1-5. With a great reverberation, the druid takes a -1d3 penalty to all his rolls for the next 1d12 hours, stunned by Taranis's potency. He can perform one of the methods below to end it immediately, whether a deed, a sacrifice, or a high sacrifice, though the god's point has been made, and can lead to a clearing or rain, out of the sky.
Wednesday, September 30, 2026
Druids of Taranis, Part II
What the thunder brings might not always be just fertile rain.
Wednesday, September 23, 2026
Druids of Taranis, Part I
Taranis
Gallic Thunder God
Tenets of Taranis
- Like the storm, espouse conflict as needed, striking thunderously
- Showing the Great Wheel
- Dominating the land with fire
- Enduring like the oak
Wednesday, September 16, 2026
Warrior Cults: the Hammer, Part III
Warrior-Priests of the Hammer
Beaten well and for long enough, all can be made to take the correct shape.
- Spells: Like other warrior-priests, treat them as clerics, except that they know and can cast just 1 spell from their divinity's list per day for each level that they could normally cast. For example, a 5th level warrior-priest of the hammer could cast one 1st, one 2nd, and one 3rd level spell from his list each day. This arrangement should be enough.
- Weapon: Their allowed weapon is of course the hammer. What else would one need?
Wednesday, September 9, 2026
Warrior Cults: the Hammer, Part II
Like workman clanging away at their task, hammer cultists should endeavor to set things right. The honest ones are a benefit to their clients and to the folk. Those who aren't, whether improper or inept (or both), might need to be worked into shape themselves. No matter their integrity, see Part I for their rules on how they can batter, bolster, and perform their handiwork, up to once per day per level.
Wednesday, September 2, 2026
Warrior Cults: the Hammer, Part I
Code of the Hammer
- Break those who are wrong
- Fortify those who are right
- Aid in production too
Wednesday, August 26, 2026
Warrior Cults: the Sword, Part III

Warrior-Priests of the Sword
Not just the blade must be guided and honed, but its wielder too.
- Spells: Treat them as clerics, except that they know and can cast just 1 spell from their divinity's list per day for each level that they could normally cast. For example, a 5th level warrior-priest of the sword could cast one 1st, one 2nd, and one 3rd level spell from his list each day. This arrangement should be enough.
- Arms: Their allowed weapon is of course the sword, though other weapons may do if needed.
Wednesday, August 19, 2026
Warrior Cults: the Sword, Part II
Additional Sword Cults
Beyond the various ones of red, blue, and green, others are listed here. They too follow the rules in Part I (link). And while there might still be some confusion over what their cult color is due to warriors sometimes wearing another hue, all illusions can be dispelled once the sword cultist begins smiting his foes.
Smiting can be enjoyable of course, but ultimately one's cause must gain power in order to control an area. How to do that effectively? Some have a clearer understanding of that than others.
Wednesday, August 12, 2026
Wednesday, August 5, 2026
Warrior Cults: the Axe, Part III
Rarer, they are still needed to help initiate and guide their hack-happy flock, showing how one truly grinds one.
- Treat them as clerics, except that they know and can cast just 1 spell from their divinity's list per day for each level that they could normally cast. For example, a 3rd level warrior-priest of the axe could cast just one 1st and one 2nd level spell from his list each day. What more do you want?
- Their allowed weapon is the AXE!
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