Spells of Dyeus Phater
The Sky Father grants great might, both from above and via his magic. Such things usually cannot be repeated until the sky renews though. As such, clerics of Dyeus Phater and other Proto Indo-European deities cannot cast the same spell more than once each day unless under special circumstances, detailed further below. Being the 'original edition' of many later pantheons, similar restrictions apply to the other Proto Indo-European gods as well.
1st Level: Command, Cure Light Wounds, Light, Protection from Evil, Purify Food and Drink, Remove Fear (reversible), Divine Weather (D)
2nd Level: Augury, Bless, Hold Person, Holy Chant, Spiritual Weapon (wielded by a phantom patriarch)
3rd Level: Cure Blindness, Cure Disease, Dispel Magic, Prayer, Remove Curse, Striking (on copper, wood, or stone weapons), Gust of Wind*
4th Level: Cure Serious Wounds, Detect Lie, Exorcise, Neutralize Poison, Protection from Evil 10’ Radius, Protection from Electricity (D)
5th Level: Commune, Cure Critical Wounds, Dispel Evil, Flame Strike (as a blast of wind), Quest
6th Level: Control Weather, Find the Path, Heal, Summon Aerial Servant
7th Level: Holy Word, Restoration, Wind Walk, Control Weather (Greater, D)
Emphasis Spells
Though they generally cannot prepare or cast the same spells more than once per day, a cleric's emphasis can be used as a circumvention. In return for giving up knowledge of another spell of equivalent level, he may select one that matches his emphasis from the list below and repeatedly use it as many times per day as other clerics can- as long as he casts it in a certain way henceforth. And if the spell is already on Dyeus Phater's main list, the emphasis spell can replace that one instead.
1. Lead Your People to Greatness
Holy Chant: if cast on your people.
2. Everything for Your People, Nothing for Others
Purify Food and Drink (reversible): if cast on what's been taken from enemy groups.
3. Honor Those Who Came Before, Perpetuating Traditional Ways
Augury: if related to ancestors or the old ways.
4. Expand Your Seed, Helping Your Children Take New Lands
Protection from Evil: if used on one's offspring or descendants.
5. The Sacred Against Chaos
Cure Light Wounds (reverse): if applied against chaotic beings.
6. Only True Men Can Do This, Patriarchy (Wedh)
Remove Fear: if cast on your men.
7. The Daylight Sky (Deywos)
Light: if used outdoors or near an opening to the sky at any time, or underground during the daytime.
8. Winds (Hwento)
Detect Evil: if used to enact justice or in a windy area.
9. The Open Steppe, Horses (Ekwos)
Haste: if cast outdoors on flat terrain or when mounted.
10. Sacrifice, Sacred Cattle (Gwows)
Bless: if done in conjunction when doing so.
11. Conquest, the Wheel (Kwekwlo)
Command: if made while the cleric is mounted or on a chariot.
12. Father of the Gods: prosperity, fertility, law, or weather
Per Dheghom Mehter, Perkwunos, Héwsōs, or the others
Related Divinities & Spirits
Many Indo-European gods derive from Dyeus Phater, being Sky Fathers themselves. Their guidelines, magical side-effects, divine tests, and spells can be substituted with those of his, as needed. In addition, a number of beast spirits can correspond with him too.
- the Bull - meant for sacred sacrifice, meat, and even milk (in the case of cows), described in Volume V.
- the Dagda - Celtic, described in Volume II, through his celestial aspect.
- Deivas - Baltic, to be detailed in future posts.
- the Horse - a source of mobility on open plains, described in Volume V.
- Jupiter - Roman, similar to Zeus, but more ritualistic and formalized.
- Odin - Norse, described in Volume I and the upcoming Companion I, he espouses deep wisdom, sacrifice, and death as well.
- Papaios - Scythian, he can include much mobile raiding too.
- Svarog - Slavic, described in Volume IV, a very clear reflection, coupled with smithcraft and great order.
- Tyr - also Norse, described in Volume I and upcoming Companion I, his original Germanic role fits well.
- Ukko - Finnish, described in Volume IV, focused on spirits, though they all arise to the sky.
- Zeus - Greek, described in Volume I and upcoming Companion I, his contests with rivals can be emphasized.
- Zibelthiurdos - Thracian, combining aspects with the thunderer (link).
The Return of Our Lands
The Sky Father wishes what his people have once taken to be taken by them again.
MV: 40’, AC 9, HD 1-1, Atk: 1 (outraged slap), Dmg: 1d2-1, SP: +1d3 to all rolls when screaming to protect goblins and other inhumans, most characters would still want to avoid slaying them, can drug food- save vs. poison/ make a Fortitude save DC 15 or pass out for 1d4 hours, SV: F1, Mor: 11
MV: 40’, AC 9, HD 1, Atk: 1 (dagger), Dmg: 1d4, SP: most characters would want to avoid slaying them, they have many fine things, SV: F1, Mor: 11
Next week: priestesses of Dheghom Mehter
RPG srd Old School 1st ed AD&D Zeus Sky God Deus Pater Cleric Domains Priest Spheres Yamnaya
