Wednesday, September 27, 2023

Pan Encounters, Part I

The wild ways bring wonder. Some disciples of Pan may tend to follow one over the other, but even that might vary wildly too.

Main Emphasis (d20)
1-2. Be wild, naturally!
3-4. Enjoy making love, it truly sets you free
5-6. Respect wild places, keep despoilers out of them!
7-8. Treat animals well too
9. Pastoralism
10. Aegipan, Goat totem
11. The Phallus
12. The Syrinx
13-20. All are emphasized, though even that might change

Wednesday, September 20, 2023

Odin Encounters, Part III

Quests of Odin
Wherever the worlds take you, Odin will be there too. Roll 1d12.

1-2. Wisdom: A battle is occurring between 4d3 vikings and 2d2 ulfhednar (see Volume I for details for both). A random one of their number is quite wise and a party member knows it. Odin sends a sign that they must assist that viking or ulfhedinn, preserving his wisdom and perhaps gaining some of their own in the process.

3-4. Death: With a gasp, a beautiful woman is spotted by a random party member. None other can see her, but there is a sense of a very familiar, unshakeable bond. Whether a fylgja or valkyrie, it is a sign of the party member's impending death, though if a follower of Odin, it will be seen as a glorious impending of Valhalla.

5-6. Insight: The next one to make a save begins to grasp that this life and this world are not all that can be perceived. The one so affected gains the use of the Odinnic Way (see Volume I) or variant mystery of Odin for the next 24 hours, clear-minded, but not one for idle chatter. If already one of his followers, then the one affected gains a temporary mystic level during that time instead.

Wednesday, September 13, 2023

Odin Encounters, Part II

Temples (Hofs) of Odin

Form (d14)
1-2. Stave church (10% chance of being surrounded by a golden chain)
3-4. Horgr (stone shrine)
5-6. Burial Mound
7-8. Great Tree or Grove
9-10. Standing Stone
11-12. Well
13-14. Reroll 1d12 twice

Node (a Natural Place of Power, see Volume II)
- Chance of hof actually being located in one (25%)
- Chance of hof having one nearby instead (33%)

Wednesday, September 6, 2023

Odin Encounters, Part I

Oneself to oneself, some who follow Odin emphasize certain tenets more than others. And though this choice can alter the mysteries, magical side-effects, and divine tests available to them, why they do it? No one knows.

Main Emphasis (d20)
1-2. Wisdom
3-4. Death
5-6. Insight
7-8. The Runes 
9. Ravens
10. Wolves
11. The Worlds (Sleipnir), Seidr
12. True Rulership
13. Grimness
14-20. All are emphasized

Wednesday, August 30, 2023

Loki Encounters, Part III

Quests of Loki
Chaos unfolds, though whether it serves the gods may be up for debate. Roll 1d12.

1. Spread mischief: The next individual to drink a potion in the party's presence is in for a surprise. It turns out that someone 'accidentally' switched it with a vial of poison. The drinker must save vs. poison/ make a Fortitude save DC 15 or take 4d6 damage, though if they have tasted such a potion before, then they gain a +4 bonus to the save in order to spit it out in time. Whatever the case, the drinker will feel awful from what they thought would help.

2. Spread deception: A very unlucky party member is led to believe that their true love awaits, thanks to coaxing love letters he receives. Pursuing this will reveal that it is 
certainly untrue, and he will suffer a -6 penalty to all rolls for the next 1d6 days due to the great sadness caused from her complete disinterest. Finding the follower of Loki who actually sent them might clear that up a little faster.

3. Breed monsters- they make life more interesting! Word is, a family has a child that no one has been allowed to see. There's a 50% chance of it being an actual monster (see #6 below for a list), otherwise it will likely act like one when finally brought around people.

Wednesday, August 23, 2023

Loki Encounters, Part II

Temples (Hofs) of Loki

Form (d12)
1-2. Hole
3-4. Horgr (stone shrine)
5-8. Hut
9-10. House
11-12. Cave

Node (a Natural Place of Power, see Volume II)
- Chance of hof actually being located in one (22%)
- Chance of hof having one nearby instead (33%)

Wednesday, August 16, 2023

Loki Encounters, Part I

Followers of Loki

Some may abide by some, some may abide by all- who knows? What a follower of Loki may emphasize can also affect the mysteries, magical side-effects, and divine test results they'll experience from Volume I- or maybe not?

Main Emphasis (d14)
1. Spread mischief
2. Spread deception
3. Breed monsters- they make life more interesting!
4. Point out others’ flaws; it really helps to annoy them
5. Burn down the structures of those who would control you
6. Shapeshifting itself
7. Being a catalyst/ change/ instigation
8. Being an outcast
9-11. Reroll 1d10 twice
12-14.  All are emphasized

Wednesday, August 9, 2023

Hera Encounters, Part III

Quests of Hera
Whether matriarchy or matrimony, women lead, though what happens to their men isn't always clear. Roll 1d12.

1. Women come first, men must follow: 1d4 men accompany an imposing woman in a servile manner. Strangely, there's a 50% chance of each one liking it.

2. Never let a man subjugate a woman! A group of 2d3 amazons are spotted, and they look determined. If asked, they will plainly state that they are out to punish an upstart male, and then will proceed to punish any males who asked before continuing on. Still, the party may wish to follow to see who their original target is. 

3. A clever matriarch must carry herself well: The next female the party encounters (or if already in the party, a random member) gains 2d3 Charisma for the next 2d3 hours. Any attempts at wooing her though (except for marriage, of course), will be met with a divine test from Hera.

Wednesday, August 2, 2023

Hera Encounters, Part II

Temples of Hera

Style (d6)
1-2. Ionian: smooth, matriarchal
3-4. Dorian: practical, matriarchal, 50% chance of having a historical or mythological metope
5. Corinthian: exotic, matriarchal
6. Reroll 1d5 twice, combine both styles

Form (d6)
1. Shrine
2-5. Rectangular
6. Tholos (circular)

Number of Columns: 2d6 at ends of temple, or outside if a shrine

Temple's Access is Forbidden to (d12)
1-8. The infidelitous (no matter who)
9-10. All men (whether they've been infidelitous yet or not)
11-12. Those who are otherwise disruptive (beyond just men and the infidelitous)