Wednesday, December 25, 2019

Priestesses of Mokosh, Part IV

Priestess Spells (Mokosh)
Reflecting their goddess's earthy, watery, and motherly nature, priestesses of Mokosh have access to many spells.

LABYRINTH LORD
1st Level: Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Protection from Evil (+3 if in a home or while performing motherly duties), Purify Food and Drink, Remove Fear, Resist Cold, Sanctuary (save is 4 harder if she's weaving), Entangle (D) (usable in moist areas), Mending*, Unseen Servant* (usable in a home or for similar tasks)

2nd Level: Augury, Bless, Delay Poison, Find Traps, Know Alignment, Hold Person, Holy Chant, Snake Charm (when in areas of damp soil), Barkskin (D), Find Plant (D), Obscuring Mist (D), Warp Wood (D), Arcane Lock* 

3rd Level: Cure Blindness, Cure Disease, Dispel Magic, Glyph of Warding (works when placed on a home), Locate Object (if it’s a household item), Prayer, Remove Curse (reversible), Plant Growth (D) (when on moist ground), Stoneshape (D), Water Breathing (D), Clairaudience*, Clairvoyance*, Tiny Cottage (as Tiny Hut*, but looks quite quaint instead), Move Earth (Lesser)* (if it's at least damp) 

4th Level: Create Food and Water (homecooked food), Cure Serious Wounds, Detect Lie, Divination, Exorcise, Lower Water, Neutralize Poison, Protection from Evil 10’ Radius (+3 for those in a home or performing motherly duties), Speak with Plants (that are in wet soil), Hold Vegetation and Fungus (D), Summon Monster* (domovoy- a Slavic faerie), Teleport* (requires standing on damp ground to travel to a place that has the same) 

5th Level: Atonement, Commune, Cure Critical Wounds, Dispel Evil, Quest, Plane Shift (as Teleport*, above), Commune with Nature (D) (outside of a home or when on moist earth), Transmute Rock to Mud (D)

6th Level: Find the Path, Heal, Part Water, Stone Tell (works on damp soil too), Word of Recall (as Teleport*, above), Repel Wood (D), Transport via Plants (D), Move Earth* (if it's moist) 

7th Level: Earthquake, Holy Word, Regenerate, Restoration, Symbol (works when placed on a home), Conjure Earth Elemental (D) (a very damp one)


DCC RPG
1st Level: Blessing, Detect Evil, Detect Magic, Food of the Gods (homecooked), Holy Sanctuary (save is 4 harder if she's weaving), Paralysis, Protection from Evil (+3 if in a home or while performing motherly duties), Resist Cold (but not Heat), Second Sight, Second Sight, Sequester*, Moist Earth Walk (as Forest Walk*, but works on damp soil instead), Mending*, Ward Portal* 

2nd Level: Banish, Cure Paralysis, Curse, Neutralize Poison or Disease, Restore Vitality, Snake Charm (when in areas of wet earth), Wood Wyrding, Glorious Moist (as Glorious Mire*, but is quite healthy for vegetation too), Invisible Companion* (to be used for household and similar tasks), Monster Summoning* (domovoy- a Slavic faerie), Nythuul's Porcupine Coat*

3rd Level: Exorcise, Remove Curse, Consult Spirit* (ancestral, fey, or nature spirits), Dispel Magic*, Planar Step* (requires standing on an area of damp soil to be brought to the same), Water Breathing*

4th Level: Cause Earthquake, Sanctify, Warp & Weft*, Transmute Earth* (if it's moist)

5th Level: Wet Ground Bond (as Bottomfeeder Bond*, but works with those who dwell on moist earth instead), Mokosh's Sodden Soil (as Hepsoj's Fecund Fungi, but more earthy and plantlike)


Next week: priestesses of Mokosh, Part V!

 

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