Wednesday, July 28, 2021

Totems: Raven, Part III

"Huginn and Muninn fly every day over all the world;
I worry for Huginn that he might not return,
but I worry more for Muninn." - Grímnismál

Totem Tests
1-9. The raven caws and deeds must be done. The devotee loses access to some of his spells or special abilities (50% chance for each one) until he does so. Roll 1d7 for those that are lost to see what it is.
[1] Stare at the next stranger he sees until either they leave or become unnerved (opposed Wisdom checks might be needed).
[2] Find someone or something new to play with. They may not take kindly to the arrangement though (a base 50% chance). If they do, then the follower must leave them a small present the next day.
[3] Spend time in quiet solitude until another disturbs it (a base 1d6 x 10% chance per hour, depending on the place).
[4] Succeed well (by 5 or better) on a spoken Charisma check that occurs in a naturally occurring situation.
[5] Lose a thought or memory (per Referee)
[6] Identify 
a user of non-raven magic or a physical danger to one's kind and warn of the threat it poses.
[7] Commune with raven spirits, doing nothing else but drum, dance, chant, or the like for 2d6 turns.

10-13. Be like the raven. For the next 7d4 days, the follower undergoes a strong, psychological impulse that can only be resisted by saving vs. spell/ making a Will save DC 15. Note that if the same is experienced twice in a row, it becomes permanent. Roll 1d5.

[1] Dress primarily in black, eschewing the company of all except other raven types, or those who at least dress so.
[2] Only speak when spoken to, and any replies will be croaking and cryptic. 
[3] Take trophies of every foe slain (preferring eyes), or at least dip all of one's food in water.
[4] Avoid direct conflict, though can certainly seek to deal with foes via indirect means.
[5] Support those with wolf totems too, not just other raven totems, for they aid in the spoils.

 Be of the raven. 
The follower becomes more visibly ravenlike now, gaining some trait along with a cumulative 20% chance of causing fear and/or revulsion in any non-raven types who notice it. Such a change also increases the chances of experiencing the totemic side-effect Nevermore by one by replacing another totemic side-effect with it too. Roll 1d5 to see which trait is bestowed, rerolling if the same is rolled more than once, as the follower increasingly becomes a raven hybrid.
[1] Lithe: gain +1d3 Dexterity, but also -1d3 Constitution too.
[2] Raven-hued: always covered in black now, gain a +6 bonus to hide in shadows, but also can be mistaken for evil via magical detection (a 50% chance).
[3] Sharp: gain the excellent eyesight and hearing of the raven, but also the uneasiness of those under one's gaze, reducing Charisma checks with non-raven and non-wolf types by 4.
[4] Wyrd: gain +1d3 Intelligence, but also -1d3 Strength too.
[5] Harbinger of Death: gain a raven's head, allowing a bite attack for 1d4 + Strength modifier damage. 50% chance of gaining raven's feet & 50% chance of wings too. The former grants +5' speed and the latter, the ability to glide clumsily from one high point to another at normal land speed. Each also adds 20% to the chance of horrifying non-raven types.

17+ "Nothing more" croaks the raven. The follower is tested for the next 1d3 days per totem test result over 16. Roll 1d5.
[1] Huginn did not return. The follower must make an Intelligence check to perform simple actions. More advanced thought and difficult actions will be beyond him.
[2] He is turned into a raven, though for 1d3 weeks instead.
[3] Muninn did not return. The follower must make a Wisdom check to remember simple things. More advanced memories and magic spells will be beyond him.
[4] The raven comes to visit each night, causing the follower to save vs. death/ make a Will save DC 10 or go insane.
[5] The follower is sent to some Ravenlike Otherworld, his body lying comatose and his spirit floating on the floor, hopefully returning- a base 85% minus 10% for every 1d3 days gone- otherwise, nevermore.

Next week: Totems: Raven, Part IV!