Wednesday, October 30, 2024
Wednesday, October 23, 2024
Clerics of Kotys, Part III

Spells of Kotys
Havoc explodes in both glory and gore.
Havoc explodes in both glory and gore.
1st Level: Command, Cure Light Wounds (reversible), Remove Fear (reverse), Allure*, Charm Person*, Dancing Lights*, Enlarge*, Bestow Blessing & Curse^ (link), Blasting^ (link)
2nd Level: Delay Poison, Hold Person, Holy Chant, Resist Fire, Snake Charm, Spiritual Weapon, Call Champion^ (link), Conjure Realm^ (link)
Wednesday, October 16, 2024
Clerics of Kotys, Part II

Divine Tests
Debauchery can prove liberating for most, whether asked for or not.
1-11. It is revelry who blesses those who come. The cleric loses access to some of her spells (50% chance for each one), possibly including her turn ability. Roll 1d6 to see what she must do to get each one of them back.
[1] Scream wildly for 1d6 turns.
[2] Bathe in water or some other fluid for 1d3 turns. Screaming is optional.
[3] Become quite drunken, taking -1d6 to all rolls for the next 2d6 turns. Screaming is likely.
[2] Bathe in water or some other fluid for 1d3 turns. Screaming is optional.
[3] Become quite drunken, taking -1d6 to all rolls for the next 2d6 turns. Screaming is likely.
[4] Be unclad, or at least promiscuously inappropriately dressed, for 3d6 turns. Others may scream.
[5] Attack the first remotely appropriate adversary she sees, whether to engage in violence, pleasure, or both. The two will tend to scream in any case.
[6] Copulate with the next possibly appropriate partner she encounters for 2d6 turns. Screams are then certain.
Wednesday, October 9, 2024
Clerics of Kotys, Part I
Kotys
Thracian Goddess of Wildness, War, & Slaughter
Thracian Goddess of Wildness, War, & Slaughter
Tenets of Kotys
* Be wild, free in one's ecstasy
* Make war, whether to do battle or indulge
* Leave none standing
Wednesday, October 2, 2024
Priests of Zagreus, Part III

Spells of Zagreus
What arises below can bring one to magic heights.
What arises below can bring one to magic heights.
1st Level: Cure Light Wounds, Detect Magic, Light (Reversed), Remove Fear (reversible), Purify Food and Drink (on raw meat and wine), Sanctuary (in dark or underground areas), Detect Snares and Pits (D), Dancing Lights*, Bestow Blessing & Curse^ (link), Warding^ (link)
2nd Level: Augury, Bless (reversible), Find Traps, Holy Chant, Resist Fire, Reveal Charm, Silence 15' Radius, Charm Person or Mammal (D), Obscuring Mist (D), Amnesia*, Darkness Globe*, Magic Mouth*, Conjure Realm^ (link)
Wednesday, September 25, 2024
Priests of Zagreus, Part II
Realms beyond are revealed via transcendence of the flesh.
1-11. From below comes great strength and challenge. The priest loses access to some of his spells (50% chance for each one), possibly including his turn ability. Roll 1d6 to see what things he must do to get them back.
[1] Walk barefoot underground or at night for 3d6 turns.
[2] Feast upon raw meat of a hard-to-find variety.
[2] Feast upon raw meat of a hard-to-find variety.
[3] Contemplate whence one came and where one shall go for 3d6 turns.
[4] Receive 1d2 damage, or some other passing unpleasantness of the flesh equally unpleasant.
[5] Experience betrayal, whether someone or something relied upon that now failed to assist, whether unsurprisingly or not.
[6] Be especially dark and grim, unnerving at least 1d2 would-be jovial individuals.
Wednesday, September 18, 2024
Priests of Zagreus, Part I
Zagreus
Thracian God of the Underworld, Trials, Death, Doom, & RebirthTenets of Zagreus
* Dwell under, for below is primal
* Beware the treacherous and the titans who would consume you
* Honor death and doom, uncovering inner truth
* Be born again, transcending via the gods
Wednesday, September 11, 2024
Clerics of Bendis, Part III
Wednesday, September 4, 2024
Clerics of Bendis, Part II
Fertile rises draw forth potency, binding before the return.
1-11. Curved flowing reflects Bendis' endeavors. Roll 1d6 to see what the cleric should do, for she loses access to some of her spells (50% chance for each one), possibly including her turn ability, until each one is resolved.
1-11. Curved flowing reflects Bendis' endeavors. Roll 1d6 to see what the cleric should do, for she loses access to some of her spells (50% chance for each one), possibly including her turn ability, until each one is resolved.
[1] View the moon, or at least something very similar and deep, for 1d6 turns.
[2] Hunt for 2d6 turns, whether for sustenance or fertile succor.
[3] Spend 2d6 turns in the mountains, or at least view them, or even something very similar and majestic.
[4] Copulate or encourage others to do so - all in appropriate ways of course- for 2d6 turns.
[5] Help the local land's vitality, whether via one or more of the approaches above or some other way, for the next 3d6 turns.
[6] Administer to their children for 2d6 turns or if not, act joyously to make more.
Subscribe to:
Posts (Atom)





