Wednesday, May 25, 2022

Druids of Bran, Part II

Bran's Magical Side-Effects
Whether as a giant, just, or clever, roll 1d12 to see what occurs with each use of Bran's magical endeavor.

1-2. Angen Gwaith: Something is needed for the spell to work. Once given, it will.

3-4. Cyrraedd Yno: If something isn't provided, then the magic will only occur at 50% its usual strength. 

5. Teyrnas BranAll within 1d6 x 10' gain a +1d3 bonus to certain rolls for the next 2d6 rounds, depending on which one of Bran's aspects is manifest, being (roll 1d3): [1] large, [2] just, or [3] clever. 

6-8. Arwydd Mewnwelediad:  Except for a minor occurrence representing insight showing up (a 33% chance), the spell works as usual this time. 

9-10. GwychThe magic's effect, range, or duration can be boosted by 50% if a requirement is given. If not, then it works normally.

11-12. NertholThe spell occurs for an additional 50% bonus to its usual effect, range, or duration, as well as it not being expended so it can be used again that day. What is more, if the druid fulfills a requirement, then the spell's aspect can be doubled instead.

Requirements by Aspect
When something is required, roll either based on which facet of Bran the caster most resonates with or simply pick one at random.

Bran the Just (d3)
The spell must be used to...
1. Avenge a loved one.
2. Make amends for something the druid has done.
3. Punish the wicked.

Bran the Giant (d3)
The caster must dwarf the spell's target by being... (if not known, there's a base 50% chance of it being the case)
1. Physically taller.
2. On higher ground.
3. More massive.

Bran the Clever (d3)
The spell must be used to...
1. Harm one who has not paid the druid the proper respect.
2. Show up those who try to be cunning.
3. Demonstrate the druid's own cleverness.

For example, a druid of Bran casts a spell and his player rolls a 9 (Gwych). So if he wants part of his spell to be improved by 50% this time, his player can roll for a requirement. Since the druid is most like Bran the Giant, he rolls on that table and gets a 2 (On higher ground). Therefore if the druid is on higher ground than the spell's target, the spell can be boosted this time.

For the full article, including additional aspects usable by various Welsh spellcasters, see


Next week: Druids of Bran, Part III!

Wednesday, May 18, 2022

Druids of Bran, Part I

Bran the Blessed
Welsh God of Just Rulership, Massiveness, & Insight

Tenets of Bran
* Rule justly
* Be large
* Take clever actions...

* exhibit insight

Druids of Bran
Special: Bran is served by druids, brydydds (Welsh bards), and gweledydds (Welsh seers). He can be followed in one of a number of ways, granting different abilities based on  his various aspects (see below). Which one applies can remain set, be determined at random as the situation warrants, or can even change over time. 
Allowed Weapons: Club, spear, hammer
Allowed Armor: Chainmail and shield or lighter
Symbols: Head, Giant, Raven
Can Turnnone, though his mysteries are quite potent
Mysteries of Bran: Up to once per day per level, spellcasters who follow Bran can do one of the following:
   Bran the Just: gain a +2 bonus to all rolls for 2d6 rounds when fighting someone who has wronged them or a love one.
Bran the Giant: gain 5' in size and a +4 bonus to Strength and Constitution for 3d6 rounds. Suffer a -8 penalty to hiding, being quiet, avoiding being targeted, fitting into smaller areas, etc. during that time too.
   Bran the Clevergain a +10 bonus to surprise or to resist being surprised by any who haven't shown them the proper respect. The druid of Bran can then gain a +5 bonus to one of their rolls the following round too. 

For details on related divinities, see here.

Next week: druids of Bran, Part II!

Wednesday, May 11, 2022

Swynwraigs of Ceridwen, Part IV

Spells (Ceridwen)
Whether as transforming, wise, or mother, all are affected in Ceridwen's cauldron. What her swynwraigs most identify with can provide additional spells to cast too.

1st Level
(All) Create Water, Cure Light Wounds, Detect Magic, Protection from Evil, Purify Food and Drink, Remove Fear (reversible), Resist Cold, Sanctuary, Charm Person*, Shield*, Sleep*, Unseen Servant*, Ventriloquism*

Ceridwen the Wise: Detect Evil, Comprehend Languages*
Ceridwen the Mother: Command, Light
Ceridwen the Transforming: Speak with Animals (D), Jump*

2nd Level
(All) Augury, Bless (reversible), Hold Person, Reveal Charm, Feign Death (D), Find Plant (D), Obscuring Mist (D), Warp Wood (D), Amnesia*, Arcane Lock*, Detect Invisible*, Knock*, Magic Mouth*, Levitate*

Ceridwen the WiseKnow Alignment, ESP*
Ceridwen the Mother: Holy Chant, Darkness Globe*
Ceridwen the Transforming: Intelligence (as Strength*, but boosts intelligence instead- also will not work on the swynwraig's offspring though), Phantasmal Forces* 

3rd Level
(All) Cure Blindness (reversible), Cure Disease (reversible), Dispel Magic, Remove Curse (reversible), Speak with Dead

Ceridwen the Wise: Locate Object, Clairvoyance* or Clairaudience*
Ceridwen the Mother: Prayer, Summon Monster I* (calls only 1d4 1 HD creatures though)
Ceridwen the Transforming: Tree Shape (D), Water Breathing*

4th Level
(All) Cure Serious Wounds, Divination, Neutralize Poison, Protection from Evil 10' Radius, Fear*

Ceridwen the Wise: Detect Lie, Arcane Eye*
Ceridwen the Mother: Create Food and Water, Exorcise
Ceridwen the Transforming: Polymorph Others*, Polymorph Self*

5th Level
(All) Commune, Cure Critical Wounds, Flame Strike (flames are invisible though, damage mysteriously manifests in those targeted 1d12 rounds later)

Ceridwen the Wise: Plane Shift, True Seeing
Ceridwen the Mother: Dispel Evil, Quest
Ceridwen the Transforming: Improved Polymorph Others (as Polymorph Others*, but they may retain their intelligence though), Improved Polymorph Self (as Polymorph Self*, but the synwraig gains all the form's magical and other abilities too if its HD equals her level -3 or less)

6th Level
(All) Blade Barrier, Find the Path, Heal, Summon Spirit (as Summon Aerial Servant but summons a spirit of any type the swynwraig requests), Control Weather (D), Death Spell*, Geas*, Repulsion*

Ceridwen the WiseSpeak with Creatures, Stone Tell
Ceridwen the MotherPart Water, Word of Recall
Ceridwen the Transforming: Stone to Flesh* (reversible)

7th Level
(All) Restoration, 
Control Weather (Greater, D)

Ceridwen the Wise: Able Servant (can use the abilities of another cleric type- druid, seer, etc., casting this spell to change which ones are available)
Ceridwen the MotherReincarnate (D, but automatically provokes a divine test), Regenerate
Ceridwen the Transforming: Transmute Metal to Wood (D), Polymorph Any Object*

See special abilities by cleric type here.

Next week: druids of Bran!