Wednesday, March 25, 2020

Warlocks of Chernobog, Part II

Magical Side-Effects
Doom comes upon the world, and to Chernobog's warlocks too if they aren't careful. Roll 1d12. 

1. Cleansing Shadows: Chernobog insists that the warlock either perform a horrible sacrifice or wash his hands within 3d6 rounds. If not, then he will experience any of the spell's ill effects himself and should probably wash his hands anyway.

2. Sanctuary of Calamity: Stay back 6' from others! If the warlock does keep such a distance socially for the next 1d6 turns, then his spell will work at its normal potency and not be halved in all regard, even if his social life may cease altogether. 

3. Heresy Mute: Beware of that which you speak. The warlock must have remained faithful to his doom-divinity's tenets, only saying the best about devastation, heart-games, subversion, or the like for the last 1d6 hours. If not, then he will suffer an immediate divine test as the spell occurs. 

4. That Charred Smell: Dooms leave scents and one wafts in now. All within 1d6 x 5 feet must save vs. poison or be unable to bear it, suffering a -3 to all rolls for the next 1d6 turns, choking on the blackened remains of shattered dreams. 

5. Corrupting Night: To spite Belobog, Chernobog turns the area pitch black, affecting a 1d6 x 5 feet radius from where the spell occurs for the next 1d6 turns and robbing all non-followers of dark demon lords of their sight while within. 

6-8. No Side Effect: The spell works normally for now. 

9. A Curse Upon Thee: The warlock can now go further, doubling the magic's effect, range, or duration if used to harm a follower of one of the Slavic gods (and thereby a follower of Belobog), triple if used to harm their specific doom-corruption's divinity (Perun, Lada, Veles, etc.) If none applies, then the magic has no effect at all.

10-11. Hope Apocalypta: Chernobog demands disaster and if the spell would specifically aid in that- or whatever the warlock's doom-corruption's divinity would espouse, then its effect, range, or duration to be doubled. Otherwise, the warlock takes 2d6 apocalyptic damage instead!

12. Doom's Blessing: The magic works for twice its normal effect, range, or duration, as well as it not being expended that day. In addition, the warlock gains the ability to sense the direction to the nearest example of his doom-corruption's divinity, allowing him to spread more doom-corruption more easily.

DCC RPG Conversion notes
Save vs. poison = Make a Fortitude save DC 15
Spell not being expended that day= gains a +2 bonus to its spell check 

Next week: Warlocks of Chernobog, Part III!