Wednesday, February 18, 2026

Priestesses of Hewsos, Part III

Spells of Hewsos
The Dawn Goddess bestows magic in her ways and with those who correspond with them. Each can be cast up to once per day, returned at each dawning. Still, being Proto Indo-European, her priestesses cannot cast the same spell more than once during that time unless under special circumstances (per Emphasis Spells, see further below). 

   1st LevelCure Light Wounds, Detect Evil, Detect Magic, Light, Protection from Evil, Resist Cold, Remove Fear, Sanctuary (in pretty areas), Faerie Fire (D), Allure*, Charm Person*, Shield*

   2nd Level: Augury, Bless, Delay Poison, Holy Chant, Reveal Charm, Pass without Trace (D)

   3rd LevelCure Blindness, Cure Disease, Dispel Magic, Locate Object (if it's pretty), Prayer, Remove Curse (reversible)

  4th Level: Create Food (with various bright colors), Cure Serious Wounds, Detect Lie, Neutralize Poison, Protection from Evil 10’ Radius, Polymorph Self or Other* (partial changes only to reflect Mysteries of the Dawn), Summon Sylvan Beings (D)

   5th Level: Commune, Cure Critical Wounds, Dispel Evil, Commune with Nature (D), Faithful Hound*, Feeblemind*

   6th Level: Heal, Speak with Creatures, Anti-Magic Shell*

   7th Level: Regenerate, Restoration, Transmute Metal to Wood (D)


Emphasis Spells
With magic renewed daily like her father's, Dyeus Phater, Hewsos can allow her priestesses access to different spells and even cast them more than once during the same day. In return for surrendering other spells of equivalent level, she may pick ones that align with her emphasis from the list below and use them as many times as her other spells would allow. Still, she must do so in a specific manner from now on as well. And if the spell is already on Hewsos's main list, then the emphasis spell can replace that one instead.

   1. Be Eternally Reborn, Rejuvenation, Dreams
      Contact Other Plane, Divination, Reincarnation, Restoration, or Resurrection: as long as it is cast at dawn or dusk.

   2. Emphasize Beauty, Love, Celestial Colors
      Allure, Charm Person (or Seduction), or Dancing Lights: if the priestess can touch, is within 5' per her Charisma bonus of, or has cast a spell on the target already.

   3. Dance Throughout the World, Fertility, Sweet Joy
      Command, Fertility (3rd level spell, triples the chance of conception and easy birth when cast on a couple before their next pairing), Goodberry, or Irresistible Dance: as long as it is cast in at least a relatively merry situation.
      
   4. Doing Your Duty, Sacrosanct Innocence / Daughter of the Sky God, Independence
      Bless, Command, or Remove Fear (reversible): if the priestess is seen as in somewhat of a position of authority to the spell's target(s). 

   5. Bringing Light, Enlightenment, Focus
      Divination, Knock, Light, or Remove Fear: as long as the priestess points out a detail of the target first.

   6. The Dawn Itself, Banishing Darkness, Intuition
     Clairaudience, Clairvoyance, or Holy Word: if cast in the presence of someone who cares for or is attracted to the priestess.


For example, if a priestess of Hewsos has an emphasis of Bringing Light, she might choose to replace four of her general Hewsos spells with her emphasis ones of the same levels. She could then cast Light and Remove Fear more than once per day, but then need to do so by pointing out a detail first, even if she only cast it once, just like her other emphasis spells.



Beloveds of Daybreak
a Hewsos Encounter

These enchanting women reflect the Dawn Goddess's aspects is various ways. Whether simply blessed by her with access to Mysteries of the Dawn or actual priestesses, they can be encountered all together, in groups, or individually. 

In addition, each may have an interest in befriending the one above, using their talents to aid in their socialization. Medhu wishes to talk with Hweh about her empathic power, while Hweh is more interested in what knowings Eis has to relay. Wrdhos, in turn, would like to understand the sweetness of Medhu better. Like the dawn, they engage in beautiful interplay. The party may interact too as fits their disposition.
  • Wrdhos (Rose): Notable for her rose-colored hair and adornment, she emphasizes Fertile Love & Dancing, with a personal potency augmented by her fully curvaceous form and sophisticated, sensual ways. Still, she can be quite an elitist and judgmental, and is rumored to in fact be switched (via Yemo). In any case, Wrdhos is certainly prone to excesses of ruthlessness and lasciviousness, though also quite compelling, along with her notably effortless sophistication and grace. She may have some witch abilities as well, however it is unclear if they or her special fecundity are thanks to Hewsos's mysteries, and if allowed by her necklace or by wine. Others say she wields a staff, which may be hard to find, hinting that it might be mergeable with her body, or simply be a metaphor for her various servants.

  • Bhleh (Blondie): Reflecting the Dawn Itself & Being Dutiful, with pale light hair of her own, she's in a position of high authority, well-connected, articulate, and quite fetching, but is unwilling to act and be forthright, seemingly not having the stomach to defeat evil-doers. She does serve Master Salpinx (link- see bottom of the page), so her inability to make the great changes she could may be due to his chaoticness too. With the use of her scepter, Bhleh can be even treated as an actual noble at times, which can frustrate those who have been trusting of her. They grudgingly look for a replacement, and her continuing 'we're looking into it' refrains, excuses, and readiness to only send strongly worded missives do not help.

  • Amal Weik (Amelia Victory): With violet hair, in her, one can see the aspects of Eternal Rebirth, Banishing Darkness, and Dreams. She's fanatical and motivating, pretty and petite, ready to nudge one in the right direction, but has powerful enemies, likely minions of NgWhi. With the small flag she often carries, Amal Weik can take on the role of a folk hero(ine), motivating men to help to save their people from destruction, and have many children then- dying in her arms in either case, fulfilling their dreams. However it unfolds, she shows how things may be darkest before the dawn, and one should not walk away.

  • Eis (Fury): Having saffron-colored hair, she brings Enlightenment & Focus, being brilliant, sensual, intellectual, attractive, and thoughtful. Nevertheless, Eis is prone to headaches and rage at times, perhaps due to others not fitting the right way, leading her to challenge goodly folk. Larger herself, but endowed and skilled with the delicate use of her wand, whether for magic or otherwise, she can also at times be as a wizard(ess) in the knowing of Light. Such brightness can only be tarnished by her habit of messiness and incongruity, though her eloquence and bard-inspired mouthed words can more than make up for it.

  • Hweh (Windy): An incorrigible redhead, she espouses Being Dutiful & Independence, along with scribing her enticing scrolls. Both formal and practical, Hweh's stout beauty belies a profound Intuition and Empathy that may engender overwhelming pleasure arising in one's heart, whether via her touch that's near or afar, drawn upon captivating psychic winds, that if so affected, one might forever be hers. What is more, she may become a full seeress thanks to the rod she carriesStill, without storms or great gusts in the area, she is prone to busyness and being hard-hearted, which can cause the opposite effect. For best results, it may be wisest to contact her around dawn, for which she is nearly always up before, ready to relate her insightful tales.

  • Medhu Sterderhego (Honey Strawberry): With strawberry-colored hair, she embodies Dancing & Sweetness with her boundless sensuality and mirth. Well-rounded and shapely, her comeliness can only be outdone by the soft 'coo' sounds she makes, juiciness when well-squeezed, and timely quips. On the other hand, Medhu does have trouble getting around, a strange accent, and difficulty remaining awake- a deep counter to her otherwise vivacious, easily loving manner. Her familiar (a dog) does allow her to take on the role of a hedge witch if need be, granting her a method to pass the time and ease some of her ailments with her many crafts, providing more implements yet. All help in her siren song.


Next week: clerics of Yemo

 RPG srd Old School 1st ed AD&D Dawn Goddess Proto-Indo-European Cleric Domains Priest Spheres PDF Yamnaya