Wednesday, August 20, 2025
Wednesday, August 13, 2025
Gods of Dark Magic, Part III
Wednesday, August 6, 2025
Gods of Dark Magic, Part II

That which is taken may not be so easily returned. Rolling a 1 as a dark magic side-effect (and choosing to proceed) or rolling the same side-effect number thrice can trigger such ruinous trials.
1-9. A greater cost is required. The one undergoing the test suffers permanently until another test might change the curse. Roll 1d6, compounding any results that are incurred repeatedly.
1. Health: Become sensitive to some common substance or situation, taking -1d6 to all rolls when exposed to it for the next 1d6 hours. It will likely be something related or in opposition to the warlock's god, whether some foodstuff, plant, beast, time of day, weather pattern, mortal triviality, or the like.
2. Wealth: Must toil for some master for at least 2d6 hours a day, being generally bound to the place. How else to earn one's keep?
3. Fortune: What one most values is taken from them 33% of the time. Whenever they reach to enjoy it, it may inevitably be lost again. Few would be surprised.
4. Fame: Those who encounter the one undergoing the test must save vs. death/ make a Will save DC 10 or either strive to flee them (if weaker) or strive to harm them (if of similar might or stronger) for a minimum of 1d6 rounds. Gaining power over others is thereby encouraged.
Wednesday, July 30, 2025
Gods of Dark Magic, Part I
Ways of Dark Magic
- Nothing can be helped without harm
- There is great power in the shadow
- The cruel may gain much
- But the darkness will claim them too
Wednesday, July 23, 2025
Gods of Sword & Sorcery, Part III
2. It is an innate power within the sorcerer, perhaps from some supernatural lineage, and such access makes that lineage increasingly obvious to others.
3. An occult tome must be acquired to learn and cast it, likely requiring an adventure, great expense, or both.
4. Only a deal made with an otherworldly entity will provide its knowledge, requiring offering something up in return.
Wednesday, July 16, 2025
Gods of Sword & Sorcery, Part II
Elaborating upon the results in Part I, myriad events can occur when sorcerers push the bounds of magic. When a sword & sorcery side-effect so determines, a suitable sacrifice isn't done, the potential target is selected, and the save is failed (if allowed), changes can happen, emphasizing the sense of chance and even potential chaos found in sorcery.
Wednesday, July 9, 2025
Gods of Sword & Sorcery, Part I
Ways of Sword & Sorcery
- Demonstrate your great power
- Showing your magic
- What happens is the will of the gods
- But be wary of them too