Wednesday, July 23, 2025

Gods of Sword & Sorcery, Part III

Sorcerer Spells Known
Though they can usually cast spells until stopped, sorcerers typically only know 1d3+2 of them for each level that they can cast. These are drawn from either the magic-user or a god, goddess, titan, or demon lord's list, but each one that a sorcerer would wish to know has a special restriction to acquire or consideration for use (roll 1d6):
   1. Must be cast as an arcane ritual each time it's used, requiring 1d6 minutes of preparation.
   2. It is an innate power within the sorcerer, perhaps from some supernatural lineage, and such access makes that lineage increasingly obvious to others.
   3. An occult tome must be acquired to learn and cast it, likely requiring an adventure, great expense, or both.
   4. Only a deal made with an otherworldly entity will provide its knowledge, requiring offering something up in return.
   5. Exotic materials are needed to cast it, costing at least 1d3 x 10 sp.
   6. Reroll twice.