Wednesday, August 2, 2023

Hera Encounters, Part II

Temples of Hera

Style (d6)
1-2. Ionian: smooth, matriarchal
3-4. Dorian: practical, matriarchal, 50% chance of having a historical or mythological metope
5. Corinthian: exotic, matriarchal
6. Reroll 1d5 twice, combine both styles

Form (d6)
1. Shrine
2-5. Rectangular
6. Tholos (circular)

Number of Columns: 2d6 at ends of temple, or outside if a shrine

Temple's Access is Forbidden to (d12)
1-8. The infidelitous (no matter who)
9-10. All men (whether they've been infidelitous yet or not)
11-12. Those who are otherwise disruptive (beyond just men and the infidelitous)

Sacred Space (d20)
Reflecting Greek matriarchy and matrimony, such places can sometimes emphasize:
1. Women come first, men must follow
2. Never let a man subjugate a woman!
3. A clever matriarch must carry herself well
4. A clever matriarch must have eyes all around her...
5. Take vengeance upon those who wrong you, especially if they are men, and especially if they have been unfaithful!
6. Otherwise being a good wife and mother
7. Children, child birth
8. Cattle, 'ox-eyed'
9-20. No special emphasis

Random Temple Encounters
(See Volume I)

Situational Special Properties (percent chance each)
- T
hose women favored by Hera gain a +1d2 bonus to all rolls made against men or to others who either have or who might violate marital vows while within the temple's boundaries, as well as when within 1d20 x 10' of it. (50%)
- The acoustics allows for hearing some conversations at certain places, while being muted at others. Those who are aware of them and act accordingly can hear at 3x the usual range and only be heard at 1/3. (33%)
- Short walls, 1d2+4' high, are situated around the temple and grant any fighting behind them a +1d2 AC bonus from outside ranged attacks (15%)

Magical Special Properties (in all of Hera's temples)
Anywhere within the temple: Non-chaotic Greek cleric-types (who have remained maritally faithful) can reroll their magical side-effects up to once per day, but must take the second result.
Cella (the temple's main sanctum): Those who specifically follow Hera can reroll their magical side-effects, gaining a +1d3 bonus to the roll, even picking which ones they wish to use, up to 3 times per day. Non-chaotic Greek cleric-types who don't specifically follow Hera can gain the same benefits as anywhere in the temple above- as long as they've been faithful! In all cases, the chances of triggering divine tests are also tripled at this place since a 4 + 1d12' tall statue of Hera is watching.

Special Temple Guardians
Wide-Eared Assistants (2d12, 75%)
Mve: 40’, AC 9;,HD 1-1, Attk: none, SP: +3 bonus to overhear things, counsel on marriages, Sve: T1, AL: L or N

Male Guards (2d12, 33%)
Mve: 35’, AC 5, HD 1, Attk: 1, Dmg: 1d4 club, SP: very respectful of women, Sve: F1, AL: L

Amazons (2d6, 33%)
Mve: 40’, AC 6, HD 1+1, Attk: 1, Dmg: 1d6 short sword or spear, SP: +1 to hit, damage, or gain an AC bonus vs. males each round, Sve: F1, AL: L or N

Amazon priestesses (1d3, 10%)
Mve: 40’, AC 6, HD 1+1, Attk: 1, Dmg: 1d12 or 1d6 labrys, SP: amazon priestess abilities, can cast one 1st level random spell on Hera's list, Sve: C1, AL: L


SAMPLE TEMPLE OF HERA (the Heraion)

General: The temple is rectangular: 169' long, 63' wide, & 50' tall.
It has no special emphasis, appealing widely to all who follow Hera.
It is Dorian, with 6 columns at either end (like most Greek temples, it faces east).
The infidelitous (no matter who) are forbidden from entering.
Situational special properties: (see below)
Magical special properties: (see above)

Locations
Surrounding: Short walls, 3' high and spaced 50' around the temple, grant any fighting behind them a +1 AC bonus from outside ranged attacks. 

A. Peristasis (columns around the temple): they can  grant cover and mark the outer edge of the temple area. Any obvious infidelitous ones spotted by the inhabitants will be told to leave. 

B. Pronaos (entrance porch): functional and matriarchal, the columns are separate from the cella walls (prostyle), affording a direct view of the cella within. 1d4 wide-eared assistants will congregate around this area, greeting (and checking) visitors.

C. Cella/ Naos (main, statue room): A a very large columned room, it features a 12' tall statue of Hera. There's a 75% chance of either Clio and/or Aethre (from Part I) being present during daytime hours. If under attack, 2d6 amazons (see stats above) can be summoned, arriving within 3d6 rounds to help ward off interlopers.

D. Opisthodomos (rear porch): Offerings are left here, any foolish enough to steal will obviously face Hera's wrath. What specific treasures present are per Referee, though peacock feathers are recommended.


Next week: Quests of Hera in Part III!