Divine Tests (Britomartis)
The Good Maiden loves her faithful, though even they can get caught in her nets from time to time.
1-4. Struggling in the waters, pursued by Minos (whether metaphorically or not), the priestess takes a penalty to all her rolls equal to her divine test result (-1 to -4), double (-2 to -8) if she is actually trapped or being pursued by a man. In any case, the penalties last for 2d3 hours.
5-9. Great Goddess, how to make things right with you? The priestess will find out, losing access to some of her spells (50% chance for each) including possibly her turn ability. Roll 1d6 for each to determine what she needs to do in order to be able to use it again:
 Spend at least 1d3 hours in an area where there are only women (preferably on an island).
 Worship at a temple of Artemis or similar goddess for at least 1d3 hours, or even before a priestess of one.
 Engage in commerce (i.e. shopping)!
 Acquire a new piece of worked stone or wood for ritual purposes.
 Assist fishers, sailors, or even others who make their living from the mountains.
 Be followed around for 1d3 hours by 1d3 huge, vicious sacred dogs. They won’t harm the priestess and are actually overly protective, attacking any adult males that come within 30’ of her. Treat them as black bears.
10-14. For better or for worse, the priestess merges with Britomartis, becoming more like her goddess from now on. Roll 1d3.
 Like mountains rising above the sea, so too does her bosom expand. The priestess gains +2 Charisma, but also -5’ speed due to its new bearing and weight.
 The sea nets of Britomartis can be ensnaring. From now on, any who stand next to the priestess and is romantically compatible must save vs. spell or become charmed by her scent, also suffering a -1 penalty to all rolls for the next 1d6 turns.
 Some take Britomartis to be a nymph and so too now do they take the priestess. She becomes immune to any ill effects of climate (often barely clad to emphasize that fact) and gains a further +2 Charisma bonus with regards to attractiveness. Still, she now also suffers a -1 to all rolls unless she spends at least 1d6 turns each day in a watery or mountainous environment.
15-17. The priestess experiences one of the three paths of Britomartis. Roll 1d3.
 Way of Britomart: A true virgin warrior maiden, she can now wear any type of armor but will suffer a divine test if she ever violates her chastity and takes a -1 to all rolls for the next 1d6 turns if she even considers doing so.
 Way of Diktynna: A queenly Minoan bull priestess, she can now wield two Labryses or other types of axes at a time and gains a +2 bonus to all rolls related to women. On the other hand, she must always bear her breasts bare, suffering an AC penalty of 2 and stares from those unfamiliar with Minoan ways, as well as a -10 penalty to resist or escape nets of any type.
 Way of Aegina-Aphaia: A mysterious river nymph, she can now breathe water at will, swim at double speed, and detect treasure within 60’, though a person may become jealous of her wealth or she might be carried off by Zeus to a random island to bear his child (a base chance each day of 20% with the former; 3% with the latter).
18+ Her nets draw her down, her mountains rise as she struggles to be free. The priestess remains confined to the nearest body of water for 1 day per divine test total over 17, unable to escape during that time. She can then only be moved by fishermen or similar types until the test’s duration is over.
Next week: Priestesses of Britomartis concludes with Part IV!