Wednesday, August 5, 2026

Warrior Cults: the Axe, Part III

Warrior-Priests of the Axe
Rarer, they are still needed to help initiate and guide their hack-happy flock, showing how one truly grinds one.
  • Treat them as clerics, except that they know and can cast just 1 spell from their divinity's list per day for each level that they could normally cast. For example, a 3rd level warrior-priest of the axe could cast just one 1st and one 2nd level spell from his list each day. What more do you want?

  • Their allowed weapon is the AXE! 

Saturday, August 1, 2026

Now Available


A Must-Have for Fans of Volume I

As a special thank you to my long-term readers, Companion I is now available (link). 

In development for years, especially the last two, this work is about double the size of my usual books, combining listings for new Greek and Norse divinities, as well as expanding upon those already detailed in Volume I. 

Wednesday, July 29, 2026

Warrior Cults: the Axe, Part II

Additional Axe Cults
Along with red, blue, and green, there's more than one way to use an axe (not to mention the color of it)!

Axe cult warriors can use one or more of the listed abilities for their sub-cult's color a total of once per day per level- all by swinging their axe. This selection can be their variable choice, or it can be limited to one ability, whereby the specialized axe cultist can use that an extra time per day. In either case, unless otherwise noted, each last for just 1 round. 
 And whenever axe cult warriors use one of their axe abilities, they also roll for Axe Side-Effects (see Part I for details)- who knows what will happen then? 

Wednesday, July 22, 2026

Warrior Cults: the Axe, Part I

Axe Cult Warriors
 Fighter Subclass options


Code of the Axe

  • Use your axe!
  • Hew down those who oppose you- with your axe!
  • Do so in notable ways! That means lots of blood!

Wednesday, July 15, 2026

Priestesses of Jurate, Part III

Spells of Jurate 
With the sea nearby, amber abounding, love is here, as well as the right woman... few can deny the enchantment.

1st Level
Create Water (of any pleasing temperature), Cure Light Wounds, Purify Food & Drink (when near the sea), Protection from Evil, Remove Fear, Sanctuary, Divine Weather (D, when near the sea),  Purify Water (D), Allure*, Charm Person*

Wednesday, July 8, 2026

Coming Soon

A Must-Have for Fans of Volume I

As a special thank you to my long-term readers, Companion I will soon be released. 

In development for years, especially the last two, this work is about double the size of my usual books, combining listings for new Greek and Norse divinities, as well as expanding upon those already detailed in Volume I. 

Priestesses of Jurate, Part II


Divine Tests
Just who knows what the tide will bring?

  1-6: Moods and waves can have their way. One might have to swim through them for a time, but that makes reaching the calm, warm, soothing waters all the nicer. The priestess will take a -1d3 penalty to her rolls for now. After 1d12 hours pass, she will be free of them as her flows settle again.

  • For example, a priestess of Jurate could take a -2 penalty for the next 4 hours. Won't it be nice once it's over?

Wednesday, July 1, 2026

Priestesses of Jurate, Part I

Jurate
Baltic Sea, Amber, & Lost Love Goddess


Tenets of Jurate

  • Love the Sea and Its Islands
  • Let the Amber Flow
  • Enjoy Love as Long as it Lasts

Wednesday, June 24, 2026

Clerics of Velnias, Part III

Spells of Velnias
Whether for good or for ill, all things come to an end.

1st Level
Command, Create Water (reversed), Cure Light Wounds (reversible), Detect Evil (reversible), Detect Magic, Light (reversed), Protection from Evil, Purify Food and Drink, Remove Fear (reversible), Resist Cold, Sanctuary, Message*, Sleep*, Ventriloquism*