
Followers of Dionysus
5. Lose yourself in theatre (Ekstasis)
6. Lose yourself in passion (Auxites)
7. Help others to lose themselves too! (Eleutherios)
10-12. (No emphasis- why would you push it??)
Followers of Dionysus
Temple's Access is Forbidden to (d6)
1. Law-breakers
2. Foreigners
3. The Chaotic
4. Defilers
5. Those wearing footwear.
6. Reroll twice
Followers of Athena
Quests of Apollo
The Main Emphasis of the Apollan (or even Apollo himself, depending on the situation) can determine which sort of quest is bestowed. Examples are provided, which can then be used in campaigns for all characters, or even as alternate divine tests for cleric-types who follow him. The number of individual targets, their HD or level, and the distance and perils to reach the quest's destination can all factor into their degree of difficulty. Roll 1d20.
1-4. Deep pondering is required for 2d6 turns. Whether by gazing long or rune-study, it must be done unless there is some pressing magic, kingship, inspiration, or death to be done first.
5-12. The Great Irminsul must remain lofty above. Until the cleric performs some task, Odin's towering spear may not be so available, causing the loss of some of his spells (50% chance for each one), possibly including his turn ability. Roll 1d6 to see what the cleric must do to have each one restored.
[1] Learn something new.
[2] Contemplate alone for 1d6 turns.
[3] Establish dominance over someone or something.
[4] Work to sire or support his descendants.
[5] Speak strangely to the next one he sees.
[6] Dance madly for the next 1d6 minutes.
Magical Side-Effects of Woden
Insight made reveals magic seen.
1. Cunning Wise: Challenges can be overcome with the secrets of the runes. Without them, likely requiring an Intelligence or Wisdom check (DC 15), an offering worth at least 1d3 gold pieces per level or HD of the spell's target is needed.
2. Lord of Men: Woden is king and progenitor of many. If it is to help the magic's recipient, then they must be Anglo-Saxon or some related folk. If not, then it will only be 50% of its usual power.
3. Wode Way: Divine madness can bring the best inspiration. The cleric must act so erratically for the next 2d3 rounds- moving, speaking, or even attacking at random (reroll each round). If not, then the spell will take 1d3 turns to occur, finding its own way instead.
4. Doom's Plenty: If it would bring about the end of something, then all within 120' have a 50% chance of gaining a +2 bonus to such rolls. The effect lasts 3d4 rounds.
5-8. Insightful Mark: Something reflecting deep understanding might reveal itself (a 33% chance), though the spell otherwise works normally in any case.
9. Spirits Sung; Wæcyrigen and land wights (Anglo-Saxon valkyrie and nature spirits) come close, improving the spell's effect, range, or duration by 50%. Nevertheless, if the cleric hasn't been brave or so connected with the land for the last 2d4 hours, then he'll suffer a -1d3 to all rolls for the next 2d4 turns instead.
10. Nine Twigs of Glory: If the magic involves the number nine, herbs, or righting some wrong, then its effect, range, or duration can be increased 50%.
11-12. Gealdor Charm: What is spoken may resound further. If the magic is cast with a clear, chanting voice, then it can experience double its effect, range, or duration, and it is not expended so it can be cast again that day. And if if the Nine Twigs of Glory is also used in some way (per #10 above), then one of those aspects may be tripled.
Woden
Anglo-Saxon God of Magic, Kingship, Inspiration, & Death
Tenets of Woden
* Be cunning in your craft; wise, poetic
* Establishing your rightful place
* Giving into wild abandon when needed
* Gaining inspiration in your doom
Next week: our series on Anglo-Saxon divinities continues with Woden!
5-12. Such gentleness to be done. The priestess loses access to some of her spells (50% chance for each one). Roll 1d6 to see what she must do to get each one back, generally taking 1d6 turns at a time.
[1] Do something kind for another.
[2] Beautify herself.
[3] Compose a love poem.
[4] Support her man, or at least work towards finding him.
[5] Care for her children, or at least work to have them.
[6] Collect the proper herbs, consult the spirits, and/or make other magical preparations.
3. Wode-Wife: The time for holy union should always be now, as with Frige and Woden. Without a husband (or one of great potential at least) in her life though, then the priestess's magic only happens 1d6 turns later, as it seeks for union too.
4. Freo Love: Such support flows, granting all within 120' a 50% chance of gaining a +4 bonus to all loving-made rolls. The effect lasts 3d4 rounds.
5-8. Sign of the Lady: The spell works normally for now, except for a 33% chance of some symbol or display of fondness showing too.
9. Hyllan Tidings: Anglo-Saxon nymphs increase the spell for a 50% bonus to its effect, range, or duration, but if the priestess hasn’t been loving or hidden in some way (like them) sometime within the last 2d4 hours, then she will experience a -4 penalty to all rolls for the same amount of time.
10. Home-Mother: Though she might bear a shield when needed, the priestess's place should be with her home and family. If such is the case (and place), then the magic's effect, range, or duration is increased 50%.
11. Bond Held: As long as the spell would help her kinsfolk (or other close Anglo-Saxons at least), the priestess can have its effect, range, or duration improved x2.
12. Lady Beloved: If in the presence of her husband (or one with great potential), then the magic's effect, range, or duration can be doubled and the spell isn't expended so that it can be used again that day. What is more, if the priestess has shown great love within the last 1d3 hours, then one of those aspects may be tripled.
The Nine Herbs
Which will be used by the priestess or witch? Roll a d9 nine times whenever a follower of Freo or similar Anglo-Saxon divinity applies their magic. Repeated rolls indicate that less types of herbs will be needed.
1. Mugwort
2. Plantain
3. Stune Lamb's Cress
4. Nettle
5. Attorlaðe
6. Mayweed
7. Crab-apple
8. Thyme
9. Fennel
Connections: Frithugeorn would wish to woo Wendhild (link), though she would instead wish for someone more warlike.
Next week: our series on Anglo-Saxon divinities continues with Freo!