Wednesday, May 22, 2024

Lords of Champions, Part II

Champion Types 
For every odd HD they have (1st, 3rd, 5th, etc.), champions gain a special ability based on what type they are. Abilities conferred multiple times may compound their modifiers, though additional abilities are suggested if they may not.

Angelic Champions
Smiting evil and chaos, they can be a (roll d6).
   1. Grim Warrior: personifying righteous death, all who first encounter them, whether friend or foe, must save vs. spell / make a Will save DC 15 or flee in fear for at least 1d6 rounds.
   2. Hero: have a Strength, Dexterity, or Constitution score of 17 (or 18 or even 19 if this ability is taken twice or thrice), allowing them to make heroic feats, but also be the preferred target of enemies when in a group.

Wednesday, May 15, 2024

Lords of Champions, Part I

When called on to battle, champions serve their true lords above all else.

Ways of Champions
Champions prefer battling those who are.
Angelic: evil or chaotic
Fey: evil or lawful
Elemental: not of the same elemental makeup
Demonic: good or lawful
* Devilish: good or chaotic

Wednesday, May 8, 2024

Lords of Food & Drink, Part III

Food & Drink Divinities & Cults
Nourishing deities may grant great bounty, though they sometimes may not.

Greek & Roman
Demeter / Ceres: angelic, fey, & elemental earth
Dionysus / Bacchus: fey & demonic
Hecate / Trivia: devilish, demonic, & fey
Hestia / Vesta: angelic

Wednesday, May 1, 2024

Lords of Food & Drink, Part II

That which we consume just might consume us, even if we need food badly.

Food & Drink Tests
1-5. Something is off, and the food and/or drink does not agree with the partaker. Such indigestion will cause them to suffer a -1d6 penalty to all rolls for the next 1d6 hours unless some form of remedy is administered earlier.

Wednesday, April 24, 2024

Lords of Food & Drink, Part I

Such fare can reflect memorable characteristics, no matter one's taste.

Ways of Food & Drink
Food & drink should be...
Angelic: light and beneficial
Fey: enticing and changing 
Elemental: hot, cold, airy, watery, or earthy
Demonic: horrifying and changing
* Devilish: appearing as one of the above, but corrupted

Wednesday, April 17, 2024

Lords of Wards, Part III

Ward Divinities & Cults
Protective deities grant access to certain lords of wards.

Greek & Roman
Apollo: angelic & elemental fire
Athena / Minerva: angelic
Dionysus: fey & demonic
Hades / Dis Pater: devilish & elemental earth
Hephaestus / Vulcan: elemental fire & earth
Hecate: devilish, demonic, & fey
Hermes: angelic & fey
Hestia / Vesta: angelic
Zeus: angelic & elemental air

Wednesday, April 10, 2024

Lords of Wards, Part II

What might be kept out might not resolve what's within.

Warding Tests
1-4. How much time to spare? The warder becomes (overly?) cautious for the next 1d3 days, causing his ward spells to each take 1d12 rounds longer to cast. If he experiences this test again while it's still in effect, then the time required is compounded (2d12, 3d12 extra rounds to cast, etc.) for the duration.

5-7. What the warder would resist becomes increasingly trying, even under normal circumstances. When exposed to what he last cast a warding spell against (e.g. cruelty, disorder, jerkishness, etc.), the warder must save vs. death/ make a Will save DC 10 or suffer a -3 penalty to all rolls. This test lasts for the next 1d3 days, though if experienced while the same is still in effect, it becomes permanent. Perhaps its time for another warding spell?

Wednesday, April 3, 2024

Lords of Wards, Part I

Lords of Wards grant spells that protect individuals or areas via angelic, fey, elemental, demonic, or devilish craft. Each prevents access to that which could harm or can even prevent the escape of such perils too.

Ways of Wards
Wards may bar or contain that which is...
Angelic: disorderly, disruptive, messy, unhealthy, jerkish, or cruel
Fey: orderly, restrictive, banal, unhealthy, prudish, or cruel
Elemental: hot, cold, airy, watery, or earthy
Demonic: orderly, restrictive, banal, healthy, normal, or kind
* Devilish: disorderly, disruptive, unhealthy, free, or kind

Wednesday, March 27, 2024

Lords of Maidens, Part III

Maidens can embody the essence of their lords and divinities. What is more, such beautiful entities can often be found in the entourage of goddesses too, whose beauty is greater yet.

Maiden Divinities & Cults
Certain types of maidens tend to serve certain divinities.

Greek & Roman
Aphrodite / Venus: fey (nymphs & sirens) & elemental (fire & water)
Artemis / Diana: fey (fairty godmothers & sprites) & elemental (earth)
Athena / Minerva: angelic (muses & valkyries)
Hecate / Trivia: devilish (erinyes), demonic (succubi), & fey (fairy godmothers)
Hera / Juno: angelic (guardian angels & ancestral spirits) & devilish (nemeses & erinyes)
Hestia / Vesta: angelic only (guardian angels, muses, & ancestral spirits)