Like workman clanging away at their task, hammer cultists should endeavor to set things right. The honest ones are a benefit to their clients and to the folk. Those who aren't, whether improper or inept (or both), might need to be worked into shape themselves. No matter their integrity, see Part I for their rules on how they can batter, bolster, and perform their handiwork, up to once per day per level.
Wednesday, September 9, 2026
Wednesday, September 2, 2026
Warrior Cults: the Hammer, Part I
Code of the Hammer
- Break those who are wrong
- Fortify those who are right
- Aid in production too
Wednesday, August 26, 2026
Warrior Cults: the Sword, Part III

Warrior-Priests of the Sword
Not just the blade must be guided and honed, but its wielder too.
- Spells: Treat them as clerics, except that they know and can cast just 1 spell from their divinity's list per day for each level that they could normally cast. For example, a 5th level warrior-priest of the sword could cast one 1st, one 2nd, and one 3rd level spell from his list each day. This arrangement should be enough.
- Arms: Their allowed weapon is of course the sword, though other weapons may do if needed.
Wednesday, August 19, 2026
Warrior Cults: the Sword, Part II
Additional Sword Cults
Beyond the various ones of red, blue, and green, others are listed here. They too follow the rules in Part I (link). And while there might still be some confusion over what their cult color is due to warriors sometimes wearing another hue, all illusions can be dispelled once the sword cultist begins smiting his foes.
Smiting can be enjoyable of course, but ultimately one's cause must gain power in order to control an area. How to do that effectively? Some have a clearer understanding of that than others.
Wednesday, August 12, 2026
Wednesday, August 5, 2026
Warrior Cults: the Axe, Part III
Rarer, they are still needed to help initiate and guide their hack-happy flock, showing how one truly grinds one.
- Treat them as clerics, except that they know and can cast just 1 spell from their divinity's list per day for each level that they could normally cast. For example, a 3rd level warrior-priest of the axe could cast just one 1st and one 2nd level spell from his list each day. What more do you want?
- Their allowed weapon is the AXE!
Saturday, August 1, 2026
Now Available
A Must-Have for Fans of Volume I
As a special thank you to my long-term readers, Companion I is now available (link).
In development for years, especially the last two, this work is about double the size of my usual books, combining listings for new Greek and Norse divinities, as well as expanding upon those already detailed in Volume I.
Wednesday, July 29, 2026
Warrior Cults: the Axe, Part II
Additional Axe Cults
Along with red, blue, and green, there's more than one way to use an axe (not to mention the color of it)!
Axe cult warriors can use one or more of the listed abilities for their sub-cult's color a total of once per day per level- all by swinging their axe. This selection can be their variable choice, or it can be limited to one ability, whereby the specialized axe cultist can use that an extra time per day. In either case, unless otherwise noted, each last for just 1 round. And whenever axe cult warriors use one of their axe abilities, they also roll for Axe Side-Effects (see Part I for details)- who knows what will happen then?
Axe cult warriors can use one or more of the listed abilities for their sub-cult's color a total of once per day per level- all by swinging their axe. This selection can be their variable choice, or it can be limited to one ability, whereby the specialized axe cultist can use that an extra time per day. In either case, unless otherwise noted, each last for just 1 round. And whenever axe cult warriors use one of their axe abilities, they also roll for Axe Side-Effects (see Part I for details)- who knows what will happen then?
Wednesday, July 22, 2026
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