Laima
Baltic Fate Goddess
Tenets of Laima
- Attune with Fate
- Accept Fated Ways & Folk
- Drawing Upon Fated Things
Laima
Tenets of Laima
1-6: To shine, one must reflect. The priest incurs a -1d3 penalty to his rolls for the next 1d12 hours. It could be that he's entered a less fortunate otherworld (see further below), or at least gets a glimpse of one.
1-6: What must be done? The priestess suffers a -1d4 penalty to her rolls for the next 1d12 hours unless she is engaged in some activity that's generally related to one of her emphasis approach divine test requirements (see below), whether it's fulfilled or not. Afterwards, she can do other things without such disadvantage.
Spells of NgWhi
Triple ebony serpent horror might appear separate, but is still merged in the end. Many spells are common amongst its minions, though some may gain access to additional ones via the 3 Heads / Aspects of NgWhi too (see further below). Its witches and warlocks can incorporate others as well. In any case, in defiance of the Proto Indo-European Gods, NgWhi's clerics can cast the same spell more than once per day (if so prepared), and most of them are reversed. Some doom of man is sure to follow.
1st Level
Command, Create Water (reversed), Cure Light Wounds (reversible), Detect Evil (reversed), Light (reversed), Protection from Evil (reversed), Purify Food and Drink (reversed), Remove Fear (reversed)
1-6: Takes a -1d12 penalty to their rolls unless they are engaging in one of NgWhi's Heads / Aspects, determined at random (see below), for the next 1d12 turns. They must do so especially if it would be unwise.
Cult Edicts of NgWhi
For example, a cleric of Yemo whose sole emphasis was Create from Oneself would know all the spells under that heading, while another whose emphases was Create from Oneself and Be Sacrificed would only have a 50/50 chance of knowing each for those headings. He would consequently be able to cast possibly more, possibly less variety of spells than the cleric with a single emphasis, but such is the chaotic and sometimes deranged ways of Yemo that can fuel the cycle of creation.
1st Level
Create from Oneself
Create Water (from one's body)
Cure Light Wounds (usable on self only)
Purify Food and Drink (via filtering with one's body parts)
Allure*
Charm Person*
Cult Edicts of Yemo
Spells of Hewsos
The Dawn Goddess bestows magic in her ways and with those who correspond with them. Each can be cast up to once per day, returned at each dawning. Still, being Proto Indo-European, her priestesses cannot cast the same spell more than once during that time unless under special circumstances (per Emphasis Spells, see further below).
1st Level: Cure Light Wounds, Detect Evil, Detect Magic, Light, Protection from Evil, Resist Cold, Remove Fear, Sanctuary (in pretty areas), Faerie Fire (D), Allure*, Charm Person*, Shield*
Divine Tests
With the coming of the dawn, new light can be shed on life's challenges. The priestess...

1st Level: Create Water (as rain), Cure Light Wounds, Detect Evil, Protection from Evil, Purify Food and Drink, Remove Fear, Divine Weather (D)
1st Level: Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Purify Food & Drink, Protection from Evil, Remove Fear, Resist Cold, Sanctuary, Floating Disk*, Hold Portal*, Shield*