Wednesday, October 19, 2022

Priestesses of Eorde, Part III

Divine Tests
1-4. The earth requires rest. The priestess must abide, doing nothing else for the next 2d6 turns, 1d6 if in touch with good, natural land.

5-12. Eorde calls, and the priestess loses access to some of her spells (50% chance for each one). She must fulfill one of the following tasks in order to be able to use each again. Roll 1d6.
[1] Establish a sacred space at a natural area, typically taking 2d4 turns.
[2] Leave an offering to the land worth 1d3 x 100 gold pieces 
or more.
[3] Spend time with her folk, being near at least 2d3 other Anglo-Saxons for the next 3d4 turns.
[4] Demonstrate her strength, succeeding on a check with a -5 penalty (DC 20). If she fails, she may try again after 1d4 hours elapse.
[5] Provide bounty to at least 1d3 others, whether a meal, foodstuffs, or in some other endeavor of fertility.
[6] Do her best to repel all non-followers of Eorde or other Anglo-Saxon divinities from the immediate 1d20 x 10' area for the next 1d3 turns.

13-17. The priestess begins to take on the bearing of her goddess, seeming more like the Anglo-Saxon earth mother herself.
Roll 1d3.
[1] Bounteous: Gains a +6 bonus for rolls related to fertility, but suffers the same in penalty with regards to harm and restriction. Also gains +1 Charisma, but loses -1 Dexterity, due to her more bounteous form.
[2] Landwightish: Gains a +4 bonus to resist harm from natural beasts and the elements, but suffers the same in penalty for spell rolls when in civilized and other unnatural areas.
[3] Mother of Thunor: Those who harm her in melee must save vs. death/ make a Will save DC 10 or take 1d8 damage from mysterious hammer strikes, but she must also do the same to back down from any fight.

18+ Æcerbot is required. The priestess must prepare the nearest arable land for at least 1 day per divine test result over 17. During this time, she will be busy putting good things in the earth there, such as milk, honey, flour, herbs, oils, and water. The ceremony doubles 1 acre's fertility per day the test occurs, but the priestess is able to do little else besides defend herself, any love ones who are nearby, and the land itself until it is done.

Folk Variations
Some tests can be adjusted to reflect that of similar goddesses.

Jord/ Fjörgyn (Norse): Results #13-17 could instead be (roll 1d4): [1] gain +1 Constitution, but -1 Dexterity, [2] gain +1 Strength, but -5' speed, or [3-4] Mother of Thor (as Mother of Thunor)

Airtha (Gothic): One or more of results #5-12 can be replaced with claiming a new area in the name of Airtha, or to avenge an insult made to her faith.

Nerthus/ Erda (Germanic)Result #18+ can involve the priestess accompanying a beast-drawn cart with its interior concealed instead. This allows her movement during the test's duration, but then she must try to drown any who would have the audacity to see what's within.

 Next week, Priestesses of Eorde, Part IV!