Realms beyond are revealed via transcendence of the flesh.
1-11. From below comes great strength and challenge. The priest loses access to some of his spells (50% chance for each one), possibly including his turn ability. Roll 1d6 to see what things he must do to get them back.
[1] Walk barefoot underground or at night for 3d6 turns.
[2] Feast upon raw meat of a hard-to-find variety.
[2] Feast upon raw meat of a hard-to-find variety.
[3] Contemplate whence one came and where one shall go for 3d6 turns.
[4] Receive 1d2 damage, or some other passing unpleasantness of the flesh equally unpleasant.
[5] Experience betrayal, whether someone or something relied upon that now failed to assist, whether unsurprisingly or not.
[6] Be especially dark and grim, unnerving at least 1d2 would-be jovial individuals.