PART 2
Continued from last week, here are some other ways that
casters can use to make their spells work more easily and attempt even greater
magical effects.
Asceticism (+1, +2,
or +3): avoid food, drink, lovemaking, and/or other pleasures before
attempting the spell. The bonus is based on how much is avoided and for how
long. For example, fasting for a day before might grant a +1 bonus, while
remaining ‘pure’ for a week might grant a +2.
Timing (+1, +2, or
+3): cast the spell during the right time of day and/or season that matches
either the Divinity being invoked, the spell being cast, or both. The higher
bonus occurs when either both conditions are met and/or are very specific. For
instance, invoking a dark goddess at night might bestow only a +1, while
invoking her at the stroke of midnight on the eve of Samhain would grant a +3.
Tassel (+2): Attach
a tassel to the recipient of the spell in order to make it more likely to work.
The object will be obvious to all who notice, but not necessarily be identified
as magical. If removed before the spell’s duration is over, then the spell automatically
ends and the spell’s caster also takes a -2 penalty to all of his or her
casting rolls for the next 1d6 days.