Wednesday, April 1, 2026

Minions of NgWhi, Part III

Spells of NgWhi
Triple ebony serpent horror might appear separate, but is still merged in the end. Many spells are common amongst its minions, though some may gain access to additional ones via the 3 Heads / Aspects of NgWhi too (see further below). Its witches and warlocks can incorporate others as well. In any case, in defiance of the Proto Indo-European Gods, NgWhi's clerics can cast the same spell more than once per day (if so prepared), and most of them are reversed. Some doom of man is sure to follow.

1st Level
Command, Create Water (reversed), Cure Light Wounds (reversible), Detect Evil (reversed), Light (reversed)Protection from Evil (reversed), Purify Food and Drink (reversed), Remove Fear (reversed)

Wednesday, March 25, 2026

Minions of NgWhi, Part II

Demon Tests
Triple horrors abound, including for those who follow such a primeval evil. The minion...

  1-6: Takes a -1d12 penalty to their rolls unless they are engaging in one of NgWhi's Heads / Aspects, determined at random (see below), for the next 1d12 turns. They must do so especially if it would be unwise.

  • For example, Seize the Abundance of Others might compel them to rob everyone and everything in sight, even their allies for the next 4 turns, or else suffer a -8 penalty to their rolls. Such allies likely won't take too kindly to that, and will likely seek to rob them too.

Wednesday, March 18, 2026

Minions of NgWhi, Part I

NgWhi
Proto Indo-European Demon Lord of Theft, Senseless Violence, & Ruin


Cult Edicts of NgWhi

  • Seize the Abundance of Others
  • Spread Great Disturbance
  • Let the Dark Hordes Take Over


Wednesday, March 11, 2026

Clerics of Yemo, Part III

Spells of Yemo
Unlike the Proto Indo-European gods, followers of this primordial being can cast the same spells multiple times per day. Still, the ones they know are limited to their emphasis. Those with one will have access to every spell on that list. Those with two emphases may have access to spells on both lists, but only have a 50% chance of knowing them individually. Those with three or four will just have a 33% or 25% chance respectively. The magic of Yemo can make one addled in any case. 

For example, a cleric of Yemo whose sole emphasis was Create from Oneself would know all the spells under that heading, while another whose emphases was Create from Oneself and Be Sacrificed would only have a 50/50 chance of knowing each for those headings. He would consequently be able to cast possibly more, possibly less variety of spells than the cleric with a single emphasis, but such is the chaotic and sometimes deranged ways of Yemo that can fuel the cycle of creation.


1st Level

Create from Oneself
Create Water (from one's body)
Cure Light Wounds (usable on self only)
Purify Food and Drink (via filtering with one's body parts)
Allure*
Charm Person*

Wednesday, March 4, 2026

Clerics of Yemo, Part II

Primordial Tests
Many are the strange ways of Yemo. Stranger still are its ordeals. The cleric...

   1-6: Suffers a -1d6 penalty to their rolls based on their emphasis for the next 1d6 turns. This malison affects a noticeable physical or psychological change as well.
  • For example, Twin could cause one to develop an extra, troublesome limb (or even delusion that one is there), inflicting a -3 to all their rolls for 2 turns.

Wednesday, February 25, 2026

Clerics of Yemo, Part I

Yemo
Proto Indo-European Self-Creating / Destroying Primordial


Cult Edicts of Yemo

  • Create from Oneself
  • Be Sacrificed
  • Divide the World
  • Lead to Destruction


Wednesday, February 18, 2026

Priestesses of Hewsos, Part III

Spells of Hewsos
The Dawn Goddess bestows magic in her ways and with those who correspond with them. Each can be cast up to once per day, returned at each dawning. Still, being Proto Indo-European, her priestesses cannot cast the same spell more than once during that time unless under special circumstances (per Emphasis Spells, see further below). 

   1st LevelCure Light Wounds, Detect Evil, Detect Magic, Light, Protection from Evil, Resist Cold, Remove Fear, Sanctuary (in pretty areas), Faerie Fire (D), Allure*, Charm Person*, Shield*

Wednesday, February 11, 2026

Priestesses of Hewsos, Part II

Divine Tests
With the coming of the dawn, new light can be shed on life's challenges. The priestess...

   1-6: Suffers a -1d4 penalty to rolls when not engaging in her emphasis resolutely for the next 1d6 turns. Why do otherwise?
  • For example, if her emphasis is the Dawn Itself, then the priestess may suffer for 4 turns a -2 to all rolls when not seeing or being like the dawn.

Wednesday, February 4, 2026

Priestesses of Hewsos, Part I


Hewsos
Proto Indo-European Dawn Goddess


Tenets of Hewsos

  • Be Eternally Reborn
  • Emphasize Beauty
  • Move & Dance Throughout the World
  • Doing Your Duty too
  • Bringing Light