ZEUSIAN PHILOSOPHY
Rulership shines above.
Main Emphasis (d20)
1-2. Exercise your leadership in the name of Zeus
3-4. Usurp those who are unfit
5-6. Rule justly
7-8. Sow your royal oats
9. The Greeks Themselves
10. Heroic Adventure
11. Syncretism with another sky and/or storm god
12. Local variation
13. Archaic, Mycenaean
14. Eagle spirit
15-20. All are emphasized
For example, if a cleric of Zeus emphasized a syncretism with another storm god, then some of that god's magical side-effect requirements could be substituted for Zeus', and even sounds of thunder could be heard in the distance when that happens.
CLERIC-TYPE OF ZEUS GENERATOR
Male Classes (90% chance, d12)
1-5. Cleric
6-10. Priest
11. Noble Priest (see below)
12. Sellus (pl. Selloi, Dodonan tree augurs of Zeus, see below)
Female Classes (10% chance, d12)
1-11. Priestess
12. Noble Priestess (see below)
Hair Color (d8)
1-2. blond
3-5. brown
6-8. black
Build (d6)
1-2. Slender
3-5. Medium
6. Stocky
Complexion (d6)
1. fair
2-4. medium
5-6. tanned
Garb (d8)
1-6. Robes
7-8. Practical garb
7-8. Practical garb
Special Possessions (percent chance each)
- Magic Weapon (7% per level)
- Magic Armor (7% per level)
- Magic Item (5% per level)
Main Weapon (d4)
1. Javelin
2. Short sword
3. Scepter (mace)
4. Staff
Special Qualities (percent chance)
- Divine Blood (7%): gain +2 to Wisdom or Charisma (determined at random)
- Currently undergoing:
a #1-10 (1d10) divine test (10%)
an #11-14 (1d4+10) divine test (5%)
a #15-20 (1d6+14) divine test (2%)
Sample Cleric-Type of Zeus
Aster, Lvl 7 Greek priest of Zeus
Align: L, MV: 40', AC 9, HD: 7, HP: 39, Atk: 1, Dmg: 1d6+1 (+1 staff)
SP: priest abilities abilities, spells prepared
1st Level (5+4): Command, Cure Light Wounds, Detect Evil, Detect Magic, Protection from Evil, Remove Fear (reversible), Sanctuary, Divine Weather (D), Shocking Grasp*
2nd Level (5): Augury, Bless, Know Alignment, Hold Person, Spiritual Weapon (appears as a lightning bolt)
3rd Level (2): Cure Blindness (reversible), Lightning Bolt*
4th Level (1): Cure Serious Wounds
SV: C7, Mor: 9, Items: holy symbol, +1 staff, fine robes, 34 gold pieces.
Main Emphasis: Rule justly. Appearance: brown hair, medium build, medium complexion.
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Noble Priest/ Noble Priestess (new class)
* Treat as clerics, except that they fight as and have the armor and weapon restrictions of magic-users.
* In return, they have servants who assist and protect them: 1 HD for every noble priest level they have. This arrangement allows for either multiple, weaker servants or stronger, fewer servants. Their ability scores are determined at random. The noble priest must also pay to equip and provide for them, though he would likely have ample funds, being a noble. Those who mistreat their servants will find they will turn on and even betray their masters.
Sellus (pl. Selloi) (new class)
* Treat as clerics, except that they fight as and have the armor and weapon restrictions of magic-users.
* In return, they can cast any divinatory spells that would be available to spellcasters of their level in lieu of any other spells that they may have prepared from their divinity's list. This ability allows them ongoing access to such magic.
* Still, they must also roll for Selloi Magical Side-Effects when casting any spells (see below) in addition to their divinity's ones. These results can be adjusted based on the sellus tradition, per Referee.
Selloi Magical Side-Effects (d4)
The sellus must do or have done 1d3 of the following to make the spell work (roll a d4 three times, repeat rolls indicate that less requirements are needed this time).
1. Be barefoot with unwashed feet.
2. Have slept upon the bare ground.
3. Be within 30' of a tree.
4. Receive a suitable donation for their divination.
Next week: Temples of Zeus, Part II!