Cleric Spells (Epona)
Eponian clerics have access to the following spells. Eponian druids (those considered a distinct class- see Divinities and Cults: Volume II for details) can substitute select spells with druid ones.
1st Level: Cure Light Wounds, Detect Evil, Light, Protection from Evil, Purify Food and Drink (if it is suitable for horses), Resist Cold, Sanctuary (can be cast on others in pastures or stables), Animal CompanionD (horse-kind only), Detect Snares and PitsD, Faerie FireD, Speak with AnimalsD (horses)
2nd Level: Augury, Bless, Delay Poison, Know Alignment, Find Traps, Hold Person, Holy Chant, Resist Fire, Charm Person or MammalD (horse-kind only), Horse HideD (as Barkskin, but more equine)
3rd Level: Animal Growth (horse-kind only), Cure Blindness, Cure Disease, Dispel Magic, Prayer, Remove Curse, Hold AnimalD, Neutralize PoisonD, Horse Haste (as Haste*, but can only be used when mounted)
4th Level: Create Food and Water, Cure Serious Wounds, Detect Lie, Divination, Exorcise, Protection from Evil 10’ Radius, Summon Animal ID (horse-kind), Hallucinatory Terrain* (horse-realm only)
5th Level: Atonement, Commune, Cure Critical Wounds, Dispel Evil, Commune with NatureD (when in horselands), Summon Animal IID (horse-kind)
6th Level: Find the Path, Heal, Summon Animal IIID (horse-kind)
Though this table would serve well to generate a steed, it can also be used to determine qualities of other mount types, since Epona is concerned with fertility, as well. Roll 1d20 twice.
Salt and Pepper
A different color
1Roll 1d6 to determine what special parentage the mount has. It then will have 1 special ability that matches, per Referee: