Like the
Great Mare that she is, Epona provides stable, strong, and steady support for
those who honor her equine ways and the lands that sustain her people. Roll
1d12.
1-2. Free to Range: Those who would enslave,
harm the land, or replace Epona’s folk must be stopped. The cleric’s magic will only work in this case on those who would mete out justice upon such fell
ones within at least 1d6 hour’s time, or else harm those fell ones directly.
3. The Land Provides the
Greatest Succor. The magic will only occur if outdoors or in some other place where horses are housed or dwell, hopefully with
plenty of oats and other grains around.
4. Bareback: Horses travel best when they run
free, unbidden by restraint and so should the magic’s recipient if it's meant to help them. He or she
must be free of garb for the next 1d6 turns, even gaining a +1 to all rolls for
the following hour if Godiva-mounted during that time, though chaffing might
become a problem (a base 33% chance).
5-8. Standard Spell: The magic works without a side-effect this time.
9-10. Stable Magic: If within 1d6 x 10’ of a horse, pasture, or horse dwelling when the spell
is cast, then the magic has a 50% bonus to its effect, range, or duration, 100% if more than one apply.
11-12. Blessing of Epona. The spell's effect, range, or duration is doubled. In addition, if meant to be helpful, its recipient gains a
+2 bonus to all rolls related to horses and defending the land for the next 1d6
hours. What is more, if he or she is specifically working against tyrants,
despoilers, and/or invaders, then the recipient gains an additional +2 bonus in
those situations as well, for a total of +4.
