Wednesday, August 19, 2026
Warrior Cults: the Sword, Part II
Wednesday, August 12, 2026
Wednesday, August 5, 2026
Warrior Cults: the Axe, Part III
- Treat them as clerics, except that they know and can cast just 1 spell from their divinity's list per day for each level that they could normally cast. For example, a 3rd level warrior-priest of the axe could cast just one 1st and one 2nd level spell from his list each day. What more do you want?
- Their allowed weapon is the AXE!
Saturday, August 1, 2026
Now Available
A Must-Have for Fans of Volume I
As a special thank you to my long-term readers, Companion I is now available (link).
In development for years, especially the last two, this work is about double the size of my usual books, combining listings for new Greek and Norse divinities, as well as expanding upon those already detailed in Volume I.
Wednesday, July 29, 2026
Warrior Cults: the Axe, Part II
Axe cult warriors can use one or more of the listed abilities for their sub-cult's color a total of once per day per level- all by swinging their axe. This selection can be their variable choice, or it can be limited to one ability, whereby the specialized axe cultist can use that an extra time per day. In either case, unless otherwise noted, each last for just 1 round. And whenever axe cult warriors use one of their axe abilities, they also roll for Axe Side-Effects (see Part I for details)- who knows what will happen then?
Wednesday, July 22, 2026
Wednesday, July 15, 2026
Priestesses of Jurate, Part III
1st Level
Create Water (of any pleasing temperature), Cure Light Wounds, Purify Food & Drink (when near the sea), Protection from Evil, Remove Fear, Sanctuary, Divine Weather (D, when near the sea), Purify Water (D), Allure*, Charm Person*
Wednesday, July 8, 2026
Coming Soon
As a special thank you to my long-term readers, Companion I will soon be released.
In development for years, especially the last two, this work is about double the size of my usual books, combining listings for new Greek and Norse divinities, as well as expanding upon those already detailed in Volume I.
Priestesses of Jurate, Part II
1-6: Moods and waves can have their way. One might have to swim through them for a time, but that makes reaching the calm, warm, soothing waters all the nicer. The priestess will take a -1d3 penalty to her rolls for now. After 1d12 hours pass, she will be free of them as her flows settle again.
- For example, a priestess of Jurate could take a -2 penalty for the next 4 hours. Won't it be nice once it's over?
Wednesday, July 1, 2026
Priestesses of Jurate, Part I
Tenets of Jurate
- Love the Sea and Its Islands
- Let the Amber Flow
- Enjoy Love as Long as it Lasts
Wednesday, June 24, 2026
Clerics of Velnias, Part III
1st Level
Command, Create Water (reversed), Cure Light Wounds (reversible), Detect Evil (reversible), Detect Magic, Light (reversed), Protection from Evil, Purify Food and Drink, Remove Fear (reversible), Resist Cold, Sanctuary, Message*, Sleep*, Ventriloquism*
Wednesday, June 17, 2026
Clerics of Velnias, Part II
Divine Tests
This world only leads to doom and death, though dying before one dies can bring an end to it.
1-6: A whisper, and the conclusion draws close. Perhaps not yet, though the cleric will undergo a -1d3 penalty to his rolls for the next 1d12 hours in any case, seeing that there's nothing for certain that one can count on in this life. Yet another reminder to get his affairs in order.
- For example, a priest of Velnias could take a -3 penalty to every roll he makes for the next 8 hours, suggesting that it may be time for some repose.
Wednesday, June 10, 2026
Clerics of Velnias, Part I
Baltic Death, Underworld, Beasts, Trickery, & Prophecy God
Tenets of Velnias
- Respect Death
- Dwell in the Underworld
- Understand Beasts (whether ravens, snakes, wolves, bears, cats, or horned ones)
- Use Trickery and Prophecy as needed for better understanding
Wednesday, June 3, 2026
Priestesses of Laima, Part III
Wednesday, May 27, 2026
Priestesses of Laima, Part II
Our fate holds the key to the future of not only ourselves, but of our descendants too.
- For example, a local mother is predestined to take a -2 penalty to her rolls for the next 10 hours. The priestess of Laima decides to take the penalty during that time instead.
Wednesday, May 20, 2026
Priestesses of Laima, Part I
Laima
Baltic Fate Goddess
Tenets of Laima
- Attune with Fate
- Accept Fated Ways & Folk
- Drawing Upon Fated Things
Wednesday, May 13, 2026
Priests of Meness, Part III
Wednesday, May 6, 2026
Priests of Meness, Part II
1-6: To shine, one must reflect. The priest incurs a -1d3 penalty to his rolls for the next 1d12 hours. It could be that he's entered a less fortunate otherworld (see further below), or at least gets a glimpse of one.
- For example, an animist priest of Meness may find it difficult to attune with the local spirits (as well as do other things) for the next 3 hours. Perhaps they have become different somehow, or has he?
Wednesday, April 29, 2026
Wednesday, April 22, 2026
Wednesday, April 15, 2026
Priestesses of Saule, Part II
1-6: What must be done? The priestess suffers a -1d4 penalty to her rolls for the next 1d12 hours unless she is engaged in some activity that's generally related to one of her emphasis approach divine test requirements (see below), whether it's fulfilled or not. Afterwards, she can do other things without such disadvantage.
- For example, an animist priestess of Saule may take a -2 penalty for the next 8 hours when she's not attempting to commune with the spirits, seeking a new sacred grove, in a new, sunny place, or while facing a certain direction.
Wednesday, April 8, 2026
Wednesday, April 1, 2026
Minions of NgWhi, Part III
Spells of NgWhi
Triple ebony serpent horror might appear separate, but is still merged in the end. Many spells are common amongst its minions, though some may gain access to additional ones via the 3 Heads / Aspects of NgWhi too (see further below). Its witches and warlocks can incorporate others as well. In any case, in defiance of the Proto Indo-European Gods, NgWhi's clerics can cast the same spell more than once per day (if so prepared), and most of them are reversed. Some doom of man is sure to follow.
1st Level
Command, Create Water (reversed), Cure Light Wounds (reversible), Detect Evil (reversed), Light (reversed), Protection from Evil (reversed), Purify Food and Drink (reversed), Remove Fear (reversed)
Wednesday, March 25, 2026
Minions of NgWhi, Part II
1-6: Takes a -1d12 penalty to their rolls unless they are engaging in one of NgWhi's Heads / Aspects, determined at random (see below), for the next 1d12 turns. They must do so especially if it would be unwise.
- For example, Seize the Abundance of Others might compel them to rob everyone and everything in sight, even their allies for the next 4 turns, or else suffer a -8 penalty to their rolls. Such allies likely won't take too kindly to that, and will likely seek to rob them too.
Wednesday, March 18, 2026
Minions of NgWhi, Part I
Cult Edicts of NgWhi
- Seize the Abundance of Others
- Spread Great Disturbance
- Let the Dark Hordes Take Over
Wednesday, March 11, 2026
Clerics of Yemo, Part III
For example, a cleric of Yemo whose sole emphasis was Create from Oneself would know all the spells under that heading, while another whose emphases was Create from Oneself and Be Sacrificed would only have a 50/50 chance of knowing each for those headings. He would consequently be able to cast possibly more, possibly less variety of spells than the cleric with a single emphasis, but such is the chaotic and sometimes deranged ways of Yemo that can fuel the cycle of creation.
1st Level
Create from Oneself
Create Water (from one's body)
Cure Light Wounds (usable on self only)
Purify Food and Drink (via filtering with one's body parts)
Allure*
Charm Person*
Wednesday, March 4, 2026
Clerics of Yemo, Part II
-
For example, Twin could cause one to develop an extra, troublesome limb (or even delusion that one is there), inflicting a -3 to all their rolls for 2 turns.
Wednesday, February 25, 2026
Clerics of Yemo, Part I
Proto Indo-European Self-Creating / Destroying Primordial
Cult Edicts of Yemo
- Create from Oneself
- Be Sacrificed
- Divide the World
- Lead to Destruction
Wednesday, February 18, 2026
Priestesses of Hewsos, Part III
Spells of Hewsos
The Dawn Goddess bestows magic in her ways and with those who correspond with them. Each can be cast up to once per day, returned at each dawning. Still, being Proto Indo-European, her priestesses cannot cast the same spell more than once during that time unless under special circumstances (per Emphasis Spells, see further below).
1st Level: Cure Light Wounds, Detect Evil, Detect Magic, Light, Protection from Evil, Resist Cold, Remove Fear, Sanctuary (in pretty areas), Faerie Fire (D), Allure*, Charm Person*, Shield*
Wednesday, February 11, 2026
Priestesses of Hewsos, Part II
Divine Tests
With the coming of the dawn, new light can be shed on life's challenges. The priestess...
- For example, if her emphasis is the Dawn Itself, then the priestess may suffer for 4 turns a -2 to all rolls when not seeing or being like the dawn.
Wednesday, February 4, 2026
Wednesday, January 28, 2026
Clerics of Perkwunos, Part III

1st Level: Create Water (as rain), Cure Light Wounds, Detect Evil, Protection from Evil, Purify Food and Drink, Remove Fear, Divine Weather (D)
Wednesday, January 21, 2026
Clerics of Perkwunos, Part II
- For example, if his emphasis is Strike hard and strong (Ghwen), then he may suffer a -3 to all rolls when not doing so well for the next 2 turns.
Wednesday, January 14, 2026
Wednesday, January 7, 2026
Priestesses of Dheghom Mehter, Part III
1st Level: Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Purify Food & Drink, Protection from Evil, Remove Fear, Resist Cold, Sanctuary, Floating Disk*, Hold Portal*, Shield*





























