- Spells: Like other warrior-priests, treat them as clerics, except that they know and can cast just 1 spell from their divinity's list per day for each level that they could normally cast. For example, a 5th level warrior-priest of the hammer could cast one 1st, one 2nd, and one 3rd level spell from his list each day. This arrangement should be enough.
- Weapon: Their allowed weapon is of course the hammer. What else would one need?
Wednesday, September 16, 2026
Warrior Cults: the Hammer, Part III
Wednesday, September 9, 2026
Warrior Cults: the Hammer, Part II
Wednesday, September 2, 2026
Warrior Cults: the Hammer, Part I
Code of the Hammer
- Break those who are wrong
- Fortify those who are right
- Aid in production too
Wednesday, August 26, 2026
Warrior Cults: the Sword, Part III

- Spells: Treat them as clerics, except that they know and can cast just 1 spell from their divinity's list per day for each level that they could normally cast. For example, a 5th level warrior-priest of the sword could cast one 1st, one 2nd, and one 3rd level spell from his list each day. This arrangement should be enough.
- Arms: Their allowed weapon is of course the sword, though other weapons may do if needed.
Wednesday, August 19, 2026
Warrior Cults: the Sword, Part II
Wednesday, August 12, 2026
Wednesday, August 5, 2026
Warrior Cults: the Axe, Part III
- Treat them as clerics, except that they know and can cast just 1 spell from their divinity's list per day for each level that they could normally cast. For example, a 3rd level warrior-priest of the axe could cast just one 1st and one 2nd level spell from his list each day. What more do you want?
- Their allowed weapon is the AXE!
Saturday, August 1, 2026
Now Available
A Must-Have for Fans of Volume I
As a special thank you to my long-term readers, Companion I is now available (link).
In development for years, especially the last two, this work is about double the size of my usual books, combining listings for new Greek and Norse divinities, as well as expanding upon those already detailed in Volume I.
Wednesday, July 29, 2026
Warrior Cults: the Axe, Part II
Axe cult warriors can use one or more of the listed abilities for their sub-cult's color a total of once per day per level- all by swinging their axe. This selection can be their variable choice, or it can be limited to one ability, whereby the specialized axe cultist can use that an extra time per day. In either case, unless otherwise noted, each last for just 1 round. And whenever axe cult warriors use one of their axe abilities, they also roll for Axe Side-Effects (see Part I for details)- who knows what will happen then?
Wednesday, July 22, 2026
Wednesday, July 15, 2026
Priestesses of Jurate, Part III
1st Level
Create Water (of any pleasing temperature), Cure Light Wounds, Purify Food & Drink (when near the sea), Protection from Evil, Remove Fear, Sanctuary, Divine Weather (D, when near the sea), Purify Water (D), Allure*, Charm Person*
Wednesday, July 8, 2026
Coming Soon
As a special thank you to my long-term readers, Companion I will soon be released.
In development for years, especially the last two, this work is about double the size of my usual books, combining listings for new Greek and Norse divinities, as well as expanding upon those already detailed in Volume I.
Priestesses of Jurate, Part II
1-6: Moods and waves can have their way. One might have to swim through them for a time, but that makes reaching the calm, warm, soothing waters all the nicer. The priestess will take a -1d3 penalty to her rolls for now. After 1d12 hours pass, she will be free of them as her flows settle again.
- For example, a priestess of Jurate could take a -2 penalty for the next 4 hours. Won't it be nice once it's over?
Wednesday, July 1, 2026
Priestesses of Jurate, Part I
Tenets of Jurate
- Love the Sea and Its Islands
- Let the Amber Flow
- Enjoy Love as Long as it Lasts
Wednesday, June 24, 2026
Clerics of Velnias, Part III
1st Level
Command, Create Water (reversed), Cure Light Wounds (reversible), Detect Evil (reversible), Detect Magic, Light (reversed), Protection from Evil, Purify Food and Drink, Remove Fear (reversible), Resist Cold, Sanctuary, Message*, Sleep*, Ventriloquism*
Wednesday, June 17, 2026
Clerics of Velnias, Part II
1-6: A whisper, and the conclusion draws close. Perhaps not yet, though the cleric will undergo a -1d3 penalty to his rolls for the next 1d12 hours in any case, seeing that there's nothing for certain that one can count on in this life. Yet another reminder to get his affairs in order.
- For example, a priest of Velnias could take a -3 penalty to every roll he makes for the next 8 hours, suggesting that it may be time for some repose.
Wednesday, June 10, 2026
Clerics of Velnias, Part I
Baltic Death, Underworld, Beasts, Trickery, & Prophecy God
Tenets of Velnias
- Respect Death
- Dwell in the Underworld
- Understand Beasts (whether ravens, snakes, wolves, bears, cats, or horned ones)
- Use Trickery and Prophecy as needed for better understanding
Wednesday, June 3, 2026
Priestesses of Laima, Part III
Wednesday, May 27, 2026
Priestesses of Laima, Part II
Our fate holds the key to the future of not only ourselves, but of our descendants too.
- For example, a local mother is predestined to take a -2 penalty to her rolls for the next 10 hours. The priestess of Laima decides to take the penalty during that time instead.
Wednesday, May 20, 2026
Priestesses of Laima, Part I
Laima
Baltic Fate Goddess
Tenets of Laima
- Attune with Fate
- Accept Fated Ways & Folk
- Drawing Upon Fated Things


















