Wednesday, June 3, 2026

Priestesses of Laima, Part III

Spells of Laima
From the right perspective, all that occurs can seem like magic.

1st Level
Cure Light Wounds, Detect Evil, Detect Magic, Protection from Evil, Remove Fear, Divine Weather (D), Comprehend Languages*

2nd Level
Augury, Bless, Chant, Reveal Charm, Find Plant (D), Detect Invisible*, Locate Object*

3rd Level
Cure BlindnessCure DiseaseDispel Magic, PrayerRemove Curse, Speak with Dead

4th Level 
Cure Serious Wounds, Detect Lie, Divination, Exorcise, Speak with Plants

5th Level
Atonement, Commune, Cure Critical Wounds, Quest, True Seeing, Commune with Nature (D), Contact Other Plane*, Secret Chest*

6th Level
Find the Path, Heal, Stone Tell, Legend Lore*

7th Level
Astral Projection, Restoration


Fated Spells & the Laumes
Thanks to the close relationship with her Laume spirits, Laima's priestesses can cast spells that have their durations begin or end at certain times. These triggers increase the level of the spell, but allow them to reflect the weavings of fate in distinct ways. 

  • Add 1 to the prepared spell's level when setting what would trigger it. 
  • Add 3 to 6 to its level when setting what would end it, depending on how likely it would be. 
  • Until expended, the spell still counts as one of the priestess's daily uses at its original level. She cannot prepare that spell use again until the spell occurs.
  • Spells without durations can only be affected in this manner by what would trigger them. They cannot be given durations this way.

The spell can be cast to begin or end once the spell's recipient:

  • Touches an item: Makes physical contact with a specific type of object, such as a door or a weapon. 
  • Sees or speaks with one: Spots or communicates with a certain person, plant, beast, thing, or celestial occurrence.
  • Uses up a substance or item: Expends something, like burning a candle or sand in an hourglass running out.
  • Enters or leaves a certain place: Sets foot somewhere, for example a kitchen, a cave, or a forest. 
As an illustration, a Protection from Evil spell that could commence once its recipient grasped a torch would be readied at 2nd level. On the other hand, if the magic would last until its target went into a cave, then it would either be a 4th level spell if that occurrence might be common, or up to 7th level if not many caves were around. In any case, until that spell was used up, the priestess couldn't prepare another one of her 1st level spells.



Laume
Woodland and protective fey, they have been known even before much of Laima's worship. Laumes correspond well with her, being concerned with fate, procreation, and family. Orphans are often watched over by them. They can each appear as either (roll 1d6): [1-3] a fair maiden, [4] a crone, or [5] even bird- or [6] beast-woman. Most are quite benevolent, though like with all fairies, they can also be quite offended if crossed.

Align: L or N, Mve: 40’ (60’ if a beast-woman, fly 80’ with wings), AC: 9*, HD: 3, Atk: 1 (if a crone or beast- or bird-woman), Dmg: 1d6 (stone nipples or claws), SP: +1 weapons or better required to hit, fey immunities (sleep, charm, etc.), fey weaknesses (repelled by iron, etc.), commune with nature (at will), speak with animals (at will), invisibility (at will), plus 1d2 of the following, 2d2 if a maiden (roll 1d4):

   [1] winged, can fly, [2] bless (3/day), [3] control weather (3/day), [4] charm person (3/day), SV: E3, Mor: 6
Note: any magic they use are often Fated Spells (see above).


The Warp & Weft of this World
Laima encounters

Whether what befalls someone in their destined life, or divined via a priestess or žynė of Laima, one's fate is woven, showing both trends and flows, tracing the lines upon our palms. Each can be granted a + or -1 1d6 for rolls related, multiplied by 25% if need be. Modifiers of 5 or 6 will point to especially notable events. 

Roll for the categories below. They can be rerolled every 1d12 months too, though most folk are fated to have their lives follow certain trends. Those who aren't intended for much can at least appreciate the ones they love who do, even if experiencing ailment or being unloved or without hope themselves. 

   1. Health: The sensations in the body, pallor, and general vigor. A person might be healthy throughout their life or struggle with illness, pain, or debilitation. 

   2. Wealth: How easy are things to get for them, and how is their value counted? Bounty and riches in all forms may flow to an individual, or they may not.

   3. Hope: What drudgery, repetition, or tyranny is around can affect both one's sense of ability and life's potential greatly.

   4. Love: With a special someone that holds dear, all the rest might feel in harmony too; that is, as long as it lasts.

   5. Folk: How fares one's people? Are they and their traditions respected or made a mockery of? Are they heading for doom? One might do well, and they not, but such won't last for long.

   6. Family: Ancestors to descendants, the links can be joyous. Blood ties are the strongest, and essential to support.or example, one man's fortune might be to have a +4 (+100%) in all circumstances related to wealth, though he struggles with love

For example, one man's fortune might be to have a +4 (+100%) in all circumstances related to wealth, though he struggles with love, suffering -2 (-50%) from the fairer sex's apparent lack of interest. Another man could belong to a successful clan with a +3 to such rolls (+75%), but be currently quite enslaved, taking -5 (-125%). Hopefully his group will free him soon. Yet another could suffer in most, along with his folk, and thus be led to turn back to the Gods instead. All must do so in the end, no matter the result- there is no other way. 


Next week: clerics of Velnias

RPG srd Old School 1st ed AD&D Fate Deity Baltic Latvian Lithuanian Cleric Domains Priest Spheres PDF