Wednesday, September 28, 2022

Druids of Gwydion , Part IV

Spells of Gwydion
Such transformations Gwydion can bestow, granting such magic that few know.

1st Level
(All) Command, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Detect Snares and Pits (D), Entangle (D), Faerie Fire (D), Pass without Trace (D), Shillelagh (D), Speak with Animals (D), Charm Person*, Comprehend Languages*,  Mending*, Read Magic*, Scribe*, Shield*, Sleep*

Gwydion MagicianUnseen Servant*
Gwydion Trickster: Magic Aura*
Gwydion GuideMessage*

2nd Level
Augury, Bless, Delay Poison, Find Traps, Hold Person, Holy Chant, Reveal Charm, Speak with Animal, Barkskin (D), Charm Person or Mammal (D), Find Plant (D), Fire Trap (D), Obscuring Mist (D), Stumble (D), Amnesia*, Detect Invisible*, Levitate*, Magic Mouth*, Phantasmal Force*, Pyrotechnics*, Rope Trick*, Stinking Cloud*

Gwydion Magician
Mirror Image*
Gwydion Trickster: Auditory Illusion* or False Gold*
Gwydion GuideSpiritual Weapon

3rd Level
Cure Blindness, Cure Disease, Dispel Magic, Locate Object, Remove Curse (reversible), Call Lightning (D), Plant Growth (D), Snare (D), Stone Shape (D), Tree Shape (D), Clairaudience*, Clairvoyance*, Infravision*, Lightning Bolt*, Protection from Normal Missiles*

Gwydion Magician: Blink*
Gwydion Trickster: Invisibility*
Gwydion GuideStriking

4th Level
Create Food and Water, Divination, Neutralize Poison, Protection from Evil 10' Radius, Speak with Plants, Tongues, Hallucinatory Terrain (D), Hold Vegetation and Fungus (D), Passplant (D), Charm Monster*, Globe of Invulnerability (lesser)*, Polymorph Others*, Polymorph Self*

Gwydion Magician: Dimension Door*
Gwydion Trickster: Confusion*
Gwydion GuideEnchant Arms* (they also gain a +1 bonus to hit and to damage)

5th Level
Flame Strike, Quest, Plane Shift, Animal Growth (D), Control Winds (D), Tree Stride (D), Atmospheric Bubble*. Hold Monster*, Interposing Hand*, Passwall*, Secret Chest*, Telekinesis*, Wall of Force* 

Gwydion Magician: Teleport*
Gwydion Trickster: Feeblemind*
Gwydion Guide: True Seeing

6th Level
Animate Objects, Blade Barrier, Conjure Animals, Find the Path, Stone Tell, Summon Aerial Servant, Control Weather (D), Fire Seeds (D), Transport via Plants (D), Anti-Magic Shell*, Arcane Window*, Disintegrate*, Globe of Invulnerability*, Guards and Wards*, Irresistible Dance*, Move Earth*, Repulsion* (reversible)

Gwydion Magician: Word of Recall
Gwydion TricksterSpeak with Creatures
Gwydion GuideLegend Lore*

7th Level
Astral Projection, Gate, Regenerate, Antipathy//Sympathy*,  Animate Tree (as Animate Mineral, but creates a treant, D), Transmute Metal to Wood (D), Charm Plants*, Instant Summons*, Magic Sword*, Phase Door, Reverse Gravity*, Shape Change*

Gwydion MagicianDuo-Dimension*
Gwydion Trickster: Vanish*
Gwydion Guide: Grasping Hand*


Next week: we begin our series on Anglo-Saxon divinities, starting with Eorde!


Wednesday, September 21, 2022

Druids of Gywdion, Part III

What we may battle can transform us further.

Divine Tests
1-8. Cunning may bring Gwydion's follower to bear. He loses access to some of his spells (50% chance for each one), possibly including his turn ability. Roll 1d6 or select which ones are the most fitting to see what he must do to get each one back. 
[1] Use magic in a new way, unlike how he's done before. (Gwydion Magician)
[2] Witness another casting a new spell or using magic in a way he's never seen. (Gwydion Magician)
[3] Steal at least 1d4+1 pigs or other items of value from someone of import. (Gwydion Trickster)
[4] Deceive another. (Gwydion Trickster)
[5] Help someone overcome a curse or similar hardship. (Gwydion Guide)
[6] Aid another in achieving their goal, helping to bring them closer to success. (Gwydion Guide) 

9-16.
 But cleverness may not be enough. 
Roll 1d3 to see what challenge now befalls the druid or select what seems best.
[1] An ongoing magical effect of the druid's turns bad, much as Bloudewedd did, betraying its original purpose. (Gwydion Magician)
[2] 1d4+1 animate trees attack the nearest follower(s) of Arawn, guaranteeing their ire against the druid. (Gwydion Trickster)
[3] An unfaithful woman that the druid knows is turned into an owl. Any of her remaining lovers (who still give a hoot) will seek bloody vengeance. (Gwydion Guide)

17+ Transformed, the druid will be so affected for 2 days, plus 2 additional days for every divine test result over 17. Roll 1d3 or choose to see what he will experience.
[1] Turned into various animals, such as an elk, sow, and wolf, being unable to speak or use magic and happily breeding with others of the same kind. Each day brings a new change, though he will still be able to speak with such animals at will after the test ends. (Gwydion Magician)
[2] Encounters a foe of equal level/ HD each day whom he must defeat in single combat. He will be entitled to any lands of those he vanquishes. (Gwydion Trickster)
[3] Becomes a henchman advisor for a follower of Lleu (Lugh), fully subservient to the latter's goals. Goodwill will continue after the test is complete even if his goals become his own once again, and Gwydion's. (Gwydion Guide)


Next week, Druids of Gwydion, Part IV!


Wednesday, September 14, 2022

Druids of Gwydion, Part II

Gwydion's Magical Side-Effects
Not only magic itself, but trickery, guidance, and transformation are the ways of Gwydion. Roll 1d12 whenever one of his talented followers works a spell.

1. Angen Gwaith: Something is needed for the spell to work. Once given, it will.

2-3. Cyrraedd Yno: If something isn't provided, then the magic will only occur at 50% its usual strength. 

4. Yn Araf: The spell will happen, but if the druid doesn't perform a requirement, its effects will only transpire 2d3 turns later.

5. Teyrnas ArawnAll within 1d6 x 10' gain a +1d3 bonus to certain rolls for the next 2d6 rounds, depending on which one of Gwydion's aspects is manifest (roll 1d3): [1] enchantment, [2] deception, or
[3] change.
 

6-8. Arwydd o Newidd: Except for a minor occurrence representing the magic, trickery, or transformation showing up (a 33% chance), the spell works as usual this time. 

9-10. GwychThe magic's effect, range, or duration can be boosted by 50% if a requirement is given. If not, then it works normally.

11-12. GrymusThe spell occurs for double its usual effect, range, or duration, as well as it not being expended so it can be used again that day. What is more, if the druid fulfills a requirement, then the spell's aspect can be tripled instead.


Requirements by Aspect
When a magical side-effect has a requirement, roll either based on which aspect of Gwydion the caster most resonates with or simply pick at random.

Gwydion Magician (d4)
The caster must...
1-2. Use a staff or wand.
3. Have used magic (the same as is being used now or another type) within the last 4d6 hours.
4. Call his magic unto him or speak aloud some charm.

Gwydion Trickster (d4)
The caster must...
1. Attempt to deceive another with the spell.
2. Use the spell to attempt to foil one who has defied him.
3. Successfully deceive another with the spell.
4. Roll per Gwydion Magician, above.

Gwydion Guide (d4)
The caster must...
1. Attempt to aid an ally with the spell.
2. Use the spell to attempt to foil one who has defied an ally.
3. Successfully aid an ally with the spell.
4. Roll per Gwydion Magician, above.

For example, a druid of Gwydion casts a spell and his player rolls a 9 (Gwych). So if he wants an element of the spell to be increased by 50%, his player can roll for a requirement. He opts to do so and, because the druid relates more to Gwydion Guide, he rolls on that table and gets a 3. Therefore if the druid's spell ends up assisting an ally of his, then its effect, range, or duration can be improved by half.


Next week: Druids of Gwydion, Part III!