Wednesday, May 3, 2017

Clerics of Epona (Part II)

Magical Side-Effects (Epona)
Like the Great Mare that she is, Epona provides stable, strong, and steady support for those who honor her equine ways and the lands that sustain her people. Roll 1d12.

1-2. Free to Range: Those who would enslave, harm the land, or replace Epona’s folk must be stopped. The cleric’s magic will only work in this case on those who would mete out justice upon such fell ones within at least 1d6 hour’s time, or else harm those fell ones directly.

3. The Land Provides the Greatest Succor. The magic will only occur if  outdoors or in some other place where horses are housed or dwell, hopefully with plenty of oats and other grains around.

4. Bareback: Horses travel best when they run free, unbidden by restraint and so should the magic’s recipient if it's meant to help them. He or she must be free of garb for the next 1d6 turns, even gaining a +1 to all rolls for the following hour if Godiva-mounted during that time, though chaffing might become a problem (a base 33% chance).

5-8. Standard Spell: The  magic works without a side-effect this time.

9-10. Stable Magic: If within 1d6 x 10’ of a horse, pasture, or horse dwelling when the spell is cast, then the magic has a 50% bonus to its effect, range, or duration, 100% if more than one apply.

11-12. Blessing of Epona. The spell's effect, range, or duration is doubled. In addition, if meant to be helpful, its recipient gains a +2 bonus to all rolls related to horses and defending the land for the next 1d6 hours. What is more, if he or she is specifically working against tyrants, despoilers, and/or invaders, then the recipient gains an additional +2 bonus in those situations as well, for a total of +4.