Wednesday, January 29, 2020

Clerics of Dazbog, Part IV

Cleric Spells (Dazbog)
Clerics of Dazbog have access to spells that reflect the contrasts of sun & rain, light & dark, along with luck. As such, many are reversible, showing if one is lucky or not.

LABYRINTH LORD
1st Level: Create Water (reversible), Cure Light Wounds (reversible), Light (reversible), Remove Fear (reversible), Resist Cold, Burning Hands*

2nd Level: Augury, Bless (reversible), Know Alignment (non-neutral extremes only), Hold Person, Resist Fire, Spiritual Weapon, Fire Trap (D), Produce Flame (D), Stumble (D), Darkness Globe*, Ray of Enfeeblement*, Mirror Image* (always three images, so that it appears as if four adjacent duplicates are facing different directions)

3rd Level: Continual Light (reversible), Cure Blindness (reversible), Cure Disease, Dispel Magic (if cast above or below ground- the opposite of where the original magic to be dispelled was cast), Locate Object, Remove Curse (reversible), Striking, Plant Growth (D)

4th Level: Create Food and Water, Cure Serious Wounds (reversible), Lower Water (reversible), Neutralize Poison, Flash Fire (D), Flame Charm*

5th Level: Commune, Cure Critical Wounds (reversible), Flame Strike (appears as either fire or rain), Polymorph Self* (wolf and wolf-like forms only) 

6th Level: Find the Path, Heal (reversible), Fireball* (must be cast above ground), Freezing Sphere* (must be cast below ground), Part Water*

7th Level: Astral Projection, Restoration, Wind Walk, Solar Chariot (as Fire Chariot (D), but very sunny), Antipathy//Sympathy*


DCC RPG
1st Level (d9): Blessing, Darkness, Food of the Gods, Paralysis, Resist Cold or Heat, Second Sight, Chill Touch*, Color Spray*, Flaming Hands*

2nd Level (d8): Cure Paralysis, Curse, Neutralize Poison or Disease, Restore Vitality, Fire Resistance*, Locate Object*, Mirror Image* (always three images, so that it appears as if four adjacent duplicates are facing different directions), Ray of Enfeeblement* 

3rd Level (d4): Bolt from the Blue (appears as either fire or rain), Remove Curse, Spiritual Weapon, Dispel Magic* (if cast above or below ground- the opposite of where the original magic to be dispelled was cast)

4th Level (d3): Control Fire (if above ground), Control Ice (if below ground), Polymorph* (self- wolf and wolf-like forms only) 

5th Level: Righteous Fire (may appear as fire or rain)



Next week: Clerics of Dazbog, Part V!




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