Elaborating upon the results in Part I, myriad events can occur when sorcerers push the bounds of magic. When a sword & sorcery side-effect so determines, a suitable sacrifice isn't done, the potential target is selected, and the save is failed (if allowed), changes can happen, emphasizing the sense of chance and even potential chaos found in sorcery.
Who is Affected (roll 1d4)
1-2. The Sorcerer
3. The Sorcerer's Target
4. A Bystander in a Random Direction
Note: when it comes to Changes to the Magic or Changes to the Manifestation (see both below), it is usually the spell itself that is affected by a sorcerous change, so no save is allowed. Otherwise, it is a save vs. spell/ make a Will save DC 15, becoming 1 more difficult to save against for each level of the spell (+1 for 1st level, +2 for 2nd level, etc.) .