3rd Level
Continual Light, Cure Blindness, Cure Disease, Dispel Magic, Prayer, Remove Curse
4th Level
Create Food and Water, Cure Serious Wounds, Detect Lie, Neutralize Poison
5th Level
Commune, Cure Critical Wounds, Flame Strike (appears as a ray of bright sunshine), Plane Shift
6th Level
Find the Path (shown by sunlight), Heal, Summon Aerial Servant (a very solar one)
7th Level
Restoration, Wind Walk (standing upon sun rays)
Emphasis Approach Substitution Spells
Instead of the spells listed above, priests and priestesses of Saule can know the ones below, whether they focus on direct spirit contact, custom and religion, or wise craft. Once they fulfill the requirements described, they can switch those that match their emphasis approach with others that they have access to each day.
Animist
Deriving their magic from local spirits, animist priests and priestesses can substitute a variety of spells, but which ones they can get from certain sunny places are determined at random. Due to this individualized approach, such spells can be spontaneously cast instead of those of any level that the animist would have otherwise prepared. They may do so up to once per day per level. Roll d8.
1- Animate Objects: the animist must successfully negotiate with the object's spirit first- a Charisma check (DC 15)- in order to begin the spell's duration, to convince it to become more active and perform certain actions. If not, then the animated object will either act at random or do nothing instead (an equal chance of either), hopefully in a sunny manner regardless.
2- Commune with Nature
3- Speak with Animals
4- Speak with Dead
5- Speak with Plants
6- Stone Tell
7- Summon Sylvan Beings
8- Reroll twice
For example, one sunny place might grant Speak with Animals to an animist priestess of Saule, while another might grant Speak with Plants.
Pagan
When preparing spells at a Baltic holy place or during holidays while in the sun, Saule's pagan priests and priestesses can select 2 other cleric spells of their choice instead of her usual spells. Unlike with animism, the greater structure and tradition of paganism requires that the substituted spells be of the same level or higher and must be prepared beforehand, even if the decision of which spells they are is up to the pagan priest or priestess.
Folk Magic
Having access to certain herbs and more unusual ingredients can allow folk magic priests and priestesses to cast different spells. The folk magician is permitted to then prepare these spells instead of those of equal level or higher. Roll 2d6 each day to determine which ones they are. Spells with levels that the folk magic priest or priestess cannot cast will be unavailable until they achieve a higher level.
1- Charm Person or Mammal (2nd level)
2- Find Plant (2nd level)
3- Plant Growth (3rd level)
4- Repel Vermin (4th level)
5- Summon Sylvan Beings (4th level)
6- Folk magician's choice from the spell's above
For example, a 5th level folk magician of Saule might be able to prepare Find Plant and Plant Growth instead of the others on her list. If she had rolled for Repel Vermin and/or Summon Sylvan Beings though, then she could not cast them.
Revealing the True Sun
Saule encounters
A priestess of Saule, Vaidilutė, seems to have lost her way, engaging in quite anti-traditional behavior of late. Rumors abound that she may have even become a witch. Whether the cult of Perkunas or true followers of Saule, the righteous wish to set matters straight, and may enlist the party to assist them. Select or roll d6.
1. Fury Against the Moon God: Apparently wronged by a man, Vaidilutė has put up signs indicating that they are all unworthy of loyalty, deserving only conditional love at best. Reason instead dictates that women should in fact support men, for if they don't, nations fall apart. The cult of Meness feels so especially after a previously honorable wife was found to have greatly betrayed her husband.
2. Fell Wishing Upon the Evening Star: Rather than settle down with a spouse, the priestess encourages all the young women in the village to go elsewhere. Unless stopped, not only will this lead to misery amongst young men, but with young women too, especially as they age to become quite alone. If that happens, Ausrine would not be pleased.
3. Motherless: Ignoring the needs of fertility and sustaining one's folk, Vaidilutė refuses to have children, and even worse, chides other would-be mothers to not do so as well. Her misplaced independence would surely lead to her people's extinction and doom. What would Zemyna say?
4. Warped Festival: "Deny Rulers!' signs are seen held by too many decrepit villagers who harass those who would cross a local bridge or approve of an orderly land. And though they wait for sunny weather to engage in their 'protests' (fell agitations), that a priestess of Saule is supporting them is troubling. Even followers of Velnias find it a little disturbing that they would advocate for such obvious village-ruining treason.
5. Defy the Light: Vaidilutė will rarely now go in the sunshine. What sort of follower of Saule wouldn't? Even worse, she openly supports taking away the rights of local traditionalists to a vote, calling it a victory for 'demoncracy'. Such seems far more the work of the Baltic equivalent to NgWhi (link) than the Sun Goddess. Saule makes her disapproval known that apparently 51 of 100 have stolen the agency of the remaining 49- all in the name of 'fairness'. No wonder the priestess remains in the dark.
6. Orphan Army: To make matters worse, the priestess has been assembling a disturbing group. Like Saule, she is known for taking in those who have lost their mothers and fathers, but unlike the goddess she ostensibly follows, she takes in inhuman ones. She does so claiming that they were born here and therefore have just as much a right to remain as the rest of the villagers, or even moreso- a citizenship birthright. Already 3d6 'adolescent' orcs and goblins have been taken under her deranged wing, some as large and strong as those fully grown. Still, she insists that even if they aren't immature, they likely don't have parents.
Next week: priests of Meness
RPG srd Old School 1st ed AD&D Sun Goddess Baltic Cleric Domains Priest Spheres PDF

