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For example, Twin could cause one to develop an extra, troublesome limb (or even delusion that one is there), inflicting a -3 to all their rolls for 2 turns.
7-11: Loses access to all their spells and turn ability. They may only be recovered after taking 1d6 actions that fulfil the cleric's emphasis.
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With emphases of Blood & Fire, the cleric may be haunted with an overwhelming urge, causing him to even awake each night until it's sated. He would be obliged to drink some blood, give some of his own blood, and burn 2 important things in order to be able to use his magic again. After, the cleric may not have to experience more nights of blood and fire.
12-17: Experiences their mystery of the Self-Creator / Destroyer ongoingly now, whether they wish for it or not.
- Tripartite Society, with commoners selected could make the cleric appear as one, having such knowledge and skills from now on. It would also prevent them from taking on any other form though, even the cleric's original one, even if they can keep using their own magic.
18+ Causes the area to be changed dramatically within the next 1d20 turns. All within 1/4 mile then take 2d6 damage from the cleric's emphasis. Compound the range and damage done for each primordial test result over 17. Those affected can save vs. spell / make a Fortitude save DC 15, also made 1 more difficult per result over 17. Those who would otherwise be immune can ignore it altogether. In any case, though the initial damage is immediate, environmental and cosmetic effects may last until removed. Yemo's concerns of creation, sacrifice, division, and destruction will continue regardless.
- Frost with a test of 20 might bring harsh cold and ice to all within 3/4 mile in 4 turns, causing 6d6 damage unless saved against with a -3 penalty. Cold-immune individuals remain unharmed, and any hindrances to travel and chances of slipping may linger until the area becomes warm again. Then, lunatics and aggressors are unfortunately more likely to come out.
As with all results, if the cleric has more than one emphasis, choose which one applies at random.
Twin (solitariness, extra body parts), Switch (hermaphroditism), Cow (cosmic sustenance / horns)
Manu (ritual), Blood, Fire
Physical Spaces (earth, air, or water), Tripartite Society (priests, warriors, commoners), Trito (growing large, defeating NgWhi)
Frost, Illness, Death
- Romulus & Remus: Roman, founding a nation and later, an empire, though suckled from a wolf rather than cow.
- Tuisto & Mannus: Germanic, embodying the Sacrificed One and the Twin and lineage of the Ingaevones, Herminones, and Istaevones.
- Ymir: Norse, emphasizing Frost and birthing the jotnar with it being Switched, feeding on Audhumla the Cow.

