Druid Spells
Like other types of nature priests, druids know the spells of their divinity, though they can select other druid ones to be ongoingly substituted instead. Druids can also prepare a bonus druid spell of their choice for every spell level they have. In addition, they can access other spells thanks to their druid mysteries, detailed in Part II.
For example, a druid of the Dagda would usually have Enlarge on his spell list, but could opt to replace it with Entangle from now on. In any case, he can prepare an additional druid spell for each level on his list, which could also be Entangle or other ones.
Druidical Aspects, Concepts, & Gods
Noted for accessing the ways of fey enchanters, wizards, seers, and even barbarian clerics, druids do so in their own unique ways. When selecting one of those classes and their abilities to access their mysteries, druids pick from the following list.
The concepts & aspects selected must either somehow be involved in the magic being used, whether via the spell itself or by one of their descriptors already present in the area, all in reflection of the classes the druid temporarily serves as.
Other aspects & concepts can be added as needed. If in doubt, Referees can choose the fey aspect, wizardly knowing, or beast spirit ability that most closely matches.
Corresponding divinities are listed too, allowing individual druids to select the ones for their gods & goddesses. Additional matching deities can be included based on one's campaign as well.
Wheel of the Year
Imbolc - in the belly, beginnings, Brigid
Beltane - fire, vitality, Belenus
Lughnassad - joy, harvest, Lugh
Samhain - reaping, endings, the Morrighan, the Cailleach, Cernunnos
Sky
Sun - brightness, order, Lugh, Belenus, Bran, Gruagach
Moon - shadow, illusion, Rhiannon, the Dagda
Stars - darkness, the unknown, Arianrhod
Tree
Oak - stalwartness, thunder, the Dagda, Sucellus, Cernunnos, Gwydion
Ash - flexibility, missiles, Lugh, Danu
Thorn - finality, dark deeds, the Caillech, Arawn, Cernunnos
Earth & Stone
Cairn - piles, monumental, Nuada, the Dagda
Menhir - singular, ancestral, the Dagda, Danu
Trilithon - dolmens, gateways, otherworldly, Manannan, Cernunnos, Gwydion
Tumulus - earthen mounds, barrows, afterlife, Arawn, Ceridwen
Beast
Cattle - strength, sustenance, Tarvos Trigaranus, Bran, Flidais, Boann, Danu
Boar - fierceness, endurance, Boann, Gwydion
Fish - flowing, potency, Manannan, Ceridwen
Hawk - sharp-eyed, transcendent, Brigid, Danu, Gwydion, Ceridwen
Horse - speed, endurance, Epona, Rhiannon
Raven - perception, doom, the Morrighan, Bran
Serpent - cunning, regeneration, Balor, Brigid, Cernunnos
Stag - swiftness, virility, Cernunnos, Gwydion
Wolf - fierceness, coordination, Gwydion, Cernunnos
Forest
Glade - opening within trees or similar, Taranis, Cernunnos
Grove - ring of trees or the like, Cernunnos, the Dagda
Copse - trees or similar grouped together, Cernunnos, Gwydion
Land
Glen - fields, openness, Lugh, Brigid
Highland - ruggedness, elevation, the Dagda, Gruagach
Node - natural places of power, great beauty, Cernunnos, Danu
Lake - stillness, water, Manannan, Ceridwen, Teutates
Stream - flowing, water, Danu, Manannan, Boann
Cultural Order
Fasting - not eating, often out of revenge, Lugh, Esus
Fires - burning brightly, industriousness, Brigid, Goibne
Hand-held Stone - as opposed to the large ones that usually can't be carried around, Bran, the Dagda, Gruagach
Oaths - what one vows, curses too, Brigid, Cerdiwen, the Morrighan
Poetry - eloquence, rhyme, lore, Brigid, Lugh
Rulers - sovereigns, having a well-run domain, Nuada, Arawn, the Morrighan, Rhiannon, Taranis
Wealth - trade, treasure, Danu, Esus
War - fighting, warriors, the Morrighan, Lugh, Teutates
Wheels - upon chariots, perceived as the sky, the Dagda, Arianrhod, Taranis
Folk (note: each requires others besides the druid and those in his party being present)
Picts - includes Celts of other lands and even certain beastmen too, Gruagach, the Cailleach, Cernunnos
Gaels - include elves and fey too, Brigid, Lugh, Danu, the Dagda, Dian Cecht, Mananna, the Morrighan, Nuada
Brittons / Welsh - includes halflings and other small demihumans too, Arawn, Arianrhod, Bran, Ceridwen, Gwydion, Rhiannon
Gauls - includes decapitated heads and nature spirits too, Cernunnos, Epona, Esus, Sucellus, Taranis, Teutates
For example, if accessing fey enchantment, a druid can use the druidical aspects & concepts above, rolling 1d9 for the category and then rolling again to see which would need to be present, resulting in possibly Boar or Poetry. He can also use the list for his chosen aspect, which might be Menhir.
If accessing wizardry, a druid can pick from the list above to see what he will gain bonuses for, just as a wizard would with concepts. A 3rd level druid who selected wizardry thrice could choose two of them, perhaps Thorn & Gaels, just like a 3rd level wizard would choose from his own table.
A druid would do much the same if serving as a barbarian cleric, though it would be for such abilities instead, for example picking Hawk & Oak.
Even when acting as a Celtic seer, his aspect & concept choices can guide his divinations, such as needing to have them somehow involve Sun, Serpent, or Fasting.
In all cases, which ones a druid selects would often match those listed with his divinity.
The Company of Kirk
a Druid Encounter
Celtic Warrior & a Druid
Followers of Kirk, a fallen noble who believed in free discourse, only to be slain by a deranged chaotic cultist for it.
They are currently on their way to meet with some hedge witch who claims to be able to do strange healings with milk and honey. They are no longer interested in debate.
Cóemgein, Lvl 5 druid of the Dagda
Align: N, MV: 40’, AC: 9, HD: 5, HP: 24, Atk: 1, Dmg: 1d4+1 (+1 sickle), SP: nature priest abilities, druid mysteries: wizard x2, fey enchanter x1, hedge wizard x1, judgement x1 (concepts & aspects- 1 from wizard, 1 from fey enchanter: Oak & Rulers), spells prepared (w/ bonus druid spells included)
1st Level: Create Water, Cure Light Wounds, Detect Evil, Light, Protection from Evil, Purify Food and Drink, Shillelagh (D)
2nd Level: Augury, Bless, Delay Poison, Hold Person, Warp Wood (D)
3rd Level: Continual Light, Cure Blindness, Stone Shape (D)
SV: C5, Mor: 10, Items: druidic symbols, white robes, golden torque, +1 staff, 57 gps. Appearance: fair complexion, gray hair and beard, slender.
Fáelán, Lvl 4 fianna (Gaelic warrior)
Align: N, MV: 45', AC: 5 front / 8 rear, HD: 4, HP: 32, Atk: 1, Dmg: 1d8+2 (+1 longsword), SP: +5’ move bonus when wearing leather armor or lighter, +2 damage and save bonus when being daring and honest
RPG srd Old School 1st ed AD&D Druid Diedne Lhiannan Jade Order Radagast Charlie Kirk Old Faith