Wednesday, July 21, 2021

Totems: Raven, Part II

Totemic Side-Effects
"The dark raven shall have its say, and tell the eagle how it fared at the feast..." -Beowulf

Roll 1d12 whenever one who calls upon a raven totem uses a special ability or spell.

1. Nevermore: The follower cannot use the special ability or spell again until he or she uses another spell or special ability and experiences a different side-effect. What is more, experiencing this side-effect thrice will also provoke a totem test.

2. Dark Shroud
: Not all magic is easily known. Rather than the intended spell or ability occurring, another raven one does so instead. It is determined at random, even if the follower is unfamiliar with it.

3. Cawing
: Like the raven, the follower must caw loudly, giving away not only his location, but his devotion to the totem too.

4. Ominous Scene: Dark, shadowy bird phantoms circle the area for 1d12 rounds, causing all within 1d12 x 10' to save vs. death/ make a Will save DC 10 or flee in fear for the duration.

5-8. No Side-Effect: Though a raven might be seen to alight nearby or heard at a distance, the spell or special ability occurs otherwise normally.

9-11. Nameless Way: As long as the target of the special ability or spell doesn't know the name of or can see the one using it, then its effect, range, or duration can be increased by 50%. And if the follower has had a chance to stare at the target for at least 1d3 rounds prior too, then one of those aspects may be doubled instead.

12. Quoth of the Raven: The special ability or spell's range, effect, or duration is raised by 50% and the follower may immediately use another randomly determined raven one once after too.


Totem Spell Requirements
In addition to rolling on the table above, shamans and other cleric-types must perform a certain task for at least 2d3 rounds when casting a raven totem spell. It must be done before the spell can be completed, though if they make a Wisdom or Charisma check (DC 15) to better placate the local raven spirits, it can be done that round. Roll 1d6.

1. Caw Loudly or Stare                                2. Dress all in Black                  3. Drum or Rattle     
4. Make an Offering 
or Paint Face              5. Play with the Spell's Target          6. Roll 1d5 twice      


Next week: Totems: Raven, Part III!