Ways of Witchcraft
- Serve your patron's will, it is entwined with your own
- Engaging in that which grows and flows
- Knowing that all cycles renew...
- For some more than others
Ways of Witchcraft
Each hedge wizard knows 1d4+2 spells per spell level. For instance, a 3rd level hedge wizard might have three 1st level spells and five 2nd level spells that he can select to prepare. Each one they know is drawn from a god or spirit's list (see below). What the spell is can then be chosen or selected at random, though they cannot be ones that cause any damage- at least not on purpose. Hedge wizardry is generally more subtle than that.
They can otherwise cast the same number of spells per day as a magic-user of equal level, though of course, those prepared as a component can only be cast again once they've been used or expire.
Hedge Wizard Tests
Buyer beware. Such things happen when rolling a 1 for a hedge magical side-effect and failing to save, or when rolling the same side-effect number thrice. All may occur regardless of it being a customer or the hedge wizard himself.
Ways of Hedge Wizardry
Ways of Druidry
Wizard Spells