Wednesday, February 1, 2023

Priestesses of Freo, Part II

Magical Side-Effects of Freo
Such love in giving, for giving is love. Roll 1d12.

1. Friend Ways: Bestowed from the heart is always enough. The spell simply need be done with affectionate consideration for it to function.

2. Beauty Said or Shown: Whether a stirring poem or heartening sight will work, likely requiring a CHA check (DC15). If not, then the magic will be at 50% its normal magnitude.

3. Wode-Wife: The time for holy union should always be now, as with Frige and Woden. Without a husband (or one of great potential at least) in her life though, then the priestess's magic only happens 1d6 turns later, as it seeks for union too.

4. Freo Love: Such support flows, granting all within 120' a 50% chance of gaining a +4 bonus to all loving-made rolls. The effect lasts 3d4 rounds.

5-8. Sign of the LadyThe spell works normally for now, except for a 33% chance of some symbol or display of fondness showing too.

9. Hyllan TidingsAnglo-Saxon nymphs increase the spell for a 50% bonus to its effect, range, or duration, but if the priestess hasn’t been loving or hidden in some way (like them) sometime within the last 2d4 hours, then she will experience a -4 penalty to all rolls for the same amount of time.

10. Home-Mother: Though she might bear a shield when needed, the priestess's place should be with her home and family. If such is the case (and place), then the magic's effect, range, or duration is increased 50%.

11. Bond Held: As long as the spell would help her kinsfolk (or other close Anglo-Saxons at least), the priestess can have its effect, range, or duration improved x2. 

12. Lady Beloved: If in the presence of her husband (or one with great potential), then the magic's effect, range, or duration can be doubled and the spell isn't expended so that it can be used again that day. What is more, if the priestess has shown great love within the last 1d3 hours, then one of those aspects may be tripled.

The Nine Herbs
Which will be used by the priestess or witch? Roll a d9 nine times whenever a follower of Freo or similar Anglo-Saxon divinity applies their magic. Repeated rolls indicate that less types of herbs will be needed.

2. Plantain 
3. Stune Lamb's Cress
4. Nettle
5. Attorlaðe
6. Mayweed
7. Crab-apple
8. Thyme
9. Fennel

Next week: priestesses of Freo, part III!

Wednesday, January 25, 2023

Priestesses of Freo, Part I

Anglo-Saxon Goddess of Love

Tenets of Freo
* Be loving, gentle, and kind
* Espouse beauty and sweet poetry
* Be with a good man
* Supporting him and your children fully

Followers of Freo
Special: Freo is served by priestesses and witches.
Allowed Weapons: Staff, short seax
Allowed Armor: Shield or none
SymbolsSun, Blond Hair, Falcon, Cat, Moon
Can Turn: None
Mysteries of FreoFollowers of Freo gain either +1 Wisdom or Charisma. They can also grant themselves or another +4 to a healing, attractiveness, or lovemaking roll via applying one or more of the Nine Herbs and their loving touch. They may do so up to once per day per level. 

Folk Variations
Changes to Freo's guidelines can be made to coincide with those who follow similar goddesses.

Freya (Norse): very similar, their abilities can be exchanged, though Freo is portrayed here as less martial and having many qualities of Frigg.

Frijjō (Germanic): more primitive, her magic can be a mix of Freo's with the Germanic Magical Side-Effects detailed in Volume II.

Lada (Slavic): a love goddess too, incorporating spring and summer, emphasizing more young love.

Mokosh (Slavic): a mother goddess, she includes more family and home aspects, corresponding with Frigg.

Venus (Roman): being a goddess of beauty who focuses on appropriate love, she can match with Freo well.

Next week: priestesses of Freo, Part II!

Wednesday, January 18, 2023

Priests of Ing, Part IV

Spells of Ing
Bounty flows from what is kept and bestowed. See also spells of Freyr (link) to substitute with or expand upon these.

1st Level: Create Water, Cure Light Wounds, Light, Purify Food & Drink, Protection From Evil, Remove Fear, Resist Cold,  Sanctuary, Divine Weather (D), Charm Person*, Jump*, Sleep*

2nd Level: Augury, Bless, Delay Poison, Holy Chant, Hold Person, Know Alignment, Reveal Charm, Speak with Animal (boars and horses only), Amnesia*, Auditory Illusion*

3rd Level: Animal Growth (for agricultural use), Cure Blindness, Cure Disease, Locate Object, Prayer, Remove Curse (reversible), Plant Growth (D, also only for agricultural use), Summon Animal I (D, boars and horses only)

4th Level: Create Food and Water, Cure Serious Wounds, Divination, Neutralize Poison, Protection from Evil 10’ Radius, Summon Sylvan Beings (D), Hallucinatory Terrain*

5th Level: Cure Critical Wounds, Dispel Evil, Summon Aelf (see Part III & stats below), Commune with Nature (D)

6th Level: Find the Path, Heal, Plane Shift

7th Level: Regenerate, Restoration

To Take What is Given
an Anglo-Saxon Encounter

: A mound arises in the distance. Covered in verdant grass and flanked by fertile fields, it would appear inviting to most. 

Those who approach will find a hole atop its 20' height that's large enough for one party member to fit through at a time. Still, gazing through it will reveal something different depending on who looks (roll 1d4): [1] a gentle glowing, [2] total darkness, [3] a burial chamber, [4] the thing they most desire- so it may be unclear just how inviting the mound might actually be.

Main Event: Those with the courage (or curiosity) to enter will find it to indeed be a burial mound, roughly 10' deep by 10' long by 30' wide, replete with various Anglo-Saxon items of value (per Referee). Holy symbols of Ing are prominent.
ConsiderationsAny who attempt to remove an item will be accosted by 1d4 ylfe (Anglo-Saxon elves- see Part III). These have been called up by Frithugeorn (see below) to guard the treasures here.

(Anglo-Saxon elves)
Align: N, MV: 40’, AC: 5, HD: 1+1, Atk: 1 (seax), Dmg: 1d5, SP: each has 1 random high elf (link& 1 gray elf ability (link), SV: F1, Mor: 6, Items: chainmail, seax, 1d6 gold pieces.

Those who leave the mound will be greeted by Frithugeorn himself, priest of Ing. If they are still carrying any items from the mound, he will attack. If not, then he will be congenial. If any are attractive females, then he will be very congenial.

Frithugeorn, Lvl 4 Anglo-Saxon Priest of Ing
Align: N, MV: 40’, AC: 7, HD: 4, Atk: 1 (long seax), Dmg: 1d7, SP: handsome, Aelfish I, spells prepared (1st: Cure Light Wounds, Sanctuary, Charm Person*, Jump*,  Sleep*; 2nd: Hold Person, Speak with Animal (boars and horses only), Amnesia*, Auditory Illusion*), SV: C4, Mor: 8, Items: robes, holy symbol, long seax, ivory codpiece, 4d20 gold pieces..

Connections: Frithugeorn would wish to woo Wendhild (link), though she would instead wish for someone more warlike.

Next week: our series on Anglo-Saxon divinities continues with Freo!

Wednesday, January 11, 2023

Priests of Ing, Part III

Divine Tests
Feasts may bring both joy and wonder.

1-4. Return to the mead hall, the mound, the bed. The priest must rest for the following 2d6 turns, but only for 1d6 if there is some delight to be had.

5-12. To be an Ingwine (friend of Ing), one must savor. The priest loses access to some of his spells (50% chance for each one), possibly including his turn ability. Roll 1d6 for every one that has been lost to see what he must enjoy to get it back.
[1] Acquire at least 4d6 gold pieces in wealth or goods.
[2] Father offspring, or at least work heartily towards that.
[3] Enjoy any sensual pleasure for 1d6 turns.
[4] Be amongst one's kin for 2d6 turns, 1d6 if he works on his genealogy too.
[5] Visit a burial or barrow mound.
[6] Overcome a challenge via one's wits or diplomacy alone.

13-17. How else to better emulate Ing? The priest changes forevermore. Roll 1d4.
[1] Handsome: Gains 1 Charisma, but loses 1 to hit in melee, due to relying more on his looks than direct violence.
[2] Aelfish I: Gains a +2 bonus to both resist or use mind- or heart-influencing magic, but suffers -4 to all rolls if he hasn't engaged in some pleasure in the last 24 hours.
[3] Aelfish II: Gains a +4 bonus to saves, but suffers the same in penalty to all rolls if he hasn't been to a mead hall, burial mound, or amongst kin in the last 24 hours.
[4] Phallic Lord: Gains a +4 bonus to all lovemaking rolls, but suffers a -5' speed penalty.

18+ A challenge arrives, requiring something of the people of Ing (the Ingaevones). The next person of a certain type that the priest encounters will be moved to attack him for at least 2d4 rounds, doubling in duration for every divine test result over 18. If traveling in groups, other followers of the rival divinities in this case will attack other Ingaevones on a one-to-one basis. In any case, battle may continue or cease after the test's duration, depending on the dispositions of the participants beforehand. Roll 1d2.
[1] Irminiones: a follower of Woden (or the like) attacks, seeking victory over the god of erections.
[2] Istvaenoes: a follower of Eorde (or the like) attacks, claiming what's owed over the god of fertility.

Anglo-Saxon elves (sing. Aelf)

- Can be mortal demi-humans or actual spirits. 

- Have the abilities noted for other types of elves, typically for high (link) and gray (link), though wood and dark are known as well, with a preponderance of Elf-Shot being selected in the latter case.

- Many follow Ing and his sister Freo, and are generally friendly to their followers, if not many others as well.

Next week: priests of Ing, Part IV!

Wednesday, January 4, 2023

Priests of Ing, Part II

Magical Side-Effects of Ing
What may be brought together can be magical.

1. Lord of Peace
The magic must be cast in a peaceful, nonviolent manner- how else to enjoy new lands for one's people? If such cannot be done, then a (bloodless) offering worth at least 1d3 gold pieces per spell level will suffice.

2. Noble Way: In the way of Lord Ing, the casting must be upfront and direct, or at least directly serve to bolster the priest's or his lord's noble standing. In the latter case, then cunning can be used. If neither apply, then the spell 
will only occur at 1/2 its usual strength.

3. Sacred Enclosure: What better place to be than where the Gods smile and prosperity flows? If not located at such holy ground when the spell is cast, then it will 
just happen 1d3 turns later. Still, if the priest would consecrate the area immediately after, then that will also do.

4. Ing-land: An Anglo-Saxon place can offer much succor. If the priest is currently in a land claimed by his people, then any healing, fertility, and/or pleasure rolls will gain a +2 bonus for the next 3d4 rounds. 

5-8. Fertile Mark: Other than perhaps some sign of weal and bounty (a 33% chance), the spell works without side-effect this time.

9-10. Barrow Mound: The hoard of folk and realm lives just below. As long as it is done near a hill or burial mound, the magic gains a 
50% bonus to its effect, range, or duration from the helpful attention of the ylfe (Anglo-Saxon elves). If not, the spell still works normally, although the priest will suffer a -1d3 to all rolls for the next 2d4 turns instead, thanks to their revenge.

11. Over the Wet Way: First to arrive upon his wain, Ing's priest will be rewarded. If cast before any foes have had a chance to act, or with some other notable initiative, then 
its effect, range, or duration can be doubled.

12. Sacred Union: Love conjoins, making all things possible. The spell occurs 
for twice its usual effect, range, or duration, and it is not expended so it can be cast again that day. Alternatively, if the priest lies with a priestess of Ing (or similar) within 1d6 turns of the casting, then one of those elements may be tripled.

Select magical side-effects 
of Ing's can be replaced with those of animals held most sacred to him, engendering bounty and fertility in a more primal way.

Boar Totem: (link)

Horse Totem: (link)

Next week: priests of Ing, part III!