Wednesday, August 16, 2023

Loki Encounters, Part I

Followers of Loki

Some may abide by some, some may abide by all- who knows? What a follower of Loki may emphasize can also affect the mysteries, magical side-effects, and divine test results they'll experience from Volume I- or maybe not?

Main Emphasis (d14)
1. Spread mischief
2. Spread deception
3. Breed monsters- they make life more interesting!
4. Point out others’ flaws; it really helps to annoy them
5. Burn down the structures of those who would control you
6. Shapeshifting itself
7. Being a catalyst/ change/ instigation
8. Being an outcast
9-11. Reroll 1d10 twice
12-14.  All are emphasized

For example, if a cleric of Loki's focus happened to be Breed monsters- they make life more interesting!, then he could gain a +1 bonus per level to any rolls involving monsters, instead of what the usual Lokian mystery is in Volume I. Following that reasoning, instead of a Mickey Finn for Magical Side-Effect #9, Monstrous Magic could be applied to that result too.


Male Classes (75% chance, d12)
1-5. Cleric 
6-8. Priest
9-10. Trollman (male witch, see link)
11-12. Seidman (seer/ shaman, see link)

Female Classes (25% chance, d12)
1-2. Cleric 
3-6. Priestess
7-9. Volva/ Seidkona (seer/ shamaness, see link)
10-12. Trollkona/ Haliuruna (witch, see link)

Hair Color (d8)
1. White
2-3. Blond
4-5. Red
6. Brown
7-8. Black

Build (d8)
1-4. Slender
5-6. Athletic
7-8. Stocky

Complexion (d8)
1-2. Pale
3-5. Fair
6-8. Medium

Garb (d12)
1-2. Dark robes
3-6. Dark garments
7-10. Nondescript garb
11-12. Jester clothes

See also Vagabond Encounters in Volume I for more ways followers of Loki may disguise (or show!) themselves. 

Main Weapon (d8)
1. Blackjack
2. Blowgun
3. Crossbow
4. Dagger
5. Dart
6. Garrote
7. Hand axe
8. Short sword

Special Qualities (percent chance)
These can be adjusted by the follower of Loki's main emphasis too.
- Lure of the Knave, affected by his own magic, per Magical Side Effect #5 (15% per level; roll 1d6 times, each subsequent successful result indicates that the save is 2 harder.)
- Magic armor (8% per level)
- Magic weapon (8% per level)
- Sire of Monsters, per Divine Test #15 (6% per level)
- Possesses a valuable that a party member thought they had (how did that get there?, 4% per level)

Sample Cleric-Types of Loki
Fridmund BodvarssonLvl 6 Norse cleric of Loki, Align: C, MV: 40', AC 7, HD: 6, HP: 32, Atk: 1, Dmg: 1d4+1 (+1 dagger) or 1d6+1 (+1 crossbow), SP: cleric abilities, spells prepared (1st Level: Cure Light Wounds, Light (reverse), Burning Hands*, Feather Fall*, Ventriloquism*, 2nd Level: Know Alignment (reverse), Amnesia*, Auditory Illusion*, Invisibility*, Knock*, Warp Wood (D), 3rd Level: Animal Growth, Dispel Magic), SV: C6, Mor: 5, Items: holy symbol, nondescript garb, +1 leather armor,  +1 dagger, +1 crossbow with 15 quarrels, 55 gold pieces, a valuable that a party member thought they had. Main Emphasis: Spread deception & Shapeshifting itselfAppearance: red hair, athletic build, medium complexion.

Balki FinnssonLvl 3 Norse trollman of Loki, Align: C, MV: 40’, AC: 9, HD: 3, HP: 8, Atk: 1, Dmg: 1d3 (dart), SP: trollman abilities (see link)Spells prepared (1st: Remove Fear (reverse), Burning Hands*, Manipulate Fire*, 2nd Level: Produce Flame (D), SV: C3, Mor: 6, Items: holy symbol, dark robes, 8 darts, 21 silver pieces. Main Emphasis: Burn down the structures of those who would control you, Appearance: white hair, slender build, fair complexion.


Alternate Divine Test (can be used in lieu of 17+ Ragnarok! in Volume I)
17+ Bound & Tortured! Like his lord, the follower of Loki is whisked away and held with entrails in an upsetting place with a giant serpent's venom dripping upon him. He will be so confined for 1 day per Flyting result over 17, taking 1d20 damage per day gone. If he has a faithful wife who wishes to accompany him though, just as Sigyn did, then the follower only takes 1d6 damage per day instead.

Next week: Temples of Loki in Part II!