Wednesday, August 26, 2020

Priestesses of Ilmatar, Part II

Magical Side-Effects
The Air Maiden becomes Mother in the Waters, emitting Fire to create Earth. Such is her magic that it often requires attunement with the elements themselves. Roll 1d12. 

1. Vault Above: Where else do all come but from the virgin realm overhead? The priestess too must be underneath the sky (or at least in sight of it) for the magic to occur. 

2. Mother's Task: Buffeted by wind, Ilmatar rests in the deeps to await. The priestess needs to have been so struck by wind, waves, or submerged sometime within the last 1d4 hours. If not, then the spell will occur at just half its normal strength.

3. Inkuboi: Warm islands arise so the mother can rest from her labors. It is now fire, eggs, or even a duck that the magic needs present. Otherwise, it shall only work once one is.

4. Lands Upon: And she makes the gullies and the hills, the rocks and the reefs too. Mirroring this, the priestess must be standing at least barefoot on natural earth, stone, or corral for the spell to function.

5. Bursting Creation: The eggs crack, causing all manner of thing to burst forth. Any within 60' gain a +2 bonus to  rolls to create, including spells with a lasting duration. The effect lasts for the next 2d6 rounds even if the creations go on longer. 

6-8. No Side Effect: The magic works as usual this time. 

9. Lands Arising: Not only does the spell have a 50% bonus to its effect, range, or duration, but the priestess can raise the height of a 5' circle of natural land by 5'. She can affect spots up to 60' away and such changes are generally permanent.

10. Seven Eggs: Emitting great heat, the priestess's shoulders and knees will cause those who would attack her in melee to take 1d6 + the priestess's level damage from the burns. Once activated, the defense lasts for the next 1d3 rounds. And for every 7th time this side-effect occurs, the priestess may instead throw an egg of iron at a foe within 120'. They must save vs. death or be turned to iron as well.

11. Water-Born Child: If the priestess is within sight of water, then the spell's effect, range, or duration can be increased by 50%- double if she's at least waist-deep submerged in it. Otherwise, she has a base 10% chance of  conceiving a child who will gestate within 1d3 days, be born in water, and be blessed (per Referee), much as Ilmatar gave birth to Vainamoinen if the winds are so inclined.

12. Air Blessing: The magic occurs for twice its normal effect, range, or duration, as well as it not being expended that day. What is more, if the priestess is underneath the open sky, then one of those spell elements may be tripled.

DCC RPG Conversion notes
Save vs. Death = make a Will save DC 10
Spell not being expended that day = gains a +2 bonus to its spell check

Next week: Priestesses of Ilmatar, Part III!