sacred space (per table above) while here, up to 3 times per day. <br /></span><span style="font-size: 13.3333px;">- </span><span style="font-size: 13.3333px;"><u>Sacred Times</u>: When it is sacred to Tyr at the hof- important duties, great sacrifices, and/or noble battles, all pure and dutiful Norse spellcasters can </span><span style="font-size: 13.3333px;">reroll their magical side-effects</span><span style="font-size: 13.3333px;">, up to 3 times per day</span><span style="font-size: 13.3333px;">, but must take the second result</span><span style="font-size: 13.3333px;">. Those who specifically follow Tyr can </span><span style="font-size: 13.3333px;">even pick which magical side-effect results they wish to use, though they should be happy with whatever Tyr gives them. </span></p><div><br /></div><div><span style="font-size: 13.3333px;"><b>Special Temple (Hof) Inhabitants</b><br />Honored defenders help serve the will of Tyr, and are fittingly focused.</span></div><p><span><span style="font-size: 13.3333px;"><u>Norse guardians</u> (2d6, 50% chance)</span><br /><span style="font-size: 13.3333px;">Mve: 40’, AC 5, HD 1+1, Attk: 1, Dmg: 1d6 (spear), SP: +1 per odd level when protecting Tyr's sacred places, Sve: F1, AL: L</span></span></p><p><span style="font-size: 13.3333px;"><u>Witch Hunters</u> (1d6, 33% chance)</span><br /><span style="font-size: 13.3333px;">Mve: 40’, AC 8, HD 1+1, Attk: 1, Dmg: 1d8 (long sword), SP: +1 to all rolls vs. magic-users and supernatural beings, Sve: F1, AL: L</span></p><p><span><span style="font-size: 13.3333px; text-decoration-line: underline;">Captive Fenris Wolf</span><span style="font-size: 13.3333px;"> (1, 5% chance)</span><br /><span style="font-size: 13.3333px;">Mve: 80’, AC 1, HD 3d6, Atk: 1 bite, Dmg: 1d10+HD, SP: cause fear (save vs. spell negates), magic weapons required to hit, SV F(per HD), AL C.</span></span></p><p><span style="font-size: 13.3333px;">None else.</span></p></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-large; font-weight: bold;"><br />SAMPLE TEMPLE (HOF) OF TYR</span></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiIpqQvNmBRULL4YMxIrT3-2VUqCbdc_f1aEUuzw_QPiUh6Q7ZUgAseKusrrlZdfoAs3miVjhyDweIORWq4KqYVBtRLThoUGaQ_snPsaMh8kPaag14HTf4X8nhr2pvvrkvoIpcEz-MfW_ZwTc25TUCINzsJu5A5do2vbx2tHHeGj88tqfIj-5Nj0mlicJL/s749/Tyr%20Hopperstad_Stave_church%20by%20Peter%20Wikimedia%20Commons.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="599" data-original-width="749" height="512" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiIpqQvNmBRULL4YMxIrT3-2VUqCbdc_f1aEUuzw_QPiUh6Q7ZUgAseKusrrlZdfoAs3miVjhyDweIORWq4KqYVBtRLThoUGaQ_snPsaMh8kPaag14HTf4X8nhr2pvvrkvoIpcEz-MfW_ZwTc25TUCINzsJu5A5do2vbx2tHHeGj88tqfIj-5Nj0mlicJL/w640-h512/Tyr%20Hopperstad_Stave_church%20by%20Peter%20Wikimedia%20Commons.jpg" width="640" /></a></div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; font-weight: bold;"><b style="font-size: 13.3333px;">General</b></div><div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;">It is a stave church: Purity Church.</span></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;">Its focus is: Purge that which is unclean before Lord Tyr’s eyes.</span></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">At the hof: +1 to all rolls related to its focus for pure and dutiful Norse.<br />Sacred times: </span><span style="font-size: 13.3333px;">great sacrifices, noble battles.</span></span></div></div></div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivpEKgg3bc6geCRIAJHFOAXSMxp8xvEtWpov2DiS6pDUUEgB0O11gyHnvjjwdl3-5rGaynm6CkjI4t7RtSwMCdxAR9rqFBQhNmbxEHwBoFoVa6gxbe2TaELS9ZTIbatClhHVIEGjVb8rRUbGS6Uj1d4Lws3AY50HDU1wxFJ2xcaFVWicwqUqBBGukD9qs7/s800/Tyr%20800px-Grunnplan_stavkirke,_H%C3%A5kon_Christie.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="495" data-original-width="800" height="396" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivpEKgg3bc6geCRIAJHFOAXSMxp8xvEtWpov2DiS6pDUUEgB0O11gyHnvjjwdl3-5rGaynm6CkjI4t7RtSwMCdxAR9rqFBQhNmbxEHwBoFoVa6gxbe2TaELS9ZTIbatClhHVIEGjVb8rRUbGS6Uj1d4Lws3AY50HDU1wxFJ2xcaFVWicwqUqBBGukD9qs7/w640-h396/Tyr%20800px-Grunnplan_stavkirke,_H%C3%A5kon_Christie.jpg" width="640" /></a></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;">Map by </span><span style="font-size: 13.3333px;">Håkon Christie, Wikimedia Commons</span></div><div class="separator" style="clear: both; font-weight: bold; text-align: left;"><br /></div><div style="text-align: left;"><div class="separator" style="clear: both;"><u style="font-size: 13.3333px;">Locations</u></div><div class="separator" style="clear: both;"><span><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Fencing around the Church</b><span style="font-size: 13.3333px;">: Protects from interlopers, the opening in the west is guarded by 4 Norse guardians.</span><span style="font-size: 13.3333px;">They will challenge any who display non-lawful tendencies (not tucking in their shirt, etc.- see Volume I for more).</span></div><div><br /></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>Portal</b>: Doors grant access to the church from the north, west, and south.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b><br /></b></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>Sval</b>: 2 Norse guardians are stationed at these locations, looking for any troublemakers. They can move to assist and/or be assisted by those at the west portal too (see above).</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b><br /></b></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>Omgang</b>: Hallway.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b><br /></b></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>Midtrom</b>: In this middle room, 3 witch hunters stand solemnly with the 3d4 other Norse devotees in attendance.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b><br /></b></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>Kor</b>: The choir sings with precision. 7 members, with 2 being Norse guardians and 1 being a witch hunter.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b><br /></b></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>Apsis</b>: Herein at the apse, Ulfrik Sigbjornsson (from <a href="https://www.divinitiesandcults.com/2023/12/tyr-encounters-part-i.html">Part I</a>) stands behind an altar, preaching at any who enter, especially about bringing fiery doom upon all witches.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b><br /></b></span></div></span></div><div class="separator" style="clear: both;"><div style="text-align: center;"><div class="separator" style="clear: both;"><br /></div></div></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;"><i>Next week: Quests of Tyr, in Part III!</i></span></div></div></div></div></div></div>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-16487989619470445092023-12-20T14:00:00.000-08:002023-12-21T08:40:17.487-08:00Tyr Encounters, Part I<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj-iYj0rt0FYp-oJm8jumxWKVnVqMyAl4hh6EfXIIoYi5IAXqH6vNXEWwvEhDl7UBf6CJYXz8PKQ1rwXH6goL7ARxNSssu2caz2jqMU5enUTwhyphenhyphen6vo7kKYQ4TlfMoiiVxcVjtNRtPQDEZjK3zyIifex-L31BwFsS44xrFzjrF66pogqjF6mRUggqMe-Pm8/s768/Tyr%20Treated_NKS_fenrir.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="592" height="580" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj-iYj0rt0FYp-oJm8jumxWKVnVqMyAl4hh6EfXIIoYi5IAXqH6vNXEWwvEhDl7UBf6CJYXz8PKQ1rwXH6goL7ARxNSssu2caz2jqMU5enUTwhyphenhyphen6vo7kKYQ4TlfMoiiVxcVjtNRtPQDEZjK3zyIifex-L31BwFsS44xrFzjrF66pogqjF6mRUggqMe-Pm8/w448-h580/Tyr%20Treated_NKS_fenrir.jpg" width="448" /></a></div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><b>TYRIAN PHILOSOPHY</b></div><div style="text-align: left;"><div><span style="font-size: 13.3333px;"><div>Duty brings the wolf to heel.</div></span><span style="font-size: 13.3333px;"><br /><b>Main Emphasis </b></span><span style="font-size: 13.3333px;">(d20)<br /></span></div><div><span><div><span style="font-size: 13.3333px;"><b>1-2. </b>Be prepared to give whatever is necessary in the name of the Law </span></div><div><span style="font-size: 13.3333px;"><b>3-4. </b>Keep one’s word, even unto death</span></div><div><span style="font-size: 13.3333px;"><b>5-6. </b>Purge that which is unclean before Lord Tyr’s eyes</span></div><div><span style="font-size: 13.3333px;"><b>7-8. </b>Bring fiery doom to all witches</span></div><div><span style="font-size: 13.3333px;"><b>9-10. </b>An idle wit leads to the heretic’s spit</span></div><div><span style="font-size: 13.3333px;"><b>11. </b>War</span></div><div><span style="font-size: 13.3333px;"><b>12. </b>Germanic Leader, Sky Father</span></div><div><span style="font-size: 13.3333px;"><b>13.</b> The T Rune</span></div><div><span style="font-size: 13.3333px;"><b>14-20. </b>All are emphasized<br /><br /></span></div><div></div></span></div><div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div><span><span><span><a name='more'></a></span></span></span></div><div><span><span><span style="font-size: 13.3333px;">For example, if a cleric of Tyr's focus was on to keep one's word, even unto death, </span></span></span><span><span><span style="font-size: 13.3333px;">then he could get a +2 bonus to a roll when doing so if it risks death rather than gaining a save bonus vs. unholy creatures. The requirements for one or more his magical side-effects could be replaced too. For example, side-effect result #11 (Temperance is Next to Godliness) could make the spell's recipient take a vow and keep it in order to benefit from the spell for the duration instead of eschewing wine, women, and song.</span></span></span></div><div><span style="font-size: 13.3333px;"><i><br /></i></span></div><div><br /></div><div><span style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">CLERIC-TYPE OF THOR GENERATOR</b><br style="font-size: 13.3333px;" /><br /></span></div><div><span><div><span style="font-size: 13.3333px;"><div style="font-size: medium;"><b style="font-size: 13.3333px;">Male Classes </b><span style="font-size: 13.3333px;">(90% chance, d8)</span></div><div style="font-size: medium;"><div><span style="font-size: 13.3333px;"><b>1-6.</b> Cleric</span><span style="font-size: 13.3333px;"> </span></div><div><span style="font-size: 13.3333px;"><b>7-8.</b><span> Priest</span><br /></span></div><div><span style="font-size: 13.3333px;"><br /></span></div></div></span></div><div><b style="font-size: 13.3333px;">Female Classes </b><span style="font-size: 13.3333px;">(10% chance</span><span style="font-size: 13.3333px;">, d8)</span></div><div><div><span style="font-size: 13.3333px;"><b>1-2.</b> Cleric</span><span style="font-size: 13.3333px;"> </span></div><div><span style="font-size: 13.3333px;"><b>3-8.</b><span> Priestess</span></span></div></div><div><span><div><span><div style="font-size: 13.3333px;"><br /></div></span></div><div><div><b style="font-size: 13.3333px;">Hair Color</b><span style="font-size: 13.3333px;"> (d4)</span></div><div><div><span style="font-size: 13.3333px;"><b>1</b></span><b style="font-size: 13.3333px;">. </b><span style="font-size: 13.3333px;">B</span><span style="font-size: 13.3333px;">lond</span></div><div><span style="font-size: 13.3333px;"><b>2. </b>Red</span></div><div><span style="font-size: 13.3333px;"><b>3. </b>Brown</span></div><div><span style="font-size: 13.3333px;"><b>4. </b>Black</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><b>Build </b>(d6)</span></div><div><span style="font-size: 13.3333px;"><b>1-2. </b>Slender</span></div><div><span style="font-size: 13.3333px;"><b>3-4. </b>Medium</span></div><div><span style="font-size: 13.3333px;"><b>5-6. </b>Stocky</span></div><div><br /></div><div><b style="font-size: 13.3333px;">Complexion</b><span style="font-size: 13.3333px;"> (d8)</span></div></div><div><span style="font-size: 13.3333px;"><b>1-5. </b>Fair</span></div><div><span style="font-size: 13.3333px;"><b>6-7. </b>Medium</span></div><div><span><span style="font-size: 13.3333px;"><b>8. </b>Tanned</span></span></div><div><br /></div><div><span style="font-size: 13.3333px;"><b>Garb </b>(d6)</span></div><div><b style="font-size: 13.3333px;">1-2. </b><span style="font-size: 13.3333px;">Robes<br /><b>3-6. </b>Practical Garb</span></div><div><br /></div><div><span><span><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>Special Possessions </b>(percent chance each)</span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">- Magic Weapon (5% per level)</span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">- Magic Armor (5% per level)</span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">- Magic Item (3% per level)- won't be used, likely just carried to keep away from others (75%)</span></span></div><div><br /></div><div><span style="font-size: 13.3333px;"><b>Main Weapon </b>(d6)</span></div><div><span><b style="font-size: 13.3333px;">1-2. </b><span style="font-size: 13.3333px;">Longsword</span></span></div><div><span><span style="font-size: 13.3333px;"><b>3-4. </b>Mace</span></span></div><div><span><span style="font-size: 13.3333px;"><b>5. </b>Hammer</span></span></div><div><span><span style="font-size: 13.3333px;"><b>6. </b>Pitchfork</span></span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><div><b style="font-size: 13.3333px;">Special Qualities </b><span style="font-size: 13.3333px;">(percent chance)</span></div><div><span style="font-size: 13.3333px;">Currently undergoing:</span></div><div><span style="font-size: 13.3333px;"> a #1-10 (1d10) divine test (10%)</span></div><div><span style="font-size: 13.3333px;"> an #11-14 (1d4+10) divine test (5%)</span></div><div><span style="font-size: 13.3333px;"> a #15-18 (1d4+14) divine test (2%)</span></div></div><div><span style="font-size: 13.3333px;"> </span></div><div><br /></div></span></span></div></div></span></div></span></div><div><b style="font-size: large;">Sample Cleric-Type of Tyr</b></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-XBhPuVKgfOYBdOkYdqKQj0a1ysd9uF1ibua79AlzigovxgQ3hSs9EnTqkzTwdXnpUj6HL__L34laVG00UJgQSUEQJqVVhcgu0oQfYzCbx_wyS3Abg7Z0rSimEN_nKy-eBTY9nlGmoRalBCPpLVkcx937DD5wket15Y_tg6cmlKUupD9u5hsT7s_lTny8/s587/Tyr%20476px-Tyr,_der_Schwertgott%20W%C3%A4gner,%20Wilhelm.%201882.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="587" data-original-width="476" height="460" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-XBhPuVKgfOYBdOkYdqKQj0a1ysd9uF1ibua79AlzigovxgQ3hSs9EnTqkzTwdXnpUj6HL__L34laVG00UJgQSUEQJqVVhcgu0oQfYzCbx_wyS3Abg7Z0rSimEN_nKy-eBTY9nlGmoRalBCPpLVkcx937DD5wket15Y_tg6cmlKUupD9u5hsT7s_lTny8/w373-h460/Tyr%20476px-Tyr,_der_Schwertgott%20W%C3%A4gner,%20Wilhelm.%201882.jpg" width="373" /></a></div></div><div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div><span style="text-align: center;"><span><div class="separator" style="clear: both; text-align: left;"><span style="text-align: center;"><span style="text-align: left;"><span><span><span><span><span style="font-size: 13.3333px; text-align: center;"><b>Ulfrik Sigbjornsson</b></span><span style="font-size: 13.3333px;">,</span></span><b style="font-size: 13.3333px;"> </b></span></span></span></span></span><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">Lvl 6 Norse cleric of Tyr</span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">Align: L, MV: 40', AC 6 vs. front/ 8 vs. rear, HD: 6, HP: 35, <span style="font-size: 13.3333px;">Atk: 1, Dmg: 1d8+1 (+1 longsword)</span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">SP: </span></span><span style="font-size: 13.3333px;">cleric abilities, </span><span style="font-size: 13.3333px;">spells prepared </span></div><div class="separator" style="clear: both; text-align: left;"><span style="text-align: center;"><span style="font-size: 13.3333px; text-align: left;"> 1st Level: Command, Cure Light Wounds, Detect Evil, Detect Magic, Protection from Evil</span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;"> 2nd Level: Bless, Delay Poison, Find Traps, Hold Person</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;"> 3rd Level: </span><span style="font-size: 13.3333px;">Glyph of Warding, Prayer</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;">SV: C6, Mor: 11, </span><span style="font-size: 13.3333px;">Items: </span><span style="font-size: 13.3333px;">holy symbol, +1 longsword, large shield, leather armor, practical grab, 22 gold pieces. </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;">Main Emphasis: Bring fiery doom to all witches. Appearance: black hair, medium build, fair complexion. </span></div></span></span></div><div><span style="text-align: center;"><span><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;"><br /></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;"><br /></span></span></div></span></span></div></div></div><div><div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><div style="text-align: left;">===========================</div><div style="text-align: left;"><div><br /></div><div><span style="font-size: 13.3333px;"><b>Optional Rule: </b></span><b style="font-size: 13.3333px;">Clerics Changing Prepared Spells</b></div><div><span style="font-size: 13.3333px;">If the less martial cleric-types (such as seidkonas) can change prepared spells to those of a certain type, then fully martial (normal) clerics might seem shortchanged. Followers of Tyr would likely stare at such an assertion, reminding the foolish that spells are only a minor consideration when it comes to following Tyr's ways. Still, if a different spell that the cleric can be cast is sorely needed rather than one prepared, then the cleric can trigger a divine test in order to do so.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><br /></span></div></div><div><div style="text-align: left;"><span style="text-align: center;"><div style="font-size: 13.3333px; text-align: left;"><br /></div><div style="font-size: 13.3333px; text-align: left;"><span style="font-size: 13.3333px;">Next week: Temples of Tyr, Part II!</span> </div></span></div></div></div></div></div></div></div></div></div></div></div></div><p> <br /><br /></p>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-41589462011104210282023-12-13T14:00:00.000-08:002023-12-16T11:49:07.165-08:00Thor Encounters, Part III<p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMS3L6HFOUNQdp4hyphenhyphenrpBk3Su3uQQC_6QToRQig3VhXc5iHm1BscTZhv_VXFB_7njgcouNmeccTFkhLX2dJzymhthhElNOv2L5FAN6rE56ZaTfyyfs2NkIHeILjVDVU-vYrZX9oNeLgXRI84qVT3zJ0tZT-PNKN5dUdGrdmgCthW4IGjRN7FMGtzXgUXm-O/s1592/thor_und_die_midgardsschlange-emil-doepler-1905.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="844" data-original-width="1592" height="339" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMS3L6HFOUNQdp4hyphenhyphenrpBk3Su3uQQC_6QToRQig3VhXc5iHm1BscTZhv_VXFB_7njgcouNmeccTFkhLX2dJzymhthhElNOv2L5FAN6rE56ZaTfyyfs2NkIHeILjVDVU-vYrZX9oNeLgXRI84qVT3zJ0tZT-PNKN5dUdGrdmgCthW4IGjRN7FMGtzXgUXm-O/w640-h339/thor_und_die_midgardsschlange-emil-doepler-1905.jpg" width="640" /></a><b><span style="font-size: medium;">Quests of Thor<br /></span></b><span style="font-size: 13.3333px;">Who has the might to do what's right? Roll 1d20.</span></p><div class="separator" style="clear: both;"><span><span style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px; font-weight: bold;">1-2.</span><span style="font-size: 13.3333px;"><b> Stand up to giants and other oppressors</b>: A strongman has taken control of a local settlement, forcing the common folk into virtual enslavement. That he is actually a giant too only makes it worse (roll 1d6): [1-2] frost giant, [3] fire giant, [4] stone giant, [5-6] hill giant. See also the upcoming Volume V for additional options. </span></div><div style="font-size: medium; font-weight: bold;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>3-4. Show honor and courage! </b>The next party member to do a straightforward thing or bravely stand their ground is gifted by Thor with +1 Strength for the next 24 hours. Of course, they also become aware of a local threat that Thor would like to be crushed too (roll 1d4): [1] a giant (see #1-2 above), [2] a troll, [3] a follower of Loki (<a href="https://www.divinitiesandcults.com/2023/08/loki-encounters-part-i.html">link</a>), [4] a giant snake!<br /><br /></span></div><div style="font-size: medium; font-weight: bold;"><span><a name='more'></a></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>5-6. Become strong, not some girly-man</b>: Stretching her mighty muscles, a beefy woman challenges any passers-by to an arm wrestling contest. Those who win will enjoy her services until the next sunrise. Those she defeats must owe her the same. That she is a cleric of Thor might be one thing, that she has an 18/50 Strength is another.</span></div><div style="font-size: medium; font-weight: bold;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>7-8. Enjoy strong drink and sport too! </b>The sounds of raucous merriment can be heard ahead. In honor of the Thunder God, 4d4 Norse folk are playing knattleikr. If the party wishes to engage in such sportsball, they are welcome, possibly even proving themselves heroically. Those who don't partake at all might be looked at askance though, even possibly as villains or followers of Loki.</span></div><div style="font-size: medium; font-weight: bold;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><span style="font-weight: bold;">9. Hallowing, Borders</span>: This place is sacred. Those who cross the threshold, so marked as (roll 1d4): <br />[1] a line, [2] a sign, [3] a fence, [4] a low wall, will earn the ire of Thor. 5d4 goblins are spotted doing just that.</div><div style="font-size: 13.3333px; font-weight: bold;"><br /></div><div style="font-size: medium;"><span style="font-size: 13.3333px; font-weight: bold;">10. </span><span style="font-size: 13.3333px;"><b>Fertility</b>: Lightning strikes and the rains fall. All within 1d4 quarter miles become 3x increasingly successful in seeding bountiful crop and descendent. Thor should be honored, though those of Jord (<a href="https://www.divinitiesandcults.com/2022/10/priestess-of-eorde-part-ii.html">link</a>) and Frey (<a href="https://www.divinitiesandcults.com/2017/01/clerics-of-freyr-part-i.html">link</a>) will likely take issue if they are not honored too. In any case, followers of Sif (link) will be helpful.</span></div><div style="font-size: medium; font-weight: bold;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>11. The oak</b>: Thor's sacred tree has been felled. His followers (and all other goodly folk) would seek this matter avenged. Those who take up the call will find it to be done by (roll 1d4): [1] extreme monotheist followers of Tyr, [2] dastardly followers of Loki, [3] an upstart giant, [4] all three!</span></div><div style="font-size: medium; font-weight: bold;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>12-20. </b>Reroll twice. Mighty adventure awaits!</span></div></span></span></div><div class="separator" style="clear: both;"><span><span style="font-size: 13.3333px;"><br /></span></span></div><div class="separator" style="clear: both;"><br /></div><div><div><span><div><span style="font-size: 13.3333px; font-weight: bold;"> </span></div></span></div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div style="text-align: center;"><span><div><b style="font-size: large;">River Passing</b></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnszBof4tWwS832EZzvL_5U7aprinE2ett4sUFsv3yK1XtWeDDC744PMcFwSG1BqQE8KjtD7AM9wOPICJa-2XS1znUHdiEC9lb6yt_S_8evNMUibRBSpMCr6Yy2YkpWe5N-aa2vWy7cDkO-LfifrOn785arYpjVmtYMedRC4Krd2-QDiMRAKmfrNMqeEFn/s698/Thor%20698px-Thor_wades_while_the_%C3%A6sir_ride_by_Fr%C3%B8lich%201895.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="611" data-original-width="698" height="436" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnszBof4tWwS832EZzvL_5U7aprinE2ett4sUFsv3yK1XtWeDDC744PMcFwSG1BqQE8KjtD7AM9wOPICJa-2XS1znUHdiEC9lb6yt_S_8evNMUibRBSpMCr6Yy2YkpWe5N-aa2vWy7cDkO-LfifrOn785arYpjVmtYMedRC4Krd2-QDiMRAKmfrNMqeEFn/w498-h436/Thor%20698px-Thor_wades_while_the_%C3%A6sir_ride_by_Fr%C3%B8lich%201895.jpg" width="498" /></a></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;">An item sacred to Thor is said to be on the other side of a riverbank. One should go get it.</span></div><div class="separator" style="clear: both; text-align: left;"><div><b style="font-size: 13.3333px;"><span style="font-size: 13.3333px; font-weight: 400;"><br /></span></b></div></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5ju_eVSxRQmDdRHVqLtKpCwnILs-fTzgrw3I7cs_Xs8fJy6073imiV5WPNTQiXlUtFSeLkH1mK8WMiREVCQUHIu3B_BIl-6_7xohfQofeIP-qd6BRqRijeHGmVq8Exa8ivJes6UGAZkhJib0iIgoBKVbGaD7hmmOQ2agb0VQ2CNDXUwNOr61DdGDM7TGm/s900/river%20crossing.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="900" height="515" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5ju_eVSxRQmDdRHVqLtKpCwnILs-fTzgrw3I7cs_Xs8fJy6073imiV5WPNTQiXlUtFSeLkH1mK8WMiREVCQUHIu3B_BIl-6_7xohfQofeIP-qd6BRqRijeHGmVq8Exa8ivJes6UGAZkhJib0iIgoBKVbGaD7hmmOQ2agb0VQ2CNDXUwNOr61DdGDM7TGm/w515-h515/river%20crossing.jpg" width="515" /></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: 13.3333px;">Map © John Godsland </span><a href="https://www.gozzys.com" style="font-size: 13.3333px;">https://www.gozzys.com</a><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">- licensed under CC BY 4.0 (modified) </span></div></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: 13.3333px;">Each square = 10'</span><br /></div></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div style="text-align: left;"><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 1</b></div><div style="font-size: 13.3333px;"><div class="separator" style="clear: both; font-size: medium;"><span style="font-size: 13.3333px;">What was once a bridge has been destroyed, making the 60' trek across the river's swift rushing perilous.</span></div><div class="separator" style="clear: both; font-size: medium;"><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><span style="font-size: 13.3333px; font-weight: 400;"><br /></span></b></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><span style="font-size: 13.3333px; font-weight: 400;">A gray-bearded ferryman soon drifts across. Those who speak with him will soon realize that he will make things quite difficult to say the least.</span></b></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><span style="font-size: 13.3333px; font-weight: 400;"><br /></span></b></div><div style="font-size: 13.3333px;">He will refuse to transport any , and instead insult those who speak to him's (roll 1d4):</div><div style="font-size: 13.3333px;">[1] dress/ clothing, [2] mother, [3] lack of intelligence, [4] sexual prowess</div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;">Such actions may likely lead to a fight in which he will preferably cast Sanctuary on himself</div></div></div><div><div style="font-size: 13.3333px;"><u style="font-size: 13.3333px;"><br />Greybeard the Ferryman</u></div><div><span style="font-size: 13.3333px;">Lvl 5 Norse cleric of Odin, <br />MV: <span style="font-size: 13.3333px;">40’/ ferry 20'</span>, AC 8, HD: 5, HP: 32, Atk: 1, Dmg: 1d8 (spear pole), SP: cleric abilities, spells prepared:</span></div><div><span><div><span style="font-size: 13.3333px;"> 1st Level: Remove Fear (reverse, with raven calls), Sanctuary x2, Shield*</span></div><div><span style="font-size: 13.3333px;"> 2nd Level: Hold Person, Silence 15’ Radius, Spiritual Weapon (held by a Valkyrie), Detect Invisible*</span></div><div><span style="font-size: 13.3333px;"> 3rd Level: Explosive Runes* (can also trigger other spell effects)</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">SV: C5, Mor: 10, </span><span style="font-size: 13.3333px;">, AL:</span><span style="font-size: 13.3333px;"> N</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Items: holy symbol, grey cloak, spear pole, 22 gold pieces, raft that allows easy travel across the river. </span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Main Emphasis: Grimness. Appearance: gray hair, slender build, fair complexion.</span></div></span></div><div style="font-size: 13.3333px;"><u style="font-size: 13.3333px;"><br /></u></div><div style="font-size: medium;"><br /></div></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 2</b></div><div style="font-size: 13.3333px;">The river itself moves swiftly east, though its waters look fresh and clean. Greybeard's craft can navigate it well, but those who attempt to use magic to cross themselves will be sorely disappointed. As soon as they get 10' into the river, the magic will be cancelled and they will fall in. </div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;">Those attempting to swim must save vs. spell/ make a Will save DC 15 in order to do so. This strange river benefits those of strong will rather than strong sinew.</div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;">Those who fail to swim effectively will be carried 1d20 x 100' further down on the southern bank, bedraggled, though they may venture back to Location 1 to try again if they wish. </div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;">Those who succeed at swimming or who build their own raft will be accosted by Greybeard if he still remains. He will use his other spells or attacks as need be to prevent their crossing. <span style="font-size: 13.3333px;">If the party is obviously up to some evil, then he will attempt to slay them outright, even feigning friendship or surrender in order to give them a package to help. He has cast Explosive Runes into it of course, detonating upon any foolish enough to open it.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Greybeard hates the humanoids at Location 3, and has been tasked by Odin to only let the worthy proceed to face the berserker at Location 4.</span></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 3</b></div><div><span style="font-size: 13.3333px;">Hidden in the bushes (or wherever else the party might come ashore) are 7 squat, misshapen goblins, screaming as soon as they are spotted. They are assisted by a particularly hairy goblin who might not be detected right away.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span><div><span style="font-size: 13.3333px;"><u>Goblin Savages</u> x7</span></div><div><span style="font-size: 13.3333px;">MV: 35’, AC 8, HD 1, Atk: 1, Dmg: 1d6 (spear), SP: goblin traits & can cause +1d2 damage per hit to a foe that they outnumber in melee by at least 3:1, but must save vs. spell/ make a Will save DC 15 or flee from open flame and other terrifying magic!, SV: F1, Mor: 7</span><span style="font-size: 13.3333px;">, AL:</span><span style="font-size: 13.3333px;"> C</span></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px;"><u>Hairy Goblin</u></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;">MV: 35’, AC 6, HD 1, Atk: 1, Dmg: 1d4 (club), SP: goblin traits & has a +1d2 AC bonus, and a +1d6 bonus to hide in natural areas, but won’t touch metal because it feels funny., SV: F1, Mor: 6</span><span style="font-size: 13.3333px;">, AL:</span><span style="font-size: 13.3333px;"> C</span></div></div></span></div><div><br /></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 4</b></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Here is Galti, a Norse berserker who has switched allegiance from Thor to that of a bear spirit. Ironically enough, he still holds a hammer that is sacred to the thunder god- something potentially <i>unbearable </i>to Thor's followers, though Galti's berserker ability remains in tact for now. He will be happy to use that and his other abilities on those who wish to take the hammer from him.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><u>Galti Boesson, Bear Barbarian Berserker</u></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Mve: 40’, AC 7, HD 6, HP: 52, Attk: 1; Dmg: 1d6+4 (stone hammer) </span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">SP: can use the following</span></div><div><span style="font-size: 13.3333px;"> Hug: gain a +1d3+1 bonus to hold a foe that they hit in melee for as long as they make an opposed Strength check, 2d3 times per day</span><span style="font-size: 13.3333px;">- see upcoming Volume V for more.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"> Rage: gain +1d3+1 to hit, damage, and hit points while suffering an AC penalty of 1d4 for 2d6 rounds, 1d3 times per day- see upcoming Volume V for details.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"> Berserkergang: gain an extra attack each round, +2 to damage, +6 hit points, and an AC penalty of 2- see Volume I for specifics.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Sve: F5, AL: N/A since he follows a beast spirit now</span></div><div style="font-size: 13.3333px;"><div style="font-size: medium;"><span><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Items: bear pelt, 46 gold pieces, +2 stone hammer</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Appearance: brown hair, hirsute, stocky build, medium complexion.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div></span></div></div><div style="font-size: 13.3333px;"><span><span style="font-size: 13.3333px;"><br /></span></span></div><div style="font-size: 13.3333px;"><i style="font-size: 13.3333px;">Next week: our series on divinity encounters from Volume I continues with Tyr!</i></div></div></span></div></div></div></div></div></div></div></div><p><br /></p>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-26487482467857087552023-12-06T14:18:00.000-08:002023-12-06T14:18:00.250-08:00Thor Encounters, Part II<div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjpjwh1GuwdcS7HWhD0VLUjedmurbd2ntwVtDwQVIO544Vr8FqCNYGJRitX7lIrJxcLLP_NT75KaSKrzvkC63bNMKapVDyvS3AM3kKPEEZA3RuerupFOWjXjk-FXnNWvRUmpQrDs-wBvTXNLRqZMnwVd5GzuHv8QAokhU76HBHCc_Yf86hoST7whAfbNLL/s559/Thor%20germanicmythologycom%20Doepler26Thor%201876.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="559" data-original-width="348" height="477" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjpjwh1GuwdcS7HWhD0VLUjedmurbd2ntwVtDwQVIO544Vr8FqCNYGJRitX7lIrJxcLLP_NT75KaSKrzvkC63bNMKapVDyvS3AM3kKPEEZA3RuerupFOWjXjk-FXnNWvRUmpQrDs-wBvTXNLRqZMnwVd5GzuHv8QAokhU76HBHCc_Yf86hoST7whAfbNLL/w297-h477/Thor%20germanicmythologycom%20Doepler26Thor%201876.jpg" width="297" /></a></div><div style="text-align: left;"><b style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><b style="font-size: large;">Temples (Hofs) of Thor</b></b></b><p></p><p></p><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><b style="font-size: 13.3333px;">Form </b><span style="font-size: 13.3333px;">(d6)</span></div></div></div></div><div><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><span style="font-size: 13.3333px;">A fitting location for those who are down-to-earth and strong!</span></div><div style="text-align: left;"><b style="font-size: 13.3333px;">1.</b><span style="font-size: 13.3333px;"> Mead hall</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>2. </b>Tavern</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>3.</b> Horgr (stone shrine)<br /><b>4. </b>Lone tree</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>5. </b>Hut</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>6. </b>Shrine<br /><br /></span></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Node </b><span style="font-size: 13.3333px;">(a Natural Place of Power, see Volume II)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;">- Chance of hof actually being located in one (25%)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;">- Chance of hof having one nearby instead (33%)</span></div></div><p><span><span style="font-size: 13.3333px;"><span></span></span></span></p><p><span><span></span></span></p><a name='more'></a><p></p><p><span><span style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Sacred Space </b><span style="font-size: 13.3333px;">(d20)<br /></span></span></span><span style="font-size: 13.3333px;">The area will reflect at least one Thorian concept.</span></p><div><div><b style="font-size: 13.3333px;">1-2.</b><span style="font-size: 13.3333px;"> Stand up to giants and other oppressors</span></div><div><span style="font-size: 13.3333px;"><b>3-4.</b> Show honor and courage!</span></div><div><span style="font-size: 13.3333px;"><b>5-6. </b>Become strong, not some girly-man</span></div><div><span style="font-size: 13.3333px;"><b>7-8. </b>Enjoy strong drink and sport too!</span></div><div style="font-size: 13.3333px;"><b>9. </b>Hallowing, Borders</div><div><b style="font-size: 13.3333px;">10. </b><span style="font-size: 13.3333px;">Fertility</span></div><div><span style="font-size: 13.3333px;"><b>11. </b>The oak</span></div><div><span style="font-size: 13.3333px;"><b>12-20.</b> All are emphasized!</span></div></div><p><b style="font-size: 13.3333px;">Special Properties </b><span style="font-size: 13.3333px;">(for all of Thor's hofs)<br /></span><span style="font-size: 13.3333px;">- </span><u style="font-size: 13.3333px;">At the Hof</u><span style="font-size: 13.3333px;">: Any strong and honest Norse present can gain a +1d3 bonus to rolls that reflect its sacred space (per table above), up to 3 times per day. <br /></span><span style="font-size: 13.3333px;">- </span><span style="font-size: 13.3333px;"><u>Sacred Times</u>: When it is sacred to Thor at the hof- battles, competitions, exercise, drinking, fertility, or the like, all strong and honest Norse spellcasters can </span><span style="font-size: 13.3333px;">reroll their magical side-effects</span><span style="font-size: 13.3333px;">, up to 3 times per day</span><span style="font-size: 13.3333px;">, but must take the second result</span><span style="font-size: 13.3333px;">. Those who specifically follow Thor can gain a +1d2 bonus to their Strength as well</span><span style="font-size: 13.3333px;">, and may even pick which magical side-effect results they wish to use. </span></p><div><br /></div><div><span style="font-size: 13.3333px;"><b>Special Temple (Hof) Inhabitants</b><br />The mighty do congregate.</span></div><p><span><span style="font-size: 13.3333px; text-decoration-line: underline;">Vikings</span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">(1d12, 50% chance)</span><br /><span style="font-size: 13.3333px;">Mve: 40’, AC 6, HD 1+2, Attk: 1, Dmg: by weapon, SP: +1 per odd level when engaged in daring action, Sve: F1, AL: varies</span></span></p><p><u style="font-size: 13.3333px;">Berserkers</u><span style="font-size: 13.3333px;"> (1d6, 33% chance)</span><br /><span style="font-size: 13.3333px;">Mve: 40’, AC 9*, HD 1+6*, Attk: 2*, Dmg: by weapon +2*, SP: berserkergang (included in stats*) for 2d6 rounds, up to level x 2 times per day, save vs. spell to stop early, Sve: F2, AL: varies</span></p><p><u style="font-size: 13.3333px;">Dwarves</u><span style="font-size: 13.3333px;"> (1d10, 25% chance)</span><br /><span style="font-size: 13.3333px;">MV: 30’, AC 4, HD 1+1, Atk: 1, Dmg: by weapon, SP: dwarf traits & also special abilities- see the upcoming Volume V, SV: F1, Mor: 9</span></p><p><span style="font-size: 13.3333px;"><u>Sacred Animal</u> (1d6, 25%)<br />Roll 1d6: [1-2] bear, [3] bull, [4-6] goat</span></p><p><br /></p></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-large; font-weight: bold;">SAMPLE TEMPLE (HOF) OF THOR</span></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiplmsHzTVeiXHY-EyyjVFjFxg3aSbLOK7zJaY6C7DEte58SfofKSe6a0NhQf0Qa1PaOif5Mdk8ztSbPitP4Q33zeZKKgG197AJnCkAaLXQv8REg99kkpPT5V_U8wItj39_sr5pYo-RF3Z99xs2ne5Zis1IDBoDn7iU_PAfHyavJTVgdlfQY9dQ-5O_x8J6/s788/tavern.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="788" data-original-width="578" height="562" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiplmsHzTVeiXHY-EyyjVFjFxg3aSbLOK7zJaY6C7DEte58SfofKSe6a0NhQf0Qa1PaOif5Mdk8ztSbPitP4Q33zeZKKgG197AJnCkAaLXQv8REg99kkpPT5V_U8wItj39_sr5pYo-RF3Z99xs2ne5Zis1IDBoDn7iU_PAfHyavJTVgdlfQY9dQ-5O_x8J6/w412-h562/tavern.jpg" width="412" /></a></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;">Map by Kassoon </span><span style="font-size: 13.3333px;"><a href="https://watabou.itch.io/village-generator">https://www.kassoon.com/dnd/house-map-generator/</a></span></div><div class="separator" style="clear: both;"><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><span style="font-size: 13.3333px; text-align: left;">(</span><span style="font-size: 13.3333px; text-align: left;">Each square = 5')</span><span style="font-size: 13.3333px;"> </span></div></div></div></div><div class="separator" style="clear: both; font-weight: bold; text-align: left;"><b style="font-size: 13.3333px;">General</b></div><div style="text-align: left;"><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;">It is a tavern: the Hammer of Good Sport.</span></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;">Its focus is: Show honor and courage!</span></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">At the hof: +2 to all rolls related to its focus for free and just Norse.<br />Sacred times: </span><span style="font-size: 13.3333px;">drinking contests, battles (see above).</span></span></div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;"><span><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><u>Locations</u><br /><b>1. </b></span><b style="font-size: 13.3333px;">Common Room</b><span style="font-size: 13.3333px;"><b>:</b> All upright folk are given a hearty greeting upon entering. Those who are not will be glared upon. 5 vikings sit and stand about the place, singing loud and strong, often how they are "Warriors of the World Tree". 4d6 Norse townsfolk can also be found about the place, equally ready for mirth or a fight!</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">2. Bar</b><span style="font-size: 13.3333px;"><b>: </b>Thorarin Arnorsson resides here (from <a href="https://www.divinitiesandcults.com/2023/11/thor-encounters-part-i.html">Part I</a>). He offers a wide variety of drink, as long as it's Lucky Hammer ale. Those who complain about that or his only wearing a loincloth will be challenged to an arm wrestling contest! His Strength is 17 and he is quite vigorous about calling those who fail to do so 'girly-men'.</span></div><div><br /></div><div><b style="font-size: 13.3333px;">3. Sanctum, etc.</b><span style="font-size: 13.3333px;"> This area is used by Thorarin as his office, bedroom, calisthenics area, and kitchen. Dhothurima the mountain dwarf-maid does most of the cooking and cleaning here, a good ally and faithful follower of Thor, noted for her dwarf strength too (16). </span></div><div><br /></div></span></div><div class="separator" style="clear: both;"><div style="text-align: center;"><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;"><br /></div></div></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;"><i>Next week: Quests of Thor, in Part III!</i></span></div></div></div></div></div></div><p> <br /><br /></p>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-81221031548667862322023-11-29T14:00:00.000-08:002023-11-29T14:16:36.010-08:00Thor Encounters, Part I<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin2apeXP42ymu59ZVYkODd-YcDt6mBAIwZZDk-RasNAykOGM4Wm5-L8IKalDM8NGsUBORAc_GhMH5QCOz3bnl6u545TVmyWZym77iPq54q_DaKewKVxVetPEU6gbW8kgGyJ1RptHpjDUb-5pSnEKyYXuCKi6CJgWtu6q7na6GB6Uq4bL26U7R4MrrJOtOf/s600/Thor%20474px-Treated_NKS_thorr.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="600" data-original-width="474" height="500" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin2apeXP42ymu59ZVYkODd-YcDt6mBAIwZZDk-RasNAykOGM4Wm5-L8IKalDM8NGsUBORAc_GhMH5QCOz3bnl6u545TVmyWZym77iPq54q_DaKewKVxVetPEU6gbW8kgGyJ1RptHpjDUb-5pSnEKyYXuCKi6CJgWtu6q7na6GB6Uq4bL26U7R4MrrJOtOf/w395-h500/Thor%20474px-Treated_NKS_thorr.jpg" width="395" /></a><br /><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: left;"><b>THORIAN PHILOSOPHY</b></div></div><span style="font-size: 13.3333px;">Mighty sinews might adjust in their direction.<br /></span><span style="font-size: 13.3333px;"><br /><b>Main Emphasis </b></span><span style="font-size: 13.3333px;">(d20)<br /></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><div><b>1-2.</b> Stand up to giants and other oppressors</div><div><b>3-4.</b> Show honor and courage!</div><div><b>5-6. </b>Become strong, not some girly-man</div><div><b>7-8.</b> Enjoy strong drink and sport too!</div><div><b>9. </b>Hallowing, Borders</div><div><b>10. </b>Fertility</div><div><b>11. </b>The oak</div><div><b style="font-size: 13.3333px;">12-20. </b><span style="font-size: 13.3333px;">All are emphasized<br /><br /></span></div></span></div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div><span><a name='more'></a></span></div><div><span><span><span style="font-size: 13.3333px;">For example, if a cleric of Thor focused on enjoying strong drink and sport too, </span></span></span><span><span><span style="font-size: 13.3333px;">then he could get a +2 bonus to his Strength when partaking of both (rather than +1, since it has a requirement, and it might also cause a penalty to other rolls) and even </span></span></span><span style="font-size: 13.3333px;">have magical side-effect result #3 (Power Nap!) be treated as result #4 as well (Time for Some Calisthenics) instead.</span></div><div><span style="font-size: 13.3333px;"><i><br /></i></span></div><div><br /></div><div><span style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">CLERIC-TYPE OF THOR GENERATOR</b><br style="font-size: 13.3333px;" /><br /></span></div><div><span><div><span style="font-size: 13.3333px;"><div style="font-size: medium;"><b style="font-size: 13.3333px;">Male Classes </b><span style="font-size: 13.3333px;">(85% chance, d8)</span></div><div style="font-size: medium;"><div><span style="font-size: 13.3333px;"><b>1-6.</b> Cleric</span><span style="font-size: 13.3333px;"> </span></div><div><span style="font-size: 13.3333px;"><b>7-8.</b><span> Priest</span><br /></span></div><div><span style="font-size: 13.3333px;"><br /></span></div></div></span></div><div><b style="font-size: 13.3333px;">Female Classes </b><span style="font-size: 13.3333px;">(15% chance</span><span style="font-size: 13.3333px;">, d8)</span></div><div><div><span style="font-size: 13.3333px;"><b>1-4.</b> Cleric</span><span style="font-size: 13.3333px;"> </span></div><div><span style="font-size: 13.3333px;"><b>5-8.</b><span> Priestess</span></span></div></div><div><span><div><span><div style="font-size: 13.3333px;"><br /></div></span></div><div><div><b style="font-size: 13.3333px;">Hair Color</b><span style="font-size: 13.3333px;"> (d10)</span></div><div><div><span style="font-size: 13.3333px;"><b>1-</b></span><b style="font-size: 13.3333px;">4. </b><span style="font-size: 13.3333px;">B</span><span style="font-size: 13.3333px;">lond</span></div><div><span style="font-size: 13.3333px;"><b>5-7. </b>Red</span></div><div><span style="font-size: 13.3333px;"><b>8-9. </b>Brown</span></div><div><span style="font-size: 13.3333px;"><b>10. </b>Black</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><b>Build </b>(d8)</span></div><div><span style="font-size: 13.3333px;"><b>1. </b>Slender</span></div><div><span style="font-size: 13.3333px;"><b>2-3. </b>Medium</span></div><div><span style="font-size: 13.3333px;"><b>4-8. </b>Stocky</span></div><div><br /></div><div><b style="font-size: 13.3333px;">Complexion</b><span style="font-size: 13.3333px;"> (d8)</span></div></div><div><span style="font-size: 13.3333px;"><b>1-4. </b>Fair</span></div><div><span style="font-size: 13.3333px;"><b>5-7. </b>Medium</span></div><div><span><span style="font-size: 13.3333px;"><b>8. </b>Tanned</span></span></div><div><br /></div><div><span style="font-size: 13.3333px;"><b>Garb </b>(d8)</span></div><div><b style="font-size: 13.3333px;">1-2. </b><span style="font-size: 13.3333px;">Robes<br /><b>3-6. </b>Practical Garb</span></div><div><span style="font-size: 13.3333px;"><b>7-8. </b>Not enough</span></div><div><br /></div><div><span><span><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>Special Possessions </b>(percent chance each)</span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">- Magic Weapon (7% per level)</span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">- Magic Armor (4% per level)</span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">- Magic Item (4% per level)</span></span></div><div><br /></div><div><span style="font-size: 13.3333px;"><b>Main Weapon </b>(d4)</span></div><div><span style="font-size: 13.3333px;"><b>1-2. </b>Two-handed hammer!<br /><b>3-4. </b>Warhammer!<br /></span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><b style="font-size: 13.3333px;">Special Qualities </b><span style="font-size: 13.3333px;">(percent chance)</span></div><div><span style="font-size: 13.3333px;">- Vigorous fylgja (15%): their spirit guardian is particularly active in the matters of strength and might granting a +1d3 bonus to 1d3 rolls that involve them per day. The fylgja is otherwise generally supportive, like those that other people have.</span></div><div><span style="font-size: 13.3333px;">- Has faced a hill or stone giant</span><span><span style="font-size: 13.3333px;">, per Divine Test #16 (3%</span></span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">per level)</span></div><div><span><span style="font-size: 13.3333px;">- <span style="font-size: 13.3333px;">Has faced a frost or fire giant</span>, per Divine Test #17 (3%</span></span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">per level)</span></div><div><br /></div><div><br /></div></span></span></div></div></span></div></span></div><div><b style="font-size: large;">Sample Cleric-Type of Thor</b></div><div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div><span style="text-align: center;"><span><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTI2mUr6ukoRaaV_p8Bgm1kNXKf5TW9WOOOBd7w5QCvZuCJNenzxmnnw4xPWu08Qf4CvNuSdAkQ-HNIKIAjQNBo9_1d8vEegn_z-KJ69BkzI1nHzcNdAHcJoEBOQUfcs4nkAwCB_ZmCdmScFC5dcfGQYdV2NTQQH-UIUTDGIQoGpDnjpMBYOk9JGyEgP-s/s640/Thor%20640px-Thor_Destroys_the_Giant_Thrym%20Lorenz%20Fr%C3%B8lich%201906.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="438" data-original-width="640" height="274" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTI2mUr6ukoRaaV_p8Bgm1kNXKf5TW9WOOOBd7w5QCvZuCJNenzxmnnw4xPWu08Qf4CvNuSdAkQ-HNIKIAjQNBo9_1d8vEegn_z-KJ69BkzI1nHzcNdAHcJoEBOQUfcs4nkAwCB_ZmCdmScFC5dcfGQYdV2NTQQH-UIUTDGIQoGpDnjpMBYOk9JGyEgP-s/w400-h274/Thor%20640px-Thor_Destroys_the_Giant_Thrym%20Lorenz%20Fr%C3%B8lich%201906.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: left;"><span style="text-align: center;"><span style="text-align: left;"><span><span><span><span style="font-size: 13.3333px; text-align: center;"><b>Thorarin Arnorsson</b></span><span style="font-size: 13.3333px;">,</span><b style="font-size: 13.3333px;"> </b></span></span></span></span></span><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">Lvl 7 Norse cleric of Thor</span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">Align: N, MV: 40', AC 7, HD: 7, HP: 42, <span style="font-size: 13.3333px;">Atk: 1, Dmg: 1d6+2 (+1 hammer)</span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">SP: </span></span><span style="font-size: 13.3333px;">cleric abilities, </span><span style="font-size: 13.3333px;">spells prepared:</span></div><div class="separator" style="clear: both; text-align: left;"><span style="text-align: center;"><span style="font-size: 13.3333px; text-align: left;"> 1st Level: Protection from Evil (+4 vs. giants), Remove Fear, </span><span style="font-size: 13.3333px;">Enlarge* (self only)</span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;"> 2nd Level: Hold Person, Spiritual Weapon (as a hammer flying from the cleric’s hand), Strength*</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;"> 3rd Level: Remove Curse, Striking</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;"> 4th Level: Exorcise (requires the cleric to be engaged in exercise)</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;">SV: C7, Mor: 9, </span><span style="font-size: 13.3333px;">Items: </span><span style="font-size: 13.3333px;">holy symbol, +1 warhammer!, loin cloth, 44 gold pieces. </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;">Main Emphasis: Become strong, not some girly-man! Appearance: red hair, stocky build, medium complexion. </span></div></span></span></div><div><span style="text-align: center;"><span><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;"><br /></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;"><br /></span></span></div></span></span></div></div></div><div><div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><div style="text-align: left;">===========================</div><div style="text-align: left;"><div><br /></div><div><span style="font-size: 13.3333px;"><b>Optional Rule: Allowing Other Than Prepared Spells to Be Cast</b></span></div><div><span style="font-size: 13.3333px;">For those feeling limited by prepared spells, cleric-types can cast other types of spells instead of the ones they have ready. The most popular choice would be healing spells, though others, such as divinatory spells can be cast as an alternative (as described for the Volva/ Seidkona, listing under Freya - <a href="https://www.divinitiesandcults.com/2023/06/freya-encounters-part-i.html">link</a>). </span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;">In return, such cleric-types can only fight as magic-users, give up uses of their divinity's mysteries, or even have other restrictions deemed fitting, in an honest, Thorian way.</span></div></div><div style="text-align: left;"><br /></div><div><div style="text-align: left;"><span style="text-align: center;"><div style="font-size: 13.3333px; text-align: left;"><br /></div><div style="font-size: 13.3333px; text-align: left;"><span style="font-size: 13.3333px;">Next week: Temples of Thor, Part II!</span> <br /></div></span></div></div></div></div></div></div></div></div></div></div></div><p> <br /><br /></p>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-37053452693203289442023-11-22T14:00:00.000-08:002023-11-22T16:06:06.005-08:00Skadi Encounters, Part III<div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiM5790c7X_D-O8glpPIX-9LaET8IRLj2byW5mTYK6_S8Am-itj7sp9SuwrFUlr_Fh2gHhzG2hH4ih_7OTmQUKrz3in1e20WrDN3oYiQikmS8zYObEc2IQ0MxKSTcCuTxwSt2dh5H0QTbZwEH6PSMnR9NInHx__vxv8hyHvFUwukgAra8HqO-pJc2H5ER1/s1000/Skadi%20Johann_Baptiste_Zwecker_Lady_of_the_Mountain_Iceland.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="659" height="513" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiM5790c7X_D-O8glpPIX-9LaET8IRLj2byW5mTYK6_S8Am-itj7sp9SuwrFUlr_Fh2gHhzG2hH4ih_7OTmQUKrz3in1e20WrDN3oYiQikmS8zYObEc2IQ0MxKSTcCuTxwSt2dh5H0QTbZwEH6PSMnR9NInHx__vxv8hyHvFUwukgAra8HqO-pJc2H5ER1/w338-h513/Skadi%20Johann_Baptiste_Zwecker_Lady_of_the_Mountain_Iceland.jpg" width="338" /></a></div><b><span style="font-size: medium;">Quests of Skadi<br /></span></b><span><span style="font-size: 13.3333px;">Freedoms shows clear upon the mountain expanse. Roll 1d20.<br /><br /><b>1-2. </b></span></span><span style="font-size: 13.3333px;"><b>Honor the cold and highlands</b>: A dream comes to a chosen party member to cast off their winter gear. A cold snap comes too, but if the dreamer and others they notify oblige, they will be quite chilly for 1d3 hours, but will receive a blessing from Skadi along with a natural and comfortable warmth in the interim, not needing to beg the frost giants for protection.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>3-4. Find freedom through rugged independence</b>: A group of Franks has taken up residence in a mountain cabin. That they wish to not serve another might be understandable, that they insist on calling it a "chalet" might not.</span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span><span style="font-size: 13.3333px; font-weight: bold;">5-6. Hunt & ski: ‘tis the way of life</span><span style="font-size: 13.3333px;">: Certain hunters range in the area, outcompeting all others. Though skilled, their harnessing of the snowy slopes has given them a great advantage, until one of their number has gone missing. Those who search will well find that thurs frost giant has taken exception to their use of the wintry ways.<br /></span><span style="font-size: 13.3333px; font-weight: bold;"><span><a name='more'></a></span></span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b><br />7-8. Avoid the sea</b>: Clerics of Poseidon (or his local equivalent) are recruiting adventures in eliminating a rampaging giant. Those who challenge him will find him not only to be mighty, but also greatly missing his cold, mountainous home, and a fairly reasonable follower of Skadi to boot.</span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b><br />9. Choosing mates</b></span></span><span style="font-size: 13.3333px;"><b>, Having an icy heart</b>: A breathtaking Norse priestess is in the area looking for a husband. That she bases her choices on the cleanliness of one's feet shows who her patron is. That she does not always 'kiss them deadly' shows her heart might not be entirely frozen.</span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>10-11. Setting things right</b>: The next foe the party faces, when they are resolute and ready for battle, will offer them suitable spouses instead. Depending on who the foe is, fighting might be preferable. <br /><br /></span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>12. Noble giants, Risir</b>: A giant slayer dwarf wishes to enlist aid in defeating a trio of mountain giants. The dwarf turns out to be evil though, and the giants, goodly risir, though the party might realize that all too late.</span><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b><br /></b></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>13. Scandinavia</b>: A traitorous king wishes to replaces his people with a foreign ilk. The depths he will go to triggers not only the followers of Skadi, but of that of all the Aesir and Vanir who would seek such an atrocity to be remedied, and avenged.<br /></span><b><span style="font-size: 13.3333px;"><br /></span></b></div><div style="font-size: medium;"><b><span style="font-size: 13.3333px;">14-20. </span><span style="font-size: 13.3333px;">Reroll twice.</span></b></div></span></div><div><span style="font-size: 13.3333px; font-weight: bold;"><br /></span></div><div><span style="font-size: 13.3333px;"><br />See also Mountain encounters in Volume I.</span></div><div><span><div><span style="font-size: 13.3333px; font-weight: bold;"><br /> </span></div></span></div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div style="text-align: center;"><span><div><b style="font-size: large;">The Last Resort</b></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihVIhXvgRWKizsVLqdxJdbKDRs8jCsRmfKd_fdWj0OTc7TupwphXRmSKg8ps3W61qIyO6tViV2ymNLZ0sKb0QbiNXKzu95BfzQzfWQSk8vo8osR4C-k6RmLh_eIIu_Sg_eJuWOwCTJBPRG44SNESUwelwtd7Et3HnzAgfLgKAtL2szHTQivEVJ1Mc4Mx5U/s1280/Skadi%20Birkebeinerne_p%C3%A5_Ski_over_Fjeldet_med_Kongsbarnet_by%20Knud%20Bergslien(cropped).jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="974" data-original-width="1280" height="487" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihVIhXvgRWKizsVLqdxJdbKDRs8jCsRmfKd_fdWj0OTc7TupwphXRmSKg8ps3W61qIyO6tViV2ymNLZ0sKb0QbiNXKzu95BfzQzfWQSk8vo8osR4C-k6RmLh_eIIu_Sg_eJuWOwCTJBPRG44SNESUwelwtd7Et3HnzAgfLgKAtL2szHTQivEVJ1Mc4Mx5U/w640-h487/Skadi%20Birkebeinerne_p%C3%A5_Ski_over_Fjeldet_med_Kongsbarnet_by%20Knud%20Bergslien(cropped).jpg" width="640" /></a></div><span><div style="text-align: left;"><span style="font-size: 13.3333px;">Rumors of a mountain draw adventurers here, one where green-clad little folk are said to have a giant problem on their hands. Follows of Skadi would want to find out what that means exactly.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div></span><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtmeqOpcC_Cmwdf_nbIrCco6WG_jSA4gJ-MI-xhk-qcSAhBu2sJe6eojQxQ9922JclHCNo2-QOJGs7SCHdPb4ywws17Bhfh6ZmHMBamIGUxS1sdpCoy5y9cwziEDnLbrAJ1-aF1STt57425lKe4mKs_HqQwlqEEJyZpgWK1q4VdaQZ19sox0SzaHRuZUdW/s738/Untitled.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="338" data-original-width="738" height="293" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtmeqOpcC_Cmwdf_nbIrCco6WG_jSA4gJ-MI-xhk-qcSAhBu2sJe6eojQxQ9922JclHCNo2-QOJGs7SCHdPb4ywws17Bhfh6ZmHMBamIGUxS1sdpCoy5y9cwziEDnLbrAJ1-aF1STt57425lKe4mKs_HqQwlqEEJyZpgWK1q4VdaQZ19sox0SzaHRuZUdW/w640-h293/Untitled.jpg" width="640" /></a></div></div></div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><span style="font-size: 13.3333px; text-align: left;">Roughly .7 of mile uphill from Location 1 to Location 5, vertical drop of roughly 1200'.</span></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px; text-align: left;">White is snowy slope; Yellow is snowy slope that is strangely illuminated at night; Green is coniferous, snowy forest; for Black Lines, see Location 1 below</span></div></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><br /></b></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 1</b></div><div style="font-size: 13.3333px;">The likely entrance to the mountain, a snowy, sloped trail slants up the mountain's peak. Interspersed roughly every 40 yards are strange, massive, metal poles standing 40' high, on which are suspended cables (indicated by the black lines on the map). Upon the cables look to be suspended chairs. What purpose they serve, few could guess. Those with great mechanical or teleportative expertise may realize that they were once used as 'lifts' for easy travel up the mountain.</div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;">In any case, sounds of talking up the slope can be heard (at Location 2).</div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><b>Location 2</b></div><div style="font-size: 13.3333px;">Two green-clad halflings converse underneath a 50' tall, metal pole. An assortment of skis and poles are located a little further up the trailhead. If encountered at night, the mighty object somehow illumes the trail below. No matter the time, Kipper and Skipper are angry at a giant who has taken up residence at the mountain's peak, preventing them from expanding the trails. They also wear skis and challenge any strangers to compete before they will be of further help (the assortment of skis and poles are nearby.) Those who are novices and do so must make difficult Dexterity checks (DC 20) to not only try to keep up with them, but to also not take 1d20 damage each attempt from collisions with trees and others.</div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><u style="font-size: 13.3333px;">Kipper & Skipper, Green-Clad Halflings</u></div><div><div><span style="font-size: 13.3333px;">MV 35’/ ski 80', AC 8, HD 1-1, Atk 1, Dmg: 1d6 (ski pole), SP: </span><span><span style="font-size: 13.3333px;">halfling traits, SV: E3, Mor: 7, </span></span><span style="font-size: 13.3333px;">AL: C</span></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;">Once down the mountain, The pair will show any party members who remain how to utilize the lift to return to Location 2. If the party shows interest (or promise) in challenging the giant, then Kipper and Skipper will recommend the party speak to their associate at Location 3. If not, they will happily chat with them about turning the mountain into a 'resort' where thousands can come to race up and down its slopes.</div><div style="font-size: 13.3333px;"><br /><br /></div></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 3</b></div><div><span style="font-size: 13.3333px;">A red wooden sign with a white cross emblazoned upon it can be seen at this intersection. As the party notices it, they might not notice a red-clad halfling hurtling down one of the upper slopes straight towards them (roll for surprise). And though he might call himself a 'leprechaun-on-patrol', Ludmudun McGee is in fact just an experienced halfling, albeit with a great amount of luck.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><u style="font-size: 13.3333px;">Ludmudun McGee, Red-Clad Halfling Patrolman</u></div><div style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px;">MV 35’/ ski 90', AC 8, HD 2, Atk 1, Dmg: 1d6+1 (+1 ski pole) or 1d20 (ski collision), SP: </span><span><span style="font-size: 13.3333px;">halfling traits, can reroll a roll 1d3 times per day, has a pack of healing (cures 1d6 hit points of damage when applied), SV: E5, Mor: 9, </span></span><span style="font-size: 13.3333px;">AL: C</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;">Those who avoid colliding with him (save vs. paralysis/ make a Reflex save DC 15) can then explain that they heard about the giant. He can then escort them down this trail and then back up the lift to Location 5. Those who don't may be forced to make the red-clad halfling even redder. A 50' tall, metal pole, like at Location 2 is positioned here as well.</span></div></div><div style="font-size: 13.3333px;"><div><br /></div></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 4</b></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">A palpable sense of quiet and peace is present at this place. The snow shines bright, yet pleasantly, while the trees look on, serene. For those who favor Skadi (or at least don't disfavor her), a mountain nature spirit will manifest to assist. It will have abilities according to its nature, appearing as snowy oread if need be. Treat as a berg huldra (from <a href="https://www.divinitiesandcults.com/2023/11/skadi-encounters-part-ii.html">Part II</a>) or see Volume IV for additional mountain spirit options. </span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;">Further down the slope can be seen a small village, the likely home of these strange halflings, for further adventures.<br /><br /></div><div style="font-size: 13.3333px;"><br /></div><div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 5</b></div><div><div style="font-size: 13.3333px;">The mountain peak offers a commanding view of the surrounding area, revealing what is present at the other Locations. A comely woman soon lumbers into view. She will watch the party and respond to any actions they take, her spear ready, growing to a giant size of <span style="font-size: 13.3333px;">14' if need be</span><span style="font-size: 13.3333px;">.</span></div><div style="font-size: 13.3333px;"><br /></div><div><span style="font-size: 13.3333px;"><u>Jölfá, </u></span><u style="font-size: 13.3333px;">2nd level </u><u style="font-size: 13.3333px;">Frostris cleric of Skadi</u></div><div><span style="font-size: 13.3333px;">MV 40’, AC 4, HD 9, Atk 1, Dmg: 3d6 (spear), SP: </span><span><span style="font-size: 13.3333px;">giant size, frost immune, can assume human size after 2d6 rounds at will, but HD and Dmg are reduced by 1/2 until they return to full size again, cleric of Skadi abilities, spells prepared: 1st Create Water (as ice), Cure Light Wounds, Sanctuary, SV: C9, Mor: 11, </span></span><span style="font-size: 13.3333px;">AL: N, </span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">Items: </span><span style="font-size: 13.3333px;">holy symbol, light furs, giant spear, 39 gold pieces. </span><span style="font-size: 13.3333px;">Main Emphasis: Honor the cold and the highlands. Appearance: platinum blond hair, medium build, pale complexion. </span></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">A follower of Skadi, Jölfá has little patience for what the halflings wish to do to this mountain, nor any mercenaries they might send to dislodge her</span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">(i.e. the party)</span><span style="font-size: 13.3333px;">. If they realize the halflings are at fault, a battle with her can be avoided, though Kipper, Skipper, Ludmudun, and 3d6 other halflings of the green- and/or red-clad types will then harass them as they travel all the way down the mountain again.</span></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><br /></div></div></div><div style="font-size: 13.3333px;"><span><div><span style="font-size: 13.3333px;"><br /></span></div></span></div><div style="font-size: 13.3333px;"><i style="font-size: 13.3333px;">Next week: our series on divinity encounters continues with Thor!</i> </div></div></span></div></div></div></div></div></div></div></div></div><p> <br /><br /></p>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-17854938741906614312023-11-15T14:00:00.000-08:002023-11-15T14:00:00.155-08:00Skadi Encounters, Part II<p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxhsXtY88ZI9qbqoKajrKidWNtAbM1io0qerwyqOhKKvCxNe0e3T8uOllQxOIUeDXLKt1ovUIvd4ih6-jjdU98aifXa6ibGtRbHfHP_W5cqZFK53Xa5HaC3qpkJpyV7a6VCcCjCQWGytB6HMQniVeAJFfkUCsk7wU1cq29NvaITouXoUVq5-XGnpCNknZa/s1200/Skadi%20Evening_at_Flakstadpollen_in_Flakstad,_Nordland,_Norway,_2017_April.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="485" data-original-width="1200" height="251" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxhsXtY88ZI9qbqoKajrKidWNtAbM1io0qerwyqOhKKvCxNe0e3T8uOllQxOIUeDXLKt1ovUIvd4ih6-jjdU98aifXa6ibGtRbHfHP_W5cqZFK53Xa5HaC3qpkJpyV7a6VCcCjCQWGytB6HMQniVeAJFfkUCsk7wU1cq29NvaITouXoUVq5-XGnpCNknZa/w622-h251/Skadi%20Evening_at_Flakstadpollen_in_Flakstad,_Nordland,_Norway,_2017_April.jpg" width="622" /></a><b style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><b style="font-size: large;">Temples (Hofs) of Skadi</b></b></b></p><p></p><p></p><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><b style="font-size: 13.3333px;">Form </b><span style="font-size: 13.3333px;">(d12)</span></div></div></div></div><div><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><span style="font-size: 13.3333px;">Likely upon a mountain, if not one entirely.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>1.</b> Mountain</span><br style="font-size: 13.3333px;" /><span style="font-size: 13.3333px;"><b>2-3. </b>Mountain Peak</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>4-7.</b> Horgr (stone shrine)<br /><b>8-10. </b>Hut</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>11-12. </b>Lodge<br /><br /></span></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Node </b><span style="font-size: 13.3333px;">(a Natural Place of Power, see Volume II)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;">- Chance of hof actually being located in one (20%)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;">- Chance of hof having one nearby instead (30%)</span></div></div><p><span><span style="font-size: 13.3333px;"><span></span></span></span></p><p><span><span></span></span></p><a name='more'></a><p></p><p><span><span style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Sacred Space </b><span style="font-size: 13.3333px;">(d20)<br /></span></span></span><span style="font-size: 13.3333px;">The area will reflect at least one Skadian concept.</span></p><div><span style="font-size: 13.3333px;"><b>1-2. </b></span><span style="font-size: 13.3333px;">Honor the cold and highlands<br /></span><span style="font-size: 13.3333px;"><b>3-4. </b>Find freedom through rugged independence<br /></span><span style="font-size: 13.3333px;"><b>5-6. </b>Hunt & ski: ‘tis the way of life<br /></span><span style="font-size: 13.3333px;"><b>7-8. </b>Avoid the sea<br /><b>9. </b>Choosing mates, Having an icy heart<br /><b>10-11. </b>Setting things right<br /><b>12. </b>Noble giants, Risir</span><div><span style="font-size: 13.3333px;"><b>13. </b>Scandinavia<br /></span><b style="font-size: 13.3333px;">14-20. </b><span style="font-size: 13.3333px;">All are emphasized</span></div></div><p><b style="font-size: 13.3333px;">Special Properties </b><span style="font-size: 13.3333px;">(for all of Skadi's hofs)<br /></span><span style="font-size: 13.3333px;">- </span><u style="font-size: 13.3333px;">At the Hof</u><span style="font-size: 13.3333px;">: Any free and honorable Norse present can gain a +1d3 bonus to rolls that reflect its sacred space (per table above), up to 3 times per day. <br /></span><span style="font-size: 13.3333px;">- </span><span style="font-size: 13.3333px;"><u>Sacred Times</u>: When it is sacred to Skadi at the hof- snows, notable views of the mountains, clear skies that show the stars, or the like, all free and honorable Norse spellcasters can </span><span style="font-size: 13.3333px;">reroll their magical side-effects, but must take the second result</span><span style="font-size: 13.3333px;">, up to 3 times per day</span><span style="font-size: 13.3333px;">. Those who specifically follow Skadi can gain a +1d3 modifier to the roll</span><span style="font-size: 13.3333px;">, and may even pick which results they wish to use. </span></p><div><br /></div><div><span style="font-size: 13.3333px;"><b>Special Temple (Hof) Inhabitants</b><br />The independence of the mountains requires ongoing vigilance.</span></div><p><span style="font-size: 13.3333px;"><u>Mountain Folk</u> (1d12, 50% chance)<br /><span style="font-size: 13.3333px;">MV 40’, AC 8, HD 1+1, Atk: 1, Dmg: by weapon +1, SP: +3 to all mountain-related skill rolls, SV: F1, AL N.</span></span></p><p><span style="font-size: 13.3333px;"><u>Hunters</u> (1d8, 50% chance)<br /></span><span style="font-size: 13.3333px;">MV 45’, AC 9, HD 1, Atk: 1, Dmg: by weapon, SP: +3 to all hunting-related skill rolls, SV: F1, AL N.</span></p><div><span style="font-size: 13.3333px;"><u>Wild Animals</u></span><span style="font-size: 13.3333px;"> (1d6, 33% chance)</span><span style="font-size: 13.3333px;"><br />Roll 1d6: [1] bear, [2] wolf, [3] stag, [4-5] falcon, [6] goat</span></div><p><u style="font-size: 13.3333px;">Landvaettir</u><span style="font-size: 13.3333px;"> (Norse nature spirits; 1d6, 25% chance)<br /></span><span style="font-size: 13.3333px;">MV fly 50’; AC 6; HD 5; Atk naturalizing touch (1d4 INT dmg); SP bless, invisibility, incorporeal, immune to non-magical weapons; SV F5; AL N.</span></p><p><span style="font-size: 13.3333px;"><u style="font-size: 13.3333px;">Berg Huldrar</u><span style="font-size: 13.3333px;"> (Norse mountain nymphs; 1d3, 15% chance)<br /></span><span style="font-size: 13.3333px;">MV 40’, AC 7 (0 vs. those who are attracted to them), HD 4, Atk 1, Dmg: 1d6+1 club, SP: allure, charm person, animal summoning, plane shift, alter self, enlarge - all as level 7 clerics of Skadi, SV: M9; AL N.</span></span></p><p><span style="font-size: 13.3333px;"><u>Risir Frost Giants</u> <span style="font-size: 13.3333px;">(1d3; 10% chance)<br /></span><span style="font-size: 13.3333px;">MV 50', AC 6, HD 10+1, Atk 1, Dmg: 4d6 (weapon) or 2d20 (boulder), SP: frost immune, </span></span><span style="font-size: 13.3333px;">66% chance can assume human size after 2d6 rounds at will, </span><span style="font-size: 13.3333px;">33% chance can cast 1d6 spells per Skadi's list, see also the upcoming Volume V, </span><span style="font-size: 13.3333px;">SV F10; AL N.</span></p><p><span style="font-size: 13.3333px;"><u>Risir Mountain Giants</u> </span><span style="font-size: 13.3333px;">(1d3; 10% chance)<br /></span><span style="font-size: 13.3333px;">MV 50', AC 6, HD 9, Atk 1, Dmg: 3d6 (weapon) or 3d20 (boulder), SP: better rock hurling, </span><span style="font-size: 13.3333px;">66% chance can assume human size after 2d6 rounds at will, </span><span style="font-size: 13.3333px;">33% chance can cast 1d6 spells per Skadi's list</span><span style="font-size: 13.3333px;">, see also the upcoming Volume V,</span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">SV F9; AL N.</span></p><p><span style="font-size: 13.3333px;"><br />See also Mountain Encounters in Volume I.</span></p><p><br /></p></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-large; font-weight: bold;">SAMPLE TEMPLE (HOF) OF SKADI</span></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXISPq1X_kiZxx_aQaMfEzTH6VFdLnlRHVsmhf58Alnn_T7ttpG8Q-BsM2NGfhsKtzKfj8OLsJRvkohekPqHmJ4tNnGdlPLbXD4VRBzf8OmdCKUV6c43eHWEvDXwQpO5rzdAdlL7ex7OY7YrP1Y6eB6_stZ7oJLYq2Of8yR6WdWQGWzEEtk5XqttXpkBZh/s815/Skadi%20hof%20map.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="445" data-original-width="815" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXISPq1X_kiZxx_aQaMfEzTH6VFdLnlRHVsmhf58Alnn_T7ttpG8Q-BsM2NGfhsKtzKfj8OLsJRvkohekPqHmJ4tNnGdlPLbXD4VRBzf8OmdCKUV6c43eHWEvDXwQpO5rzdAdlL7ex7OY7YrP1Y6eB6_stZ7oJLYq2Of8yR6WdWQGWzEEtk5XqttXpkBZh/w530-h290/Skadi%20hof%20map.jpg" width="530" /></a></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;">Map by watabou.itch.io (modified) </span><span style="font-size: 13.3333px;"><a href="https://watabou.itch.io/village-generator">https://watabou.itch.io/cave-generator</a></span></div><div class="separator" style="clear: both;"><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><span style="font-size: 13.3333px; text-align: left;">(</span><span style="font-size: 13.3333px; text-align: left;">Each square = 5')</span><span style="font-size: 13.3333px;"> </span></div></div></div></div><div class="separator" style="clear: both; font-weight: bold; text-align: left;"><b style="font-size: 13.3333px;">General</b></div><div style="text-align: left;"><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;">It is a mountain peak.</span></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;">Its focus is: Find freedom through rugged independence.</span></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">At the hof: +1 to all rolls related to its focus for free and honorable Norse.<br />Sacred times: </span><span style="font-size: 13.3333px;">snows, clear skies that show the stars (see above).</span></span></div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;"><span><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><u>Locations</u><br /><b>1. </b></span><b style="font-size: 13.3333px;">Trail Up</b><span style="font-size: 13.3333px;">: The mountain path is coarse and liberating, watched over by 2 falcons who will alert those further up of any trespassers. Both Location 1 & 2 counts as a temple (hof) of Skadi.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">2. Lower Peak Landing</b><span style="font-size: 13.3333px;">: 4 mountain folk dwell here, enjoying the pleasant view from on high. In case of emergencies, a landvaettir can be called upon too, though it more often dwells at path to the cliff to the east.</span></div><div><br /></div><div><b style="font-size: 13.3333px;">3. Upper Peak Landing</b><span style="font-size: 13.3333px;">: Higher yet, this area remains snow covered no matter the season. Hungerd Grimkeldottir (from <a href="https://www.divinitiesandcults.com/2023/11/skadi-encounters-part-i.html">Part I</a>) is here along with her risir frost giantess companion Áðrúlp. The former will be welcoming of those with true intent. The latter seeks a man, focusing on the beauty of his feet of course, and will be quite forward about it. Unlike other giants though, she seeks him for courtship rather than as a meal.</span></div></span></div><div class="separator" style="clear: both;"><div style="text-align: center;"><div class="separator" style="clear: both;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP_3VdTaALm8m49xtGRYgO-N86iSNF2CUD2ciSUbjbgAVTKDZsOCoz_L7X_VGUMG5eYZal_tWapIPXRpXfzJsGNYDZEhjCBUPxDpAFoxVpfi6USk3cmaFR__m62eRgKODF5s8zzsWakrOncqQGysSWOtRCS8sPd9LywYyx6jI388a07dekVE2E1KYUYcwU/s1224/Skadi%20EdWdn-KrY-HrsAsg-1908-01-FrtP.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1224" data-original-width="800" height="596" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP_3VdTaALm8m49xtGRYgO-N86iSNF2CUD2ciSUbjbgAVTKDZsOCoz_L7X_VGUMG5eYZal_tWapIPXRpXfzJsGNYDZEhjCBUPxDpAFoxVpfi6USk3cmaFR__m62eRgKODF5s8zzsWakrOncqQGysSWOtRCS8sPd9LywYyx6jI388a07dekVE2E1KYUYcwU/w389-h596/Skadi%20EdWdn-KrY-HrsAsg-1908-01-FrtP.jpg" width="389" /></a></div><br /><div class="separator" style="clear: both;"><br /></div></div></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px;"><i>Next week: Quests of Skadi, in Part III!</i></span></div></div></div></div><p><br /></p>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-20724483679913340872023-11-08T14:00:00.007-08:002023-11-29T08:35:36.026-08:00Skadi Encounters, Part I<p></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi19kXf9Fx_KhOVk21QzwVsthg2Y4H3AfCq6qCE-USMKLik00bdRQAH-pMwAF5AyrBiWfcqvFJyP6TAP3giJkcjxNK3vBUE8te4Pyrec0uCrPamcZ3R_Co_Y6mSvrXAQhBIvQydi4SXs0pZvepzm5XeT9aMnfavQ9196lDElqBLCb9DuxiuwjE9izJhwB3H/s1024/Skadi%200NShT7CmJKw3HWBLtDLO--1--hiv2j%20Night%20Cafe.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1024" height="440" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi19kXf9Fx_KhOVk21QzwVsthg2Y4H3AfCq6qCE-USMKLik00bdRQAH-pMwAF5AyrBiWfcqvFJyP6TAP3giJkcjxNK3vBUE8te4Pyrec0uCrPamcZ3R_Co_Y6mSvrXAQhBIvQydi4SXs0pZvepzm5XeT9aMnfavQ9196lDElqBLCb9DuxiuwjE9izJhwB3H/w440-h440/Skadi%200NShT7CmJKw3HWBLtDLO--1--hiv2j%20Night%20Cafe.jpg" width="440" /></a></div></div><div class="separator" style="clear: both; text-align: left;"><b>SKADIAN PHILOSOPHY</b></div></div><span style="font-size: 13.3333px;">Giant mountains rise, what will her faithful follow <span style="font-size: 13.3333px;">most</span>?<br /></span><span style="font-size: 13.3333px;"><br /><b>Main Emphasis </b></span><span style="font-size: 13.3333px;">(d20)<br /></span><span style="font-size: 13.3333px;"><b>1-2. </b></span><span style="font-size: 13.3333px;">Honor the cold and highlands<br /></span><span style="font-size: 13.3333px;"><b>3-4. </b>Find freedom through rugged independence<br /></span><span style="font-size: 13.3333px;"><b>5-6. </b>Hunt & ski: ‘tis the way of life<br /></span><span style="font-size: 13.3333px;"><b>7-8. </b>Avoid the sea<br /><b>9. </b>Choosing mates, Having an icy heart<br /><b>10-11. </b>Setting things right<br /><b>12. </b>Noble giants, Risir</span><div><span style="font-size: 13.3333px;"><b>13. </b>Scandinavia<br /></span><b style="font-size: 13.3333px;">14-20. </b><span style="font-size: 13.3333px;">All are emphasized</span><div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div><span><a name='more'></a></span></div><div><span><span><span style="font-size: 13.3333px;">For example, if a cleric of Skadi's focus was avoid the sea, then she could get a +1 bonus to one of his spell rolls when not around the sea (rather than +2 when in a mountainous &/or cold area, since it could be easier to do, depending on the campaign setting) and even </span></span></span><span style="font-size: 13.3333px;">adjust magical side-effect result #5 (Yeoman's Call) to allow only those who avoid the sea to gain benefit instead.</span></div><div><span style="font-size: 13.3333px;"><i><br /></i></span></div><div><br /></div><div><span style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">CLERIC-TYPE OF SKADI GENERATOR</b><br style="font-size: 13.3333px;" /><br /></span></div><div><span><div style="font-size: medium;"><span style="font-size: 13.3333px;"><div style="font-size: medium; font-weight: 400;"><b style="font-size: 13.3333px;">Male Classes </b><span style="font-size: 13.3333px;">(50% chance, d12)</span></div><div style="font-size: medium;"><div style="font-weight: 400;"><span style="font-size: 13.3333px;"><b>1-5.</b> Cleric</span><span style="font-size: 13.3333px;"> </span></div><div><span style="font-size: 13.3333px;"><b style="font-weight: bold;">6-9.</b><span style="font-weight: 400;"> Priest</span><br /><b>10-12. </b>Seidman (shaman, <a href="https://www.divinitiesandcults.com/2023/06/freya-encounters-part-i.html">link</a>)</span></div><div style="font-weight: 400;"><span style="font-size: 13.3333px;"><br /></span></div></div></span></div><div style="font-size: medium;"><b style="font-size: 13.3333px;">Female Classes </b><span style="font-size: 13.3333px;">(50% chance, d12)</span></div><div><span><div><div style="font-size: medium;"><div><span style="font-size: 13.3333px;"><b>1-5.</b> Cleric</span><span style="font-size: 13.3333px;"> </span></div><div><span style="font-size: 13.3333px;"><b>6-9.</b> Priest<br /><b>10-12. </b></span><span style="font-size: 13.3333px;">Volva/ Seidkona (shamaness/ witch, <a href="https://www.divinitiesandcults.com/2023/06/freya-encounters-part-i.html">link</a>)</span></div></div><div><span><div style="font-size: 13.3333px;"><br /></div></span></div><div><div style="font-size: medium;"><b style="font-size: 13.3333px;">Hair Color</b><span style="font-size: 13.3333px;"> (d10)</span></div><div style="font-size: medium;"><div><span style="font-size: 13.3333px;"><b>1-2. </b>Platinum blond</span></div><div><span style="font-size: 13.3333px;"><b>3-4. </b>Golden blond</span></div><div><span style="font-size: 13.3333px;"><b>5-6. </b>Dark blond</span></div><div><span style="font-size: 13.3333px;"><b>7. </b>Red</span></div><div><span style="font-size: 13.3333px;"><b>8-9. </b>Brown</span></div><div><span style="font-size: 13.3333px;"><b>10. </b>Black</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><b>Build </b>(d6)</span></div><div><span style="font-size: 13.3333px;"><b>1. </b>Slender</span></div><div><span style="font-size: 13.3333px;"><b>2-3. </b>Medium</span></div><div><span style="font-size: 13.3333px;"><b>4-5. </b>Stocky</span></div><div><span style="font-size: 13.3333px;"><b>6. </b>Voluptuous</span></div><div><br /></div><div><b style="font-size: 13.3333px;">Complexion</b><span style="font-size: 13.3333px;"> (d8)</span></div></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>1-6. </b>Fair</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>7. </b>Medium</span></div><div style="font-size: medium;"><span><span style="font-size: 13.3333px;"><b>8. </b>Tanned</span></span></div><div style="font-size: medium;"><br /></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>Garb </b>(d6)</span></div><div style="font-size: medium;"><b style="font-size: 13.3333px;">1-2. </b><span style="font-size: 13.3333px;">Robes<br /><b>3-4. </b>Practical Garb</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>5-6. </b>Furs</span></div><div style="font-size: medium;"><br /></div><div><span><span><div style="font-size: medium;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>Special Possessions </b>(percent chance each)</span></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">- Magic Weapon (7% per level)</span></span></div><div><span><span><span style="font-size: 13.3333px;">- Magic Armor (5% per level)</span><br /><span style="font-size: 13.3333px;">- Magic Item (7% per level)</span></span></span></div><div style="font-size: medium;"><br /></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>Main Weapon </b>(d5)</span></div><div><span style="font-size: 13.3333px;"><b>1. </b>Bow<br /><b>2. </b>Spear<br /><b>3. </b>Axe<br /><b>4. </b>Club<br /><b>5. </b>Dagger</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: medium;"><b style="font-size: 13.3333px;">Special Qualities </b><span style="font-size: 13.3333px;">(percent chance)</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;">- Vigorous fylgja (15%): their spirit guardian is particularly active in the matters of independence, survival, and cold mountainousness, granting a +1d3 bonus to 1d3 rolls that involve at least one of them per day. The fylgja is otherwise generally supportive, like those that other people have.</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;">- Is actually a risit/ giant (5%)</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;">- Height increase, per Divine Test #3 (10% per level)</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;">- Immunity to cold, per Divine Test #10 (5%</span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">per level)</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;">- Strength increase, per Divine Test #11 (5%</span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">per level)</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;">- Size & Constitution increase, per Divine Test #12 (5%</span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">per level)</span></div><div><span><span style="font-size: 13.3333px;">- I cannot tolerate Noatun, per Divine Test #14 (4%</span></span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">per level)</span></div><div><span><span style="font-size: 13.3333px;">- Father has been slain, per Divine Test #15 (4%</span></span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">per level)</span></div><div><span><span style="font-size: 13.3333px;">- Infused with the giant might of Skadi, per Divine Test #16 (3%</span></span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">per level)</span></div><div><span><span style="font-size: 13.3333px;">- A group of 1d4+1 berserkers had arrived, per Divine Test #17 (3%</span></span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">per level)</span></div><div><span><span style="font-size: 13.3333px;">- None can keep me from the freedom of the frosty peaks, per Divine Test #18+ (3%</span></span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">per level)</span></div><div><br /></div><div style="font-size: medium;"><br /></div></span></span></div></div></div></span></div></span></div><div><b style="font-size: large;">Sample Cleric-Type of Skadi</b></div><div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div><span style="text-align: center;"><span><div class="separator" style="clear: both; font-size: x-large; font-weight: bold; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn6fQVpniaD78E7FgJaA78Rstvt80QwSkAHcVDxuESHy7yk-1MVBUEBLGPSnvzx3y8TC0QXk_ti9NM1EHJNuByCzqFKbHh9Rj4mJFKUXP0fQ3kCoIXBnM_47azy17gcuWzKvWLCpmL96hugJRUCpysCwsAwFJeYtbZKHmfRSJ__vLFjEKx2DK9sMoaPcKX/s1007/Skadi%20Depiction-of-Lagertha-by-Morris-Meredith-Williams-1881-1973-Public-Domain-via-Creative-Commons.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1007" data-original-width="694" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn6fQVpniaD78E7FgJaA78Rstvt80QwSkAHcVDxuESHy7yk-1MVBUEBLGPSnvzx3y8TC0QXk_ti9NM1EHJNuByCzqFKbHh9Rj4mJFKUXP0fQ3kCoIXBnM_47azy17gcuWzKvWLCpmL96hugJRUCpysCwsAwFJeYtbZKHmfRSJ__vLFjEKx2DK9sMoaPcKX/w276-h400/Skadi%20Depiction-of-Lagertha-by-Morris-Meredith-Williams-1881-1973-Public-Domain-via-Creative-Commons.jpg" width="276" /></a></div><div class="separator" style="clear: both; text-align: left;"><span style="text-align: center;"><span style="text-align: left;"><span><span><span style="font-size: 13.3333px; text-align: center;"><b>Hungerd Grimkeldottir</b></span><span style="font-size: 13.3333px;">,<b> </b></span></span></span></span></span><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">Lvl 6 Norse cleric of Skadi, Align: N, MV: 40', AC 5, HD: 6, HP: 35, <span style="font-size: 13.3333px;">Atk: 1, Dmg: 1d6+2 (+1 hammer) or 1d8 </span></span></span><span style="font-size: 13.3333px;">(battle axe)</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">SP: </span></span><span style="font-size: 13.3333px;">cleric abilities</span><span style="font-size: 13.3333px;">, height increase x3, immunity to cold, size & constitution increase, father has been slain, </span><span style="font-size: 13.3333px;">spells prepared (</span><span style="font-size: 13.3333px;">1st Level: Create Water (as ice), Cure Light Wounds, Detect Evil, Enlarge*, </span><span style="font-size: 13.3333px;">2nd Level: Find Traps (coating them with ice), Hold Person (the same), Spiritual Weapon (held by a phantom frost giantess), </span><span style="font-size: 13.3333px;">3rd Level: Animal Growth (arctic or alpine breeds), Frostball* (as Fireball, but does cold damage instead at -1 damage per die rolled), </span><span style="font-size: 13.3333px; text-align: center;">Haste* (when wearing skis; reverse, coating them with ice)</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;">SV: C6, Mor: 10, </span><span style="font-size: 13.3333px;">Items: </span><span style="font-size: 13.3333px;">holy symbol, chainmail, large shield, furs, +1 spear, battle axe, 25 gold pieces</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;">Main Emphasis: Find freedom through rugged independence. Appearance: dark blond hair, medium build, fair complexion. </span></div></span></span></div><div><span style="text-align: center;"><span><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;"><br /></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;"><br /></span></span></div></span></span></div></div></div><div><div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><div style="text-align: left;">===========================</div><div style="text-align: left;"><div><span style="font-size: 13.3333px;"><b>Summon Giant </b>(New Spell)</span></div><div><span style="font-size: 13.3333px;">5th Level Cleric Spell</span></div><div><span style="font-size: 13.3333px;">Casting Time: 3d3 rounds</span></div><div><span style="font-size: 13.3333px;">Duration: 1d3 turns</span></div><div><span style="font-size: 13.3333px;">Effect: Cleric-types who follow divinities, cults, or totems that are associated with giants can attempt to call one that matches with this spell. There’s a 10% chance per level of it succeeding, minus the giant's HD x 5. For example, a 10th level cleric of Skadi can attempt to summon a frost giant, having a 50% chance of success ([10 x 10] – [10 x 5] %).</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;">If successful (and if one is in the area), then the giant will arrive and the cleric can beseech its help for the spell’s duration. 1d3 failures in a row will provoke a divine test. Fitting offerings can increase the chances of it arriving, being helpful, and staying longer too, per Referee. </span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;">Other beings can be summoned via similar spells.</span></div><div><br /></div></div><div style="text-align: left;"><br /></div><div><div style="text-align: left;"><span style="text-align: center;"><div style="font-size: 13.3333px; text-align: left;"><br /></div><div style="font-size: 13.3333px; text-align: left;"><i style="font-size: 13.3333px;">Next week: Temples of Skadi, Part II!</i> </div></span></div></div></div></div></div></div></div></div></div></div><p><br /></p></div>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-15229567297677252612023-11-01T14:00:00.045-07:002023-11-01T15:25:41.723-07:00Poseidon Encounters, Part III<p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyk4qnRzGImznqb_YR8M2HLbZVRP0_RwMGyVa9ncDbB9EnejEOovmsPk9Mdc7tyb3HOUflgtJCFpJRskDjxhsy0rQJcAdIvuFrZD7szSTanNSdJfvQ_hm2LUUKdiIYJ4pk9TGxbGYJoGNKfbS6ecNW3pjjmprLYxxh9TvbgrCGGT2oHnGGWCsIyEii_T9K/s772/Poseidon%20Nicolas_Poussin,_French_-_The_Birth_of_Venus_-_Google_Art_Project%201635.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="599" data-original-width="772" height="497" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyk4qnRzGImznqb_YR8M2HLbZVRP0_RwMGyVa9ncDbB9EnejEOovmsPk9Mdc7tyb3HOUflgtJCFpJRskDjxhsy0rQJcAdIvuFrZD7szSTanNSdJfvQ_hm2LUUKdiIYJ4pk9TGxbGYJoGNKfbS6ecNW3pjjmprLYxxh9TvbgrCGGT2oHnGGWCsIyEii_T9K/w640-h497/Poseidon%20Nicolas_Poussin,_French_-_The_Birth_of_Venus_-_Google_Art_Project%201635.jpg" width="640" /></a><span><b style="font-size: large;">Quests of Poseidon<br /></b><span style="font-size: 13.3333px;">Watery adventure awaits. Will the tides cause such endeavor to become an odyssey? Roll 1d20./</span></span></p><div><span style="font-size: 13.3333px; font-weight: bold;">1-2. </span><span style="font-size: 13.3333px;"><b>Set your sails for adventure! </b>The place the party next revisits seems different. The reason is (roll 1d4): [1] It has been occupied by followers of Athena or some of Poseidon's other rivals, [2] The tide has come in, rearranging things a bit, [3] It is actually an otherworld (see table listed under Manannan in Volume II), [4] It is actually the same, the party has just been adventuring too long.</span></div><p><b><span style="font-size: 13.3333px;"></span></b></p><div><span><div><span style="font-size: 13.3333px;"><b>3-4. Respect the sea, ‘tis Lord Poseidon’s domain</b>: Sailors speak of beautiful women arising at a certain stretch of sea. Those who seek them out will find them to be (roll 1d5): [1] oceanids (see <a href="https://www.divinitiesandcults.com/2023/10/poseidon-encounters-part-ii.html">Part II</a>), <br />[2] nereids (see <a href="https://www.divinitiesandcults.com/2023/10/poseidon-encounters-part-ii.html">Part II</a>), [3] mermaids, [4] sirens (see below & <a href="https://www.divinitiesandcults.com/2018/11/priestesses-of-aphrodite-part-iii.html">link</a>), [5] various types- reroll twice.</span></div><div><span style="font-size: 13.3333px;"><b><br /></b></span></div><div><span style="font-size: 13.3333px;"><b>5-6. 'Tis good work in avasting ye scallywags! </b>1d3 vagabonds are in the area, doing such vagabond things (see Volume I). 2d3 nautical types (see Part II) will soon show up too, likely doing even worse things to the vagabonds.</span></div><div><span style="font-size: 13.3333px;"><span><a name='more'></a></span></span></div><div><span style="font-size: 13.3333px;"><b><br /></b></span></div><div><span style="font-size: 13.3333px;"><b>7-8. There’s Poseidon’s work in earthquakes too</b>: The earth shakes, causing all structures within 1/4 mile to have a 75% chance of collapsing. Followers of Poseidon will be thankful, most others will not. </span></div><div><span style="font-size: 13.3333px;"><b><br /></b></span></div><div><span style="font-size: 13.3333px;"><b>9-10. Horses, Horse Totem</b>: Tales speak of a swift steed, especially sacred to the sea. Those who acquire it will find that it is indeed fast, not only afoot, but swimming too, but has an unfortunate tendency to charge into any water that it spots, no matter the rider's interests.</span></div><div><span style="font-size: 13.3333px;"><b><br /></b></span></div><div><span style="font-size: 13.3333px;"><b>11. Bulls, Bull Totem</b>: Pirates are spotted in the area, bearing a strange, bull device on their flag. That their leader is actually a minotaur will likely draw more attention than their association with Poseidon, though other mariners would be grateful if they were stopped.</span></div><div><span style="font-size: 13.3333px;"><b><br /></b></span></div><div><span style="font-size: 13.3333px;"><b>12. Fish, Fish Totem</b>: Does something smell off to you? Though Poseidon may be popular in this area, things seem to be amiss. Those investigate the docks will find that those who follow his fish aspect have begun to worship Dagon instead (whether knowingly or not), and his main cult would like them netted.</span></div><div><b><span style="font-size: 13.3333px;"><br /></span></b></div><div><span style="font-size: 13.3333px; font-weight: bold;">13. </span><span style="font-size: 13.3333px;"><b>Rivalry with other gods</b>: A competitor sea god has become active of late (roll 1d6): [1] Glaucus (ascended mortal, friend to nautical types), [2] Nereus (old man of the sea, kind, father of the nereids), [3] Oceanus (titan of the great sea and rivers), [4] Phorcys (father of sea monsters), [5] Pontus (primordial being of the sea itself), [6] Proteus (wise at foretelling and transforming). Followers of Poseidon will pay well to have his intentions be identified to see if they be corresponded with- or subsumed.</span></div><div><span style="font-size: 13.3333px;"><b><br /></b></span></div><div><span style="font-size: 13.3333px;"><b>14. Abduction of potential wives, and the resulting offspring</b>: A local noblewoman has gone missing. Auguries suggest that she has been 'taken by Poseidon'. What that means exactly, only a quest will tell. (roll 1d6): [1] Poseidon himself, [2] strong currents while swimming, [3] pirates!, [4] a cyclops, [5] a minotaur, [6] human followers of Poseidon.<br /><br /></span></div><div><span style="font-size: 13.3333px;"><b>15. Archaic, Mycenean</b>: Here Poseidon is followed much as in his earlier days. His bull cult is prominent, he is wedded to Potnia (<a href="https://www.divinitiesandcults.com/2017/08/clerics-of-potnia-part-i.html">link</a>), and with her, he is seen the king of all. Followers of Zeus will certainly take issue with that.</span></div><div><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><b>16-20. </b>Reroll twice.</span></div><div><span style="font-size: 13.3333px;"><b><br /><br /></b></span></div><div><span style="font-size: 13.3333px;">See also Ocean encounters in Volume I.</span></div><div><br /></div></span></div><p><span style="font-size: 13.3333px; font-weight: bold;"> </span></p><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div style="text-align: center;"><span><div><b style="font-size: large;">The Isle of Nereids<br /></b><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghG40Er8YHEcRol6uT4Mmo-ei6jAHwo7zwdB9FftGrkjeNh2QuJPJt0N4bN8DXuSNis5uenr-ATM-vWkWrVScEZk8RVdeHASviz0adDnYqRTdi08_xuNB7rZMZOXmsld5JKc0UeeGGghLs-2UvctGQSWPhuxyuIVoNLqBdrx-bOpGMtF_W1KLlqocHZ76J/s800/Poseidon%20Charles_Edouard_Boutibonne_-_Mermaids_Frolicking_in_the_Sea,_1883.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="502" data-original-width="800" height="372" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghG40Er8YHEcRol6uT4Mmo-ei6jAHwo7zwdB9FftGrkjeNh2QuJPJt0N4bN8DXuSNis5uenr-ATM-vWkWrVScEZk8RVdeHASviz0adDnYqRTdi08_xuNB7rZMZOXmsld5JKc0UeeGGghLs-2UvctGQSWPhuxyuIVoNLqBdrx-bOpGMtF_W1KLlqocHZ76J/w593-h372/Poseidon%20Charles_Edouard_Boutibonne_-_Mermaids_Frolicking_in_the_Sea,_1883.jpg" width="593" /></a></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;">Upon the high seas, both disaster and solace can be found. The succor of Poseidon's women can be equally as uncertain.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidH-H2ZHZN1I4YvroqVYGOiI5tzrRw6BfLVP3e7FqbY1Fci1i-UawVl07WpdJ0YTJN93obh3-4NUrM7YbrXi0-jA0wfJG-9jQ7a-OSaJGD422V4a6g8p0mvNUwHBfOG4jETf_bNzLvxH8OixrfW4En_HTMPsVeUbD6o47_jjhGPbQZCj5VENuVSDp_78AC/s825/Poseidon%20Map.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="813" data-original-width="825" height="575" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidH-H2ZHZN1I4YvroqVYGOiI5tzrRw6BfLVP3e7FqbY1Fci1i-UawVl07WpdJ0YTJN93obh3-4NUrM7YbrXi0-jA0wfJG-9jQ7a-OSaJGD422V4a6g8p0mvNUwHBfOG4jETf_bNzLvxH8OixrfW4En_HTMPsVeUbD6o47_jjhGPbQZCj5VENuVSDp_78AC/w583-h575/Poseidon%20Map.jpg" width="583" /></a></div></div></div><div style="text-align: left;"><div class="separator" style="clear: both; font-size: 13.3333px; text-align: center;"><span style="font-size: 13.3333px;">Map by watabou.itch.io (modified) </span><span style="font-size: 13.3333px; text-align: left;"><a href="https://watabou.itch.io/cave-generator">https://watabou.itch.io/cave-generator</a></span></div><div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><span style="font-size: 13.3333px; text-align: left;">Each square = 5'.</span></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px; text-align: left;">Blue is ocean, Brown is rugged shoreline, Tan is sandy beach, Green is sandy forest</span></div></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><br /></b></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 1</b></div><div style="font-size: 13.3333px;">Warm ocean breezes welcome this likely landing for the party. Waters drift past the otherwise rugged shoreline, allowing for easier access. Those who wish to access the island otherwise must make climbing checks for 5' to 10', or else fall back into the sea. Here though, the mood is bright, pleasant, sandy, and oceanic. An isthmus lies ahead, beckoning to the greater portion of the island. </div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px; text-align: center;"><br /></span></span></div><div style="font-size: 13.3333px; text-align: left;"><br /></div><div style="font-size: 13.3333px; text-align: left;"><b>Location 2</b></div><div style="font-size: 13.3333px; text-align: left;">The narrow stretch of beach is flanked by drops on either side. Those who are friend to Poseidon (or at least not his enemy) will pass through pleasantly. Those who aren't will be beset by 1d3 sirens who will attempt to lure interlopers back into the sea with their songs. Those who aren't as skilled at swimming might then meet a watery doom, however lovely. </div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px; text-align: center;"><br /></span></span></div><div><div style="font-size: 13.3333px;"><u style="font-size: 13.3333px;">Sirens</u></div><div><span style="font-size: 13.3333px;">MV 40’/ swim 80', AC 9 (0 vs. those who are attracted to her), HD 3, Atk (none), SP: </span><span><span style="font-size: 13.3333px;">+1 weapons or better required to hit, breathe water, charm person at will that draws men to them (save vs. spell/ Will save DC 15 negates), SV: E3, Mor: 7, </span></span><span style="font-size: 13.3333px;">AL: C</span></div><div style="font-size: 13.3333px;"><br /><br /></div></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 3</b></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">The sandy beaches are warm and bright. A palpable sense of Poseidon's might can be felt here too, granting a +1 to all rolls made by his faithful. 1d10 nereids can be found here too, happy to enjoy like-minded souls. Others will be given subject to their mischief (while enjoying the +1 bonus), turning back to water or even calling upon Theoros (at Location 4) if greatly threatened.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><div style="font-size: 13.3333px;"><u>Nereids</u></div><div style="font-size: 13.3333px;">MV 40’/ 80' swim, AC 9 (0 vs. those who are attracted to them), HD 3, Atk (none), SP: allure, charm person, animal summoning, plane shift, alter self, breathe water, water form (can turn to water and back after 1d3 rounds)- all as level 7 clerics of Poseidon, SV: M9, Mor: 6, AL N</div><div><br /></div></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 4</b></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">A nexus of sand, surf, and trees occurs at this location. Emerging from the beach woods to the south is a large, bull-headed man; stalwart and calm to friends of Poseidon, belligerent and charging to others. </span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div><span><span style="font-size: 13.3333px;"><u>Theoros the </u></span><span style="font-size: 13.3333px; text-decoration-line: underline;">Minotaur</span><br /><span style="font-size: 13.3333px;">MV: 50’, AC: 6, HD: 8, Atk: 2, Dmg: 2d6 (gore) & by weapon (+2 damage), SP: can gore for double damage on a charge, surprised only on a 1, immune to mazes, 50% chance to track, gains 1 randomly determined bull barbarian special ability, must save vs. death/ make a Will save DC 10 to not engage in violence or other carnal appetition, bull legs, SV: F8, Mor: 12.</span></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"> </span></div><div><div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 5</b></div><div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Shaded from the sky, but still open to the ocean view, this sunken forest is limited in its growth by the latter's salt air (see also its real-world equivalent for a deeper description). The winding trails lends to Poseidon's chaotic ways, with encounters happening along the way, culminating near the center with the lady of this place, Iaera.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><u>Sunken Forest Encounters</u></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">1d12: a 1 in 3 chance of an encounter every 1d12 rounds.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>1.</b> Clearing, trees giving way to saltmarsh grasses</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>2. </b>Harmless animal (a bird, squirrel, or deer)</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>3-4. </b>1d6<b> </b>Nereids</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>5. </b>Oceanid</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>6.</b> Dryad</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>7.</b> Lost (but happy) sailor or other nautical-type</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>8. </b>Hill, rise of 1d6 x 5'</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>9. </b>Valley, dip of 1d6 x 5'</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>10. </b>Clearing, path opens 1d6 x 5'</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>11. </b>Split to two paths, stairs, or overlook (equal chance of any)</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>12. </b>Cyclops!</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><b>Iaera the Honeyed One</b>, Lvl 4 nereid priestess of Poseidon, Align: C, MV: 40'/ 80' swim, AC 6, HD: 4, HP: 28, Atk: none, SP: </span><span style="font-size: 13.3333px;">allure, charm person, animal summoning, plane shift, alter self, breathe water, water form (can turn to water and back after 1d3 rounds)- all as level 7 cleric of Poseidon</span><span style="font-size: 13.3333px;">, </span><span style="font-size: 13.3333px;">spells prepared (</span><span style="font-size: 13.3333px;">1st Level: Create Water, Cure Light Wounds, Purify Food and Drink (making it kind of salty), Protection from Evil, Sanctuary, </span><span style="font-size: 13.3333px;">2nd Level: Augury, Hold Person (a phantom plank or anchor may appear under the target), Warp Wood (D), </span><span style="font-size: 13.3333px;">SV: C11, Mor: 8, Items: holy symbol, robes. Main Emphasis: no special emphasis, Appearance: blond hair, stocky build, medium complexion.</span></div></div></div></div><div style="font-size: 13.3333px;"><span><div><span style="font-size: 13.3333px;"><div style="font-size: medium;"><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div></div></span></div><div><span style="font-size: 13.3333px;"><br /></span></div></span></div><div style="font-size: 13.3333px;"><i style="font-size: 13.3333px;">Next week: our series on divinity encounters continues with Skadi!</i> </div></div><div style="font-size: 13.3333px;"><br /></div></div></span></div></div></div></div></div></div></div>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-87800275315454116772023-10-25T14:00:00.079-07:002023-10-25T14:00:00.147-07:00Poseidon Encounters, Part II<div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><b style="font-size: 13.3333px; text-align: left;"><b style="font-size: large;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2AdFbadK0h6jB8fRlmN-wkZaAef1-kct1JCytSvH05zsH22o6us-xT0MRgbuupDJuHboO4hDSEtVsF9DPI_2RE80mK9xirBiD6DyAUOg65IMwACh532Ye-SOIhyphenhyphencM50ABbtN3B1pVHx4Ejx67qCVaXWeI0rv73JVjjmgeN7jqE5YjxMKizWm7I1dJJyht/s800/Poseidon%20800px-Friedrich_Ernst_Wolfrom_Poseidon_und_die_Nereiden.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="556" data-original-width="800" height="438" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2AdFbadK0h6jB8fRlmN-wkZaAef1-kct1JCytSvH05zsH22o6us-xT0MRgbuupDJuHboO4hDSEtVsF9DPI_2RE80mK9xirBiD6DyAUOg65IMwACh532Ye-SOIhyphenhyphencM50ABbtN3B1pVHx4Ejx67qCVaXWeI0rv73JVjjmgeN7jqE5YjxMKizWm7I1dJJyht/w630-h438/Poseidon%20800px-Friedrich_Ernst_Wolfrom_Poseidon_und_die_Nereiden.jpg" width="630" /></a></div><div class="separator" style="clear: both; text-align: left;"><b style="font-size: 13.3333px;"><b style="font-size: large;">Temples of Poseidon</b></b></div></b></b></div><div style="text-align: left;"><p></p><div><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><b style="font-size: 13.3333px;">Style </b><span style="font-size: 13.3333px;">(d8)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>1.</b> <b>Minoan</b>: palatial</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>2. Mycenean</b>: cyclopean<br /><b>3. </b></span><b style="font-size: 13.3333px;">Aeolian</b><span style="font-size: 13.3333px;">: free-flowing</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>4-5. </b></span><b style="font-size: 13.3333px;">Ionian</b><span style="font-size: 13.3333px;">: graceful</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>6. </b></span><b style="font-size: 13.3333px;">Corinthian</b><span style="font-size: 13.3333px;">: exotic</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>7-8. </b></span><b style="font-size: 13.3333px;">Dorian</b><span style="font-size: 13.3333px;">: stately</span></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Form </b><span style="font-size: 13.3333px;">(d12)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>1-3.</b> </span><span style="font-size: 13.3333px;">Shrine</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>4. </b></span><span style="font-size: 13.3333px;">Tholos (Round)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>5-9. </b></span><span style="font-size: 13.3333px;">Rectangular</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>10.</b> An island</span></div><div style="text-align: left;"><b style="font-size: 13.3333px;">11-12. </b><span style="font-size: 13.3333px;">Underwater</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><span><a name='more'></a></span></div><div style="text-align: left;"><b style="font-size: 13.3333px;"><br />Temple's Access is Forbidden to </b><span style="font-size: 13.3333px;">(d8)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>1.</b> </span><span style="font-size: 13.3333px; text-align: center;">Subterranean beings</span></div><div style="text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><b>2. </b>Winged beings</span></div><div style="text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><b>3. </b>Land-lubbers (humans that dislike the sea)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><b>4.</b> Foreigners</span></div><div style="text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><b>5-8.</b> Reroll twice</span></div></div><p><b style="font-size: 13.3333px;">Sacred Space </b><span style="font-size: 13.3333px;">(d20)<br /></span><span style="font-size: 13.3333px;">Reflecting the sea or other travel, such </span><span style="font-size: 13.3333px;">places sometimes embody one of the following (roll 1d12):<br /></span><span style="font-size: 13.3333px;"><b>1-2. </b></span><span style="font-size: 13.3333px;">Set your sails for adventure!<br /></span><b style="font-size: 13.3333px;">3-4. </b><span style="font-size: 13.3333px;">Respect the sea, ‘tis Lord Poseidon’s domain<br /></span><b style="font-size: 13.3333px;">5-6. </b><span style="font-size: 13.3333px;">'Tis good work in avasting ye scallywags!<br /></span><b style="font-size: 13.3333px;">7. </b><span style="font-size: 13.3333px;">There’s Poseidon’s work in earthquakes too<br /></span><b style="font-size: 13.3333px;">8-9. </b><span style="font-size: 13.3333px;">Horses, Horse Totem<br /></span><b style="font-size: 13.3333px;">10.</b><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">Bulls, Bull Totem<br /></span><b style="font-size: 13.3333px;">11.</b><span style="font-size: 13.3333px;"> Fish, Fish Totem<br /></span><span style="font-size: 13.3333px;"><b>12. </b></span><span style="font-size: 13.3333px;">Rivalry with other gods<br /></span><b style="font-size: 13.3333px;">13.</b><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">Abduction of potential wives, and the resulting offspring<br /></span><b style="font-size: 13.3333px;">14. </b><span style="font-size: 13.3333px;">Archaic, Mycenean<br /></span><b style="font-size: 13.3333px;">15-20. </b><span style="font-size: 13.3333px;">No special emphasis</span></p><p><span style="font-size: 13.3333px;"><b>Random Ocean Encounters<br /></b></span><span style="font-size: 13.3333px;">(See Volume I)</span></p><div><b style="font-size: 13.3333px;">Magical </b><span style="font-size: 13.3333px;"><b>Special Properties </b>(all temples of Poseidon)</span></div><div><span style="font-size: 13.3333px;">-</span><span style="font-size: 13.3333px;"> </span><u style="font-size: 13.3333px;">Anywhere within the temple</u><span style="font-size: 13.3333px;">: All Greek cleric-types can reroll their magical side-effects up to once per day, but must take the second result.</span></div><div><span style="font-size: 13.3333px;">- </span><span style="font-size: 13.3333px;"><u>Cella (the temple's main sanctum/ most sacred area)</u>: Those who specifically follow Poseidon </span><span style="font-size: 13.3333px;">can reroll their magical side-effects, gaining a +1d3 bonus to the roll, even picking which ones they wish to use, up to 3 times per day. In all cases, the chances of triggering divine tests are also doubled at this place since a 5 + 1d12' tall statue of Poseidon is watching.</span></div><div><b style="font-size: 13.3333px;"><br /></b></div><div><b style="font-size: 13.3333px;">Other </b><b style="font-size: 13.3333px;">Special Properties</b><span style="font-size: 13.3333px;"> (percent chance each)<br />- Located near the coast (66%)<br /><span style="font-size: 13.3333px;">- Located on an island (if not an island already, 33%)</span></span></div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">- +1d3 bonus to all rolls made for adventure (25%)</span><br style="font-size: 13.3333px;" /></span></div><div><span style="font-size: 13.3333px;">- +1d3 bonus to all rolls made to enjoy the sea (25%)</span></div><div><span style="font-size: 13.3333px;">- +1d3 bonus to all rolls made to deal with scallywags/ rascals (25%)</span></div><div><span style="font-size: 13.3333px;">- +1d3 bonus to all rolls made to enjoy horses and earthquakes (25%)</span></div><div><span style="font-size: 13.3333px;">- Located near a spring (25%)</span></div><div><span style="font-size: 13.3333px;">- Includes a natural source of sustenance and/or succor (25%)</span></div><div><span style="font-size: 13.3333px;">- Located near a node, see Volume II (20%)</span></div><div><br /></div><div><span style="font-size: 13.3333px;"><b>Special Temple Guardians</b><br />Various types defend Poseidon's sacred places, often depending on their nature.</span></div><p><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><u style="font-size: 13.3333px; text-decoration-line: underline;"></u></span></span></p><p><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><u style="font-size: 13.3333px;">Nautical Types</u><span style="font-size: 13.3333px;"> (1d12, 66% chance)<br /></span></span></span></span><span style="font-size: 13.3333px;">Salty seamen, some might even be pirates (a base 25% chance)<br /></span><span style="font-size: 13.3333px;">Mve: 40’, AC 8, HD 1, Attk: 1; Dmg: 1d6 cutlass, SP: +1d4 bonus to seaman rolls (or also piracy, if pirates), Sve: F1, Mor: 8, AL: N or C</span></p><div><u style="font-size: 13.3333px;">Poseidon Hoplites</u><span style="font-size: 13.3333px;"> (1d10, 50% chance)<br /></span><span style="font-size: 13.3333px;">Per hoplites in Volume I, also gain a </span><span style="font-size: 13.3333px;">+2 to hit horsemen or when near the sea</span><span style="font-size: 13.3333px;">, but a -2 penalty to all rolls when fighting on uneven terrain.</span></div><p><u style="font-size: 13.3333px;">Wild Animals</u><span style="font-size: 13.3333px;"> (1d6, 33% chance)<br /></span><span style="font-size: 13.3333px;">(roll 1d8): [1-2] horses, [3-4] bull, [5-6] fish, [7-8] other animals of the sea.</span></p><p><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"></span></span></p><p><span style="font-size: 13.3333px;"><u>Nereid</u> (1d12, 25% </span><span style="font-size: 13.3333px;">chance</span><span style="font-size: 13.3333px;">, 55% if </span><span style="font-size: 13.3333px;">Underwater, on an Island, or at least Near the Coast)<br /></span><span><span style="font-size: 13.3333px;">MV 40’/ 80' swim; AC 9 (0 vs. those who are attracted to them); HD 3; Atk (none); SP: allure, charm person, animal summoning, plane shift, alter self, breathe water, water form (can turn to water and back after 1d3 rounds)- all as level 7 clerics of Poseidon; SV: M9; </span></span><span style="font-size: 13.3333px;">Mor: 6, </span><span style="font-size: 13.3333px;">AL N</span></p><p><span style="font-size: 13.3333px;"><u>Merfolk/ Triton</u> (1d6, 15% chance of either, 75% <span style="font-size: 13.3333px;">if </span><span style="font-size: 13.3333px;">Underwater, on an Island, or at least Near the Coast)</span><br /></span><span><span style="font-size: 13.3333px;">MV merfolk: 10’/ 180' swim, triton: 30'/ 160', AC 7, HD 2, Atk 1, Dmg: by thrusting weapon, SP: breathe water, leaders have magic items, SV: F2; </span></span><span style="font-size: 13.3333px;">Mor: merfolk 8, triton 10, </span><span style="font-size: 13.3333px;">AL N</span></p><p><span style="font-size: 13.3333px;"><u>Oceanid</u> (1d8, 15% chance, 25% if Underwater, on an Island, near a Spring, or at least Near the Coast)<br /><span style="font-size: medium;"><span style="font-size: 13.3333px;">MV 40’/ 100' swim, AC 9 (0 vs. those who are attracted to them), HD 5, Atk (none), SP: allure, charm person, animal summoning, plane shift, alter self, breathe water, wave strike (as flame strike, but is made of and requires a body of water), control weather (near water)- all as level 9 clerics of Poseidon, SV: M11, </span></span><span style="font-size: 13.3333px;">Mor: 7, </span><span style="font-size: 13.3333px;">AL C</span></span></p><p><span style="font-size: 13.3333px;"><u>Fishman</u></span><span style="font-size: 13.3333px;"> (1d12, 10% chance, 35% if Fish, Fish totem is honored)<br /></span><span style="font-size: 13.3333px;">MV: 30’ (swim 80’), AC: 7, HD: 1, Atk: 1, Dmg: by thrusting weapon, </span><span style="font-size: 13.3333px;">SP: aquatic, may have 1d3 other fish totem abilities, SV: F1, Mor: 6, AL C</span></p><div><div><u style="font-size: 13.3333px;">Minotaur</u><span style="font-size: 13.3333px;"> (1d6, 10% chance, 35% if Bulls, Bull totem is honored)</span><br /><span style="font-size: 13.3333px;">MV: 40’, AC: 6, HD: 6, Atk: 2, Dmg: 2d6 (gore) & by weapon (+2 damage), SP: can gore for double damage on a charge, surprised only on a 1, immune to mazes, 50% chance to track, gains 1d3 randomly determined bull barbarian special abilities, must save vs. death/ make a Will save DC 10 to not engage in violence or other carnal appetition, SV: F6, Mor: 12, AL C (see the upcoming Volume V for additional options)</span></div></div><p><span style="font-size: 13.3333px;"></span></p><p><span><u style="font-size: 13.3333px;">Siren</u><span style="font-size: 13.3333px;"> (1d6, 10% chance)</span><br /><span style="font-size: 13.3333px;">MV 40’/ swim 80'; AC 9 (0 vs. those who are attracted to her); HD 3; Atk (none); SP: +1 weapons or better required to hit, breathe water, charm person at will that draws men to them (save vs. spell/ Will save DC 15 negates), 33% chance of having bird wings allowing flight at 120' per rd; SV: E3; Mor: 7, AL: C </span></span></p><div><span style="font-size: 13.3333px;"><u>Cyclopes</u> (Polyphemian) </span><span style="font-size: 13.3333px;">(1d3, 5% chance, 25% if on an Island<br /></span><span style="font-size: 13.3333px;">MV 40’; AC 4; HD 10; Atk: 1 club or boulder; Dmg: 2d10 or 2d6; SP +4 to attack would-be guests; SV F10; AL C)<br /></span><span style="font-size: 13.3333px;">(</span><span style="font-size: 13.3333px;">see the upcoming Volume V for additional options</span><span style="font-size: 13.3333px;">)</span></div><p><br /></p><b style="text-align: center;"><span style="font-size: large;">SAMPLE TEMPLE OF POSEIDON</span></b></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj10JVfKwgdYiptA9X8HXdLd_zvNUce61seJxS8P_-i53hcQJBn50W6XZhwA9fTD74dAeVrq9L_3ElMY_PIAMbzwXn7MiugrELkNIGBwDg2AMUShW7r3dTxesRcC00idJInyM5nBgR6hr8mywq6LI5V6w9BLKDLOm110NcdD9mj9OtvLhTOu5uIz2vToGJd/s613/Poseidon%20292px-Sounionplan%20by%20Napoleon%20Vier%20at%20Dutch%20Wikipedia.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="613" data-original-width="292" height="616" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj10JVfKwgdYiptA9X8HXdLd_zvNUce61seJxS8P_-i53hcQJBn50W6XZhwA9fTD74dAeVrq9L_3ElMY_PIAMbzwXn7MiugrELkNIGBwDg2AMUShW7r3dTxesRcC00idJInyM5nBgR6hr8mywq6LI5V6w9BLKDLOm110NcdD9mj9OtvLhTOu5uIz2vToGJd/w293-h616/Poseidon%20292px-Sounionplan%20by%20Napoleon%20Vier%20at%20Dutch%20Wikipedia.jpg" width="293" /></a></div><div class="separator" style="clear: both; text-align: left;"><b style="font-size: 13.3333px;">General</b><span style="font-size: 13.3333px;">: It is Ionian.</span></div></div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div style="text-align: center;"><div style="text-align: left;"><b><div class="separator" style="clear: both; font-weight: 400;"><span style="font-size: 13.3333px;">The temple's access is forbidden to subterranean beings.</span></div><div class="separator" style="clear: both; font-weight: 400;"><span style="font-size: 13.3333px;">Its sacred space is: 'Tis good work in avasting ye scallywags!</span></div><div class="separator" style="clear: both; font-weight: 400;"><span style="font-size: 13.3333px;">The temple's form is rectangular</span></div><div class="separator" style="clear: both; font-weight: 400;"><span style="font-size: 13.3333px;">Magical properties (see above).<br />Other special properties: located near the coast, +3 bonus to all rolls made to enjoy adventure and the sea, a node is nearby.</span></div></b></div><div style="text-align: left;"><b style="font-size: 13.3333px;"><br /></b></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Peristasis </b><span style="font-size: 13.3333px;">(columns around the temple): M</span><span style="font-size: 13.3333px;">arking the outer edge of the temple area, they </span><span style="font-size: 13.3333px;">can grant cover. Subterranean beings and scallywags (rascals) will feel a sense of unease here. Any obvious ones caught by the inhabitants will be avasted (stopped) and escorted away from the temple. The 1d4 nautical types who patrol this area will be especially happy to make any interlopers </span><span style="font-size: 13.3333px;">'walk the plank' for a more permanent removal.</span></div><div style="text-align: left;"><b style="font-size: 13.3333px;"><br /></b></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Pronaos </b><span style="font-size: 13.3333px;">(entrance porch): With protruding cella walls here (in antis), the entrance is especially defensible. During the day, a lone Poseidonian hoplite has a 50% chance of being on guard here.</span></div><div style="text-align: left;"><b style="font-size: 13.3333px;"><br /></b></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Cella </b><span style="font-size: 13.3333px;">(main statue room): The most sacred area of the temples, the walls are lined with carvings of nautical scenes. Lydus and/or Oitane (from <a href="https://www.divinitiesandcults.com/2023/10/poseidon-encounters-part-i.html">Part I</a>) will be here during daytime hours too. A</span><span style="font-size: 13.3333px;"> 12' tall statue of Poseidon is watching. </span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Opisthodomos</b><span style="font-size: 13.3333px;"> (treasury): Much sea booty can be found in this place. For those who attempt to steal it, Poseidon has a 50% chance of sending a minotaur to punish the transgressors.</span></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnWh-IeAGRd-UphTiQkBZRCqFXy95W8gy3rluEg2wchS_-Ad7bfEJQL08YzXGmSsOkWRnY9_wd_UxNMgjVCxBqWa0NXzftdjcZjqATkT8pA550a4FmhYoIz8rBjj68jMs39Zv9R2RSWq_JVdm-Xo7r7ax7gyGJxm17IH8Ho2chqYw2NCWg9f4Xf449RH7g/s800/Poseidon%20800px-Poseidon_and_Amphitrite._(Greek_mythology_systematized).png" style="font-size: 13.3333px; margin-left: 1em; margin-right: 1em; text-align: left;"><img border="0" data-original-height="530" data-original-width="800" height="383" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnWh-IeAGRd-UphTiQkBZRCqFXy95W8gy3rluEg2wchS_-Ad7bfEJQL08YzXGmSsOkWRnY9_wd_UxNMgjVCxBqWa0NXzftdjcZjqATkT8pA550a4FmhYoIz8rBjj68jMs39Zv9R2RSWq_JVdm-Xo7r7ax7gyGJxm17IH8Ho2chqYw2NCWg9f4Xf449RH7g/w578-h383/Poseidon%20800px-Poseidon_and_Amphitrite._(Greek_mythology_systematized).png" width="578" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><div style="font-size: 13.3333px;"><i style="font-size: 13.3333px;">Next week: quests of Poseidon in Part III!</i></div></span></div></div></div></div></div></div></div><p> <br /><br /><br /><br /></p>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-23137080154563878312023-10-18T14:00:00.002-07:002023-10-18T14:00:00.140-07:00Poseidon Encounters, Part I<p><span style="font-size: 13.3333px;"><b></b></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD5oDEf8Vy-FQgOCtWneGAZ2hweLq-5Y4SS_DkF7buMQtMpm367pTYb71kFQ1VVMwYYCtoD8Ep47NIW5qs7pnI37-16akF4hM9WklUXK0MrTeuOnMh5koKoW9nYDQNIkWca3r4DGqun2IYqJdvnXdcqylNFezSLr1BfSTzKgGDBBon5stYqNmMLS2NPSHJ/s800/Poseidon%20The_Return_of_Neptune_by_John_Singleton_Copley%201745.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="499" data-original-width="800" height="380" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD5oDEf8Vy-FQgOCtWneGAZ2hweLq-5Y4SS_DkF7buMQtMpm367pTYb71kFQ1VVMwYYCtoD8Ep47NIW5qs7pnI37-16akF4hM9WklUXK0MrTeuOnMh5koKoW9nYDQNIkWca3r4DGqun2IYqJdvnXdcqylNFezSLr1BfSTzKgGDBBon5stYqNmMLS2NPSHJ/w610-h380/Poseidon%20The_Return_of_Neptune_by_John_Singleton_Copley%201745.jpg" width="610" /></a></div><div class="separator" style="clear: both; text-align: left;"><b>POSEIDONIAN PHILOSOPHY</b></div><span style="font-size: 13.3333px;">The tides may bring all things, Poseidon will provide regardless, though some of his followers may emphasize one more than others.</span><p></p><div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div><b style="font-size: 13.3333px;">Main Emphasis </b><span style="font-size: 13.3333px;">(d20)</span></div><div><span><span><div><span style="font-size: 13.3333px;"><b>1-2. </b></span><span style="font-size: 13.3333px;">Set your sails for adventure!</span></div><div><span><div><span style="font-size: 13.3333px;"><b>3-4. </b>Respect the sea, ‘tis Lord Poseidon’s domain</span></div><div><span style="font-size: 13.3333px;"><b>5-6. </b>'Tis good work in avasting ye scallywags!</span></div><div><span style="font-size: 13.3333px;"><b>7. </b>There’s Poseidon’s work in earthquakes too</span></div><div><span style="font-size: 13.3333px;"><b>8-9. </b>Horses, Horse Totem</span></div><div><span style="font-size: 13.3333px;"><b>10.</b> Bulls, Bull Totem</span></div><div><span style="font-size: 13.3333px;"><b>11.</b> Fish, Fish Totem</span></div><div><span style="font-size: 13.3333px;"><b>12. </b></span><span style="font-size: 13.3333px;">Rivalry with other gods</span></div><div><span style="font-size: 13.3333px;"><b>13.</b> Abduction of potential wives, and the resulting offspring<br /><b>14. </b>Archaic, Mycenean</span></div><div><b style="font-size: 13.3333px;">15-20. </b><span style="font-size: 13.3333px;">All are emphasized</span></div></span></div><div><br /></div></span></span></div><div><span><a name='more'></a></span></div><div><span><span><span style="font-size: 13.3333px;">For example, if a cleric of Poseidon's focus was on horses & the horse totem, then he could get the bonus to one of his spell rolls when around them (instead of a body of water) and even </span></span></span><span style="font-size: 13.3333px;">adjust magical side-effect result #4 (It's time for a dip!) to require hopping on the next horse he sees instead.</span></div><div><span style="font-size: 13.3333px;"><i><br /></i></span></div><div><br /></div><div><span style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">CLERIC-TYPE OF POSEIDON GENERATOR</b><br style="font-size: 13.3333px;" /><br /></span></div><div><div><span style="font-size: 13.3333px;"><div style="font-size: medium;"><b style="font-size: 13.3333px;"><div style="font-size: medium; font-weight: 400;"><b style="font-size: 13.3333px;">Male Classes </b><span style="font-size: 13.3333px;">(85% chance, d12)</span></div><div style="font-size: medium; font-weight: 400;"><div><span style="font-size: 13.3333px;"><b>1-5.</b> Cleric</span><span style="font-size: 13.3333px;"> </span></div><div><span style="font-size: 13.3333px;"><b>6-12.</b> Priest</span></div><div><span style="font-size: 13.3333px;"><br /></span></div></div></b></div><div style="font-size: medium;"><b style="font-size: 13.3333px;">Female Classes </b><span style="font-size: 13.3333px;">(15% chance, d12)</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><div style="font-size: medium;"><div><span style="font-size: 13.3333px;"><b>1-2.</b> Cleric</span></div><div><span style="font-size: 13.3333px;"><b>3-12.</b> Priestess</span></div><div><span style="font-size: 13.3333px;"><br /></span></div></div></span></div></span></div><div><b style="font-size: 13.3333px;">Hair Color</b><span style="font-size: 13.3333px;"> (d8)</span></div><div><span style="font-size: 13.3333px;"><b>1-2.</b> blond</span></div><div><span style="font-size: 13.3333px;"><b>3-5. </b>brunette</span></div><div><span style="font-size: 13.3333px;"><b>6-8. </b>black<br /><br /></span></div><div><span style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>Build </b>(d6)</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>1-2. </b>Slender</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>3-5. </b>Medium</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>6. </b>Stocky</span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;"><br /></span></div></span></div><div><b style="font-size: 13.3333px;">Complexion</b><span style="font-size: 13.3333px;"> (d6)</span></div><div><span style="font-size: 13.3333px;"><b>1. </b>fair</span></div><div><span style="font-size: 13.3333px;"><b>2-3. </b>medium</span></div><div><span><span style="font-size: 13.3333px;"><b>4-6. </b>tanned</span></span></div><div><br /></div><div><span style="font-size: 13.3333px;"><b>Garb </b>(d8)</span></div><div><b style="font-size: 13.3333px;">1-4. </b><span style="font-size: 13.3333px;">long robes</span></div><div><span style="font-size: 13.3333px;"><b>5-6. </b>sailor clothing</span></div><div><span style="font-size: 13.3333px;"><b>7-8.</b> scanty</span></div><div><br /></div><div><span><span><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>Special Possessions </b>(percent chance each)</span></span></div><div><div><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">- Magic Shell: after being played or listened to for 1d3 rounds, can summon 1d6 porpoises (or the like) or allow clairaudience (per the spell) in water environments</span><span style="font-size: 13.3333px;">, up to 3 times per day (10% per level)</span></span></div><div><span style="font-size: 13.3333px;">- Magic item (7% per level)</span></div><div><span style="font-size: 13.3333px;">- Magic weapon (7% per level)</span></div></div><div><br /></div><div><b style="font-size: 13.3333px;">Main Weapon </b><span style="font-size: 13.3333px;">(d6)</span></div><div><span style="font-size: 13.3333px;"><b>1. </b>t</span><span style="font-size: 13.3333px;">rident</span></div><div><span style="font-size: 13.3333px;"><b>2.</b> net</span></div><div><span style="font-size: 13.3333px;"><b>3. </b>harpoon</span></div><div><span style="font-size: 13.3333px;"><b>4. </b>cutlass</span></div><div><span style="font-size: 13.3333px;"><b>5.</b> hook</span></div><div><span style="font-size: 13.3333px;"><b>6.</b> knife</span></div><div><br /></div><div><b style="font-size: 13.3333px;">Special Qualities </b><span style="font-size: 13.3333px;">(percent chance)</span></div><div><span style="font-size: 13.3333px;">These can be adjusted by the follower of Poseidon's main emphasis too.</span></div><div><span style="font-size: 13.3333px;">- Divine Blood (5%): gain +2 to Constitution or Charisma (determined at random)</span></div></span></span></div></div><div><span><span><div><span style="font-size: 13.3333px;">- Minotaur has been born at some point, per Divine Test #14 (5% per level)</span></div><div><span style="font-size: 13.3333px;">- Fused Fish Legs for hours or longer, per Divine Test #15 (4% per level, if encountered near a large body of water)</span></div><div><span style="font-size: 13.3333px;">- Cyclops has been summoned at some point, per Divine Test #17 (3% per level)</span></div><div><br /></div><div><br /></div></span></span></div><div><b style="font-size: large; text-align: center;"><br /></b></div><div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div><span style="text-align: center;"><span style="font-size: large; font-weight: bold;"><b style="font-size: large; text-align: left;">Sample Cleric-Types of Poseidon</b></span></span></div><div><span style="text-align: center;"><span style="font-size: large; font-weight: bold;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4TL2dlagASkUUZXn7xpqp88IXueInIXYM92awcNC8-umddkDQ-qNz15KP-keYf-ZRyIdfwP7rY3K1g3gIPVESC-tmOIPW95rHNqkmvHQk3EuKzveT7HZfyWV3oYmR-BSJ50KIbf0pa3z8x3y66SBDTgkvqRpu-Je2ZhKtgowHQH-kE14pYRKK2KlPgW-E/s768/Poseidon%20Lattanzio_Gambara_(c._1530-Brescia_1574)_-_Neptune_and_Caenis_-_RCIN_401218_-_Royal_Collection.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="661" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4TL2dlagASkUUZXn7xpqp88IXueInIXYM92awcNC8-umddkDQ-qNz15KP-keYf-ZRyIdfwP7rY3K1g3gIPVESC-tmOIPW95rHNqkmvHQk3EuKzveT7HZfyWV3oYmR-BSJ50KIbf0pa3z8x3y66SBDTgkvqRpu-Je2ZhKtgowHQH-kE14pYRKK2KlPgW-E/w329-h382/Poseidon%20Lattanzio_Gambara_(c._1530-Brescia_1574)_-_Neptune_and_Caenis_-_RCIN_401218_-_Royal_Collection.jpg" width="329" /></a></div></span></span></div><div><span style="text-align: center;"><span><div class="separator" style="clear: both; font-size: x-large; text-align: left;"><span style="text-align: center;"><span style="text-align: left;"><span><span style="font-size: 13.3333px; font-weight: bold; text-align: center;"><b>Lydus</b></span><span style="font-size: 13.3333px;">, </span></span></span></span><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">Lvl 6 Greek cleric of Poseidon, Align: C, MV: 20'/ swim 80', AC 8, HD: 6, HP: 30, <span style="font-size: 13.3333px;">Atk: 1, Dmg: 1d8+1 </span></span></span><span style="font-size: 13.3333px;">(+1 trident)</span><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;"><span style="font-size: 13.3333px;">,</span> SP: </span></span><span style="font-size: 13.3333px;">cleric abilities</span><span style="font-size: 13.3333px;">, </span><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">c</span><span style="font-size: 13.3333px; text-align: center;">yclops has been summoned at some point, fused fish legs for the next 3 hours</span>, </span><span style="font-size: 13.3333px;">spells prepared </span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;">(</span><span style="font-size: 13.3333px;">1st Level: Create Water, Cure Light Wounds, Purify Food and Drink (making it kind of salty), Protection from Evil, </span><span style="font-size: 13.3333px;">2nd Level: Augury, Bless, Hold Person (a phantom plank or anchor may appear under the target), </span><span style="font-size: 13.3333px;">3rd Level: Animal Growth (sea creatures, horses, and bulls only), Cure Blindness)</span><span style="font-size: 13.3333px; text-align: center;">, </span><span style="font-size: 13.3333px;">SV: C6, Mor: 9, </span><span style="font-size: 13.3333px;">Items: </span><span style="font-size: 13.3333px;">holy symbol, scanty garb, +1 trident, knife, 40 gold pieces. </span><span style="font-size: 13.3333px;"><span>Main </span></span><span style="font-size: 13.3333px;"><span>Emphasis: </span><span><span style="font-size: 13.3333px;">Respect the sea, ‘tis Lord Poseidon’s domain.</span> </span></span><span style="font-size: 13.3333px;">Appearance:</span><span style="font-size: 13.3333px;"> black hair, medium build, tanned complexion</span><span style="font-size: 13.3333px;">.</span></div></span></span></div><div><span style="text-align: center;"><span><div class="separator" style="clear: both; text-align: left;"><span style="text-align: center;"><span style="text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><b><br /></b></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="text-align: center;"><span style="text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><b>Oitane</b></span><span style="font-size: 13.3333px; text-align: center;">, Lvl 3 Greek priestess of Poseidon</span></span></span><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">, Align: C, MV: 40', AC 6, HD: 3, HP: 18, <span style="font-size: 13.3333px;">Atk: 1, Dmg: 1d3 (knife)</span></span></span><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;"><span style="font-size: 13.3333px;">,</span> SP: nature priest abilities, spells prepared (</span></span><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">1st Level: </span></span><span style="font-size: 13.3333px;">Protection from Evil, Resist Cold, Sanctuary, Shield*, Divine Weather (D)</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px;">2nd Level: Speak with Animal (sea creatures, horses, and bulls only), Warp Wood (D), </span><span style="font-size: 13.3333px;">SV: C3, Mor: 6, </span><span style="font-size: 13.3333px;">Items: </span><span style="font-size: 13.3333px;">holy symbol, knife, long robes. </span><span style="font-size: 13.3333px;"><span>Main Emphasis: </span><span><span style="font-size: 13.3333px;">all are emphasized.</span> </span></span><span style="font-size: 13.3333px;">Appearance:</span><span style="font-size: 13.3333px;"> blond hair, medium build, fair complexion</span><span style="font-size: 13.3333px;">.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;"><br /></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;"><br /></span></span></div></span></span></div></div></div><div><div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><div style="text-align: left;">===========================</div><div style="text-align: left;"><b style="font-size: 13.3333px;">Revised/ Expanded Weapons</b></div><div style="text-align: left;"><b style="font-size: 13.3333px;"><br /></b></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><div><span style="font-size: 13.3333px; font-weight: bold;">Cutlass</span><span style="font-size: 13.3333px;">: 2d4 damage, a curved broad sword</span></div><div><div style="font-size: 13.3333px;"><span style="font-weight: bold;">Harpoon</span>: 1d6 damage, a spear with rope attached, opposed strength check to pull in targets hit with it</div><div><span style="font-size: 13.3333px; font-weight: bold;">Hook</span><span style="font-size: 13.3333px;">: 1d3 damage, +3 bonus to disarm others</span></div></div><div><b>Knife</b>: 1d3 damage, easy to conceal on one's person</div><div><span style="font-size: 13.3333px; font-weight: bold;">Net</span><span style="font-size: 13.3333px;">: no damage, but those hit who are normal sized or smaller must save vs. paralysis/ make a Reflex save DC 15 or be stuck in it</span></div><div><span style="font-size: 13.3333px; font-weight: bold;">Trident</span><span style="font-size: 13.3333px;">:</span><span style="font-size: 13.3333px;"> 1d8 damage, can be hurled too, but with a -2 penalty to hit</span></div></span></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /></div><div><div style="text-align: left;"><span style="text-align: center;"><div style="font-size: 13.3333px; text-align: left;"><br /></div><div style="font-size: 13.3333px; text-align: left;"><i style="font-size: 13.3333px;">Next week: Temples of Poseidon Part II!</i> </div></span></div></div></div></div></div></div></div></div></div></div><p><br /></p>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-82933497268848934752023-10-11T14:00:00.092-07:002023-10-11T17:10:28.214-07:00Pan Encounters, Part III<p> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghq0mfXGybFh3CpsPBluV1TBqkcSx32C89aGovO8qOfSEELjX7aOV4iN05vTj3j_X3YSvRuBZw6R1zrgZLUzMOFCWsIoFhckaC5A6dxLVNWRLi78IjFy-27Mk4X9JEsFcBEa6QrYXol51MmTD3rC6gAAcUrmPYRxzg2aFkWJxKhvz2MRzIBs6_IuQEZuf7/s800/Pan%20Jacob_de_Backer_and_Studio_-_The_Contest_of_Apollo_and_Pan.jpeg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="541" data-original-width="800" height="410" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghq0mfXGybFh3CpsPBluV1TBqkcSx32C89aGovO8qOfSEELjX7aOV4iN05vTj3j_X3YSvRuBZw6R1zrgZLUzMOFCWsIoFhckaC5A6dxLVNWRLi78IjFy-27Mk4X9JEsFcBEa6QrYXol51MmTD3rC6gAAcUrmPYRxzg2aFkWJxKhvz2MRzIBs6_IuQEZuf7/w606-h410/Pan%20Jacob_de_Backer_and_Studio_-_The_Contest_of_Apollo_and_Pan.jpeg" width="606" /></a><br /><span><b style="font-size: large;">Quests of Pan</b><span style="font-size: medium;"><b><br /></b></span></span><span style="font-size: 13.3333px;">When it comes to Pan's contests, it can be unclear who is the winner. Roll 1d12.</span></p><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>1-2. Be wild, naturally!</b> All encountered in this area seem to be taking on the element of a wild animal, needing to save vs. death/ make a Will save DC 10 to not act fully bestial. Followers of Pan can of course ignore this effect, but why would they want to?</span></span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px; font-weight: bold;"><br /></span><span style="font-size: 13.3333px;"><b>3-4. Enjoy making love, it truly sets you free</b>: The next pair to lie together will gain a blessing of Pan for the next 2d6 hours, enjoying a +1d3 bonus to all rolls as long as they abide by his tenets, which might include even more lovemaking.</span></span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px; font-weight: bold;"><br /></span><span style="font-size: 13.3333px;"><b>5-6. Respect wild places, keep despoilers out of them! </b>A group of orcs have come to a sacred wild place, intent on chopping down the trees, slaying the beasts, and defiling any of the faithful. Worse still, they have somehow captured a dryad and subjected her to their revolting ways; that is, until someone teaches them a fatal lesson.<br /><br /></span></span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span><a name='more'></a></span><span style="font-size: 13.3333px;"><b>7-8. Treat animals well too</b>: With lowered horns and scraping hooves, a large bull is spotted nearby. That it is sacred to Pan might be apparent, that it hold's that god's lusts too might not. After it charges and isolates a very unlucky (and preferably female) party member though, it might become all too apparent.</span></span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><b>9. Pastoralism</b>: 1d4 shepherds walk by with their flock, egging them on with surprisingly vulgar language. There's a 25% chance of each being female and a 100% chance of each being venereous. All are devout in Pan's ways and assume the party is as well.</span></span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px; font-weight: bold;"><br /></span><span style="font-size: 13.3333px;"><b>10. Aegipan, Goat totem</b>: A lucky party member sprouts goat horns, gaining a natural attack for 1d4 damage. Those who don't follow Pan might confuse him for a demon though, especially since he becomes generally ithyphallic, lecherous, and prone to micturation too. The situation lasts for the next 1d6 hours- if the party member makes it that long.</span></span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px; font-weight: bold;"><br /></span><span style="font-size: 13.3333px;"><b>11. The Phallus</b>: Rumors abound of an especially well-endowed fellow. And though women from all distances seek him, further delving will show he has trouble moving quickly and avoiding detection as well as called shots. His only remedy might be to dwell in some ruins with its many ledges for resting and supportive followers of Pan.</span></span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px; font-weight: bold;"><br /></span><span style="font-size: 13.3333px;"><b>12. The Syrinx</b>: A captivating female is spotted (Charisma 18+), likely a nymph, the one who catches her will not only enjoy her affections, but gain the use of a potent wind instrument.</span></span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px;"></span></div><div style="font-size: medium; font-weight: bold;"><span style="font-size: 13.3333px;"> </span></div></span></div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><div style="text-align: center;"><span><div><b style="font-size: large;">The Wild Caves<br /></b><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrbstYpN2ezCfNwIlHo1U9UfQPKhQJt5wgvHw-D-n2yrmdEQeUojHai3_WYk5Wv8eJkM4x5bzoDHXUOwbqZfbwl-YuqcqrGEQeuUOidgEGMmMtVSirScVpQe5ZILb3Z0E1yFutQZ7mtBLy0iRdJ08bVGo72icO67B7KppcYj2vHtMrwKaQfnEqSQxVX_8v/s640/Pan%20Jean-Fran%C3%A7ois_de_Troy_-_Pan_and_Syrinx.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="511" data-original-width="640" height="431" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrbstYpN2ezCfNwIlHo1U9UfQPKhQJt5wgvHw-D-n2yrmdEQeUojHai3_WYk5Wv8eJkM4x5bzoDHXUOwbqZfbwl-YuqcqrGEQeuUOidgEGMmMtVSirScVpQe5ZILb3Z0E1yFutQZ7mtBLy0iRdJ08bVGo72icO67B7KppcYj2vHtMrwKaQfnEqSQxVX_8v/w540-h431/Pan%20Jean-Fran%C3%A7ois_de_Troy_-_Pan_and_Syrinx.jpg" width="540" /></a></div><div style="text-align: left;"><span style="font-size: 13.3333px;">Ruins beckon to uncover that what was once whole, and yet still somehow endures. Those who wish to enter into such places might find great pleasures, but some pain as well, all in the name of the wilderness of Pan. Such is reflective of that god's carnal delights.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"></span></div></div><div style="text-align: left;"><div class="separator" style="clear: both; font-size: 13.3333px; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc85UVkKMJwUgIdC6DNzah97lrn7VopCUgMP8tAYiPATN8xcc-amKnGcm-jqxPelLy_mLkQVDTYpBNhHSF7RSP6XYGpxMX5SB4ROgsRy65jjJcH3jD-h8dEFBvs2FHpPgRg6NziDvuISRsWkBhOwCg8G8uqKNFwr3lYmp8ppcgcZf5G9pK4C9GJXWUCeh1/s1581/Pan%20rageskull_hollow.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1581" data-original-width="1200" height="527" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc85UVkKMJwUgIdC6DNzah97lrn7VopCUgMP8tAYiPATN8xcc-amKnGcm-jqxPelLy_mLkQVDTYpBNhHSF7RSP6XYGpxMX5SB4ROgsRy65jjJcH3jD-h8dEFBvs2FHpPgRg6NziDvuISRsWkBhOwCg8G8uqKNFwr3lYmp8ppcgcZf5G9pK4C9GJXWUCeh1/w400-h527/Pan%20rageskull_hollow.jpg" width="400" /></a></div><div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><span style="text-align: left;"><span style="font-size: 13.3333px; text-align: center;">Map by watabou.itch.io </span><span style="font-size: 13.3333px;"><a href="https://watabou.itch.io/cave-generator">https://watabou.itch.io/cave-generator</a> <br /></span></span><span style="font-size: 13.3333px; text-align: left;">Each square = 5'.</span></div><div class="separator" style="clear: both;"><span style="font-size: 13.3333px; text-align: left;">Torches set roughly every 10' illume the place.</span></div></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;"><br /></b></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 1</b></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px; text-align: center;">Strangely warm, inviting waters rest 1d3' deep. Those continuing further will come to an intersection, but not before a gorgeous, unclad woman emerges. Named Elesalria, she is a naiad and warns the party of dangers ahead with her intoxicating voice. What once this place was, she is quiet on the matter, though marble walls suggest that this might be some forgotten, sunken building. Those wishing to enjoy her attentions may do so, but then will also be bound to retrieve an item found yet deeper (the pipes at Location 7). Those who misbehave (difficult to do with a nymph of Pan, but possible nonetheless), will face the beast at Location 2.</span></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: 13.3333px; text-align: center;"><br /></span></span></div><div><div style="font-size: 13.3333px;"><u style="font-size: 13.3333px;">Elesalria</u></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">MV 40’; AC 9 (0 vs. those who are attracted to her); HD 3; Atk (none); SP: allure, charm person, animal summoning, plane shift, alter self</span><span style="font-size: 13.3333px;">, breathe water</span><span style="font-size: 13.3333px;">- all as level 7 cleric of Pan; save vs. spell or men who look upon her are blinded or slain, otherwise -4 to all INT rolls; SV: M9; Mor: 9, </span><span style="font-size: 13.3333px;">AL: C, </span><span style="font-size: 13.3333px;">Appearance: blonde hair</span><span style="font-size: 13.3333px;">, voluptuous</span><span style="font-size: 13.3333px;">, medium complexion </span></div><div style="font-size: 13.3333px;"><br /><br /></div></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 2</b></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">The waters take on a more gamey and fishlike aroma. It becomes deeper too: 2d3' in the center, and marble, lewd bas reliefs adorn the walls. Perhaps once some sort of bath house, it seems now claimed by </span><span style="font-size: 13.3333px;">Pan's </span><span style="font-size: 13.3333px;">wilderness, especially as a goat head emerges, swimming well with a fish tail behind it.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">It is a capricornus, some strange mixture of goat and fish. It will attack any who have wronged Elesalria. That it has fish aspects would seem irrational to some (likely evidence of some parallel reality?), though whether influenced by Poseidon or simply Pan's own chaos, it is there for the party to deal with.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px;">MV: 60’/ 100' swim, AC: 4/ 6 rear, HD: 3, Atk: 1, Dmg: 2d4 (gore), SP: can reroll its saves, taking the better one, SV: F5, Mor: 11, AL: C, Appearance: white goat front, green fish back</span></div></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 3</b></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Assisted as ancient steps rise</span>, the party can have a chance to dry off on this higher ground. Still, those who spoke with Elesalria will feel an overwhelming urge to return to speak with her again. They must save vs. spell/ make a Will save DC 15 to resist. Those who fail will find that she is ambivalent to their return, so it may be unclear if she or the place itself is the instigator.</div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 4</b></div><div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Something smells off here. Those who venture inside will detect an aroma similar to Location 2 (if they've been there), though mixed with something feline and serpent. It doesn't seem to be the large pile of bones at the western entrances area. No, further in something dwells, soon revealing itself as a goat- and lion-headed monstrosity with a </span><span style="font-size: 13.3333px;">serpent tail!</span><span style="font-size: 13.3333px;"> Quite wild, indeed.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div><span><u style="font-size: 13.3333px;">Chimera</u><br /><span style="font-size: 13.3333px;">MV: 40’, AC: 4, HD: 6, Atk: 5, Dmg: 1d3 (claw)/ 1d3 (claw)/ 2d4 (gore)/ 2d6 (bite)/ 3d4 (bite), SP: can breathe fire with serpent tail at a 60-ft distance inflicting 3d8 points of damage, SV: F6, Mor: 12, AL: C, Appearance: </span></span><span style="font-size: 13.3333px;">goat and lion heads, lion forequarters, goat rear quarters, serpent tail</span></div><div style="font-size: 13.3333px;"><br /></div><div style="font-size: 13.3333px;"> </div><div style="font-size: 13.3333px;"><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 5</b></div><div style="font-size: medium;"><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">The sounds of feminine gossip can be heard ahead. Assumptions will be confirmed as 5d3 fetching, nubile women are found, likely local, who were lured into these caves via (roll 1d4 for each): [1] village initiatory rites, [2] satyr song, [3] simple curiosity, [4] one of their friend's did so, so she followed along. They will do little else but flee, playfully, as the satyrs at Location 6 come to chase them via either the wet or dry passage to the north.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><span style="font-size: medium;"><u style="font-size: 13.3333px;">Nubile Women</u><br /><span style="font-size: 13.3333px;">MV: 40’, AC: 9, HD: 1, Atk: none, SP: 14 + 1d4 Charisma each, SV: F1, Mor: 4, AL: N, Appearance: </span></span><span style="font-size: 13.3333px;">fetching, scantily clad (roll on Pan table for appearance specifics)</span></span></div><div style="font-size: 13.3333px;"><br /></div></div></div></div><div><span><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 6</b></div><div style="font-size: medium;"><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Manly sounds and scents abound with 4d4 satyrs present. They will immediately challenge intruders, demanding their exit, unless of course there are any females to leave with them. 1d3 sileni rest at the (phallic-looking) northern passage, and can be parlayed with in order to prevent a massacre by the satyrs or the party.</span></div><div style="font-size: 13.3333px;"><u style="font-size: 13.3333px;"><br /></u></div><div style="font-size: 13.3333px;"><u style="font-size: 13.3333px;">Satyrs</u><span style="font-size: 13.3333px;"> <br /></span><span style="font-size: 13.3333px;">MV 45’, AC 7, HD 3, Atk: 1 gore or spear, Dmg: 1d4+2 or 1d6, SP: 33% chance of having pipes that allow them to cast sleep, charm person, or fear, SV: E7 (-4 vs. attractive females), Mor: 9, AL: C</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><p style="font-size: medium;"><u style="font-size: 13.3333px;">Sileni<br /></u><span style="font-size: 13.3333px;">MV 40’, AC 6, HD 4, Atk: 1 club, Dmg: 1d4+2, SP: can calm satyrs, Mor: 11, </span><span style="font-size: 13.3333px;">SV: E10, AL: N</span></p></span></div><div style="font-size: 13.3333px;"><br /></div></div></span></div><div><span><div style="font-size: 13.3333px;"><b style="font-size: 13.3333px;">Location 7</b></div><div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;">Here dwells the lord of this place, a satyr nature priest of Pan, drawing energy from the carnal and wild chases that abound, a masculine pole (ahem) to Elesalria's femininity. Those who make it this far, surviving the temptations of nubile women and violence of satyr men, will have proved their worth, and will be rewarded. Those who attack will instead be banished to a random ruin, see Volume I to generate one.</span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div><div><span style="font-size: 13.3333px;"><b>Cytorissos</b></span><span style="text-align: center;"><span style="text-align: left;"><span style="font-size: 13.3333px; text-align: center;">, Lvl 4 satyr nature priest of Pan</span></span></span><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">, Align: C, MV: 45', AC 6, HD: 4, HP: 28, <span style="font-size: 13.3333px;">Atk: 1, Dmg: 1d4+2 </span></span></span><span style="font-size: 13.3333px;">(horns)</span><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;"><span style="font-size: 13.3333px;">,</span> SP: nature priest abilities, has pipes (see satyrs above), can cause those he touches to save vs. death/ make a WIll save DC 10 or be banished to a random ruin (3/day), spells prepared </span></span><span style="font-size: 13.3333px; text-align: center;"><span style="text-align: left;">(</span></span><span style="font-size: 13.3333px;">1st Level: Cure Light Wounds, Remove Fear (reverse), Sanctuary (requires the cleric to play his syrinx), Charm Person*, Sleep*, </span><span style="font-size: 13.3333px;">2nd Level: Bless (recipients must be at least partially unclad), Hold Person (borne out of fear!), Scare*, Barkskin (D), </span><span style="font-size: 13.3333px;">SV: C7, Mor: 10, </span><span style="font-size: 13.3333px;">Items: </span><span style="font-size: 13.3333px;">holy symbol, nothing at all. </span><span style="font-size: 13.3333px;"><span>Main Emphasis: </span><span><span style="font-size: 13.3333px;">Respect wild places, keep despoilers out of them!</span>, </span></span><span style="font-size: 13.3333px;">Appearance:</span><span style="font-size: 13.3333px;"> brown hair, medium build, medium complexion</span><span style="font-size: 13.3333px;">.</span></div></div></span></div><div style="font-size: 13.3333px;"><span style="font-size: 13.3333px;"><br /></span></div></span></div><div style="font-size: 13.3333px;"><i style="font-size: 13.3333px;"><br />Next week: our series on divinity encounters continues with Poseidon!</i> <br /></div></div><div style="font-size: 13.3333px;"><br /></div></div></span></div></div></div></div></div></div></div>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.comtag:blogger.com,1999:blog-7447314775947435155.post-52805952394201173142023-10-04T14:00:00.038-07:002023-10-08T07:05:16.236-07:00Pan Encounters, Part II<p> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjFrUlmxtvZzzfI6kPQdppDCXAz7G6LcBCCiW2aq4_p8pLx5lLcDViJKxkbDWPwM0DER-BAwdKQ0TBO4uuwPb8hpTH4gtWYkwnIoMQqWF_Z9GfSMiz4BBFVD6J2WcjHHbk_lbihk9UN-nL3xqlEz1gKUaSZ8Bi9vsyrwxSPpeH3x_dBZKxg_uB2J5KNLAB/s800/Pan%20800px-Michel_Dorigny,_Pan_and_Syrinx,_NGA_41960.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="578" data-original-width="800" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjFrUlmxtvZzzfI6kPQdppDCXAz7G6LcBCCiW2aq4_p8pLx5lLcDViJKxkbDWPwM0DER-BAwdKQ0TBO4uuwPb8hpTH4gtWYkwnIoMQqWF_Z9GfSMiz4BBFVD6J2WcjHHbk_lbihk9UN-nL3xqlEz1gKUaSZ8Bi9vsyrwxSPpeH3x_dBZKxg_uB2J5KNLAB/w595-h430/Pan%20800px-Michel_Dorigny,_Pan_and_Syrinx,_NGA_41960.jpg" width="595" /></a><br /><b style="font-size: 13.3333px;"><b style="font-size: large;">Temples of Pan</b></b></p><p></p><div><div class="separator" style="clear: both;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><b style="font-size: 13.3333px;">Style </b><span style="font-size: 13.3333px;">(d10)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>1-5.</b> <b>Arcadian</b>: rustic, pastoral, wild<br /><b>6-7. Aeolian</b>: free-flowing, open, wild<br /><b>8. Ionian</b>: philosophical, dignified, wild</span><br style="font-size: 13.3333px;" /><span style="font-size: 13.3333px;"><b>9. Corinthian</b><span style="font-size: 13.3333px;">: exotic, esoteric, wild</span><br /><b>10. Dorian</b>: martial, somewhat organized, wild</span></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Form </b><span style="font-size: 13.3333px;">(d12)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>1-3.</b> Shrine<br /><b>4. </b>Tholos (Round)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>5. </b>Rectangular<br /><b>6-10.</b> Ruins</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>11-12. </b>Group of celebrants themselves<br /></span></div><div style="text-align: left;"><span><a name='more'></a></span></div><div style="text-align: left;"><b style="font-size: 13.3333px;"><br />Temple's Access is Forbidden to </b><span style="font-size: 13.3333px;">(d8)</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><b>1.</b> Enforcers of chastity<br /><b>2.</b> Defilers of the wild<br /><b>3. </b>Prudes<br /><b>4.</b> Undead<br /><b>5-8. </b>None, though any of the above would unlikely wish to go to Pan's temples anyway</span></div></div><p><b style="font-size: 13.3333px;">Sacred Space </b><span style="font-size: 13.3333px;">(d14)<br /></span><span style="font-size: 13.3333px;">Reflecting untamed carnality, such places often emphasize one of the following (roll 1d12):<br /></span><span style="font-size: 13.3333px;"><b>1-2. </b>Be wild, naturally!<br /></span><span style="font-size: 13.3333px;"><b>3-4. </b>Enjoy making love, it truly sets you free<br /></span><span style="font-size: 13.3333px;"><b>5-6. </b>Respect wild places, keep despoilers out of them!<br /></span><span style="font-size: 13.3333px;"><b>7-8. </b>Treat animals well too<br /></span><span style="font-size: 13.3333px;"><b>9.</b> Pastoralism<br /></span><span style="font-size: 13.3333px;"><b>10.</b> Aegipan, Goat totem<br /></span><span style="font-size: 13.3333px;"><b>11. </b>The Phallus<br /></span><span style="font-size: 13.3333px;"><b>12. </b>The Syrinx<br /><b>12-14. </b>(no emphasis)</span></p><p><span style="font-size: 13.3333px;"><b>Random Ruins Encounters<br /></b></span><span style="font-size: 13.3333px;">(See Volume I)</span></p><div><b style="font-size: 13.3333px;">Magical </b><span style="font-size: 13.3333px;"><b>Special Properties </b>(all temples of Pan)</span></div><div><span style="font-size: 13.3333px;">- </span><u style="font-size: 13.3333px;">Anywhere within the temple</u><span style="font-size: 13.3333px;">: Non-lawful Greek cleric-types can reroll their magical side-effects up to once per day, but must take the second result.<br /></span><span style="font-size: 13.3333px;">- </span><span style="font-size: 13.3333px;"><u>Cella (the temple's main sanctum/ most sacred area)</u>: Those who specifically follow Pan </span><span style="font-size: 13.3333px;">can reroll their magical side-effects, gaining a +1d2 bonus to the roll, even picking which ones they wish to use, up to 2 times per day. </span></div><div><b style="font-size: 13.3333px;"><br /></b></div><div><b style="font-size: 13.3333px;">Other </b><b style="font-size: 13.3333px;">Special Properties</b><span style="font-size: 13.3333px;"> (percent chance each)<br />- +1d3 bonus to all rolls made to enjoy lovemaking and the wild (50%)<br />- Located in or near ruins (if not already ruins itself, 33%)</span></div><div><span style="font-size: 13.3333px;">- Includes a natural source of sustenance and/or succor (25%)</span></div><div><span style="font-size: 13.3333px;">- Located near a node, see Volume II (20%)</span></div><div><br /></div><div><span style="font-size: 13.3333px;"><b>Special Temple Guardians</b><br />Pan's sacred places are serviced by certain beings.</span></div><p><span style="font-size: 13.3333px;"><u>Pan Celebrants</u> (1d12, 65% chance)<br />Licentious and concupiscent, they will happily lie with any who are vaguely appropriate.<br /><span style="font-size: 13.3333px;">Mve: 40’, AC 9, HD 1, Attk: none; SP: +1d4 bonus to lovemaking rolls, Sve: C1, </span></span><span style="font-size: 13.3333px;">Mor: 6, </span><span style="font-size: 13.3333px;">AL: C</span></p><p><span style="font-size: 13.3333px;"><u style="font-size: 13.3333px; text-decoration-line: underline;">Satyrs</u><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">(3d4, 50% chance)<br /></span><span style="font-size: 13.3333px;">MV 45’; AC 7; HD 3; Atk: 1 gore or spear; Dmg: 1d4+2 or 1d6; SP sleep, charm person; SV: E7 (-4 vs. attractive females); </span></span><span style="font-size: 13.3333px;">Mor: 9, </span><span style="font-size: 13.3333px;">AL C</span></p><p><u style="font-size: 13.3333px;">Wild Animals</u><span style="font-size: 13.3333px;"> (1d8, 33% chance)<br /></span><span style="font-size: 13.3333px;">(roll 1d4): [1-2] goats, [3-4] sheep, [5-6] deer, [7-8] other animals of the wild.</span></p><p><span><span style="font-size: 13.3333px; text-decoration-line: underline;">Nymphs</span><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">(1d3, 25% chance)</span><br /><span style="font-size: 13.3333px;">MV 40’; AC 9 (0 vs. those who are attracted to them); HD 3; Atk (none); SP: allure, charm person, animal summoning, plane shift, alter self- all as level 7 clerics of Pan; save vs. spell or men who look upon them are blinded or slain, otherwise -4 to all INT rolls, plus other abilities by type: tree stride (Dryads), enlarge (Oreads), or breathe water (Naiads); SV: M9; </span></span><span style="font-size: 13.3333px;">Mor: 7, </span><span style="font-size: 13.3333px;">AL N</span></p><p><u style="font-size: 13.3333px;">Sileni</u><span style="font-size: 13.3333px;"> </span><span style="font-size: 13.3333px;">(1d3, 20% chance)<br /></span><span style="font-size: 13.3333px;">MV 40’; AC 6; HD 4; Atk: 1 club; Dmg: 1d4+2; SP can calm satyrs; </span><span style="font-size: 13.3333px;">SV: E10; </span><span style="font-size: 13.3333px;">Mor: 11, </span><span style="font-size: 13.3333px;">AL N</span></p><p><u style="font-size: 13.3333px;">Pan Maenads</u><span style="font-size: 13.3333px;"> (1d3, 15% chance) <br /></span><span style="font-size: 13.3333px;">More amorous than those who serve Dionysus.<br /></span><span style="font-size: 13.3333px;">Mve: 40’, AC 9, HD 1+1, Attk: 2 (clawing); Dmg: 1d2/1d2; SP: h</span><span style="font-size: 13.3333px;">itting with both clawings allows them to begin to engage in (rough) lovemaking with the target</span><span style="font-size: 13.3333px;">, Sve: F1, </span><span style="font-size: 13.3333px;">Mor: 10, </span><span style="font-size: 13.3333px;">AL: C</span></p><div><br /></div><b style="text-align: center;"><span style="font-size: large;">SAMPLE TEMPLE OF PAN</span></b></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKQGUGXpvdo9uta9pSghdwVyhlpnF9FX5Ieh-HiRv5sMjkqnFXa40r3TtuLVljaiEa2TEFTBWVIuVq2IFwjopts5n6mxFzO8ynI-p2DjWTauLTLblMbnGegvO74a_WF852Lm4kci14V7sv_k5rvPW9UtgsN320YQ3NDlcNSXcwpw-azhcPQr12UmD_wQ6-/s900/Pan%20temple.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="900" height="568" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKQGUGXpvdo9uta9pSghdwVyhlpnF9FX5Ieh-HiRv5sMjkqnFXa40r3TtuLVljaiEa2TEFTBWVIuVq2IFwjopts5n6mxFzO8ynI-p2DjWTauLTLblMbnGegvO74a_WF852Lm4kci14V7sv_k5rvPW9UtgsN320YQ3NDlcNSXcwpw-azhcPQr12UmD_wQ6-/w568-h568/Pan%20temple.jpg" width="568" /></a></div></div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><div style="text-align: center;"><div style="text-align: left;"><div><div style="text-align: center;"><span style="font-size: 13.3333px;">Map © John Godsland <a href="https://www.gozzys.com">https://www.gozzys.com</a> - licensed under CC BY 4.0 </span><span style="font-size: 13.3333px; text-align: left;">(</span><span style="font-size: 13.3333px; text-align: left;">Each square = 5')</span></div></div><div style="text-align: center;"><br /></div></div><div style="text-align: left;"><b><div class="separator" style="clear: both; font-size: medium; font-weight: 400;"><b style="font-size: 13.3333px;">General</b><span style="font-size: 13.3333px;">: It is Arcadian.</span></div><div class="separator" style="clear: both; font-size: medium; font-weight: 400;"><span style="font-size: 13.3333px;">Its sacred space is: enjoying lovemaking, it truly sets you free.</span></div><div class="separator" style="clear: both; font-size: medium; font-weight: 400;"><span style="font-size: 13.3333px;">The temple's form is: a group of celebrants themselves</span></div><div class="separator" style="clear: both; font-weight: 400;"><span style="font-size: 13.3333px;">Magical properties (see above).<br />Other special properties: +3 bonus to all rolls ro enjoy lovemaking and the wild.</span></div></b></div><div style="text-align: left;"><b style="font-size: 13.3333px;"><br /></b></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Location 1</b></div><div style="text-align: left;"><span style="font-size: 13.3333px;">A clearing in the woods is revealed. A rustic, unclad celebrant strides forward to reveal herself too. Beckoning any and all (who are remotely appropriate) to partake of her and the wildness of Pan. Named Phaia, she counts as the temple's pronaos (entrance porch). </span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;">Three satyrs await, hidden in the trees to the north, anxious to enjoy the show of carnality that might ensue based on visitors' reaction to her, whether they need to intervene or not.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Location 2</b></div><div style="text-align: left;"><span><span style="font-size: 13.3333px;">Two deer and a stag stand here. The latter is quite territorial due to the area being good for breeding, and will attempt to drive off all non-followers of Pan who come too close.</span></span></div><div style="text-align: left;"><span><span style="font-size: 13.3333px;"><br /></span></span></div><div style="text-align: left;"><span><span style="font-size: 13.3333px;"><u>Stag</u></span></span></div><div style="text-align: left;"><span><span style="font-size: 13.3333px;">MV: 90’, AC: 7, HD: 2, Atk: 1, Dmg: 1d8 gore, SV: F2, Mor: 7</span></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><b style="font-size: 13.3333px;">Location 3</b></div><div style="text-align: left;"><span style="font-size: 13.3333px;">An overseer of Pan is here, either Cycnus or Kallinicus (see <a href="https://www.divinitiesandcults.com/2023/09/pan-encounters-part-i.html">Part I</a>). As cella (main temple room), he represents the statue of Pan in this case, granting magical ability as described above. Two nymphs and a Pan maenad accompany him, assisting and servicing him as their idol.</span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><div style="font-size: medium;"><span style="font-size: 13.3333px;"><b>Location 4</b></span></div><div style="font-size: medium;"><span style="font-size: 13.3333px;">Tucked away behind a flowering bush lies an exquisite dryad, Actaëe. She is, in fact, the most sacred part of the temple, the adyton, which those at Location 3 will do their best to protect. The cella-potency of the overseer above is based on her well being, so he makes doubly sure to enter that sacred place regularly. </span></div></span></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><br /></span></div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFWXh29-X5n-eiHd2sNSvTfFhwoj-dqQQC3peYq7LiLUcAcrFiLG9iilteAti8K9P8upQiSibVSoQOYQB71q5AcFZoMKgyvZrzLNU0JWULD24gBVGrFlQn01EuUyKCB3ZTKgg0tAZKXO90MBSX71PwBWInMACo4txXvVBqlEbNhdcnQ5HkSCnaw1c3xsAx/s800/Pan%20Arnold_B%C3%B6cklin_-_Nymphe_und_Satyr_(1871).jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="561" data-original-width="800" height="434" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFWXh29-X5n-eiHd2sNSvTfFhwoj-dqQQC3peYq7LiLUcAcrFiLG9iilteAti8K9P8upQiSibVSoQOYQB71q5AcFZoMKgyvZrzLNU0JWULD24gBVGrFlQn01EuUyKCB3ZTKgg0tAZKXO90MBSX71PwBWInMACo4txXvVBqlEbNhdcnQ5HkSCnaw1c3xsAx/w618-h434/Pan%20Arnold_B%C3%B6cklin_-_Nymphe_und_Satyr_(1871).jpg" width="618" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div></div><div style="text-align: left;"><span style="font-size: 13.3333px;"><div style="font-size: 13.3333px;"><i style="font-size: 13.3333px;">Next week: quests of Pan in Part III!</i></div></span></div></div></div></div></div>Dan Osarchukhttp://www.blogger.com/profile/01825625513731028332noreply@blogger.com